Open Source Tomb Raider Engine
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ChangeLog 39KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140102 ]
  6. * Replaced the (unknown) included sample sound file
  7. [ 20140101 ]
  8. * Fixed Wavebuffer loading of Sound subsystem, as well as
  9. making the Sound Unit Test buildable on Mac.
  10. Added new argument to loadWav, length of buffer.
  11. * Changed (unknown) included Font to Droid Sans Mono
  12. * Fixed Render bug, now console is visible again
  13. * Implemented CMD + Q shortcut on Mac to quit
  14. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  15. the first received mouse event, because its faulty, thanks
  16. to an SDL bug:
  17. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  18. * Fixed incredibly slow mouse/camera movements
  19. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  20. invisible and grab it in windowed mode
  21. [ 20131231 ]
  22. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  23. mode on Mac, still not working correctly, but better :)
  24. [ 20131227 ]
  25. * Moved included documents into GitHub Repo wiki
  26. (https://github.com/xythobuz/OpenRaider/wiki)
  27. * Reduced start up time by increasing animation speed
  28. [ 20131221 ]
  29. * Reimplemented deprecated gluLookAt()
  30. * Reimplemented deprecated gluPerspective()
  31. * Reimplemented deprecated gluBuild2DMipmaps()
  32. * Reimplemented alutLoadWAVFile(), seems not to be working
  33. * Moved mac distribution logic from makefile into scripts
  34. [ 20131219 ]
  35. * Bundle now contains dynamic libraries not included with Mac OS X
  36. * Bundle now runs setup if needed
  37. * Fixed memory test builds not running on OS X
  38. [ 20131218 ]
  39. * Enabled ALUT on Mac OS X
  40. * Silenced many warnings regarding non-writable string constants
  41. * Fixed issues with linked libraries on Mac OS X
  42. * Implemented support for bundling OpenRaider as Mac App
  43. * Removed Microsoft Visual Studio Project files
  44. * Removed Screenshot Script
  45. [ 20131217 ]
  46. * No longer segfaults on launch in Mac OS X
  47. [ 20131215 ]
  48. * Wrote new README file
  49. * Added stub for missing hel/CollisionObject
  50. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  51. [ 20030713 ]
  52. * UTPackage class forked from PSKModel class
  53. * System class gets download, dir backports
  54. * libferit usage in public CVS
  55. * mtk_tga gets filename parm save and drops color swaping
  56. [ 20030704 ]
  57. * Tested PSKModel with models from:
  58. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  59. * On the fly resolution change like in unit tests
  60. * GLString obsoleted, undefining HAVE_SDL_TTF
  61. will cause OR to use font.tga texture fallback
  62. * Merged GLString and SDL_TTF utils Texture usage
  63. * TTF renderer replaces texture font system
  64. * Font system using new ortho projection
  65. * Requirements file now in cvs
  66. * Fixed all known level loading issues from new codebase
  67. * Loadlevel command using mapname string
  68. * Maps are validated on rc load
  69. * Experimental TTF support in OpenRaider, Look in RC file
  70. * Removed Console, MtkImage classes from private tree
  71. [ 20030701 ]
  72. * Removing OpenRaider Map use for level/music string storage
  73. ( This means if you set a map to a certain number in rc, then
  74. you can no longer call it by 'load #' )
  75. * Fixed PSKModel unit test build
  76. * Fixed Hel Simulation, Spring unit test builds
  77. [ 20030630 ]
  78. * EXPERIMENTAL on the fly colored -> textured polygon code
  79. ( It's not even funny how bad the colors match currently )
  80. * API changes in Texture class to make it easier to upgrade
  81. * Screeshots stored in ~/.OpenRaider/sshots/
  82. * Fixed broke new multitexture support in Texture class
  83. * Texture class gets color texture generator
  84. * Texture class gets SDL_TTF support from SDLSystem
  85. * Update to OR Texture class ( backports from UnRaider )
  86. * Fixed matrix multiplcation issues with fixed code generator
  87. * Reworking broken Matrix changes into rollback fix
  88. * Fixes for Matrix based math breakage ( just rolled it rollback )
  89. [ 20030618 ]
  90. * Redone a lot of hel and it's use, broke a lot of things
  91. * UTF-8 and TTF font texture generation support
  92. * Camera broken, Matrix broken, Quaternion broken?
  93. * About finished mtk3d and hel converging
  94. * Phyiscs system base work done
  95. [ 20030604 ]
  96. * Console/command rollover not finished, but working
  97. * BUG portals/walk block too often with current collision
  98. * BUG room sprites have wrong texture ID?
  99. * Unicode key support?
  100. * Some more user definable keys using 'bind' command
  101. * System gets old resource system, new resource system
  102. based on it with dynamic modes and command parsing
  103. [ 20030602 ]
  104. * Mouse grab command
  105. * New key input design, currently using ASCII to
  106. be compatible with old code
  107. * SDL mouse grab toggle back in SDLSystem
  108. * SDL_TTF support starts in SDLSystem
  109. * Made printf string buffering part of System
  110. * Simulation fixes, GL unit test
  111. * Removed main.* from CVS
  112. * Removed Raider.*, gl_util.* from local tree
  113. * Added Mass, ParticleMass, Simulation to CVS
  114. * More stat commands for debugging
  115. * Fix for console command marker strip
  116. * Updates to Hel, mass simulator, more vector operators
  117. [ 20030528 ]
  118. * RC file now allows imports of another RC file
  119. ( If you want to be a jackass you *can make it loop )
  120. * RC file now interprets spaces ( User request )
  121. * RC file allows trailing comments now
  122. * Room hopping disabled by default now
  123. ( command hop to enable )
  124. * Swimming movement added to stop-gap movement system
  125. [ 20030526 ]
  126. * Removed some test code from TombRaider
  127. * Fix for TR4 loading using TRC loader
  128. * Fix for solid mode rendering debug ( solid, r_light 1 )
  129. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  130. * Finished up element API, some TRC support for faces
  131. * Stopping work on array renderer until the element
  132. system is back up ( possible backport for 0.1.0? )
  133. * Cleaning up OpenGLMesh prototype API
  134. [ 20030524 ]
  135. * New OpenGLMesh array renderer
  136. * Fix for Vector collection empty handling
  137. * Fix for the 20030519 segfault/lock on exit bug
  138. * More API unification coding, and OpenRaider usage
  139. for room loading
  140. * Watch for a lot of new bugs, this is a lot of
  141. coding changing around
  142. [ 20030522 ]
  143. * More unification, including TRC room translation
  144. support starts ( convert from TRC to OR )
  145. * Handle TRC loading in OpenRaider CVS builds
  146. * TR5 loading tweaking to work for demo paks as well
  147. * Room sprite processing factored out
  148. [ 20030521 ]
  149. * TR5/TRC Sound ripping/in game loading finished
  150. * More TombRaider format unification
  151. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  152. * TR5/TRC loader finished - loads only nondemo map I have
  153. [ 20030519 ]
  154. * More work on TR5/TRC support now using doc std
  155. * Refactored skeletal class structure
  156. * BUG seems to be leak fix related world clear lock
  157. * Fix: Skeletal animation memory leak
  158. * New rendering routine for new temp mesh type
  159. ( Buggy and expensive, but it's a stop gap )
  160. ( Colored polygons aren't really rendered as such )
  161. * Fix: OpenRaider new mesh API stop-gap handling
  162. * Fix: TombRaider new mesh loader API
  163. [ 20030517 ]
  164. * BUG found in new mesh loader API
  165. ( Quad tess is broken in TombRaider for meshes )
  166. ( Vertex array translation from TombRaider broken )
  167. * Event system partially in place, needs glue as well
  168. * Console commands from RC hack/fix
  169. [ 20030516 ]
  170. * Mesh rendering temp disabled until mesh renderer
  171. is fully redone
  172. * Finally getting a lot of the more complex mesh
  173. building routines pushed behind clean API from
  174. the OpenRaider to the TombRaider class
  175. ( Could cause a lot of new bugs? )
  176. * Event system test structures introduced to World
  177. * Some major work on model_mesh rendering, also
  178. abstracting interface for their construction
  179. * Some minor work on OpenGLMesh renderer, with code
  180. in place to increase performance
  181. [ 20030513 ]
  182. * TombRaider engine abstraction for room
  183. vertex and color loading and parsing
  184. [ 20030512 ]
  185. * New external SFX use for TR2/TR3 paks -- now
  186. all versions load sound files into the game engine
  187. See README for help using external paks.
  188. * New external SFX pak loading support for TR2 and TR3
  189. * Documentation updates and user usability package tests
  190. ( thanks Josh )
  191. * Apt source in place ( see README )
  192. * Automated debian packaging in Makefile ( make debian )
  193. * Animation half ass restored in non lara models agian
  194. * BUG found in SkeletalModel::setFrame - quick disable to
  195. remove crash bug CLOSES 20030101 tmp filing
  196. [ 20030510 ]
  197. * Old TR4 sound support moved behind new interface
  198. * Sound support for TR1 using new interface - have to wait
  199. for external sound pak support for TR2 and TR3
  200. * New sound sample management/interface in TombRaider class
  201. [ 20030509 ]
  202. * Manually patched with JML's UNICODE support
  203. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  204. [ 20030101 ]
  205. * Seriously broken animation! =)
  206. * I wonder how much this breaks - hacks shoved in to
  207. keep it runnable until the new event system is started
  208. * Skeletal model refactoring
  209. * Seperating entity and animation states and it's ugly
  210. * Finer animation control starts
  211. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  212. [ 20021228 ]
  213. * Md3 refactoring
  214. * Many Md3 fixes and features out of unit test work
  215. * Huge Md3 unit, testing ground for future TR unit test
  216. [ 20021227 ]
  217. * Md3 easter egg in cvs
  218. * State system work and testing
  219. [ 20021224 ]
  220. * Wireframe color code doc in README
  221. * Minor compile fixes for gcc 3.x
  222. * Default portal display in wireframe mode now
  223. * New hop command to disable room hopping movement
  224. * New r_animate command to enable entity animation test
  225. * Fixed showfps fault on load screen
  226. * Review of System timer
  227. * Replaced FPS estimation with pure frame rate counter
  228. * SDLSystem uses SDL timer now
  229. * Removed some dupilcate console commands out documented
  230. * Depth sorted particles
  231. * Lots of minor depth sorting and vising work
  232. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  233. * Entity vis no longer considers rooms agian
  234. * New Vector replaces List as renderable container
  235. for a great deal of memory savings
  236. * Room mesh/sprites rendering in nontexture modes agian
  237. * Documentation updates
  238. * Fix entity out of room fix
  239. * New OGL mesh can render with multitexture
  240. * New all bumpmaps are now loaded into texture memory
  241. * New [Network.Server] RC support
  242. * Run console commands from RC file
  243. * Neat new multitexture logo effect
  244. * Hel only build from now on
  245. * "Shooting" test in cvs
  246. * Fixes for depth rendering
  247. * New wireframe mode color codes for renderable type
  248. * Entity sprites back
  249. * Time to move to beta versioning
  250. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  251. * New sshot upload script for my conv ;)
  252. * New entity rendering vising starts, primative depth sort
  253. * Static ( room models ) using sphere bounding volumes now
  254. * New enumeration coding style project wide starts
  255. * New room depth sorting code starts
  256. * Fix for version stamp in corner
  257. * New update room render list per frame command
  258. * Misc minor sound/animation updates
  259. * Hel vising fix in ViewVolume, hel enabled by default
  260. * Look for bugs caused by huge refactoring of codebase
  261. * Hel objects in all builds
  262. * World class temp keeps Light and OpenGLMesh deps for now
  263. * Refactoring: OpenRaider, Render, TombRaider classes
  264. * World class emerges in cvs ( Big refactoring job )
  265. * Texture use moved into Render class
  266. * Emitter use moved into Render class
  267. * Seperation of physical and rendered world starts
  268. * Hel clean up, unit testing fixes
  269. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  270. * New Camera API, clean up starting
  271. * Quaternion ( class ) in cvs
  272. * Toggle for hel use
  273. * Fix port reporting is expected host order agian
  274. * libHel starts creeping into cvs build starting with some vising
  275. * Netcode fix
  276. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  277. * Inactive text no longer rendered
  278. * More libhel work
  279. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  280. * Little manual route chaining test for the fun of it
  281. * Trace tests
  282. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  283. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  284. * Fix for console use before level load crash
  285. * TR4 hack to play footsteps when running
  286. * TR4 pak sounds loaded and playable - just not sourced yet
  287. * New play command
  288. * Improved sound support
  289. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  290. * TR4 pak sound reading and dumping
  291. ( I couldn't find any paks using compression - however
  292. my algorithm can handle those that may )
  293. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  294. * TR4 ponytail type guessing algorithm works with TR4 paks
  295. ( May not apply to all custom lara models )
  296. * TR4 pigtails rendering algorithm now too
  297. * In TR4 ponytail works great with default settings
  298. * Up key now gets last command entered
  299. * r_ponytail console command
  300. * All builds use same texture binds as former EXPERMENTAL builds
  301. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  302. in list and handling
  303. * TR4 GL light support ( pretty )
  304. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  305. * One room render command and changes for other old commands
  306. * Fix for crash using new room ->adJRoom vector
  307. * Fixed room vertex lighting
  308. * Documentation updates
  309. * New scripts for installing
  310. * New client/server kills
  311. * Thanks dan for tesing multiplayer - lots of bugs found
  312. * Started moving room struct into more of a class type of
  313. collections and what not
  314. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  315. * Hack to handle camera out of world - moves to like a FPS
  316. viewpoint -- needs quats and 'dragging' to make it smoother
  317. * Entities drawn in different order to handle large alpha
  318. polygon in rooms ( Hack until sorting algorithm is in place )
  319. * Little hack to force exit of threads w/o calling back
  320. * Lowered network traffic rate and disabled debugging to stdout
  321. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  322. * Code to handle bad texture ids, like in Nasa.tr2
  323. * Network multiplayer test Client/Server can now connect
  324. and pass data and generate clients on each end of game
  325. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  326. * Network code starts
  327. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  328. * Speed boost for entity room clipping
  329. * Fixed color lighting - still some polygons can go all white
  330. * Console commands for clipping and new fly mode
  331. * Getting ready to seperate world clipping and storage from Render
  332. * Cheap wall clipping hack ( works great however )
  333. Doesn't take into account adjoint rooms ( there is a reason )
  334. * EXPERIMENTAL Better GL light support for font/world interaction
  335. * EXPERIMENTAL new level texture loading
  336. * Switching maps in game should never cause crashs anymore
  337. * Found then fixed several memory leaks
  338. * Makefile rule just for memory profiling build ( make memory )
  339. * Vectors replacing Lists for most collection implementations in Render
  340. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  341. * Turn animation for fun
  342. * Room vertex lighting back in
  343. * Vertex color/normal support changes for model meshes
  344. * Skeletal model/mesh model collision _support_
  345. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  346. * Hop up/down to rooms when in void
  347. * Primative 3rd person camera
  348. * GL light support for TR1-TR3
  349. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  350. * Removed room mesh rendering from Render
  351. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  352. * OpenGLMesh and Light classes start
  353. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  354. * Ah, a little free time -- cleaning up Render class a little
  355. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  356. * Auto depends generation for certian people =p
  357. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  358. * Time based animation tracer
  359. * Rounded out mtk3d a little more with common func from
  360. other projects
  361. * New pathing subsystem
  362. * Relocatable data dir ( thanks joshua for idea )
  363. Set by using init var 'HomeDir'
  364. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  365. * Fixed room mesh cache tris texcoors
  366. * Changed room tracking code
  367. * Replaced old room cache mesh texcoor system for tris
  368. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  369. * New menu state for keys
  370. * Major OpenRaider class clean up, reducing, reformatting for
  371. use with picky compilers, etc
  372. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  373. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  374. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  375. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  376. * Wall detection ( no clipping yet )
  377. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  378. values b/c assigned to wrong structure )
  379. * More debugging for bad cache room mesh crash
  380. * New animation fix by making getNumAnimsForMoveable use signed
  381. values ( seems to make TR4 and other levels loadable agian )
  382. * Stopped flickering idle lara by only drawing 1 frame of idle
  383. * Better bad cache quad handling?
  384. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  385. * Fix for room quad's texture bug
  386. * Console print system prototype
  387. * Misc clean ups
  388. * Level load menu prototype active by default
  389. * New debug info in game room/sector/pos
  390. * Floor player clipping by sector ( yay )
  391. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  392. * Floor player clipping by box ( hhmmm... )
  393. * Backport of Camera
  394. * Backport of SDLSystem prototype to replace SDL wrapper
  395. * Backport of mtk3d with GL style matrices and etc
  396. * Hacky fix for texture ids for room polygons
  397. ( Caused by new fast cache room polygon builder )
  398. * Backport of UnRaider Texture handler
  399. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  400. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  401. * Bug found Texture ids broken on new room mesh translation
  402. * Texcoord fix for quads
  403. * Removed damned vertex arrays
  404. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  405. * Partially fixed new renderer/translator
  406. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  407. * New Makefile optional memeory_test.cpp OBJ injection
  408. * "Commit of Doom" to break cvs source, yay!
  409. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  410. * Render cleaned up a little more
  411. * New room mesh system using arrays
  412. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  413. * Fixed TR4 bone layering
  414. * Worked on finiding/rendering ponytail some more
  415. * Moved angle clac for tags back into TombRaider class
  416. * Screenshot TGA file fix
  417. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  418. * Ponytail hack
  419. * Better UV generation
  420. * Broke TR2 with the new animation framing
  421. * Animation frame 'safety valve' to prevent overflows
  422. until it can be fixed correctly
  423. * Animation translation fixes
  424. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  425. * More TR format notes
  426. * TR4 object header
  427. * Minor changes to OpenRaider for speed/calarity
  428. * Idle aframe test code in
  429. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  430. * Fix for Lara model picking in TR4
  431. * Fix for TR4 loading ( tr4_light )
  432. * Fix for TR4 loading ( tr4_ai_data )
  433. * Fog support
  434. * Fix for world geo ( room bbox adjust )
  435. * Fix for bad mem usage reporting for overhead
  436. * Fix for HUGE memory leaks in TombRaider class
  437. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  438. * Fix for memfile size reporting
  439. * Fix for GLString truncation
  440. * New audio dir support back in
  441. * Fix for insert of tree_insert for memeory
  442. * Iterative version of tree_insert for memeory togglable
  443. at compile time
  444. * Fix for m-string max accounting
  445. * RBTree fix for memeory ( must stop coding after 0200 )
  446. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  447. * Stability has degraded with aggressive feature prototyping
  448. * More information for zero allocs
  449. * Fix for some 0 byte allocatations found in project
  450. * Check for 0 byte allocatations
  451. * Old List back in for now - slower, smaller
  452. * Removed many unnessacary sleeps from older builds
  453. * New feature tracks memory usage by file
  454. * Print to screen while loading back
  455. * New GLString now has helper functions for speedy string
  456. updates to replace hacks
  457. * Fixed damn 'memeory' rbtree
  458. * More verbose fatal error reporting
  459. * Reworked memeory prototype into better code
  460. * Removed working list tracker from memeory
  461. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  462. * Memeory memory overhead reduction for filename storage
  463. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  464. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  465. * Back to dynamic C-strings to save 'memeory memory'
  466. * Wrote a RBTree implementation directly into Memeory util
  467. * TGA debug fix
  468. * Looking at writing RBTree directly into Memeory util
  469. * Fixed driver string memory leak in main found with Memeory
  470. * Fixed GLString memory leak just found with Memeory
  471. * Fixes for release build to avoid memeory debugger
  472. * Memeory changes to avoid new/delete calls internally
  473. affecting MEMEORY_ERROR reports ( much much slower list based )
  474. * New iostreams and memeory header guards
  475. * Doh, corerction on pointer 0 padding
  476. * New delete accounting hack
  477. * New Memeory unit test features/fixes
  478. * Printing addr with hexadecimal for obvious reasons
  479. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  480. * Fixed overlapped vars/data members
  481. * Dumps memeory report filename fix
  482. * Dumps memeory report for unfreed on exit now?
  483. * Console commands to debug 'memeory'
  484. * New c func printing option in Tree
  485. * Memeory profiling system starting
  486. * Font data fixes
  487. * Fixed sourceforge cvs tree
  488. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  489. * Fixed bug where ent draw didn't account for viewmodel
  490. in same room
  491. * New texture binding method for strict checking and
  492. to avoid prechecks on unsorted polygons
  493. * More rendering toggles for more testing
  494. * Draw room bbox with r_portal
  495. * Moved more commands to console only ( See README )
  496. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  497. * Fix rendering bug with r_portal
  498. * RC uses pakdir for strict path enforcement now
  499. * New RC commands for Map/Music that represent backend correctly
  500. ( It's a FIFO, not a sorter )
  501. * RC parser now uses console command parser helper too
  502. * Improvements to console command parser
  503. ( less memory, faster normal case, easier to add new commands )
  504. * Hack to try to unload level shows it's time to start a
  505. rewrite =)
  506. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  507. * Screenshot console command
  508. * View model render toggle console command
  509. * View model index fix for entity use
  510. * Console command naming clean up starting
  511. * Console fix for backspacing over prompt
  512. * Load command to load levels by index
  513. * Many more console commands, replacing some key commands
  514. * Sprites render after players now for more accurate scene
  515. * Collapsed some rendering gobals into temp LARA entity gobal
  516. * Portal visual debugging
  517. * Console fix for prompt display after command given
  518. * Fix for bad cvs sync
  519. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  520. * Portal (precompiled) use starts
  521. * Very basic console prototype in place
  522. * Render control flags ( Not same as mode flags )
  523. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  524. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  525. * Fix for RC loader
  526. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  527. * Temp resource redundency pruning solution
  528. * More string safety auditing and fixes
  529. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  530. * Hack to fix texture dumping
  531. * More string clean up
  532. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  533. * Minor TR support work
  534. * Texture dumping fix for new mtk_tga
  535. * New tristrip rendering sprites
  536. * Changed to snprint in all objects now
  537. * Clean up in texture use
  538. * Clean up in screenshot code
  539. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  540. * Animation frame testing hack back keys '[' and ']'
  541. * Reduction of room rendering top levels ( consistent speed? )
  542. * Improvments to texture handling and loading
  543. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  544. * Updated mtk_tga from my current mtk_image source
  545. fixes tga save bug and more stuff
  546. * New more correct FPS counter for alpha testers amusement
  547. DisplayFPS=true in init and key command 'f'
  548. * Refactoring and clean up in OpenRaider
  549. * TombRaider getting ready for testing new class based system
  550. * Got new specs for TR4 and TR5
  551. * Readying class based system for new physics and rendering
  552. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  553. * Fixes for fast texture cache for older tombraider data
  554. * Fixes for TombRaider unit test
  555. * Makefile changes for gcc 3.0
  556. * GLString use fix, forgot to disable culling - thanks dan
  557. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  558. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  559. * Tune up of Sound
  560. * Disable cusor show on switch to fullscreen also
  561. * GLString scaling
  562. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  563. * New Sound flags ( allows for easier expansion )
  564. * Start loadscreen before caching sound now
  565. * NOTE audio support is fine - just low memory condition kill
  566. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  567. * Broke audio support by switching around
  568. OpenRaider, LoadLevel/SetupAudio
  569. * README update
  570. * Texture caching while reading from diskfile in callback
  571. * New load screen percentage feedback via callback
  572. * Fix for Tombraider multiple Clear() bug
  573. * New load ordering, might break some things
  574. * More work on GLString use in OR
  575. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  576. * Speed set on Camera
  577. * Played with some refactoring in OpenRaider class
  578. and thread hacks for external texture use
  579. * New texture loading to make external textures
  580. id independent of TR texture id at load time
  581. * Changed 'load screen' layout and particle setup
  582. * Removed dependence of Emitter on Texture agent - calls
  583. GL texture bind directly now
  584. * Particle partial resync with freyja_particle tree
  585. * Emitter partial resync with freyja_particle tree
  586. * Render minor reduction/refactoring, breaking up some code
  587. * New GL font system for OpenRaider ( GLString )
  588. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  589. * GlGetString use 'correct' fix
  590. * Music list reimplemented for CVS
  591. * Emitter commited to CVS ( oopsie )
  592. * Changlog reformated
  593. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  594. * New Changlog format
  595. * Minor GL string use 'temp fix' in Render
  596. * ModelDebug option to RC to disable model load debugging
  597. * TODO update
  598. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  599. * Minor rendering changes
  600. * Particle test fix
  601. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  602. * Particle testing ( Using one of my freyja prototypes )
  603. * Fullscreen toggle - '9' key
  604. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  605. * Timer prototype starts, just using a time delay for now
  606. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  607. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  608. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  609. * Set up new box just for windows TR compatibility tests
  610. ( got old ppro out, bought a hdd for it - weee )
  611. * Testing exported meshes with Freyja
  612. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  613. * Mesh export test for TombRaider
  614. * Texel adjustment method rolled back into TombRaider
  615. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  616. * TR4 sky mesh?
  617. * Texture changes
  618. * Freyja work with ponytail graphing
  619. * New FPS counter uses larger frame samples and reset
  620. ( readings still off by a little )
  621. * Splash screen for threaded loads (shakes for fullscreen feedback)
  622. * Particle engine research ( no code )
  623. * Threading testing
  624. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  625. * Might wait to install X 4.0.1 to work on bump map rendering
  626. * Render check for multitexture
  627. * Fixed OpenRaider to use new TombRaider::Texture API
  628. * Bump map use with new TombRaider backend API
  629. * "TR3 objtexture alpha clip" back in for 32bit textiles
  630. * More testing features like texture dumping for all versions
  631. * Special texture loading default use in TR4/TR5
  632. * Zero padding on dumped textures - yes, it is about time
  633. * Fixed special texture loading/dumping
  634. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  635. * 32bit texture default use in TR4/TR5
  636. * 32bit texture testing in TR5
  637. * Make rule regression testing in cvs tree
  638. `make tombraider.test`
  639. * Better make rules for tombraider.test
  640. * TombRaider fixes for compression use and dellocation
  641. * New TombRaider::LoadTR5
  642. * Worked on TombRaider agent
  643. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  644. * Added *some of the TR5 spec to regression test build
  645. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  646. * Some minor checks for bad allocation of meshes?
  647. * Changed moveable code to assume nonanimated entity
  648. * Entity drawing tied to room drawing
  649. (For vising, later use an entity cache per room to avoid full cycle)
  650. * Screenshot name now based on VERSION string (better bugs reports)
  651. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  652. * Fixed Freyja tree's colored polygons
  653. * More debug output on animation building
  654. * Fixed Freyja's tree too
  655. * Fixed TR4 decompress bug
  656. ( silly me, it only worked because of opt, didn't clear a var )
  657. * Animation grouping prototype
  658. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  659. * Fixes for mesh rendering ambient light level
  660. * Fixes for animtion rendering
  661. * Fixes for animation loading
  662. (TR2+ lara has some animation problems still, with junk frames)
  663. (TR1 lara works because all the right indices = 0)
  664. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  665. * Fixed animations using steping fix I wrote for libfreyja_egg
  666. this breaks the old TR aniamtion hacks though =)
  667. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  668. * Back porting to Freyja to help figure out TR animation problems
  669. * Worked on TR5 and TR4 texture alpha flags
  670. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  671. * Fixed skeletal/moveable loading and animation
  672. * Starting entity mapping tracer
  673. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  674. * NOTE make enities list so dup models won't draw to same position
  675. * Caching caused segfault - so now emulate dumb smart pointers
  676. * Removed Free TR data, it caused to many segfaults,
  677. for some reason it frees twice even with Clear()
  678. * Caching for duplicate models ( saves tons of memory )
  679. * Fixed loading and animation for all models in level
  680. * Broke animation with new loader?! (caused by new moveable loading)
  681. * Free TR data after load ( May cause segfault on exit )
  682. * Simple vising for items back in
  683. * Oops, removed mesh draw from viewmodel renderer
  684. ( was debuging item meshes )
  685. * Fixed tr4 (2 layer tags) flag set on non lara models
  686. * Fixed moveable loading
  687. * Looking for moveable object drawing problems ( werid )
  688. * Fixed item positioning set on load
  689. * Fixed sprite/room amb lighting back to white ( heh, oops )
  690. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  691. * Void color only when outside world
  692. * Various minor renderer changes
  693. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  694. * Fixed lara's colored polygons index bug for TR1
  695. * Autoload lara as view model
  696. * Tr4 two mesh system use
  697. * Basic skeletal model animation (frame rate based)
  698. * Skeletal model rendering
  699. * Skeletal model loader finished
  700. * No quaterions generated in current skeletal loader
  701. It'll be easy to add bone lerping later, but first I want
  702. correct behavior ( ie animation and placement )
  703. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  704. * Planning rendering engine #3
  705. * Once skeletal models are in rendering engine #2
  706. physics code can start
  707. * EXPERIMENTAL moveable code starts
  708. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  709. * Moveable code finaling coming back in ( now with quats )
  710. * Bug fix to ignore bad meshes in some TR4 levels?
  711. * TombRaider class test
  712. * Some TR5 specs fell in my lap today =)
  713. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  714. * Mouse motion control fixes
  715. * Item sprite rendering ( TR1, TR2, and should work for others )
  716. * Item sprite loading ( TR1, TR2, and should work for others )
  717. * Fixed room sprite loading
  718. * Hack temp fixes for camera ( broke it bad last night )
  719. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  720. * Baisc strafing and better forward/backward movement on camera
  721. * More user documentation and bug tracking
  722. * Portal toggle
  723. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  724. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  725. * Mouse look code
  726. * The portal code is hindered by the old XZ vis check =(
  727. once it's replaced it should be 100% correct
  728. * Added portal code, and is almost fully working now
  729. * Worked on portal code (testing)
  730. * Since adding quaternion camera, segfault on exit... hhmmm...
  731. * Finished quaternion based camera and rendering
  732. * Planning to break mtk3d into base type classes and expand it as
  733. a library with learping functions for use in animation also =)
  734. * Started on quaternion camera and quaternion support in mtk3d
  735. * TR4 sound fx postioning loader starts
  736. * GL driver string from resource
  737. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  738. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  739. * SDL key code fixes
  740. * More SDL fixes for rendering
  741. * More SDL work, fixes
  742. * FPS counter prints to console every 100 frames
  743. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  744. * SDL is very slow atm ( drag ass )
  745. You can edit Makefile to set it to use it if you want
  746. * Finished basic test SDL interface
  747. * Started on item sprite loading (likes a little more, but not priority)
  748. * Aren't you all gald I ditched render engine #1 now? ;)
  749. * New sprite rendering code
  750. * Fixed bug that drew static room meshes twice
  751. * Fixed bug that drew alpha sorted tris 3 times
  752. (Fixes all known alpha rendering bugs)
  753. * Room sprite loading code
  754. * Cleaned code, fixed some documentation
  755. * Started work on Resource agent, not ready to replace old code yet
  756. * No longer dump textures, unless explictly set in rc file
  757. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  758. * Fixed XEmacs modes should have been 'Mode: C++'
  759. * Looked at portal design guide, was useless
  760. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  761. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  762. * SDL support starts back
  763. * Added my old linux joystick code
  764. * Basic sorted alpha poly render second pass with very small penalty
  765. ( An all new rendering feature never in engine before )
  766. * Figured out best way to sort alpha polys exp with rooms only for now
  767. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  768. * Static mesh rendering back ( doesn't use room lighting
  769. intensity for now )
  770. * Texel alignment
  771. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  772. * Static meshes
  773. * Model meshes
  774. * Mipmaps in Texture as option
  775. * Code clean up
  776. * Item sprite and room sprite loader code about finished
  777. * Finished adding my screenshot code from Freyja, and
  778. made it produce TGAs instead of PPMs ( cmd 'S' )
  779. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  780. * POublic CVS Release
  781. * Vertex lighting now functional and stable in new engine
  782. * Fix for TR4 water alpha via textile generator, but
  783. some light shards are still black - might be other
  784. alpha flags that are unknown
  785. * New level loader using _map_list
  786. * New Map list RC rule
  787. * Start of item sprite code in new engine
  788. * Leaving old Texture calls for compaiblity with obsolete
  789. * New textile loading by moving new code into Freyja's
  790. TombRaider module to handle *all pixmap generation
  791. * User documentation
  792. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  793. * Testing
  794. * Resource system back in
  795. * AL init threaded off
  796. * Switched order of AL and GL inits
  797. ( so you can have in game progess loader for loading )
  798. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  799. * Should have all the best of the engines merged by Monday!
  800. * Started model rendering code for engine #2
  801. * New mode control for WIREFRAME, SOLID, TEXTURE
  802. * Fixed texel index bug for rooms
  803. * New Camera methods for visibility and more accessors
  804. * Render engine #2 feature upgrade by merging with engine #1
  805. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  806. * Rendering engine #2 fixes
  807. * New Camera method for positioning
  808. * Rendering engine #2 update
  809. * Added documentation to Sound agent
  810. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  811. * Texture manager fixes
  812. * Tesselated quads
  813. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  814. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  815. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  816. * Render fixes
  817. * OpenAL fixes for /dev/dsp in use and _init guard
  818. * Added Sound manager, OpenAL support for groovy 3d audio =)
  819. * Dropped all OSS code
  820. * Fixed segfault by freeing _texture and _tombraider twice
  821. * TR4 texture fixes ported from gegg
  822. * Fixed segfault on texture handling
  823. * Removed splash screen code completely
  824. ( Will later use loader screens just like TR )
  825. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  826. * Splash screen as compile time support
  827. * PThread support as compile time option
  828. * TR4 texel loading fixes
  829. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  830. * OpenRaider request for sourceforge hosting
  831. * New Render class is now the new renderer
  832. * GLUT use abstracted and placed into openraider.cpp
  833. * Mtk Image manager
  834. * Mtk texture manager
  835. * Thread for Freyja loader
  836. * Freyja camera
  837. * OpenRaider RC system design
  838. * Freyja loader replaces yuri loader in test build
  839. * Splash screen
  840. * New engine starts
  841. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  842. * Removed drawing another lara as an error marker for movables
  843. * Removed level dumping and saving
  844. * Split up mesh rendering
  845. * New 3rd person lara camera rendering
  846. * New animation control
  847. * This project is based on trueview by yuri and some patches
  848. and porting to linux by Mongoose along with code from
  849. GooseEgg by Mongoose
  850. * Log started