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-
-
- #ifndef _SPRITE_H_
- #define _SPRITE_H_
-
- #include <cstdint>
-
- #include "loader/Loader.h"
- #include "TombRaider.h"
-
- class Sprite {
- public:
- Sprite(struct vertex_t vert, uint16_t tex);
-
-
- Sprite(TombRaider& tr, unsigned int room, unsigned int index);
- Sprite(TombRaider& tr, unsigned int item, unsigned int sequence, unsigned int index);
- void display();
-
- private:
- float vertex[4][3];
- float texel[4][2];
- float pos[3];
- float radius;
- int texture;
- };
-
- class SpriteSequence {
- public:
- SpriteSequence(TombRaider& tr, unsigned int item, unsigned int sequence);
- ~SpriteSequence();
-
- unsigned long size();
- Sprite& get(unsigned long index);
-
- private:
- std::vector<Sprite*> sprites;
- };
-
- #endif
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