Open Source Tomb Raider Engine
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ChangeLog 41KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140117 ]
  6. * Now using C++11 standard.
  7. * Turned on many more warnings and silenced some of them.
  8. * Removed empty Quaternion Unit Test
  9. [ 20140111 ]
  10. * Rewrote GLString Unit Test, now using TTF Font
  11. * Removed included TGA font and loading code
  12. * Rewrote Matrix Unit Test now using greatest
  13. * Documented MatMath, fixed bug in helRandomNum(),
  14. added better Unit Test
  15. * Only one way of conversion between Deg and Rad in MatMath
  16. * Use the same style of include guards in all headers
  17. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  18. a segfault on launch
  19. [ 20140110 ]
  20. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  21. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  22. * Removed empty Light.cpp
  23. * All Unit Tests build without warning
  24. * Converted many FIXME comments to be in the doxygen documentation
  25. * Removed hel & mstl folders, moved into parent directory
  26. * mtk_tga Unit Test uses greatest
  27. * Moved remaining Unit Tests (Network & TombRaider)
  28. * memory_test Unit Test no longer produces warnings
  29. * Building a memory test build no longer produces warnings
  30. [ 20140109 ]
  31. * Added greatest Test Framework, rewrote Sound Test
  32. * Renamed all memeory references to memory
  33. * Moved headers into include/
  34. * Put Unit Tests into test/
  35. [ 20140107 ]
  36. * Removed hel/Mass. There was an object of this class in World,
  37. but it was never used!
  38. * Removed even more unused files (mstl/Vector.cpp,
  39. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  40. mstl/Stack.h)
  41. * Completely removed hel/Simulation, as it depends on missing
  42. files (hel/CollisionObject)
  43. * Improved Makefile portability
  44. [ 20140106 ]
  45. * Hel Simulation Test builds, but doesn't work!
  46. [ 20140105 ]
  47. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  48. * Fixed strange Mouse Y-Axis Overflow bug
  49. * Cleanup of Makefile
  50. [ 20140104 ]
  51. * Hel Unit Test build & passes
  52. * Spring & Simulation Tests unbuildable, missing files?
  53. * GLString Unit Test builds, works not every time?
  54. * TombRaider Unit & Regression Test working
  55. [ 20140103 ]
  56. * Removed more (unused?) code, PSKModel & UTPackage
  57. * Removed unused MD3, mtk3d, MtkImage stuff!
  58. [ 20140102 ]
  59. * Improved the Mac build steps...
  60. Freealut now in /usr/local so we don't need to call
  61. install_name_tool on the built binary
  62. * Removed the old & unused GLUTSystem
  63. * Replaced the (unknown) included sample sound file
  64. * Removed some redundant build config defines
  65. [ 20140101 ]
  66. * Fixed Wavebuffer loading of Sound subsystem, as well as
  67. making the Sound Unit Test buildable on Mac.
  68. Added new argument to loadWav, length of buffer.
  69. * Changed (unknown) included Font to Droid Sans Mono
  70. * Fixed Render bug, now console is visible again
  71. * Implemented CMD + Q shortcut on Mac to quit
  72. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  73. the first received mouse event, because its faulty, thanks
  74. to an SDL bug:
  75. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  76. * Fixed incredibly slow mouse/camera movements
  77. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  78. invisible and grab it in windowed mode
  79. [ 20131231 ]
  80. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  81. mode on Mac, still not working correctly, but better :)
  82. [ 20131227 ]
  83. * Moved included documents into GitHub Repo wiki
  84. (https://github.com/xythobuz/OpenRaider/wiki)
  85. * Reduced start up time by increasing animation speed
  86. [ 20131221 ]
  87. * Reimplemented deprecated gluLookAt()
  88. * Reimplemented deprecated gluPerspective()
  89. * Reimplemented deprecated gluBuild2DMipmaps()
  90. * Reimplemented alutLoadWAVFile(), seems not to be working
  91. * Moved mac distribution logic from makefile into scripts
  92. [ 20131219 ]
  93. * Bundle now contains dynamic libraries not included with Mac OS X
  94. * Bundle now runs setup if needed
  95. * Fixed memory test builds not running on OS X
  96. [ 20131218 ]
  97. * Enabled ALUT on Mac OS X
  98. * Silenced many warnings regarding non-writable string constants
  99. * Fixed issues with linked libraries on Mac OS X
  100. * Implemented support for bundling OpenRaider as Mac App
  101. * Removed Microsoft Visual Studio Project files
  102. * Removed Screenshot Script
  103. [ 20131217 ]
  104. * No longer segfaults on launch in Mac OS X
  105. [ 20131215 ]
  106. * Wrote new README file
  107. * Added stub for missing hel/CollisionObject
  108. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  109. [ 20030713 ]
  110. * UTPackage class forked from PSKModel class
  111. * System class gets download, dir backports
  112. * libferit usage in public CVS
  113. * mtk_tga gets filename parm save and drops color swaping
  114. [ 20030704 ]
  115. * Tested PSKModel with models from:
  116. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  117. * On the fly resolution change like in unit tests
  118. * GLString obsoleted, undefining HAVE_SDL_TTF
  119. will cause OR to use font.tga texture fallback
  120. * Merged GLString and SDL_TTF utils Texture usage
  121. * TTF renderer replaces texture font system
  122. * Font system using new ortho projection
  123. * Requirements file now in cvs
  124. * Fixed all known level loading issues from new codebase
  125. * Loadlevel command using mapname string
  126. * Maps are validated on rc load
  127. * Experimental TTF support in OpenRaider, Look in RC file
  128. * Removed Console, MtkImage classes from private tree
  129. [ 20030701 ]
  130. * Removing OpenRaider Map use for level/music string storage
  131. ( This means if you set a map to a certain number in rc, then
  132. you can no longer call it by 'load #' )
  133. * Fixed PSKModel unit test build
  134. * Fixed Hel Simulation, Spring unit test builds
  135. [ 20030630 ]
  136. * EXPERIMENTAL on the fly colored -> textured polygon code
  137. ( It's not even funny how bad the colors match currently )
  138. * API changes in Texture class to make it easier to upgrade
  139. * Screeshots stored in ~/.OpenRaider/sshots/
  140. * Fixed broke new multitexture support in Texture class
  141. * Texture class gets color texture generator
  142. * Texture class gets SDL_TTF support from SDLSystem
  143. * Update to OR Texture class ( backports from UnRaider )
  144. * Fixed matrix multiplcation issues with fixed code generator
  145. * Reworking broken Matrix changes into rollback fix
  146. * Fixes for Matrix based math breakage ( just rolled it rollback )
  147. [ 20030618 ]
  148. * Redone a lot of hel and it's use, broke a lot of things
  149. * UTF-8 and TTF font texture generation support
  150. * Camera broken, Matrix broken, Quaternion broken?
  151. * About finished mtk3d and hel converging
  152. * Phyiscs system base work done
  153. [ 20030604 ]
  154. * Console/command rollover not finished, but working
  155. * BUG portals/walk block too often with current collision
  156. * BUG room sprites have wrong texture ID?
  157. * Unicode key support?
  158. * Some more user definable keys using 'bind' command
  159. * System gets old resource system, new resource system
  160. based on it with dynamic modes and command parsing
  161. [ 20030602 ]
  162. * Mouse grab command
  163. * New key input design, currently using ASCII to
  164. be compatible with old code
  165. * SDL mouse grab toggle back in SDLSystem
  166. * SDL_TTF support starts in SDLSystem
  167. * Made printf string buffering part of System
  168. * Simulation fixes, GL unit test
  169. * Removed main.* from CVS
  170. * Removed Raider.*, gl_util.* from local tree
  171. * Added Mass, ParticleMass, Simulation to CVS
  172. * More stat commands for debugging
  173. * Fix for console command marker strip
  174. * Updates to Hel, mass simulator, more vector operators
  175. [ 20030528 ]
  176. * RC file now allows imports of another RC file
  177. ( If you want to be a jackass you *can make it loop )
  178. * RC file now interprets spaces ( User request )
  179. * RC file allows trailing comments now
  180. * Room hopping disabled by default now
  181. ( command hop to enable )
  182. * Swimming movement added to stop-gap movement system
  183. [ 20030526 ]
  184. * Removed some test code from TombRaider
  185. * Fix for TR4 loading using TRC loader
  186. * Fix for solid mode rendering debug ( solid, r_light 1 )
  187. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  188. * Finished up element API, some TRC support for faces
  189. * Stopping work on array renderer until the element
  190. system is back up ( possible backport for 0.1.0? )
  191. * Cleaning up OpenGLMesh prototype API
  192. [ 20030524 ]
  193. * New OpenGLMesh array renderer
  194. * Fix for Vector collection empty handling
  195. * Fix for the 20030519 segfault/lock on exit bug
  196. * More API unification coding, and OpenRaider usage
  197. for room loading
  198. * Watch for a lot of new bugs, this is a lot of
  199. coding changing around
  200. [ 20030522 ]
  201. * More unification, including TRC room translation
  202. support starts ( convert from TRC to OR )
  203. * Handle TRC loading in OpenRaider CVS builds
  204. * TR5 loading tweaking to work for demo paks as well
  205. * Room sprite processing factored out
  206. [ 20030521 ]
  207. * TR5/TRC Sound ripping/in game loading finished
  208. * More TombRaider format unification
  209. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  210. * TR5/TRC loader finished - loads only nondemo map I have
  211. [ 20030519 ]
  212. * More work on TR5/TRC support now using doc std
  213. * Refactored skeletal class structure
  214. * BUG seems to be leak fix related world clear lock
  215. * Fix: Skeletal animation memory leak
  216. * New rendering routine for new temp mesh type
  217. ( Buggy and expensive, but it's a stop gap )
  218. ( Colored polygons aren't really rendered as such )
  219. * Fix: OpenRaider new mesh API stop-gap handling
  220. * Fix: TombRaider new mesh loader API
  221. [ 20030517 ]
  222. * BUG found in new mesh loader API
  223. ( Quad tess is broken in TombRaider for meshes )
  224. ( Vertex array translation from TombRaider broken )
  225. * Event system partially in place, needs glue as well
  226. * Console commands from RC hack/fix
  227. [ 20030516 ]
  228. * Mesh rendering temp disabled until mesh renderer
  229. is fully redone
  230. * Finally getting a lot of the more complex mesh
  231. building routines pushed behind clean API from
  232. the OpenRaider to the TombRaider class
  233. ( Could cause a lot of new bugs? )
  234. * Event system test structures introduced to World
  235. * Some major work on model_mesh rendering, also
  236. abstracting interface for their construction
  237. * Some minor work on OpenGLMesh renderer, with code
  238. in place to increase performance
  239. [ 20030513 ]
  240. * TombRaider engine abstraction for room
  241. vertex and color loading and parsing
  242. [ 20030512 ]
  243. * New external SFX use for TR2/TR3 paks -- now
  244. all versions load sound files into the game engine
  245. See README for help using external paks.
  246. * New external SFX pak loading support for TR2 and TR3
  247. * Documentation updates and user usability package tests
  248. ( thanks Josh )
  249. * Apt source in place ( see README )
  250. * Automated debian packaging in Makefile ( make debian )
  251. * Animation half ass restored in non lara models agian
  252. * BUG found in SkeletalModel::setFrame - quick disable to
  253. remove crash bug CLOSES 20030101 tmp filing
  254. [ 20030510 ]
  255. * Old TR4 sound support moved behind new interface
  256. * Sound support for TR1 using new interface - have to wait
  257. for external sound pak support for TR2 and TR3
  258. * New sound sample management/interface in TombRaider class
  259. [ 20030509 ]
  260. * Manually patched with JML's UNICODE support
  261. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  262. [ 20030101 ]
  263. * Seriously broken animation! =)
  264. * I wonder how much this breaks - hacks shoved in to
  265. keep it runnable until the new event system is started
  266. * Skeletal model refactoring
  267. * Seperating entity and animation states and it's ugly
  268. * Finer animation control starts
  269. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  270. [ 20021228 ]
  271. * Md3 refactoring
  272. * Many Md3 fixes and features out of unit test work
  273. * Huge Md3 unit, testing ground for future TR unit test
  274. [ 20021227 ]
  275. * Md3 easter egg in cvs
  276. * State system work and testing
  277. [ 20021224 ]
  278. * Wireframe color code doc in README
  279. * Minor compile fixes for gcc 3.x
  280. * Default portal display in wireframe mode now
  281. * New hop command to disable room hopping movement
  282. * New r_animate command to enable entity animation test
  283. * Fixed showfps fault on load screen
  284. * Review of System timer
  285. * Replaced FPS estimation with pure frame rate counter
  286. * SDLSystem uses SDL timer now
  287. * Removed some dupilcate console commands out documented
  288. * Depth sorted particles
  289. * Lots of minor depth sorting and vising work
  290. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  291. * Entity vis no longer considers rooms agian
  292. * New Vector replaces List as renderable container
  293. for a great deal of memory savings
  294. * Room mesh/sprites rendering in nontexture modes agian
  295. * Documentation updates
  296. * Fix entity out of room fix
  297. * New OGL mesh can render with multitexture
  298. * New all bumpmaps are now loaded into texture memory
  299. * New [Network.Server] RC support
  300. * Run console commands from RC file
  301. * Neat new multitexture logo effect
  302. * Hel only build from now on
  303. * "Shooting" test in cvs
  304. * Fixes for depth rendering
  305. * New wireframe mode color codes for renderable type
  306. * Entity sprites back
  307. * Time to move to beta versioning
  308. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  309. * New sshot upload script for my conv ;)
  310. * New entity rendering vising starts, primative depth sort
  311. * Static ( room models ) using sphere bounding volumes now
  312. * New enumeration coding style project wide starts
  313. * New room depth sorting code starts
  314. * Fix for version stamp in corner
  315. * New update room render list per frame command
  316. * Misc minor sound/animation updates
  317. * Hel vising fix in ViewVolume, hel enabled by default
  318. * Look for bugs caused by huge refactoring of codebase
  319. * Hel objects in all builds
  320. * World class temp keeps Light and OpenGLMesh deps for now
  321. * Refactoring: OpenRaider, Render, TombRaider classes
  322. * World class emerges in cvs ( Big refactoring job )
  323. * Texture use moved into Render class
  324. * Emitter use moved into Render class
  325. * Seperation of physical and rendered world starts
  326. * Hel clean up, unit testing fixes
  327. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  328. * New Camera API, clean up starting
  329. * Quaternion ( class ) in cvs
  330. * Toggle for hel use
  331. * Fix port reporting is expected host order agian
  332. * libHel starts creeping into cvs build starting with some vising
  333. * Netcode fix
  334. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  335. * Inactive text no longer rendered
  336. * More libhel work
  337. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  338. * Little manual route chaining test for the fun of it
  339. * Trace tests
  340. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  341. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  342. * Fix for console use before level load crash
  343. * TR4 hack to play footsteps when running
  344. * TR4 pak sounds loaded and playable - just not sourced yet
  345. * New play command
  346. * Improved sound support
  347. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  348. * TR4 pak sound reading and dumping
  349. ( I couldn't find any paks using compression - however
  350. my algorithm can handle those that may )
  351. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  352. * TR4 ponytail type guessing algorithm works with TR4 paks
  353. ( May not apply to all custom lara models )
  354. * TR4 pigtails rendering algorithm now too
  355. * In TR4 ponytail works great with default settings
  356. * Up key now gets last command entered
  357. * r_ponytail console command
  358. * All builds use same texture binds as former EXPERMENTAL builds
  359. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  360. in list and handling
  361. * TR4 GL light support ( pretty )
  362. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  363. * One room render command and changes for other old commands
  364. * Fix for crash using new room ->adJRoom vector
  365. * Fixed room vertex lighting
  366. * Documentation updates
  367. * New scripts for installing
  368. * New client/server kills
  369. * Thanks dan for tesing multiplayer - lots of bugs found
  370. * Started moving room struct into more of a class type of
  371. collections and what not
  372. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  373. * Hack to handle camera out of world - moves to like a FPS
  374. viewpoint -- needs quats and 'dragging' to make it smoother
  375. * Entities drawn in different order to handle large alpha
  376. polygon in rooms ( Hack until sorting algorithm is in place )
  377. * Little hack to force exit of threads w/o calling back
  378. * Lowered network traffic rate and disabled debugging to stdout
  379. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  380. * Code to handle bad texture ids, like in Nasa.tr2
  381. * Network multiplayer test Client/Server can now connect
  382. and pass data and generate clients on each end of game
  383. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  384. * Network code starts
  385. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  386. * Speed boost for entity room clipping
  387. * Fixed color lighting - still some polygons can go all white
  388. * Console commands for clipping and new fly mode
  389. * Getting ready to seperate world clipping and storage from Render
  390. * Cheap wall clipping hack ( works great however )
  391. Doesn't take into account adjoint rooms ( there is a reason )
  392. * EXPERIMENTAL Better GL light support for font/world interaction
  393. * EXPERIMENTAL new level texture loading
  394. * Switching maps in game should never cause crashs anymore
  395. * Found then fixed several memory leaks
  396. * Makefile rule just for memory profiling build ( make memory )
  397. * Vectors replacing Lists for most collection implementations in Render
  398. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  399. * Turn animation for fun
  400. * Room vertex lighting back in
  401. * Vertex color/normal support changes for model meshes
  402. * Skeletal model/mesh model collision _support_
  403. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  404. * Hop up/down to rooms when in void
  405. * Primative 3rd person camera
  406. * GL light support for TR1-TR3
  407. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  408. * Removed room mesh rendering from Render
  409. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  410. * OpenGLMesh and Light classes start
  411. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  412. * Ah, a little free time -- cleaning up Render class a little
  413. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  414. * Auto depends generation for certian people =p
  415. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  416. * Time based animation tracer
  417. * Rounded out mtk3d a little more with common func from
  418. other projects
  419. * New pathing subsystem
  420. * Relocatable data dir ( thanks joshua for idea )
  421. Set by using init var 'HomeDir'
  422. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  423. * Fixed room mesh cache tris texcoors
  424. * Changed room tracking code
  425. * Replaced old room cache mesh texcoor system for tris
  426. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  427. * New menu state for keys
  428. * Major OpenRaider class clean up, reducing, reformatting for
  429. use with picky compilers, etc
  430. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  431. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  432. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  433. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  434. * Wall detection ( no clipping yet )
  435. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  436. values b/c assigned to wrong structure )
  437. * More debugging for bad cache room mesh crash
  438. * New animation fix by making getNumAnimsForMoveable use signed
  439. values ( seems to make TR4 and other levels loadable agian )
  440. * Stopped flickering idle lara by only drawing 1 frame of idle
  441. * Better bad cache quad handling?
  442. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  443. * Fix for room quad's texture bug
  444. * Console print system prototype
  445. * Misc clean ups
  446. * Level load menu prototype active by default
  447. * New debug info in game room/sector/pos
  448. * Floor player clipping by sector ( yay )
  449. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  450. * Floor player clipping by box ( hhmmm... )
  451. * Backport of Camera
  452. * Backport of SDLSystem prototype to replace SDL wrapper
  453. * Backport of mtk3d with GL style matrices and etc
  454. * Hacky fix for texture ids for room polygons
  455. ( Caused by new fast cache room polygon builder )
  456. * Backport of UnRaider Texture handler
  457. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  458. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  459. * Bug found Texture ids broken on new room mesh translation
  460. * Texcoord fix for quads
  461. * Removed damned vertex arrays
  462. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  463. * Partially fixed new renderer/translator
  464. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  465. * New Makefile optional memeory_test.cpp OBJ injection
  466. * "Commit of Doom" to break cvs source, yay!
  467. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  468. * Render cleaned up a little more
  469. * New room mesh system using arrays
  470. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  471. * Fixed TR4 bone layering
  472. * Worked on finiding/rendering ponytail some more
  473. * Moved angle clac for tags back into TombRaider class
  474. * Screenshot TGA file fix
  475. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  476. * Ponytail hack
  477. * Better UV generation
  478. * Broke TR2 with the new animation framing
  479. * Animation frame 'safety valve' to prevent overflows
  480. until it can be fixed correctly
  481. * Animation translation fixes
  482. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  483. * More TR format notes
  484. * TR4 object header
  485. * Minor changes to OpenRaider for speed/calarity
  486. * Idle aframe test code in
  487. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  488. * Fix for Lara model picking in TR4
  489. * Fix for TR4 loading ( tr4_light )
  490. * Fix for TR4 loading ( tr4_ai_data )
  491. * Fog support
  492. * Fix for world geo ( room bbox adjust )
  493. * Fix for bad mem usage reporting for overhead
  494. * Fix for HUGE memory leaks in TombRaider class
  495. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  496. * Fix for memfile size reporting
  497. * Fix for GLString truncation
  498. * New audio dir support back in
  499. * Fix for insert of tree_insert for memeory
  500. * Iterative version of tree_insert for memeory togglable
  501. at compile time
  502. * Fix for m-string max accounting
  503. * RBTree fix for memeory ( must stop coding after 0200 )
  504. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  505. * Stability has degraded with aggressive feature prototyping
  506. * More information for zero allocs
  507. * Fix for some 0 byte allocatations found in project
  508. * Check for 0 byte allocatations
  509. * Old List back in for now - slower, smaller
  510. * Removed many unnessacary sleeps from older builds
  511. * New feature tracks memory usage by file
  512. * Print to screen while loading back
  513. * New GLString now has helper functions for speedy string
  514. updates to replace hacks
  515. * Fixed damn 'memeory' rbtree
  516. * More verbose fatal error reporting
  517. * Reworked memeory prototype into better code
  518. * Removed working list tracker from memeory
  519. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  520. * Memeory memory overhead reduction for filename storage
  521. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  522. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  523. * Back to dynamic C-strings to save 'memeory memory'
  524. * Wrote a RBTree implementation directly into Memeory util
  525. * TGA debug fix
  526. * Looking at writing RBTree directly into Memeory util
  527. * Fixed driver string memory leak in main found with Memeory
  528. * Fixed GLString memory leak just found with Memeory
  529. * Fixes for release build to avoid memeory debugger
  530. * Memeory changes to avoid new/delete calls internally
  531. affecting MEMEORY_ERROR reports ( much much slower list based )
  532. * New iostreams and memeory header guards
  533. * Doh, corerction on pointer 0 padding
  534. * New delete accounting hack
  535. * New Memeory unit test features/fixes
  536. * Printing addr with hexadecimal for obvious reasons
  537. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  538. * Fixed overlapped vars/data members
  539. * Dumps memeory report filename fix
  540. * Dumps memeory report for unfreed on exit now?
  541. * Console commands to debug 'memeory'
  542. * New c func printing option in Tree
  543. * Memeory profiling system starting
  544. * Font data fixes
  545. * Fixed sourceforge cvs tree
  546. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  547. * Fixed bug where ent draw didn't account for viewmodel
  548. in same room
  549. * New texture binding method for strict checking and
  550. to avoid prechecks on unsorted polygons
  551. * More rendering toggles for more testing
  552. * Draw room bbox with r_portal
  553. * Moved more commands to console only ( See README )
  554. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  555. * Fix rendering bug with r_portal
  556. * RC uses pakdir for strict path enforcement now
  557. * New RC commands for Map/Music that represent backend correctly
  558. ( It's a FIFO, not a sorter )
  559. * RC parser now uses console command parser helper too
  560. * Improvements to console command parser
  561. ( less memory, faster normal case, easier to add new commands )
  562. * Hack to try to unload level shows it's time to start a
  563. rewrite =)
  564. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  565. * Screenshot console command
  566. * View model render toggle console command
  567. * View model index fix for entity use
  568. * Console command naming clean up starting
  569. * Console fix for backspacing over prompt
  570. * Load command to load levels by index
  571. * Many more console commands, replacing some key commands
  572. * Sprites render after players now for more accurate scene
  573. * Collapsed some rendering gobals into temp LARA entity gobal
  574. * Portal visual debugging
  575. * Console fix for prompt display after command given
  576. * Fix for bad cvs sync
  577. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  578. * Portal (precompiled) use starts
  579. * Very basic console prototype in place
  580. * Render control flags ( Not same as mode flags )
  581. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  582. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  583. * Fix for RC loader
  584. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  585. * Temp resource redundency pruning solution
  586. * More string safety auditing and fixes
  587. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  588. * Hack to fix texture dumping
  589. * More string clean up
  590. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  591. * Minor TR support work
  592. * Texture dumping fix for new mtk_tga
  593. * New tristrip rendering sprites
  594. * Changed to snprint in all objects now
  595. * Clean up in texture use
  596. * Clean up in screenshot code
  597. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  598. * Animation frame testing hack back keys '[' and ']'
  599. * Reduction of room rendering top levels ( consistent speed? )
  600. * Improvments to texture handling and loading
  601. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  602. * Updated mtk_tga from my current mtk_image source
  603. fixes tga save bug and more stuff
  604. * New more correct FPS counter for alpha testers amusement
  605. DisplayFPS=true in init and key command 'f'
  606. * Refactoring and clean up in OpenRaider
  607. * TombRaider getting ready for testing new class based system
  608. * Got new specs for TR4 and TR5
  609. * Readying class based system for new physics and rendering
  610. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  611. * Fixes for fast texture cache for older tombraider data
  612. * Fixes for TombRaider unit test
  613. * Makefile changes for gcc 3.0
  614. * GLString use fix, forgot to disable culling - thanks dan
  615. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  616. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  617. * Tune up of Sound
  618. * Disable cusor show on switch to fullscreen also
  619. * GLString scaling
  620. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  621. * New Sound flags ( allows for easier expansion )
  622. * Start loadscreen before caching sound now
  623. * NOTE audio support is fine - just low memory condition kill
  624. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  625. * Broke audio support by switching around
  626. OpenRaider, LoadLevel/SetupAudio
  627. * README update
  628. * Texture caching while reading from diskfile in callback
  629. * New load screen percentage feedback via callback
  630. * Fix for Tombraider multiple Clear() bug
  631. * New load ordering, might break some things
  632. * More work on GLString use in OR
  633. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  634. * Speed set on Camera
  635. * Played with some refactoring in OpenRaider class
  636. and thread hacks for external texture use
  637. * New texture loading to make external textures
  638. id independent of TR texture id at load time
  639. * Changed 'load screen' layout and particle setup
  640. * Removed dependence of Emitter on Texture agent - calls
  641. GL texture bind directly now
  642. * Particle partial resync with freyja_particle tree
  643. * Emitter partial resync with freyja_particle tree
  644. * Render minor reduction/refactoring, breaking up some code
  645. * New GL font system for OpenRaider ( GLString )
  646. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  647. * GlGetString use 'correct' fix
  648. * Music list reimplemented for CVS
  649. * Emitter commited to CVS ( oopsie )
  650. * Changlog reformated
  651. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  652. * New Changlog format
  653. * Minor GL string use 'temp fix' in Render
  654. * ModelDebug option to RC to disable model load debugging
  655. * TODO update
  656. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  657. * Minor rendering changes
  658. * Particle test fix
  659. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  660. * Particle testing ( Using one of my freyja prototypes )
  661. * Fullscreen toggle - '9' key
  662. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  663. * Timer prototype starts, just using a time delay for now
  664. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  665. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  666. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  667. * Set up new box just for windows TR compatibility tests
  668. ( got old ppro out, bought a hdd for it - weee )
  669. * Testing exported meshes with Freyja
  670. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  671. * Mesh export test for TombRaider
  672. * Texel adjustment method rolled back into TombRaider
  673. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  674. * TR4 sky mesh?
  675. * Texture changes
  676. * Freyja work with ponytail graphing
  677. * New FPS counter uses larger frame samples and reset
  678. ( readings still off by a little )
  679. * Splash screen for threaded loads (shakes for fullscreen feedback)
  680. * Particle engine research ( no code )
  681. * Threading testing
  682. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  683. * Might wait to install X 4.0.1 to work on bump map rendering
  684. * Render check for multitexture
  685. * Fixed OpenRaider to use new TombRaider::Texture API
  686. * Bump map use with new TombRaider backend API
  687. * "TR3 objtexture alpha clip" back in for 32bit textiles
  688. * More testing features like texture dumping for all versions
  689. * Special texture loading default use in TR4/TR5
  690. * Zero padding on dumped textures - yes, it is about time
  691. * Fixed special texture loading/dumping
  692. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  693. * 32bit texture default use in TR4/TR5
  694. * 32bit texture testing in TR5
  695. * Make rule regression testing in cvs tree
  696. `make tombraider.test`
  697. * Better make rules for tombraider.test
  698. * TombRaider fixes for compression use and dellocation
  699. * New TombRaider::LoadTR5
  700. * Worked on TombRaider agent
  701. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  702. * Added *some of the TR5 spec to regression test build
  703. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  704. * Some minor checks for bad allocation of meshes?
  705. * Changed moveable code to assume nonanimated entity
  706. * Entity drawing tied to room drawing
  707. (For vising, later use an entity cache per room to avoid full cycle)
  708. * Screenshot name now based on VERSION string (better bugs reports)
  709. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  710. * Fixed Freyja tree's colored polygons
  711. * More debug output on animation building
  712. * Fixed Freyja's tree too
  713. * Fixed TR4 decompress bug
  714. ( silly me, it only worked because of opt, didn't clear a var )
  715. * Animation grouping prototype
  716. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  717. * Fixes for mesh rendering ambient light level
  718. * Fixes for animtion rendering
  719. * Fixes for animation loading
  720. (TR2+ lara has some animation problems still, with junk frames)
  721. (TR1 lara works because all the right indices = 0)
  722. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  723. * Fixed animations using steping fix I wrote for libfreyja_egg
  724. this breaks the old TR aniamtion hacks though =)
  725. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  726. * Back porting to Freyja to help figure out TR animation problems
  727. * Worked on TR5 and TR4 texture alpha flags
  728. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  729. * Fixed skeletal/moveable loading and animation
  730. * Starting entity mapping tracer
  731. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  732. * NOTE make enities list so dup models won't draw to same position
  733. * Caching caused segfault - so now emulate dumb smart pointers
  734. * Removed Free TR data, it caused to many segfaults,
  735. for some reason it frees twice even with Clear()
  736. * Caching for duplicate models ( saves tons of memory )
  737. * Fixed loading and animation for all models in level
  738. * Broke animation with new loader?! (caused by new moveable loading)
  739. * Free TR data after load ( May cause segfault on exit )
  740. * Simple vising for items back in
  741. * Oops, removed mesh draw from viewmodel renderer
  742. ( was debuging item meshes )
  743. * Fixed tr4 (2 layer tags) flag set on non lara models
  744. * Fixed moveable loading
  745. * Looking for moveable object drawing problems ( werid )
  746. * Fixed item positioning set on load
  747. * Fixed sprite/room amb lighting back to white ( heh, oops )
  748. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  749. * Void color only when outside world
  750. * Various minor renderer changes
  751. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  752. * Fixed lara's colored polygons index bug for TR1
  753. * Autoload lara as view model
  754. * Tr4 two mesh system use
  755. * Basic skeletal model animation (frame rate based)
  756. * Skeletal model rendering
  757. * Skeletal model loader finished
  758. * No quaterions generated in current skeletal loader
  759. It'll be easy to add bone lerping later, but first I want
  760. correct behavior ( ie animation and placement )
  761. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  762. * Planning rendering engine #3
  763. * Once skeletal models are in rendering engine #2
  764. physics code can start
  765. * EXPERIMENTAL moveable code starts
  766. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  767. * Moveable code finaling coming back in ( now with quats )
  768. * Bug fix to ignore bad meshes in some TR4 levels?
  769. * TombRaider class test
  770. * Some TR5 specs fell in my lap today =)
  771. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  772. * Mouse motion control fixes
  773. * Item sprite rendering ( TR1, TR2, and should work for others )
  774. * Item sprite loading ( TR1, TR2, and should work for others )
  775. * Fixed room sprite loading
  776. * Hack temp fixes for camera ( broke it bad last night )
  777. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  778. * Baisc strafing and better forward/backward movement on camera
  779. * More user documentation and bug tracking
  780. * Portal toggle
  781. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  782. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  783. * Mouse look code
  784. * The portal code is hindered by the old XZ vis check =(
  785. once it's replaced it should be 100% correct
  786. * Added portal code, and is almost fully working now
  787. * Worked on portal code (testing)
  788. * Since adding quaternion camera, segfault on exit... hhmmm...
  789. * Finished quaternion based camera and rendering
  790. * Planning to break mtk3d into base type classes and expand it as
  791. a library with learping functions for use in animation also =)
  792. * Started on quaternion camera and quaternion support in mtk3d
  793. * TR4 sound fx postioning loader starts
  794. * GL driver string from resource
  795. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  796. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  797. * SDL key code fixes
  798. * More SDL fixes for rendering
  799. * More SDL work, fixes
  800. * FPS counter prints to console every 100 frames
  801. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  802. * SDL is very slow atm ( drag ass )
  803. You can edit Makefile to set it to use it if you want
  804. * Finished basic test SDL interface
  805. * Started on item sprite loading (likes a little more, but not priority)
  806. * Aren't you all gald I ditched render engine #1 now? ;)
  807. * New sprite rendering code
  808. * Fixed bug that drew static room meshes twice
  809. * Fixed bug that drew alpha sorted tris 3 times
  810. (Fixes all known alpha rendering bugs)
  811. * Room sprite loading code
  812. * Cleaned code, fixed some documentation
  813. * Started work on Resource agent, not ready to replace old code yet
  814. * No longer dump textures, unless explictly set in rc file
  815. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  816. * Fixed XEmacs modes should have been 'Mode: C++'
  817. * Looked at portal design guide, was useless
  818. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  819. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  820. * SDL support starts back
  821. * Added my old linux joystick code
  822. * Basic sorted alpha poly render second pass with very small penalty
  823. ( An all new rendering feature never in engine before )
  824. * Figured out best way to sort alpha polys exp with rooms only for now
  825. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  826. * Static mesh rendering back ( doesn't use room lighting
  827. intensity for now )
  828. * Texel alignment
  829. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  830. * Static meshes
  831. * Model meshes
  832. * Mipmaps in Texture as option
  833. * Code clean up
  834. * Item sprite and room sprite loader code about finished
  835. * Finished adding my screenshot code from Freyja, and
  836. made it produce TGAs instead of PPMs ( cmd 'S' )
  837. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  838. * POublic CVS Release
  839. * Vertex lighting now functional and stable in new engine
  840. * Fix for TR4 water alpha via textile generator, but
  841. some light shards are still black - might be other
  842. alpha flags that are unknown
  843. * New level loader using _map_list
  844. * New Map list RC rule
  845. * Start of item sprite code in new engine
  846. * Leaving old Texture calls for compaiblity with obsolete
  847. * New textile loading by moving new code into Freyja's
  848. TombRaider module to handle *all pixmap generation
  849. * User documentation
  850. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  851. * Testing
  852. * Resource system back in
  853. * AL init threaded off
  854. * Switched order of AL and GL inits
  855. ( so you can have in game progess loader for loading )
  856. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  857. * Should have all the best of the engines merged by Monday!
  858. * Started model rendering code for engine #2
  859. * New mode control for WIREFRAME, SOLID, TEXTURE
  860. * Fixed texel index bug for rooms
  861. * New Camera methods for visibility and more accessors
  862. * Render engine #2 feature upgrade by merging with engine #1
  863. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  864. * Rendering engine #2 fixes
  865. * New Camera method for positioning
  866. * Rendering engine #2 update
  867. * Added documentation to Sound agent
  868. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  869. * Texture manager fixes
  870. * Tesselated quads
  871. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  872. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  873. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  874. * Render fixes
  875. * OpenAL fixes for /dev/dsp in use and _init guard
  876. * Added Sound manager, OpenAL support for groovy 3d audio =)
  877. * Dropped all OSS code
  878. * Fixed segfault by freeing _texture and _tombraider twice
  879. * TR4 texture fixes ported from gegg
  880. * Fixed segfault on texture handling
  881. * Removed splash screen code completely
  882. ( Will later use loader screens just like TR )
  883. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  884. * Splash screen as compile time support
  885. * PThread support as compile time option
  886. * TR4 texel loading fixes
  887. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  888. * OpenRaider request for sourceforge hosting
  889. * New Render class is now the new renderer
  890. * GLUT use abstracted and placed into openraider.cpp
  891. * Mtk Image manager
  892. * Mtk texture manager
  893. * Thread for Freyja loader
  894. * Freyja camera
  895. * OpenRaider RC system design
  896. * Freyja loader replaces yuri loader in test build
  897. * Splash screen
  898. * New engine starts
  899. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  900. * Removed drawing another lara as an error marker for movables
  901. * Removed level dumping and saving
  902. * Split up mesh rendering
  903. * New 3rd person lara camera rendering
  904. * New animation control
  905. * This project is based on trueview by yuri and some patches
  906. and porting to linux by Mongoose along with code from
  907. GooseEgg by Mongoose
  908. * Log started