Open Source Tomb Raider Engine
Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 10 anos atrás
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commands Fixed StaticModel rotation 10 anos atrás
games Auto code indentation [skip ci] 10 anos atrás
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 anos atrás
system Windowing classes now static. Tried to clamp camera rotation. 10 anos atrás
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
Camera.h Windowing classes now static. Tried to clamp camera rotation. 10 anos atrás
Console.h Improved Console, added auto-completion 10 anos atrás
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
Exception.h LoaderTR2 tries to load external SFX file 10 anos atrás
Game.h Controller support, Camera Quaternion 10 anos atrás
Log.h Windowing classes now static. Tried to clamp camera rotation. 10 anos atrás
Menu.h Auto code indentation [skip ci] 10 anos atrás
MenuFolder.h Auto code indentation [skip ci] 10 anos atrás
Mesh.h Render StaticModels 10 anos atrás
Render.h Added basic view frustum culling 10 anos atrás
Room.h Draw room bounding boxes in wireframe mode 10 anos atrás
RoomData.h RunTime now static. StaticMesh displays bounding boxes. 10 anos atrás
RoomMesh.h Render StaticModels 10 anos atrás
RunTime.h RunTime now static. StaticMesh displays bounding boxes. 10 anos atrás
Script.h Auto code indentation [skip ci] 10 anos atrás
SkeletalModel.h Fixed StaticModel rotation 10 anos atrás
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 anos atrás
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
StaticMesh.h RunTime now static. StaticMesh displays bounding boxes. 10 anos atrás
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 10 anos atrás
UI.h Controller support, Camera Quaternion 10 anos atrás
World.h Added basic view frustum culling 10 anos atrás
config.h.in Removed WindowGLUT, added WindowGLFW 10 anos atrás
global.h Controller support, Camera Quaternion 10 anos atrás