Open Source Tomb Raider Engine
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Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 年前
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commands Fixed StaticModel rotation 10 年前
games Auto code indentation [skip ci] 10 年前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
system Removed Exceptions, moved GL code into Shader 10 年前
utils Removed Exceptions, moved GL code into Shader 10 年前
Camera.h Fixed window resizing and initial camera offset. 10 年前
Console.h Improved Console, added auto-completion 10 年前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
Game.h Controller support, Camera Quaternion 10 年前
Log.h Fixed window resizing and initial camera offset. 10 年前
Menu.h Auto code indentation [skip ci] 10 年前
MenuFolder.h Auto code indentation [skip ci] 10 年前
Mesh.h Fixed window resizing and initial camera offset. 10 年前
Render.h Fixed window resizing and initial camera offset. 10 年前
Room.h Fixed window resizing and initial camera offset. 10 年前
RoomData.h Fixed window resizing and initial camera offset. 10 年前
RoomMesh.h Fixed window resizing and initial camera offset. 10 年前
RunTime.h Fixed StaticMesh Y offset 10 年前
Script.h Auto code indentation [skip ci] 10 年前
SkeletalModel.h Fixed StaticModel rotation 10 年前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 年前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
StaticMesh.h Fixed window resizing and initial camera offset. 10 年前
TextureManager.h Menu background now chosen randomly 10 年前
UI.h Removed Exceptions, moved GL code into Shader 10 年前
World.h Added basic view frustum culling 10 年前
config.h.in Using stb_image, stb_image_write. New imgui version. 10 年前
global.h Controller support, Camera Quaternion 10 年前