Open Source Tomb Raider Engine
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

ChangeLog 41KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140111 ]
  6. * Only one way of conversion between Deg and Rad in MatMath
  7. * Use the same style of include guards in all headers
  8. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  9. a segfault on launch
  10. [ 20140110 ]
  11. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  12. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  13. * Removed empty Light.cpp
  14. * All Unit Tests build without warning
  15. * Converted many FIXME comments to be in the doxygen documentation
  16. * Removed hel & mstl folders, moved into parent directory
  17. * mtk_tga Unit Test uses greatest
  18. * Moved remaining Unit Tests (Network & TombRaider)
  19. * memory_test Unit Test no longer produces warnings
  20. * Building a memory test build no longer produces warnings
  21. [ 20140109 ]
  22. * Added greatest Test Framework, rewrote Sound Test
  23. * Renamed all memeory references to memory
  24. * Moved headers into include/
  25. * Put Unit Tests into test/
  26. [ 20140107 ]
  27. * Removed hel/Mass. There was an object of this class in World,
  28. but it was never used!
  29. * Removed even more unused files (mstl/Vector.cpp,
  30. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  31. mstl/Stack.h)
  32. * Completely removed hel/Simulation, as it depends on missing
  33. files (hel/CollisionObject)
  34. * Improved Makefile portability
  35. [ 20140106 ]
  36. * Hel Simulation Test builds, but doesn't work!
  37. [ 20140105 ]
  38. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  39. * Fixed strange Mouse Y-Axis Overflow bug
  40. * Cleanup of Makefile
  41. [ 20140104 ]
  42. * Hel Unit Test build & passes
  43. * Spring & Simulation Tests unbuildable, missing files?
  44. * GLString Unit Test builds, works not every time?
  45. * TombRaider Unit & Regression Test working
  46. [ 20140103 ]
  47. * Removed more (unused?) code, PSKModel & UTPackage
  48. * Removed unused MD3, mtk3d, MtkImage stuff!
  49. [ 20140102 ]
  50. * Improved the Mac build steps...
  51. Freealut now in /usr/local so we don't need to call
  52. install_name_tool on the built binary
  53. * Removed the old & unused GLUTSystem
  54. * Replaced the (unknown) included sample sound file
  55. * Removed some redundant build config defines
  56. [ 20140101 ]
  57. * Fixed Wavebuffer loading of Sound subsystem, as well as
  58. making the Sound Unit Test buildable on Mac.
  59. Added new argument to loadWav, length of buffer.
  60. * Changed (unknown) included Font to Droid Sans Mono
  61. * Fixed Render bug, now console is visible again
  62. * Implemented CMD + Q shortcut on Mac to quit
  63. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  64. the first received mouse event, because its faulty, thanks
  65. to an SDL bug:
  66. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  67. * Fixed incredibly slow mouse/camera movements
  68. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  69. invisible and grab it in windowed mode
  70. [ 20131231 ]
  71. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  72. mode on Mac, still not working correctly, but better :)
  73. [ 20131227 ]
  74. * Moved included documents into GitHub Repo wiki
  75. (https://github.com/xythobuz/OpenRaider/wiki)
  76. * Reduced start up time by increasing animation speed
  77. [ 20131221 ]
  78. * Reimplemented deprecated gluLookAt()
  79. * Reimplemented deprecated gluPerspective()
  80. * Reimplemented deprecated gluBuild2DMipmaps()
  81. * Reimplemented alutLoadWAVFile(), seems not to be working
  82. * Moved mac distribution logic from makefile into scripts
  83. [ 20131219 ]
  84. * Bundle now contains dynamic libraries not included with Mac OS X
  85. * Bundle now runs setup if needed
  86. * Fixed memory test builds not running on OS X
  87. [ 20131218 ]
  88. * Enabled ALUT on Mac OS X
  89. * Silenced many warnings regarding non-writable string constants
  90. * Fixed issues with linked libraries on Mac OS X
  91. * Implemented support for bundling OpenRaider as Mac App
  92. * Removed Microsoft Visual Studio Project files
  93. * Removed Screenshot Script
  94. [ 20131217 ]
  95. * No longer segfaults on launch in Mac OS X
  96. [ 20131215 ]
  97. * Wrote new README file
  98. * Added stub for missing hel/CollisionObject
  99. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  100. [ 20030713 ]
  101. * UTPackage class forked from PSKModel class
  102. * System class gets download, dir backports
  103. * libferit usage in public CVS
  104. * mtk_tga gets filename parm save and drops color swaping
  105. [ 20030704 ]
  106. * Tested PSKModel with models from:
  107. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  108. * On the fly resolution change like in unit tests
  109. * GLString obsoleted, undefining HAVE_SDL_TTF
  110. will cause OR to use font.tga texture fallback
  111. * Merged GLString and SDL_TTF utils Texture usage
  112. * TTF renderer replaces texture font system
  113. * Font system using new ortho projection
  114. * Requirements file now in cvs
  115. * Fixed all known level loading issues from new codebase
  116. * Loadlevel command using mapname string
  117. * Maps are validated on rc load
  118. * Experimental TTF support in OpenRaider, Look in RC file
  119. * Removed Console, MtkImage classes from private tree
  120. [ 20030701 ]
  121. * Removing OpenRaider Map use for level/music string storage
  122. ( This means if you set a map to a certain number in rc, then
  123. you can no longer call it by 'load #' )
  124. * Fixed PSKModel unit test build
  125. * Fixed Hel Simulation, Spring unit test builds
  126. [ 20030630 ]
  127. * EXPERIMENTAL on the fly colored -> textured polygon code
  128. ( It's not even funny how bad the colors match currently )
  129. * API changes in Texture class to make it easier to upgrade
  130. * Screeshots stored in ~/.OpenRaider/sshots/
  131. * Fixed broke new multitexture support in Texture class
  132. * Texture class gets color texture generator
  133. * Texture class gets SDL_TTF support from SDLSystem
  134. * Update to OR Texture class ( backports from UnRaider )
  135. * Fixed matrix multiplcation issues with fixed code generator
  136. * Reworking broken Matrix changes into rollback fix
  137. * Fixes for Matrix based math breakage ( just rolled it rollback )
  138. [ 20030618 ]
  139. * Redone a lot of hel and it's use, broke a lot of things
  140. * UTF-8 and TTF font texture generation support
  141. * Camera broken, Matrix broken, Quaternion broken?
  142. * About finished mtk3d and hel converging
  143. * Phyiscs system base work done
  144. [ 20030604 ]
  145. * Console/command rollover not finished, but working
  146. * BUG portals/walk block too often with current collision
  147. * BUG room sprites have wrong texture ID?
  148. * Unicode key support?
  149. * Some more user definable keys using 'bind' command
  150. * System gets old resource system, new resource system
  151. based on it with dynamic modes and command parsing
  152. [ 20030602 ]
  153. * Mouse grab command
  154. * New key input design, currently using ASCII to
  155. be compatible with old code
  156. * SDL mouse grab toggle back in SDLSystem
  157. * SDL_TTF support starts in SDLSystem
  158. * Made printf string buffering part of System
  159. * Simulation fixes, GL unit test
  160. * Removed main.* from CVS
  161. * Removed Raider.*, gl_util.* from local tree
  162. * Added Mass, ParticleMass, Simulation to CVS
  163. * More stat commands for debugging
  164. * Fix for console command marker strip
  165. * Updates to Hel, mass simulator, more vector operators
  166. [ 20030528 ]
  167. * RC file now allows imports of another RC file
  168. ( If you want to be a jackass you *can make it loop )
  169. * RC file now interprets spaces ( User request )
  170. * RC file allows trailing comments now
  171. * Room hopping disabled by default now
  172. ( command hop to enable )
  173. * Swimming movement added to stop-gap movement system
  174. [ 20030526 ]
  175. * Removed some test code from TombRaider
  176. * Fix for TR4 loading using TRC loader
  177. * Fix for solid mode rendering debug ( solid, r_light 1 )
  178. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  179. * Finished up element API, some TRC support for faces
  180. * Stopping work on array renderer until the element
  181. system is back up ( possible backport for 0.1.0? )
  182. * Cleaning up OpenGLMesh prototype API
  183. [ 20030524 ]
  184. * New OpenGLMesh array renderer
  185. * Fix for Vector collection empty handling
  186. * Fix for the 20030519 segfault/lock on exit bug
  187. * More API unification coding, and OpenRaider usage
  188. for room loading
  189. * Watch for a lot of new bugs, this is a lot of
  190. coding changing around
  191. [ 20030522 ]
  192. * More unification, including TRC room translation
  193. support starts ( convert from TRC to OR )
  194. * Handle TRC loading in OpenRaider CVS builds
  195. * TR5 loading tweaking to work for demo paks as well
  196. * Room sprite processing factored out
  197. [ 20030521 ]
  198. * TR5/TRC Sound ripping/in game loading finished
  199. * More TombRaider format unification
  200. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  201. * TR5/TRC loader finished - loads only nondemo map I have
  202. [ 20030519 ]
  203. * More work on TR5/TRC support now using doc std
  204. * Refactored skeletal class structure
  205. * BUG seems to be leak fix related world clear lock
  206. * Fix: Skeletal animation memory leak
  207. * New rendering routine for new temp mesh type
  208. ( Buggy and expensive, but it's a stop gap )
  209. ( Colored polygons aren't really rendered as such )
  210. * Fix: OpenRaider new mesh API stop-gap handling
  211. * Fix: TombRaider new mesh loader API
  212. [ 20030517 ]
  213. * BUG found in new mesh loader API
  214. ( Quad tess is broken in TombRaider for meshes )
  215. ( Vertex array translation from TombRaider broken )
  216. * Event system partially in place, needs glue as well
  217. * Console commands from RC hack/fix
  218. [ 20030516 ]
  219. * Mesh rendering temp disabled until mesh renderer
  220. is fully redone
  221. * Finally getting a lot of the more complex mesh
  222. building routines pushed behind clean API from
  223. the OpenRaider to the TombRaider class
  224. ( Could cause a lot of new bugs? )
  225. * Event system test structures introduced to World
  226. * Some major work on model_mesh rendering, also
  227. abstracting interface for their construction
  228. * Some minor work on OpenGLMesh renderer, with code
  229. in place to increase performance
  230. [ 20030513 ]
  231. * TombRaider engine abstraction for room
  232. vertex and color loading and parsing
  233. [ 20030512 ]
  234. * New external SFX use for TR2/TR3 paks -- now
  235. all versions load sound files into the game engine
  236. See README for help using external paks.
  237. * New external SFX pak loading support for TR2 and TR3
  238. * Documentation updates and user usability package tests
  239. ( thanks Josh )
  240. * Apt source in place ( see README )
  241. * Automated debian packaging in Makefile ( make debian )
  242. * Animation half ass restored in non lara models agian
  243. * BUG found in SkeletalModel::setFrame - quick disable to
  244. remove crash bug CLOSES 20030101 tmp filing
  245. [ 20030510 ]
  246. * Old TR4 sound support moved behind new interface
  247. * Sound support for TR1 using new interface - have to wait
  248. for external sound pak support for TR2 and TR3
  249. * New sound sample management/interface in TombRaider class
  250. [ 20030509 ]
  251. * Manually patched with JML's UNICODE support
  252. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  253. [ 20030101 ]
  254. * Seriously broken animation! =)
  255. * I wonder how much this breaks - hacks shoved in to
  256. keep it runnable until the new event system is started
  257. * Skeletal model refactoring
  258. * Seperating entity and animation states and it's ugly
  259. * Finer animation control starts
  260. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  261. [ 20021228 ]
  262. * Md3 refactoring
  263. * Many Md3 fixes and features out of unit test work
  264. * Huge Md3 unit, testing ground for future TR unit test
  265. [ 20021227 ]
  266. * Md3 easter egg in cvs
  267. * State system work and testing
  268. [ 20021224 ]
  269. * Wireframe color code doc in README
  270. * Minor compile fixes for gcc 3.x
  271. * Default portal display in wireframe mode now
  272. * New hop command to disable room hopping movement
  273. * New r_animate command to enable entity animation test
  274. * Fixed showfps fault on load screen
  275. * Review of System timer
  276. * Replaced FPS estimation with pure frame rate counter
  277. * SDLSystem uses SDL timer now
  278. * Removed some dupilcate console commands out documented
  279. * Depth sorted particles
  280. * Lots of minor depth sorting and vising work
  281. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  282. * Entity vis no longer considers rooms agian
  283. * New Vector replaces List as renderable container
  284. for a great deal of memory savings
  285. * Room mesh/sprites rendering in nontexture modes agian
  286. * Documentation updates
  287. * Fix entity out of room fix
  288. * New OGL mesh can render with multitexture
  289. * New all bumpmaps are now loaded into texture memory
  290. * New [Network.Server] RC support
  291. * Run console commands from RC file
  292. * Neat new multitexture logo effect
  293. * Hel only build from now on
  294. * "Shooting" test in cvs
  295. * Fixes for depth rendering
  296. * New wireframe mode color codes for renderable type
  297. * Entity sprites back
  298. * Time to move to beta versioning
  299. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  300. * New sshot upload script for my conv ;)
  301. * New entity rendering vising starts, primative depth sort
  302. * Static ( room models ) using sphere bounding volumes now
  303. * New enumeration coding style project wide starts
  304. * New room depth sorting code starts
  305. * Fix for version stamp in corner
  306. * New update room render list per frame command
  307. * Misc minor sound/animation updates
  308. * Hel vising fix in ViewVolume, hel enabled by default
  309. * Look for bugs caused by huge refactoring of codebase
  310. * Hel objects in all builds
  311. * World class temp keeps Light and OpenGLMesh deps for now
  312. * Refactoring: OpenRaider, Render, TombRaider classes
  313. * World class emerges in cvs ( Big refactoring job )
  314. * Texture use moved into Render class
  315. * Emitter use moved into Render class
  316. * Seperation of physical and rendered world starts
  317. * Hel clean up, unit testing fixes
  318. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  319. * New Camera API, clean up starting
  320. * Quaternion ( class ) in cvs
  321. * Toggle for hel use
  322. * Fix port reporting is expected host order agian
  323. * libHel starts creeping into cvs build starting with some vising
  324. * Netcode fix
  325. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  326. * Inactive text no longer rendered
  327. * More libhel work
  328. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  329. * Little manual route chaining test for the fun of it
  330. * Trace tests
  331. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  332. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  333. * Fix for console use before level load crash
  334. * TR4 hack to play footsteps when running
  335. * TR4 pak sounds loaded and playable - just not sourced yet
  336. * New play command
  337. * Improved sound support
  338. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  339. * TR4 pak sound reading and dumping
  340. ( I couldn't find any paks using compression - however
  341. my algorithm can handle those that may )
  342. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  343. * TR4 ponytail type guessing algorithm works with TR4 paks
  344. ( May not apply to all custom lara models )
  345. * TR4 pigtails rendering algorithm now too
  346. * In TR4 ponytail works great with default settings
  347. * Up key now gets last command entered
  348. * r_ponytail console command
  349. * All builds use same texture binds as former EXPERMENTAL builds
  350. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  351. in list and handling
  352. * TR4 GL light support ( pretty )
  353. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  354. * One room render command and changes for other old commands
  355. * Fix for crash using new room ->adJRoom vector
  356. * Fixed room vertex lighting
  357. * Documentation updates
  358. * New scripts for installing
  359. * New client/server kills
  360. * Thanks dan for tesing multiplayer - lots of bugs found
  361. * Started moving room struct into more of a class type of
  362. collections and what not
  363. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  364. * Hack to handle camera out of world - moves to like a FPS
  365. viewpoint -- needs quats and 'dragging' to make it smoother
  366. * Entities drawn in different order to handle large alpha
  367. polygon in rooms ( Hack until sorting algorithm is in place )
  368. * Little hack to force exit of threads w/o calling back
  369. * Lowered network traffic rate and disabled debugging to stdout
  370. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  371. * Code to handle bad texture ids, like in Nasa.tr2
  372. * Network multiplayer test Client/Server can now connect
  373. and pass data and generate clients on each end of game
  374. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  375. * Network code starts
  376. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  377. * Speed boost for entity room clipping
  378. * Fixed color lighting - still some polygons can go all white
  379. * Console commands for clipping and new fly mode
  380. * Getting ready to seperate world clipping and storage from Render
  381. * Cheap wall clipping hack ( works great however )
  382. Doesn't take into account adjoint rooms ( there is a reason )
  383. * EXPERIMENTAL Better GL light support for font/world interaction
  384. * EXPERIMENTAL new level texture loading
  385. * Switching maps in game should never cause crashs anymore
  386. * Found then fixed several memory leaks
  387. * Makefile rule just for memory profiling build ( make memory )
  388. * Vectors replacing Lists for most collection implementations in Render
  389. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  390. * Turn animation for fun
  391. * Room vertex lighting back in
  392. * Vertex color/normal support changes for model meshes
  393. * Skeletal model/mesh model collision _support_
  394. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  395. * Hop up/down to rooms when in void
  396. * Primative 3rd person camera
  397. * GL light support for TR1-TR3
  398. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  399. * Removed room mesh rendering from Render
  400. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  401. * OpenGLMesh and Light classes start
  402. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  403. * Ah, a little free time -- cleaning up Render class a little
  404. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  405. * Auto depends generation for certian people =p
  406. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  407. * Time based animation tracer
  408. * Rounded out mtk3d a little more with common func from
  409. other projects
  410. * New pathing subsystem
  411. * Relocatable data dir ( thanks joshua for idea )
  412. Set by using init var 'HomeDir'
  413. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  414. * Fixed room mesh cache tris texcoors
  415. * Changed room tracking code
  416. * Replaced old room cache mesh texcoor system for tris
  417. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  418. * New menu state for keys
  419. * Major OpenRaider class clean up, reducing, reformatting for
  420. use with picky compilers, etc
  421. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  422. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  423. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  424. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  425. * Wall detection ( no clipping yet )
  426. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  427. values b/c assigned to wrong structure )
  428. * More debugging for bad cache room mesh crash
  429. * New animation fix by making getNumAnimsForMoveable use signed
  430. values ( seems to make TR4 and other levels loadable agian )
  431. * Stopped flickering idle lara by only drawing 1 frame of idle
  432. * Better bad cache quad handling?
  433. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  434. * Fix for room quad's texture bug
  435. * Console print system prototype
  436. * Misc clean ups
  437. * Level load menu prototype active by default
  438. * New debug info in game room/sector/pos
  439. * Floor player clipping by sector ( yay )
  440. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  441. * Floor player clipping by box ( hhmmm... )
  442. * Backport of Camera
  443. * Backport of SDLSystem prototype to replace SDL wrapper
  444. * Backport of mtk3d with GL style matrices and etc
  445. * Hacky fix for texture ids for room polygons
  446. ( Caused by new fast cache room polygon builder )
  447. * Backport of UnRaider Texture handler
  448. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  449. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  450. * Bug found Texture ids broken on new room mesh translation
  451. * Texcoord fix for quads
  452. * Removed damned vertex arrays
  453. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  454. * Partially fixed new renderer/translator
  455. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  456. * New Makefile optional memeory_test.cpp OBJ injection
  457. * "Commit of Doom" to break cvs source, yay!
  458. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  459. * Render cleaned up a little more
  460. * New room mesh system using arrays
  461. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  462. * Fixed TR4 bone layering
  463. * Worked on finiding/rendering ponytail some more
  464. * Moved angle clac for tags back into TombRaider class
  465. * Screenshot TGA file fix
  466. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  467. * Ponytail hack
  468. * Better UV generation
  469. * Broke TR2 with the new animation framing
  470. * Animation frame 'safety valve' to prevent overflows
  471. until it can be fixed correctly
  472. * Animation translation fixes
  473. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  474. * More TR format notes
  475. * TR4 object header
  476. * Minor changes to OpenRaider for speed/calarity
  477. * Idle aframe test code in
  478. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  479. * Fix for Lara model picking in TR4
  480. * Fix for TR4 loading ( tr4_light )
  481. * Fix for TR4 loading ( tr4_ai_data )
  482. * Fog support
  483. * Fix for world geo ( room bbox adjust )
  484. * Fix for bad mem usage reporting for overhead
  485. * Fix for HUGE memory leaks in TombRaider class
  486. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  487. * Fix for memfile size reporting
  488. * Fix for GLString truncation
  489. * New audio dir support back in
  490. * Fix for insert of tree_insert for memeory
  491. * Iterative version of tree_insert for memeory togglable
  492. at compile time
  493. * Fix for m-string max accounting
  494. * RBTree fix for memeory ( must stop coding after 0200 )
  495. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  496. * Stability has degraded with aggressive feature prototyping
  497. * More information for zero allocs
  498. * Fix for some 0 byte allocatations found in project
  499. * Check for 0 byte allocatations
  500. * Old List back in for now - slower, smaller
  501. * Removed many unnessacary sleeps from older builds
  502. * New feature tracks memory usage by file
  503. * Print to screen while loading back
  504. * New GLString now has helper functions for speedy string
  505. updates to replace hacks
  506. * Fixed damn 'memeory' rbtree
  507. * More verbose fatal error reporting
  508. * Reworked memeory prototype into better code
  509. * Removed working list tracker from memeory
  510. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  511. * Memeory memory overhead reduction for filename storage
  512. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  513. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  514. * Back to dynamic C-strings to save 'memeory memory'
  515. * Wrote a RBTree implementation directly into Memeory util
  516. * TGA debug fix
  517. * Looking at writing RBTree directly into Memeory util
  518. * Fixed driver string memory leak in main found with Memeory
  519. * Fixed GLString memory leak just found with Memeory
  520. * Fixes for release build to avoid memeory debugger
  521. * Memeory changes to avoid new/delete calls internally
  522. affecting MEMEORY_ERROR reports ( much much slower list based )
  523. * New iostreams and memeory header guards
  524. * Doh, corerction on pointer 0 padding
  525. * New delete accounting hack
  526. * New Memeory unit test features/fixes
  527. * Printing addr with hexadecimal for obvious reasons
  528. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  529. * Fixed overlapped vars/data members
  530. * Dumps memeory report filename fix
  531. * Dumps memeory report for unfreed on exit now?
  532. * Console commands to debug 'memeory'
  533. * New c func printing option in Tree
  534. * Memeory profiling system starting
  535. * Font data fixes
  536. * Fixed sourceforge cvs tree
  537. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  538. * Fixed bug where ent draw didn't account for viewmodel
  539. in same room
  540. * New texture binding method for strict checking and
  541. to avoid prechecks on unsorted polygons
  542. * More rendering toggles for more testing
  543. * Draw room bbox with r_portal
  544. * Moved more commands to console only ( See README )
  545. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  546. * Fix rendering bug with r_portal
  547. * RC uses pakdir for strict path enforcement now
  548. * New RC commands for Map/Music that represent backend correctly
  549. ( It's a FIFO, not a sorter )
  550. * RC parser now uses console command parser helper too
  551. * Improvements to console command parser
  552. ( less memory, faster normal case, easier to add new commands )
  553. * Hack to try to unload level shows it's time to start a
  554. rewrite =)
  555. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  556. * Screenshot console command
  557. * View model render toggle console command
  558. * View model index fix for entity use
  559. * Console command naming clean up starting
  560. * Console fix for backspacing over prompt
  561. * Load command to load levels by index
  562. * Many more console commands, replacing some key commands
  563. * Sprites render after players now for more accurate scene
  564. * Collapsed some rendering gobals into temp LARA entity gobal
  565. * Portal visual debugging
  566. * Console fix for prompt display after command given
  567. * Fix for bad cvs sync
  568. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  569. * Portal (precompiled) use starts
  570. * Very basic console prototype in place
  571. * Render control flags ( Not same as mode flags )
  572. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  573. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  574. * Fix for RC loader
  575. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  576. * Temp resource redundency pruning solution
  577. * More string safety auditing and fixes
  578. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  579. * Hack to fix texture dumping
  580. * More string clean up
  581. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  582. * Minor TR support work
  583. * Texture dumping fix for new mtk_tga
  584. * New tristrip rendering sprites
  585. * Changed to snprint in all objects now
  586. * Clean up in texture use
  587. * Clean up in screenshot code
  588. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  589. * Animation frame testing hack back keys '[' and ']'
  590. * Reduction of room rendering top levels ( consistent speed? )
  591. * Improvments to texture handling and loading
  592. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  593. * Updated mtk_tga from my current mtk_image source
  594. fixes tga save bug and more stuff
  595. * New more correct FPS counter for alpha testers amusement
  596. DisplayFPS=true in init and key command 'f'
  597. * Refactoring and clean up in OpenRaider
  598. * TombRaider getting ready for testing new class based system
  599. * Got new specs for TR4 and TR5
  600. * Readying class based system for new physics and rendering
  601. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  602. * Fixes for fast texture cache for older tombraider data
  603. * Fixes for TombRaider unit test
  604. * Makefile changes for gcc 3.0
  605. * GLString use fix, forgot to disable culling - thanks dan
  606. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  607. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  608. * Tune up of Sound
  609. * Disable cusor show on switch to fullscreen also
  610. * GLString scaling
  611. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  612. * New Sound flags ( allows for easier expansion )
  613. * Start loadscreen before caching sound now
  614. * NOTE audio support is fine - just low memory condition kill
  615. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  616. * Broke audio support by switching around
  617. OpenRaider, LoadLevel/SetupAudio
  618. * README update
  619. * Texture caching while reading from diskfile in callback
  620. * New load screen percentage feedback via callback
  621. * Fix for Tombraider multiple Clear() bug
  622. * New load ordering, might break some things
  623. * More work on GLString use in OR
  624. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  625. * Speed set on Camera
  626. * Played with some refactoring in OpenRaider class
  627. and thread hacks for external texture use
  628. * New texture loading to make external textures
  629. id independent of TR texture id at load time
  630. * Changed 'load screen' layout and particle setup
  631. * Removed dependence of Emitter on Texture agent - calls
  632. GL texture bind directly now
  633. * Particle partial resync with freyja_particle tree
  634. * Emitter partial resync with freyja_particle tree
  635. * Render minor reduction/refactoring, breaking up some code
  636. * New GL font system for OpenRaider ( GLString )
  637. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  638. * GlGetString use 'correct' fix
  639. * Music list reimplemented for CVS
  640. * Emitter commited to CVS ( oopsie )
  641. * Changlog reformated
  642. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  643. * New Changlog format
  644. * Minor GL string use 'temp fix' in Render
  645. * ModelDebug option to RC to disable model load debugging
  646. * TODO update
  647. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  648. * Minor rendering changes
  649. * Particle test fix
  650. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  651. * Particle testing ( Using one of my freyja prototypes )
  652. * Fullscreen toggle - '9' key
  653. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  654. * Timer prototype starts, just using a time delay for now
  655. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  656. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  657. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  658. * Set up new box just for windows TR compatibility tests
  659. ( got old ppro out, bought a hdd for it - weee )
  660. * Testing exported meshes with Freyja
  661. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  662. * Mesh export test for TombRaider
  663. * Texel adjustment method rolled back into TombRaider
  664. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  665. * TR4 sky mesh?
  666. * Texture changes
  667. * Freyja work with ponytail graphing
  668. * New FPS counter uses larger frame samples and reset
  669. ( readings still off by a little )
  670. * Splash screen for threaded loads (shakes for fullscreen feedback)
  671. * Particle engine research ( no code )
  672. * Threading testing
  673. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  674. * Might wait to install X 4.0.1 to work on bump map rendering
  675. * Render check for multitexture
  676. * Fixed OpenRaider to use new TombRaider::Texture API
  677. * Bump map use with new TombRaider backend API
  678. * "TR3 objtexture alpha clip" back in for 32bit textiles
  679. * More testing features like texture dumping for all versions
  680. * Special texture loading default use in TR4/TR5
  681. * Zero padding on dumped textures - yes, it is about time
  682. * Fixed special texture loading/dumping
  683. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  684. * 32bit texture default use in TR4/TR5
  685. * 32bit texture testing in TR5
  686. * Make rule regression testing in cvs tree
  687. `make tombraider.test`
  688. * Better make rules for tombraider.test
  689. * TombRaider fixes for compression use and dellocation
  690. * New TombRaider::LoadTR5
  691. * Worked on TombRaider agent
  692. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  693. * Added *some of the TR5 spec to regression test build
  694. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  695. * Some minor checks for bad allocation of meshes?
  696. * Changed moveable code to assume nonanimated entity
  697. * Entity drawing tied to room drawing
  698. (For vising, later use an entity cache per room to avoid full cycle)
  699. * Screenshot name now based on VERSION string (better bugs reports)
  700. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  701. * Fixed Freyja tree's colored polygons
  702. * More debug output on animation building
  703. * Fixed Freyja's tree too
  704. * Fixed TR4 decompress bug
  705. ( silly me, it only worked because of opt, didn't clear a var )
  706. * Animation grouping prototype
  707. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  708. * Fixes for mesh rendering ambient light level
  709. * Fixes for animtion rendering
  710. * Fixes for animation loading
  711. (TR2+ lara has some animation problems still, with junk frames)
  712. (TR1 lara works because all the right indices = 0)
  713. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  714. * Fixed animations using steping fix I wrote for libfreyja_egg
  715. this breaks the old TR aniamtion hacks though =)
  716. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  717. * Back porting to Freyja to help figure out TR animation problems
  718. * Worked on TR5 and TR4 texture alpha flags
  719. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  720. * Fixed skeletal/moveable loading and animation
  721. * Starting entity mapping tracer
  722. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  723. * NOTE make enities list so dup models won't draw to same position
  724. * Caching caused segfault - so now emulate dumb smart pointers
  725. * Removed Free TR data, it caused to many segfaults,
  726. for some reason it frees twice even with Clear()
  727. * Caching for duplicate models ( saves tons of memory )
  728. * Fixed loading and animation for all models in level
  729. * Broke animation with new loader?! (caused by new moveable loading)
  730. * Free TR data after load ( May cause segfault on exit )
  731. * Simple vising for items back in
  732. * Oops, removed mesh draw from viewmodel renderer
  733. ( was debuging item meshes )
  734. * Fixed tr4 (2 layer tags) flag set on non lara models
  735. * Fixed moveable loading
  736. * Looking for moveable object drawing problems ( werid )
  737. * Fixed item positioning set on load
  738. * Fixed sprite/room amb lighting back to white ( heh, oops )
  739. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  740. * Void color only when outside world
  741. * Various minor renderer changes
  742. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  743. * Fixed lara's colored polygons index bug for TR1
  744. * Autoload lara as view model
  745. * Tr4 two mesh system use
  746. * Basic skeletal model animation (frame rate based)
  747. * Skeletal model rendering
  748. * Skeletal model loader finished
  749. * No quaterions generated in current skeletal loader
  750. It'll be easy to add bone lerping later, but first I want
  751. correct behavior ( ie animation and placement )
  752. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  753. * Planning rendering engine #3
  754. * Once skeletal models are in rendering engine #2
  755. physics code can start
  756. * EXPERIMENTAL moveable code starts
  757. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  758. * Moveable code finaling coming back in ( now with quats )
  759. * Bug fix to ignore bad meshes in some TR4 levels?
  760. * TombRaider class test
  761. * Some TR5 specs fell in my lap today =)
  762. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  763. * Mouse motion control fixes
  764. * Item sprite rendering ( TR1, TR2, and should work for others )
  765. * Item sprite loading ( TR1, TR2, and should work for others )
  766. * Fixed room sprite loading
  767. * Hack temp fixes for camera ( broke it bad last night )
  768. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  769. * Baisc strafing and better forward/backward movement on camera
  770. * More user documentation and bug tracking
  771. * Portal toggle
  772. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  773. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  774. * Mouse look code
  775. * The portal code is hindered by the old XZ vis check =(
  776. once it's replaced it should be 100% correct
  777. * Added portal code, and is almost fully working now
  778. * Worked on portal code (testing)
  779. * Since adding quaternion camera, segfault on exit... hhmmm...
  780. * Finished quaternion based camera and rendering
  781. * Planning to break mtk3d into base type classes and expand it as
  782. a library with learping functions for use in animation also =)
  783. * Started on quaternion camera and quaternion support in mtk3d
  784. * TR4 sound fx postioning loader starts
  785. * GL driver string from resource
  786. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  787. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  788. * SDL key code fixes
  789. * More SDL fixes for rendering
  790. * More SDL work, fixes
  791. * FPS counter prints to console every 100 frames
  792. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  793. * SDL is very slow atm ( drag ass )
  794. You can edit Makefile to set it to use it if you want
  795. * Finished basic test SDL interface
  796. * Started on item sprite loading (likes a little more, but not priority)
  797. * Aren't you all gald I ditched render engine #1 now? ;)
  798. * New sprite rendering code
  799. * Fixed bug that drew static room meshes twice
  800. * Fixed bug that drew alpha sorted tris 3 times
  801. (Fixes all known alpha rendering bugs)
  802. * Room sprite loading code
  803. * Cleaned code, fixed some documentation
  804. * Started work on Resource agent, not ready to replace old code yet
  805. * No longer dump textures, unless explictly set in rc file
  806. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  807. * Fixed XEmacs modes should have been 'Mode: C++'
  808. * Looked at portal design guide, was useless
  809. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  810. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  811. * SDL support starts back
  812. * Added my old linux joystick code
  813. * Basic sorted alpha poly render second pass with very small penalty
  814. ( An all new rendering feature never in engine before )
  815. * Figured out best way to sort alpha polys exp with rooms only for now
  816. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  817. * Static mesh rendering back ( doesn't use room lighting
  818. intensity for now )
  819. * Texel alignment
  820. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  821. * Static meshes
  822. * Model meshes
  823. * Mipmaps in Texture as option
  824. * Code clean up
  825. * Item sprite and room sprite loader code about finished
  826. * Finished adding my screenshot code from Freyja, and
  827. made it produce TGAs instead of PPMs ( cmd 'S' )
  828. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  829. * POublic CVS Release
  830. * Vertex lighting now functional and stable in new engine
  831. * Fix for TR4 water alpha via textile generator, but
  832. some light shards are still black - might be other
  833. alpha flags that are unknown
  834. * New level loader using _map_list
  835. * New Map list RC rule
  836. * Start of item sprite code in new engine
  837. * Leaving old Texture calls for compaiblity with obsolete
  838. * New textile loading by moving new code into Freyja's
  839. TombRaider module to handle *all pixmap generation
  840. * User documentation
  841. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  842. * Testing
  843. * Resource system back in
  844. * AL init threaded off
  845. * Switched order of AL and GL inits
  846. ( so you can have in game progess loader for loading )
  847. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  848. * Should have all the best of the engines merged by Monday!
  849. * Started model rendering code for engine #2
  850. * New mode control for WIREFRAME, SOLID, TEXTURE
  851. * Fixed texel index bug for rooms
  852. * New Camera methods for visibility and more accessors
  853. * Render engine #2 feature upgrade by merging with engine #1
  854. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  855. * Rendering engine #2 fixes
  856. * New Camera method for positioning
  857. * Rendering engine #2 update
  858. * Added documentation to Sound agent
  859. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  860. * Texture manager fixes
  861. * Tesselated quads
  862. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  863. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  864. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  865. * Render fixes
  866. * OpenAL fixes for /dev/dsp in use and _init guard
  867. * Added Sound manager, OpenAL support for groovy 3d audio =)
  868. * Dropped all OSS code
  869. * Fixed segfault by freeing _texture and _tombraider twice
  870. * TR4 texture fixes ported from gegg
  871. * Fixed segfault on texture handling
  872. * Removed splash screen code completely
  873. ( Will later use loader screens just like TR )
  874. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  875. * Splash screen as compile time support
  876. * PThread support as compile time option
  877. * TR4 texel loading fixes
  878. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  879. * OpenRaider request for sourceforge hosting
  880. * New Render class is now the new renderer
  881. * GLUT use abstracted and placed into openraider.cpp
  882. * Mtk Image manager
  883. * Mtk texture manager
  884. * Thread for Freyja loader
  885. * Freyja camera
  886. * OpenRaider RC system design
  887. * Freyja loader replaces yuri loader in test build
  888. * Splash screen
  889. * New engine starts
  890. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  891. * Removed drawing another lara as an error marker for movables
  892. * Removed level dumping and saving
  893. * Split up mesh rendering
  894. * New 3rd person lara camera rendering
  895. * New animation control
  896. * This project is based on trueview by yuri and some patches
  897. and porting to linux by Mongoose along with code from
  898. GooseEgg by Mongoose
  899. * Log started