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-
-
- #ifndef _WORLD_H_
- #define _WORLD_H_
-
- #include <memory>
- #include <vector>
-
- #include "Entity.h"
- #include "Room.h"
- #include "SkeletalModel.h"
- #include "Sprite.h"
- #include "StaticMesh.h"
-
-
- class World {
- public:
-
-
-
- ~World();
-
-
-
- void destroy();
-
- void addRoom(Room& room);
- unsigned long sizeRoom();
- Room& getRoom(unsigned long index);
-
- void addSprite(SpriteSequence& sprite);
- unsigned long sizeSprite();
- SpriteSequence& getSprite(unsigned long index);
-
- void addEntity(Entity& entity);
- unsigned long sizeEntity();
- Entity& getEntity(unsigned long index);
-
- void addSkeletalModel(SkeletalModel& model);
- unsigned long sizeSkeletalModel();
- SkeletalModel& getSkeletalModel(unsigned long index);
-
- void addStaticMesh(StaticMesh& model);
- unsigned long sizeStaticMesh();
- StaticMesh& getStaticMesh(unsigned long index);
-
-
-
- long getRoomByLocation(long index, float x, float y, float z);
-
-
-
- long getRoomByLocation(float x, float y, float z);
-
- private:
- std::vector<std::unique_ptr<Room>> mRooms;
- std::vector<std::unique_ptr<SpriteSequence>> mSprites;
- std::vector<std::unique_ptr<Entity>> mEntities;
- std::vector<std::unique_ptr<SkeletalModel>> mModels;
- std::vector<std::unique_ptr<StaticMesh>> mMeshes;
- };
-
- World& getWorld();
-
- #endif
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