Open Source Tomb Raider Engine
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Thomas Buck a74c620a72 loadImage(), move command 11 anni fa
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games Added TombRaider1.h 11 anni fa
math Added walk action. No longer crashes in World::isWall() 11 anni fa
utils loadImage(), move command 11 anni fa
Camera.h unsigned char instead of float for colors 11 anni fa
Console.h Various little fixes 11 anni fa
Entity.h loadImage(), move command 11 anni fa
Font.h unsigned char instead of float for colors 11 anni fa
FontManager.h Added FontManager 11 anni fa
FontSDL.h Added FontManager 11 anni fa
FontTRLE.h Added FontManager 11 anni fa
Game.h Created StaticMesh class 11 anni fa
Menu.h Split Font subsystem from Window 11 anni fa
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 anni fa
OpenRaider.h Split Font subsystem from Window 11 anni fa
Render.h TextureManager using vector, now also global service 11 anni fa
Room.h Moved methods from World into Room. Also changed some strange old delete-guards. 11 anni fa
RoomData.h unsigned char instead of float for colors 11 anni fa
SkeletalModel.h Fixed SkeletalModel animation creation 11 anni fa
Sound.h New assert implementation, meta improvements 11 anni fa
SoundAL.h Sound interface now abstract 11 anni fa
SoundNull.h Prepared for Windows support 11 anni fa
Sprite.h No longer crashes on exit 11 anni fa
StaticMesh.h Simplified StaticMesh data storage 11 anni fa
TextureManager.h loadImage(), move command 11 anni fa
TombRaider.h Moved methods from World into Room. Also changed some strange old delete-guards. 11 anni fa
TombRaiderData.h Fixed Lara no longer rotating with camera 11 anni fa
ViewVolume.h Created BoundingBox class 11 anni fa
Window.h Split Font subsystem from Window 11 anni fa
WindowSDL.h Split Font subsystem from Window 11 anni fa
World.h Created StaticMesh class 11 anni fa
config.h.in Added PNG reading/writing 11 anni fa
global.h loadImage(), move command 11 anni fa