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-
- #ifndef _WINDOW_SDL_H_
- #define _WINDOW_SDL_H_
-
- #include "SDL.h"
-
- #include "Window.h"
-
-
- class WindowSDL : public Window {
- public:
-
-
-
- WindowSDL();
-
-
-
- virtual ~WindowSDL();
-
- virtual void setDriver(const char *driver);
-
- virtual void setSize(unsigned int width, unsigned int height);
-
- virtual void setFullscreen(bool fullscreen);
-
- virtual void setMousegrab(bool grab);
-
- virtual int initialize();
-
- virtual void eventHandling();
-
- virtual void writeString(WindowString *s);
-
- virtual void delay(clock_t ms);
-
- virtual void swapBuffersGL();
-
- private:
- bool mInit;
- char *mDriver;
- unsigned int mWidth;
- unsigned int mHeight;
- bool mFullscreen;
- bool mMousegrab;
-
- SDL_Window *mWindow;
- SDL_GLContext mGLContext;
- };
-
- #endif
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