Open Source Tomb Raider Engine
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ChangeLog 42KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140118 ]
  6. * Removed unused (and pretty empty) Entity class
  7. [ 20140117 ]
  8. * Reenabled room hopping on launch
  9. * Now using C++11 standard.
  10. * Turned on many more warnings and silenced some of them.
  11. * Removed empty Quaternion Unit Test
  12. [ 20140111 ]
  13. * Rewrote GLString Unit Test, now using TTF Font
  14. * Removed included TGA font and loading code
  15. * Rewrote Matrix Unit Test now using greatest
  16. * Documented MatMath, fixed bug in helRandomNum(),
  17. added better Unit Test
  18. * Only one way of conversion between Deg and Rad in MatMath
  19. * Use the same style of include guards in all headers
  20. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  21. a segfault on launch
  22. [ 20140110 ]
  23. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  24. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  25. * Removed empty Light.cpp
  26. * All Unit Tests build without warning
  27. * Converted many FIXME comments to be in the doxygen documentation
  28. * Removed hel & mstl folders, moved into parent directory
  29. * mtk_tga Unit Test uses greatest
  30. * Moved remaining Unit Tests (Network & TombRaider)
  31. * memory_test Unit Test no longer produces warnings
  32. * Building a memory test build no longer produces warnings
  33. [ 20140109 ]
  34. * Added greatest Test Framework, rewrote Sound Test
  35. * Renamed all memeory references to memory
  36. * Moved headers into include/
  37. * Put Unit Tests into test/
  38. [ 20140107 ]
  39. * Removed hel/Mass. There was an object of this class in World,
  40. but it was never used!
  41. * Removed even more unused files (mstl/Vector.cpp,
  42. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  43. mstl/Stack.h)
  44. * Completely removed hel/Simulation, as it depends on missing
  45. files (hel/CollisionObject)
  46. * Improved Makefile portability
  47. [ 20140106 ]
  48. * Hel Simulation Test builds, but doesn't work!
  49. [ 20140105 ]
  50. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  51. * Fixed strange Mouse Y-Axis Overflow bug
  52. * Cleanup of Makefile
  53. [ 20140104 ]
  54. * Hel Unit Test build & passes
  55. * Spring & Simulation Tests unbuildable, missing files?
  56. * GLString Unit Test builds, works not every time?
  57. * TombRaider Unit & Regression Test working
  58. [ 20140103 ]
  59. * Removed more (unused?) code, PSKModel & UTPackage
  60. * Removed unused MD3, mtk3d, MtkImage stuff!
  61. [ 20140102 ]
  62. * Improved the Mac build steps...
  63. Freealut now in /usr/local so we don't need to call
  64. install_name_tool on the built binary
  65. * Removed the old & unused GLUTSystem
  66. * Replaced the (unknown) included sample sound file
  67. * Removed some redundant build config defines
  68. [ 20140101 ]
  69. * Fixed Wavebuffer loading of Sound subsystem, as well as
  70. making the Sound Unit Test buildable on Mac.
  71. Added new argument to loadWav, length of buffer.
  72. * Changed (unknown) included Font to Droid Sans Mono
  73. * Fixed Render bug, now console is visible again
  74. * Implemented CMD + Q shortcut on Mac to quit
  75. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  76. the first received mouse event, because its faulty, thanks
  77. to an SDL bug:
  78. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  79. * Fixed incredibly slow mouse/camera movements
  80. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  81. invisible and grab it in windowed mode
  82. [ 20131231 ]
  83. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  84. mode on Mac, still not working correctly, but better :)
  85. [ 20131227 ]
  86. * Moved included documents into GitHub Repo wiki
  87. (https://github.com/xythobuz/OpenRaider/wiki)
  88. * Reduced start up time by increasing animation speed
  89. [ 20131221 ]
  90. * Reimplemented deprecated gluLookAt()
  91. * Reimplemented deprecated gluPerspective()
  92. * Reimplemented deprecated gluBuild2DMipmaps()
  93. * Reimplemented alutLoadWAVFile(), seems not to be working
  94. * Moved mac distribution logic from makefile into scripts
  95. [ 20131219 ]
  96. * Bundle now contains dynamic libraries not included with Mac OS X
  97. * Bundle now runs setup if needed
  98. * Fixed memory test builds not running on OS X
  99. [ 20131218 ]
  100. * Enabled ALUT on Mac OS X
  101. * Silenced many warnings regarding non-writable string constants
  102. * Fixed issues with linked libraries on Mac OS X
  103. * Implemented support for bundling OpenRaider as Mac App
  104. * Removed Microsoft Visual Studio Project files
  105. * Removed Screenshot Script
  106. [ 20131217 ]
  107. * No longer segfaults on launch in Mac OS X
  108. [ 20131215 ]
  109. * Wrote new README file
  110. * Added stub for missing hel/CollisionObject
  111. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  112. [ 20030713 ]
  113. * UTPackage class forked from PSKModel class
  114. * System class gets download, dir backports
  115. * libferit usage in public CVS
  116. * mtk_tga gets filename parm save and drops color swaping
  117. [ 20030704 ]
  118. * Tested PSKModel with models from:
  119. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  120. * On the fly resolution change like in unit tests
  121. * GLString obsoleted, undefining HAVE_SDL_TTF
  122. will cause OR to use font.tga texture fallback
  123. * Merged GLString and SDL_TTF utils Texture usage
  124. * TTF renderer replaces texture font system
  125. * Font system using new ortho projection
  126. * Requirements file now in cvs
  127. * Fixed all known level loading issues from new codebase
  128. * Loadlevel command using mapname string
  129. * Maps are validated on rc load
  130. * Experimental TTF support in OpenRaider, Look in RC file
  131. * Removed Console, MtkImage classes from private tree
  132. [ 20030701 ]
  133. * Removing OpenRaider Map use for level/music string storage
  134. ( This means if you set a map to a certain number in rc, then
  135. you can no longer call it by 'load #' )
  136. * Fixed PSKModel unit test build
  137. * Fixed Hel Simulation, Spring unit test builds
  138. [ 20030630 ]
  139. * EXPERIMENTAL on the fly colored -> textured polygon code
  140. ( It's not even funny how bad the colors match currently )
  141. * API changes in Texture class to make it easier to upgrade
  142. * Screeshots stored in ~/.OpenRaider/sshots/
  143. * Fixed broke new multitexture support in Texture class
  144. * Texture class gets color texture generator
  145. * Texture class gets SDL_TTF support from SDLSystem
  146. * Update to OR Texture class ( backports from UnRaider )
  147. * Fixed matrix multiplcation issues with fixed code generator
  148. * Reworking broken Matrix changes into rollback fix
  149. * Fixes for Matrix based math breakage ( just rolled it rollback )
  150. [ 20030618 ]
  151. * Redone a lot of hel and it's use, broke a lot of things
  152. * UTF-8 and TTF font texture generation support
  153. * Camera broken, Matrix broken, Quaternion broken?
  154. * About finished mtk3d and hel converging
  155. * Phyiscs system base work done
  156. [ 20030604 ]
  157. * Console/command rollover not finished, but working
  158. * BUG portals/walk block too often with current collision
  159. * BUG room sprites have wrong texture ID?
  160. * Unicode key support?
  161. * Some more user definable keys using 'bind' command
  162. * System gets old resource system, new resource system
  163. based on it with dynamic modes and command parsing
  164. [ 20030602 ]
  165. * Mouse grab command
  166. * New key input design, currently using ASCII to
  167. be compatible with old code
  168. * SDL mouse grab toggle back in SDLSystem
  169. * SDL_TTF support starts in SDLSystem
  170. * Made printf string buffering part of System
  171. * Simulation fixes, GL unit test
  172. * Removed main.* from CVS
  173. * Removed Raider.*, gl_util.* from local tree
  174. * Added Mass, ParticleMass, Simulation to CVS
  175. * More stat commands for debugging
  176. * Fix for console command marker strip
  177. * Updates to Hel, mass simulator, more vector operators
  178. [ 20030528 ]
  179. * RC file now allows imports of another RC file
  180. ( If you want to be a jackass you *can make it loop )
  181. * RC file now interprets spaces ( User request )
  182. * RC file allows trailing comments now
  183. * Room hopping disabled by default now
  184. ( command hop to enable )
  185. * Swimming movement added to stop-gap movement system
  186. [ 20030526 ]
  187. * Removed some test code from TombRaider
  188. * Fix for TR4 loading using TRC loader
  189. * Fix for solid mode rendering debug ( solid, r_light 1 )
  190. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  191. * Finished up element API, some TRC support for faces
  192. * Stopping work on array renderer until the element
  193. system is back up ( possible backport for 0.1.0? )
  194. * Cleaning up OpenGLMesh prototype API
  195. [ 20030524 ]
  196. * New OpenGLMesh array renderer
  197. * Fix for Vector collection empty handling
  198. * Fix for the 20030519 segfault/lock on exit bug
  199. * More API unification coding, and OpenRaider usage
  200. for room loading
  201. * Watch for a lot of new bugs, this is a lot of
  202. coding changing around
  203. [ 20030522 ]
  204. * More unification, including TRC room translation
  205. support starts ( convert from TRC to OR )
  206. * Handle TRC loading in OpenRaider CVS builds
  207. * TR5 loading tweaking to work for demo paks as well
  208. * Room sprite processing factored out
  209. [ 20030521 ]
  210. * TR5/TRC Sound ripping/in game loading finished
  211. * More TombRaider format unification
  212. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  213. * TR5/TRC loader finished - loads only nondemo map I have
  214. [ 20030519 ]
  215. * More work on TR5/TRC support now using doc std
  216. * Refactored skeletal class structure
  217. * BUG seems to be leak fix related world clear lock
  218. * Fix: Skeletal animation memory leak
  219. * New rendering routine for new temp mesh type
  220. ( Buggy and expensive, but it's a stop gap )
  221. ( Colored polygons aren't really rendered as such )
  222. * Fix: OpenRaider new mesh API stop-gap handling
  223. * Fix: TombRaider new mesh loader API
  224. [ 20030517 ]
  225. * BUG found in new mesh loader API
  226. ( Quad tess is broken in TombRaider for meshes )
  227. ( Vertex array translation from TombRaider broken )
  228. * Event system partially in place, needs glue as well
  229. * Console commands from RC hack/fix
  230. [ 20030516 ]
  231. * Mesh rendering temp disabled until mesh renderer
  232. is fully redone
  233. * Finally getting a lot of the more complex mesh
  234. building routines pushed behind clean API from
  235. the OpenRaider to the TombRaider class
  236. ( Could cause a lot of new bugs? )
  237. * Event system test structures introduced to World
  238. * Some major work on model_mesh rendering, also
  239. abstracting interface for their construction
  240. * Some minor work on OpenGLMesh renderer, with code
  241. in place to increase performance
  242. [ 20030513 ]
  243. * TombRaider engine abstraction for room
  244. vertex and color loading and parsing
  245. [ 20030512 ]
  246. * New external SFX use for TR2/TR3 paks -- now
  247. all versions load sound files into the game engine
  248. See README for help using external paks.
  249. * New external SFX pak loading support for TR2 and TR3
  250. * Documentation updates and user usability package tests
  251. ( thanks Josh )
  252. * Apt source in place ( see README )
  253. * Automated debian packaging in Makefile ( make debian )
  254. * Animation half ass restored in non lara models agian
  255. * BUG found in SkeletalModel::setFrame - quick disable to
  256. remove crash bug CLOSES 20030101 tmp filing
  257. [ 20030510 ]
  258. * Old TR4 sound support moved behind new interface
  259. * Sound support for TR1 using new interface - have to wait
  260. for external sound pak support for TR2 and TR3
  261. * New sound sample management/interface in TombRaider class
  262. [ 20030509 ]
  263. * Manually patched with JML's UNICODE support
  264. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  265. [ 20030101 ]
  266. * Seriously broken animation! =)
  267. * I wonder how much this breaks - hacks shoved in to
  268. keep it runnable until the new event system is started
  269. * Skeletal model refactoring
  270. * Seperating entity and animation states and it's ugly
  271. * Finer animation control starts
  272. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  273. [ 20021228 ]
  274. * Md3 refactoring
  275. * Many Md3 fixes and features out of unit test work
  276. * Huge Md3 unit, testing ground for future TR unit test
  277. [ 20021227 ]
  278. * Md3 easter egg in cvs
  279. * State system work and testing
  280. [ 20021224 ]
  281. * Wireframe color code doc in README
  282. * Minor compile fixes for gcc 3.x
  283. * Default portal display in wireframe mode now
  284. * New hop command to disable room hopping movement
  285. * New r_animate command to enable entity animation test
  286. * Fixed showfps fault on load screen
  287. * Review of System timer
  288. * Replaced FPS estimation with pure frame rate counter
  289. * SDLSystem uses SDL timer now
  290. * Removed some dupilcate console commands out documented
  291. * Depth sorted particles
  292. * Lots of minor depth sorting and vising work
  293. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  294. * Entity vis no longer considers rooms agian
  295. * New Vector replaces List as renderable container
  296. for a great deal of memory savings
  297. * Room mesh/sprites rendering in nontexture modes agian
  298. * Documentation updates
  299. * Fix entity out of room fix
  300. * New OGL mesh can render with multitexture
  301. * New all bumpmaps are now loaded into texture memory
  302. * New [Network.Server] RC support
  303. * Run console commands from RC file
  304. * Neat new multitexture logo effect
  305. * Hel only build from now on
  306. * "Shooting" test in cvs
  307. * Fixes for depth rendering
  308. * New wireframe mode color codes for renderable type
  309. * Entity sprites back
  310. * Time to move to beta versioning
  311. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  312. * New sshot upload script for my conv ;)
  313. * New entity rendering vising starts, primative depth sort
  314. * Static ( room models ) using sphere bounding volumes now
  315. * New enumeration coding style project wide starts
  316. * New room depth sorting code starts
  317. * Fix for version stamp in corner
  318. * New update room render list per frame command
  319. * Misc minor sound/animation updates
  320. * Hel vising fix in ViewVolume, hel enabled by default
  321. * Look for bugs caused by huge refactoring of codebase
  322. * Hel objects in all builds
  323. * World class temp keeps Light and OpenGLMesh deps for now
  324. * Refactoring: OpenRaider, Render, TombRaider classes
  325. * World class emerges in cvs ( Big refactoring job )
  326. * Texture use moved into Render class
  327. * Emitter use moved into Render class
  328. * Seperation of physical and rendered world starts
  329. * Hel clean up, unit testing fixes
  330. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  331. * New Camera API, clean up starting
  332. * Quaternion ( class ) in cvs
  333. * Toggle for hel use
  334. * Fix port reporting is expected host order agian
  335. * libHel starts creeping into cvs build starting with some vising
  336. * Netcode fix
  337. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  338. * Inactive text no longer rendered
  339. * More libhel work
  340. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  341. * Little manual route chaining test for the fun of it
  342. * Trace tests
  343. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  344. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  345. * Fix for console use before level load crash
  346. * TR4 hack to play footsteps when running
  347. * TR4 pak sounds loaded and playable - just not sourced yet
  348. * New play command
  349. * Improved sound support
  350. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  351. * TR4 pak sound reading and dumping
  352. ( I couldn't find any paks using compression - however
  353. my algorithm can handle those that may )
  354. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  355. * TR4 ponytail type guessing algorithm works with TR4 paks
  356. ( May not apply to all custom lara models )
  357. * TR4 pigtails rendering algorithm now too
  358. * In TR4 ponytail works great with default settings
  359. * Up key now gets last command entered
  360. * r_ponytail console command
  361. * All builds use same texture binds as former EXPERMENTAL builds
  362. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  363. in list and handling
  364. * TR4 GL light support ( pretty )
  365. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  366. * One room render command and changes for other old commands
  367. * Fix for crash using new room ->adJRoom vector
  368. * Fixed room vertex lighting
  369. * Documentation updates
  370. * New scripts for installing
  371. * New client/server kills
  372. * Thanks dan for tesing multiplayer - lots of bugs found
  373. * Started moving room struct into more of a class type of
  374. collections and what not
  375. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  376. * Hack to handle camera out of world - moves to like a FPS
  377. viewpoint -- needs quats and 'dragging' to make it smoother
  378. * Entities drawn in different order to handle large alpha
  379. polygon in rooms ( Hack until sorting algorithm is in place )
  380. * Little hack to force exit of threads w/o calling back
  381. * Lowered network traffic rate and disabled debugging to stdout
  382. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  383. * Code to handle bad texture ids, like in Nasa.tr2
  384. * Network multiplayer test Client/Server can now connect
  385. and pass data and generate clients on each end of game
  386. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  387. * Network code starts
  388. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  389. * Speed boost for entity room clipping
  390. * Fixed color lighting - still some polygons can go all white
  391. * Console commands for clipping and new fly mode
  392. * Getting ready to seperate world clipping and storage from Render
  393. * Cheap wall clipping hack ( works great however )
  394. Doesn't take into account adjoint rooms ( there is a reason )
  395. * EXPERIMENTAL Better GL light support for font/world interaction
  396. * EXPERIMENTAL new level texture loading
  397. * Switching maps in game should never cause crashs anymore
  398. * Found then fixed several memory leaks
  399. * Makefile rule just for memory profiling build ( make memory )
  400. * Vectors replacing Lists for most collection implementations in Render
  401. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  402. * Turn animation for fun
  403. * Room vertex lighting back in
  404. * Vertex color/normal support changes for model meshes
  405. * Skeletal model/mesh model collision _support_
  406. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  407. * Hop up/down to rooms when in void
  408. * Primative 3rd person camera
  409. * GL light support for TR1-TR3
  410. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  411. * Removed room mesh rendering from Render
  412. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  413. * OpenGLMesh and Light classes start
  414. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  415. * Ah, a little free time -- cleaning up Render class a little
  416. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  417. * Auto depends generation for certian people =p
  418. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  419. * Time based animation tracer
  420. * Rounded out mtk3d a little more with common func from
  421. other projects
  422. * New pathing subsystem
  423. * Relocatable data dir ( thanks joshua for idea )
  424. Set by using init var 'HomeDir'
  425. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  426. * Fixed room mesh cache tris texcoors
  427. * Changed room tracking code
  428. * Replaced old room cache mesh texcoor system for tris
  429. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  430. * New menu state for keys
  431. * Major OpenRaider class clean up, reducing, reformatting for
  432. use with picky compilers, etc
  433. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  434. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  435. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  436. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  437. * Wall detection ( no clipping yet )
  438. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  439. values b/c assigned to wrong structure )
  440. * More debugging for bad cache room mesh crash
  441. * New animation fix by making getNumAnimsForMoveable use signed
  442. values ( seems to make TR4 and other levels loadable agian )
  443. * Stopped flickering idle lara by only drawing 1 frame of idle
  444. * Better bad cache quad handling?
  445. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  446. * Fix for room quad's texture bug
  447. * Console print system prototype
  448. * Misc clean ups
  449. * Level load menu prototype active by default
  450. * New debug info in game room/sector/pos
  451. * Floor player clipping by sector ( yay )
  452. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  453. * Floor player clipping by box ( hhmmm... )
  454. * Backport of Camera
  455. * Backport of SDLSystem prototype to replace SDL wrapper
  456. * Backport of mtk3d with GL style matrices and etc
  457. * Hacky fix for texture ids for room polygons
  458. ( Caused by new fast cache room polygon builder )
  459. * Backport of UnRaider Texture handler
  460. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  461. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  462. * Bug found Texture ids broken on new room mesh translation
  463. * Texcoord fix for quads
  464. * Removed damned vertex arrays
  465. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  466. * Partially fixed new renderer/translator
  467. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  468. * New Makefile optional memeory_test.cpp OBJ injection
  469. * "Commit of Doom" to break cvs source, yay!
  470. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  471. * Render cleaned up a little more
  472. * New room mesh system using arrays
  473. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  474. * Fixed TR4 bone layering
  475. * Worked on finiding/rendering ponytail some more
  476. * Moved angle clac for tags back into TombRaider class
  477. * Screenshot TGA file fix
  478. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  479. * Ponytail hack
  480. * Better UV generation
  481. * Broke TR2 with the new animation framing
  482. * Animation frame 'safety valve' to prevent overflows
  483. until it can be fixed correctly
  484. * Animation translation fixes
  485. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  486. * More TR format notes
  487. * TR4 object header
  488. * Minor changes to OpenRaider for speed/calarity
  489. * Idle aframe test code in
  490. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  491. * Fix for Lara model picking in TR4
  492. * Fix for TR4 loading ( tr4_light )
  493. * Fix for TR4 loading ( tr4_ai_data )
  494. * Fog support
  495. * Fix for world geo ( room bbox adjust )
  496. * Fix for bad mem usage reporting for overhead
  497. * Fix for HUGE memory leaks in TombRaider class
  498. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  499. * Fix for memfile size reporting
  500. * Fix for GLString truncation
  501. * New audio dir support back in
  502. * Fix for insert of tree_insert for memeory
  503. * Iterative version of tree_insert for memeory togglable
  504. at compile time
  505. * Fix for m-string max accounting
  506. * RBTree fix for memeory ( must stop coding after 0200 )
  507. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  508. * Stability has degraded with aggressive feature prototyping
  509. * More information for zero allocs
  510. * Fix for some 0 byte allocatations found in project
  511. * Check for 0 byte allocatations
  512. * Old List back in for now - slower, smaller
  513. * Removed many unnessacary sleeps from older builds
  514. * New feature tracks memory usage by file
  515. * Print to screen while loading back
  516. * New GLString now has helper functions for speedy string
  517. updates to replace hacks
  518. * Fixed damn 'memeory' rbtree
  519. * More verbose fatal error reporting
  520. * Reworked memeory prototype into better code
  521. * Removed working list tracker from memeory
  522. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  523. * Memeory memory overhead reduction for filename storage
  524. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  525. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  526. * Back to dynamic C-strings to save 'memeory memory'
  527. * Wrote a RBTree implementation directly into Memeory util
  528. * TGA debug fix
  529. * Looking at writing RBTree directly into Memeory util
  530. * Fixed driver string memory leak in main found with Memeory
  531. * Fixed GLString memory leak just found with Memeory
  532. * Fixes for release build to avoid memeory debugger
  533. * Memeory changes to avoid new/delete calls internally
  534. affecting MEMEORY_ERROR reports ( much much slower list based )
  535. * New iostreams and memeory header guards
  536. * Doh, corerction on pointer 0 padding
  537. * New delete accounting hack
  538. * New Memeory unit test features/fixes
  539. * Printing addr with hexadecimal for obvious reasons
  540. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  541. * Fixed overlapped vars/data members
  542. * Dumps memeory report filename fix
  543. * Dumps memeory report for unfreed on exit now?
  544. * Console commands to debug 'memeory'
  545. * New c func printing option in Tree
  546. * Memeory profiling system starting
  547. * Font data fixes
  548. * Fixed sourceforge cvs tree
  549. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  550. * Fixed bug where ent draw didn't account for viewmodel
  551. in same room
  552. * New texture binding method for strict checking and
  553. to avoid prechecks on unsorted polygons
  554. * More rendering toggles for more testing
  555. * Draw room bbox with r_portal
  556. * Moved more commands to console only ( See README )
  557. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  558. * Fix rendering bug with r_portal
  559. * RC uses pakdir for strict path enforcement now
  560. * New RC commands for Map/Music that represent backend correctly
  561. ( It's a FIFO, not a sorter )
  562. * RC parser now uses console command parser helper too
  563. * Improvements to console command parser
  564. ( less memory, faster normal case, easier to add new commands )
  565. * Hack to try to unload level shows it's time to start a
  566. rewrite =)
  567. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  568. * Screenshot console command
  569. * View model render toggle console command
  570. * View model index fix for entity use
  571. * Console command naming clean up starting
  572. * Console fix for backspacing over prompt
  573. * Load command to load levels by index
  574. * Many more console commands, replacing some key commands
  575. * Sprites render after players now for more accurate scene
  576. * Collapsed some rendering gobals into temp LARA entity gobal
  577. * Portal visual debugging
  578. * Console fix for prompt display after command given
  579. * Fix for bad cvs sync
  580. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  581. * Portal (precompiled) use starts
  582. * Very basic console prototype in place
  583. * Render control flags ( Not same as mode flags )
  584. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  585. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  586. * Fix for RC loader
  587. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  588. * Temp resource redundency pruning solution
  589. * More string safety auditing and fixes
  590. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  591. * Hack to fix texture dumping
  592. * More string clean up
  593. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  594. * Minor TR support work
  595. * Texture dumping fix for new mtk_tga
  596. * New tristrip rendering sprites
  597. * Changed to snprint in all objects now
  598. * Clean up in texture use
  599. * Clean up in screenshot code
  600. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  601. * Animation frame testing hack back keys '[' and ']'
  602. * Reduction of room rendering top levels ( consistent speed? )
  603. * Improvments to texture handling and loading
  604. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  605. * Updated mtk_tga from my current mtk_image source
  606. fixes tga save bug and more stuff
  607. * New more correct FPS counter for alpha testers amusement
  608. DisplayFPS=true in init and key command 'f'
  609. * Refactoring and clean up in OpenRaider
  610. * TombRaider getting ready for testing new class based system
  611. * Got new specs for TR4 and TR5
  612. * Readying class based system for new physics and rendering
  613. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  614. * Fixes for fast texture cache for older tombraider data
  615. * Fixes for TombRaider unit test
  616. * Makefile changes for gcc 3.0
  617. * GLString use fix, forgot to disable culling - thanks dan
  618. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  619. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  620. * Tune up of Sound
  621. * Disable cusor show on switch to fullscreen also
  622. * GLString scaling
  623. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  624. * New Sound flags ( allows for easier expansion )
  625. * Start loadscreen before caching sound now
  626. * NOTE audio support is fine - just low memory condition kill
  627. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  628. * Broke audio support by switching around
  629. OpenRaider, LoadLevel/SetupAudio
  630. * README update
  631. * Texture caching while reading from diskfile in callback
  632. * New load screen percentage feedback via callback
  633. * Fix for Tombraider multiple Clear() bug
  634. * New load ordering, might break some things
  635. * More work on GLString use in OR
  636. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  637. * Speed set on Camera
  638. * Played with some refactoring in OpenRaider class
  639. and thread hacks for external texture use
  640. * New texture loading to make external textures
  641. id independent of TR texture id at load time
  642. * Changed 'load screen' layout and particle setup
  643. * Removed dependence of Emitter on Texture agent - calls
  644. GL texture bind directly now
  645. * Particle partial resync with freyja_particle tree
  646. * Emitter partial resync with freyja_particle tree
  647. * Render minor reduction/refactoring, breaking up some code
  648. * New GL font system for OpenRaider ( GLString )
  649. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  650. * GlGetString use 'correct' fix
  651. * Music list reimplemented for CVS
  652. * Emitter commited to CVS ( oopsie )
  653. * Changlog reformated
  654. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  655. * New Changlog format
  656. * Minor GL string use 'temp fix' in Render
  657. * ModelDebug option to RC to disable model load debugging
  658. * TODO update
  659. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  660. * Minor rendering changes
  661. * Particle test fix
  662. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  663. * Particle testing ( Using one of my freyja prototypes )
  664. * Fullscreen toggle - '9' key
  665. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  666. * Timer prototype starts, just using a time delay for now
  667. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  668. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  669. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  670. * Set up new box just for windows TR compatibility tests
  671. ( got old ppro out, bought a hdd for it - weee )
  672. * Testing exported meshes with Freyja
  673. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  674. * Mesh export test for TombRaider
  675. * Texel adjustment method rolled back into TombRaider
  676. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  677. * TR4 sky mesh?
  678. * Texture changes
  679. * Freyja work with ponytail graphing
  680. * New FPS counter uses larger frame samples and reset
  681. ( readings still off by a little )
  682. * Splash screen for threaded loads (shakes for fullscreen feedback)
  683. * Particle engine research ( no code )
  684. * Threading testing
  685. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  686. * Might wait to install X 4.0.1 to work on bump map rendering
  687. * Render check for multitexture
  688. * Fixed OpenRaider to use new TombRaider::Texture API
  689. * Bump map use with new TombRaider backend API
  690. * "TR3 objtexture alpha clip" back in for 32bit textiles
  691. * More testing features like texture dumping for all versions
  692. * Special texture loading default use in TR4/TR5
  693. * Zero padding on dumped textures - yes, it is about time
  694. * Fixed special texture loading/dumping
  695. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  696. * 32bit texture default use in TR4/TR5
  697. * 32bit texture testing in TR5
  698. * Make rule regression testing in cvs tree
  699. `make tombraider.test`
  700. * Better make rules for tombraider.test
  701. * TombRaider fixes for compression use and dellocation
  702. * New TombRaider::LoadTR5
  703. * Worked on TombRaider agent
  704. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  705. * Added *some of the TR5 spec to regression test build
  706. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  707. * Some minor checks for bad allocation of meshes?
  708. * Changed moveable code to assume nonanimated entity
  709. * Entity drawing tied to room drawing
  710. (For vising, later use an entity cache per room to avoid full cycle)
  711. * Screenshot name now based on VERSION string (better bugs reports)
  712. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  713. * Fixed Freyja tree's colored polygons
  714. * More debug output on animation building
  715. * Fixed Freyja's tree too
  716. * Fixed TR4 decompress bug
  717. ( silly me, it only worked because of opt, didn't clear a var )
  718. * Animation grouping prototype
  719. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  720. * Fixes for mesh rendering ambient light level
  721. * Fixes for animtion rendering
  722. * Fixes for animation loading
  723. (TR2+ lara has some animation problems still, with junk frames)
  724. (TR1 lara works because all the right indices = 0)
  725. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  726. * Fixed animations using steping fix I wrote for libfreyja_egg
  727. this breaks the old TR aniamtion hacks though =)
  728. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  729. * Back porting to Freyja to help figure out TR animation problems
  730. * Worked on TR5 and TR4 texture alpha flags
  731. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  732. * Fixed skeletal/moveable loading and animation
  733. * Starting entity mapping tracer
  734. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  735. * NOTE make enities list so dup models won't draw to same position
  736. * Caching caused segfault - so now emulate dumb smart pointers
  737. * Removed Free TR data, it caused to many segfaults,
  738. for some reason it frees twice even with Clear()
  739. * Caching for duplicate models ( saves tons of memory )
  740. * Fixed loading and animation for all models in level
  741. * Broke animation with new loader?! (caused by new moveable loading)
  742. * Free TR data after load ( May cause segfault on exit )
  743. * Simple vising for items back in
  744. * Oops, removed mesh draw from viewmodel renderer
  745. ( was debuging item meshes )
  746. * Fixed tr4 (2 layer tags) flag set on non lara models
  747. * Fixed moveable loading
  748. * Looking for moveable object drawing problems ( werid )
  749. * Fixed item positioning set on load
  750. * Fixed sprite/room amb lighting back to white ( heh, oops )
  751. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  752. * Void color only when outside world
  753. * Various minor renderer changes
  754. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  755. * Fixed lara's colored polygons index bug for TR1
  756. * Autoload lara as view model
  757. * Tr4 two mesh system use
  758. * Basic skeletal model animation (frame rate based)
  759. * Skeletal model rendering
  760. * Skeletal model loader finished
  761. * No quaterions generated in current skeletal loader
  762. It'll be easy to add bone lerping later, but first I want
  763. correct behavior ( ie animation and placement )
  764. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  765. * Planning rendering engine #3
  766. * Once skeletal models are in rendering engine #2
  767. physics code can start
  768. * EXPERIMENTAL moveable code starts
  769. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  770. * Moveable code finaling coming back in ( now with quats )
  771. * Bug fix to ignore bad meshes in some TR4 levels?
  772. * TombRaider class test
  773. * Some TR5 specs fell in my lap today =)
  774. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  775. * Mouse motion control fixes
  776. * Item sprite rendering ( TR1, TR2, and should work for others )
  777. * Item sprite loading ( TR1, TR2, and should work for others )
  778. * Fixed room sprite loading
  779. * Hack temp fixes for camera ( broke it bad last night )
  780. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  781. * Baisc strafing and better forward/backward movement on camera
  782. * More user documentation and bug tracking
  783. * Portal toggle
  784. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  785. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  786. * Mouse look code
  787. * The portal code is hindered by the old XZ vis check =(
  788. once it's replaced it should be 100% correct
  789. * Added portal code, and is almost fully working now
  790. * Worked on portal code (testing)
  791. * Since adding quaternion camera, segfault on exit... hhmmm...
  792. * Finished quaternion based camera and rendering
  793. * Planning to break mtk3d into base type classes and expand it as
  794. a library with learping functions for use in animation also =)
  795. * Started on quaternion camera and quaternion support in mtk3d
  796. * TR4 sound fx postioning loader starts
  797. * GL driver string from resource
  798. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  799. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  800. * SDL key code fixes
  801. * More SDL fixes for rendering
  802. * More SDL work, fixes
  803. * FPS counter prints to console every 100 frames
  804. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  805. * SDL is very slow atm ( drag ass )
  806. You can edit Makefile to set it to use it if you want
  807. * Finished basic test SDL interface
  808. * Started on item sprite loading (likes a little more, but not priority)
  809. * Aren't you all gald I ditched render engine #1 now? ;)
  810. * New sprite rendering code
  811. * Fixed bug that drew static room meshes twice
  812. * Fixed bug that drew alpha sorted tris 3 times
  813. (Fixes all known alpha rendering bugs)
  814. * Room sprite loading code
  815. * Cleaned code, fixed some documentation
  816. * Started work on Resource agent, not ready to replace old code yet
  817. * No longer dump textures, unless explictly set in rc file
  818. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  819. * Fixed XEmacs modes should have been 'Mode: C++'
  820. * Looked at portal design guide, was useless
  821. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  822. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  823. * SDL support starts back
  824. * Added my old linux joystick code
  825. * Basic sorted alpha poly render second pass with very small penalty
  826. ( An all new rendering feature never in engine before )
  827. * Figured out best way to sort alpha polys exp with rooms only for now
  828. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  829. * Static mesh rendering back ( doesn't use room lighting
  830. intensity for now )
  831. * Texel alignment
  832. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  833. * Static meshes
  834. * Model meshes
  835. * Mipmaps in Texture as option
  836. * Code clean up
  837. * Item sprite and room sprite loader code about finished
  838. * Finished adding my screenshot code from Freyja, and
  839. made it produce TGAs instead of PPMs ( cmd 'S' )
  840. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  841. * POublic CVS Release
  842. * Vertex lighting now functional and stable in new engine
  843. * Fix for TR4 water alpha via textile generator, but
  844. some light shards are still black - might be other
  845. alpha flags that are unknown
  846. * New level loader using _map_list
  847. * New Map list RC rule
  848. * Start of item sprite code in new engine
  849. * Leaving old Texture calls for compaiblity with obsolete
  850. * New textile loading by moving new code into Freyja's
  851. TombRaider module to handle *all pixmap generation
  852. * User documentation
  853. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  854. * Testing
  855. * Resource system back in
  856. * AL init threaded off
  857. * Switched order of AL and GL inits
  858. ( so you can have in game progess loader for loading )
  859. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  860. * Should have all the best of the engines merged by Monday!
  861. * Started model rendering code for engine #2
  862. * New mode control for WIREFRAME, SOLID, TEXTURE
  863. * Fixed texel index bug for rooms
  864. * New Camera methods for visibility and more accessors
  865. * Render engine #2 feature upgrade by merging with engine #1
  866. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  867. * Rendering engine #2 fixes
  868. * New Camera method for positioning
  869. * Rendering engine #2 update
  870. * Added documentation to Sound agent
  871. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  872. * Texture manager fixes
  873. * Tesselated quads
  874. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  875. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  876. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  877. * Render fixes
  878. * OpenAL fixes for /dev/dsp in use and _init guard
  879. * Added Sound manager, OpenAL support for groovy 3d audio =)
  880. * Dropped all OSS code
  881. * Fixed segfault by freeing _texture and _tombraider twice
  882. * TR4 texture fixes ported from gegg
  883. * Fixed segfault on texture handling
  884. * Removed splash screen code completely
  885. ( Will later use loader screens just like TR )
  886. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  887. * Splash screen as compile time support
  888. * PThread support as compile time option
  889. * TR4 texel loading fixes
  890. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  891. * OpenRaider request for sourceforge hosting
  892. * New Render class is now the new renderer
  893. * GLUT use abstracted and placed into openraider.cpp
  894. * Mtk Image manager
  895. * Mtk texture manager
  896. * Thread for Freyja loader
  897. * Freyja camera
  898. * OpenRaider RC system design
  899. * Freyja loader replaces yuri loader in test build
  900. * Splash screen
  901. * New engine starts
  902. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  903. * Removed drawing another lara as an error marker for movables
  904. * Removed level dumping and saving
  905. * Split up mesh rendering
  906. * New 3rd person lara camera rendering
  907. * New animation control
  908. * This project is based on trueview by yuri and some patches
  909. and porting to linux by Mongoose along with code from
  910. GooseEgg by Mongoose
  911. * Log started