Open Source Tomb Raider Engine
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ChangeLog 40KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140105 ]
  6. * Cleanup of Makefile
  7. [ 20140104 ]
  8. * Hel Unit Test build & passes
  9. * Spring & Simulation Tests unbuildable, missing files?
  10. * GLString Unit Test builds, works not every time?
  11. * TombRaider Unit & Regression Test working
  12. [ 20140103 ]
  13. * Removed more (unused?) code, PSKModel & UTPackage
  14. * Removed unused MD3, mtk3d, MtkImage stuff!
  15. [ 20140102 ]
  16. * Improved the Mac build steps...
  17. Freealut now in /usr/local so we don't need to call
  18. install_name_tool on the built binary
  19. * Removed the old & unused GLUTSystem
  20. * Replaced the (unknown) included sample sound file
  21. * Removed some redundant build config defines
  22. [ 20140101 ]
  23. * Fixed Wavebuffer loading of Sound subsystem, as well as
  24. making the Sound Unit Test buildable on Mac.
  25. Added new argument to loadWav, length of buffer.
  26. * Changed (unknown) included Font to Droid Sans Mono
  27. * Fixed Render bug, now console is visible again
  28. * Implemented CMD + Q shortcut on Mac to quit
  29. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  30. the first received mouse event, because its faulty, thanks
  31. to an SDL bug:
  32. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  33. * Fixed incredibly slow mouse/camera movements
  34. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  35. invisible and grab it in windowed mode
  36. [ 20131231 ]
  37. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  38. mode on Mac, still not working correctly, but better :)
  39. [ 20131227 ]
  40. * Moved included documents into GitHub Repo wiki
  41. (https://github.com/xythobuz/OpenRaider/wiki)
  42. * Reduced start up time by increasing animation speed
  43. [ 20131221 ]
  44. * Reimplemented deprecated gluLookAt()
  45. * Reimplemented deprecated gluPerspective()
  46. * Reimplemented deprecated gluBuild2DMipmaps()
  47. * Reimplemented alutLoadWAVFile(), seems not to be working
  48. * Moved mac distribution logic from makefile into scripts
  49. [ 20131219 ]
  50. * Bundle now contains dynamic libraries not included with Mac OS X
  51. * Bundle now runs setup if needed
  52. * Fixed memory test builds not running on OS X
  53. [ 20131218 ]
  54. * Enabled ALUT on Mac OS X
  55. * Silenced many warnings regarding non-writable string constants
  56. * Fixed issues with linked libraries on Mac OS X
  57. * Implemented support for bundling OpenRaider as Mac App
  58. * Removed Microsoft Visual Studio Project files
  59. * Removed Screenshot Script
  60. [ 20131217 ]
  61. * No longer segfaults on launch in Mac OS X
  62. [ 20131215 ]
  63. * Wrote new README file
  64. * Added stub for missing hel/CollisionObject
  65. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  66. [ 20030713 ]
  67. * UTPackage class forked from PSKModel class
  68. * System class gets download, dir backports
  69. * libferit usage in public CVS
  70. * mtk_tga gets filename parm save and drops color swaping
  71. [ 20030704 ]
  72. * Tested PSKModel with models from:
  73. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  74. * On the fly resolution change like in unit tests
  75. * GLString obsoleted, undefining HAVE_SDL_TTF
  76. will cause OR to use font.tga texture fallback
  77. * Merged GLString and SDL_TTF utils Texture usage
  78. * TTF renderer replaces texture font system
  79. * Font system using new ortho projection
  80. * Requirements file now in cvs
  81. * Fixed all known level loading issues from new codebase
  82. * Loadlevel command using mapname string
  83. * Maps are validated on rc load
  84. * Experimental TTF support in OpenRaider, Look in RC file
  85. * Removed Console, MtkImage classes from private tree
  86. [ 20030701 ]
  87. * Removing OpenRaider Map use for level/music string storage
  88. ( This means if you set a map to a certain number in rc, then
  89. you can no longer call it by 'load #' )
  90. * Fixed PSKModel unit test build
  91. * Fixed Hel Simulation, Spring unit test builds
  92. [ 20030630 ]
  93. * EXPERIMENTAL on the fly colored -> textured polygon code
  94. ( It's not even funny how bad the colors match currently )
  95. * API changes in Texture class to make it easier to upgrade
  96. * Screeshots stored in ~/.OpenRaider/sshots/
  97. * Fixed broke new multitexture support in Texture class
  98. * Texture class gets color texture generator
  99. * Texture class gets SDL_TTF support from SDLSystem
  100. * Update to OR Texture class ( backports from UnRaider )
  101. * Fixed matrix multiplcation issues with fixed code generator
  102. * Reworking broken Matrix changes into rollback fix
  103. * Fixes for Matrix based math breakage ( just rolled it rollback )
  104. [ 20030618 ]
  105. * Redone a lot of hel and it's use, broke a lot of things
  106. * UTF-8 and TTF font texture generation support
  107. * Camera broken, Matrix broken, Quaternion broken?
  108. * About finished mtk3d and hel converging
  109. * Phyiscs system base work done
  110. [ 20030604 ]
  111. * Console/command rollover not finished, but working
  112. * BUG portals/walk block too often with current collision
  113. * BUG room sprites have wrong texture ID?
  114. * Unicode key support?
  115. * Some more user definable keys using 'bind' command
  116. * System gets old resource system, new resource system
  117. based on it with dynamic modes and command parsing
  118. [ 20030602 ]
  119. * Mouse grab command
  120. * New key input design, currently using ASCII to
  121. be compatible with old code
  122. * SDL mouse grab toggle back in SDLSystem
  123. * SDL_TTF support starts in SDLSystem
  124. * Made printf string buffering part of System
  125. * Simulation fixes, GL unit test
  126. * Removed main.* from CVS
  127. * Removed Raider.*, gl_util.* from local tree
  128. * Added Mass, ParticleMass, Simulation to CVS
  129. * More stat commands for debugging
  130. * Fix for console command marker strip
  131. * Updates to Hel, mass simulator, more vector operators
  132. [ 20030528 ]
  133. * RC file now allows imports of another RC file
  134. ( If you want to be a jackass you *can make it loop )
  135. * RC file now interprets spaces ( User request )
  136. * RC file allows trailing comments now
  137. * Room hopping disabled by default now
  138. ( command hop to enable )
  139. * Swimming movement added to stop-gap movement system
  140. [ 20030526 ]
  141. * Removed some test code from TombRaider
  142. * Fix for TR4 loading using TRC loader
  143. * Fix for solid mode rendering debug ( solid, r_light 1 )
  144. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  145. * Finished up element API, some TRC support for faces
  146. * Stopping work on array renderer until the element
  147. system is back up ( possible backport for 0.1.0? )
  148. * Cleaning up OpenGLMesh prototype API
  149. [ 20030524 ]
  150. * New OpenGLMesh array renderer
  151. * Fix for Vector collection empty handling
  152. * Fix for the 20030519 segfault/lock on exit bug
  153. * More API unification coding, and OpenRaider usage
  154. for room loading
  155. * Watch for a lot of new bugs, this is a lot of
  156. coding changing around
  157. [ 20030522 ]
  158. * More unification, including TRC room translation
  159. support starts ( convert from TRC to OR )
  160. * Handle TRC loading in OpenRaider CVS builds
  161. * TR5 loading tweaking to work for demo paks as well
  162. * Room sprite processing factored out
  163. [ 20030521 ]
  164. * TR5/TRC Sound ripping/in game loading finished
  165. * More TombRaider format unification
  166. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  167. * TR5/TRC loader finished - loads only nondemo map I have
  168. [ 20030519 ]
  169. * More work on TR5/TRC support now using doc std
  170. * Refactored skeletal class structure
  171. * BUG seems to be leak fix related world clear lock
  172. * Fix: Skeletal animation memory leak
  173. * New rendering routine for new temp mesh type
  174. ( Buggy and expensive, but it's a stop gap )
  175. ( Colored polygons aren't really rendered as such )
  176. * Fix: OpenRaider new mesh API stop-gap handling
  177. * Fix: TombRaider new mesh loader API
  178. [ 20030517 ]
  179. * BUG found in new mesh loader API
  180. ( Quad tess is broken in TombRaider for meshes )
  181. ( Vertex array translation from TombRaider broken )
  182. * Event system partially in place, needs glue as well
  183. * Console commands from RC hack/fix
  184. [ 20030516 ]
  185. * Mesh rendering temp disabled until mesh renderer
  186. is fully redone
  187. * Finally getting a lot of the more complex mesh
  188. building routines pushed behind clean API from
  189. the OpenRaider to the TombRaider class
  190. ( Could cause a lot of new bugs? )
  191. * Event system test structures introduced to World
  192. * Some major work on model_mesh rendering, also
  193. abstracting interface for their construction
  194. * Some minor work on OpenGLMesh renderer, with code
  195. in place to increase performance
  196. [ 20030513 ]
  197. * TombRaider engine abstraction for room
  198. vertex and color loading and parsing
  199. [ 20030512 ]
  200. * New external SFX use for TR2/TR3 paks -- now
  201. all versions load sound files into the game engine
  202. See README for help using external paks.
  203. * New external SFX pak loading support for TR2 and TR3
  204. * Documentation updates and user usability package tests
  205. ( thanks Josh )
  206. * Apt source in place ( see README )
  207. * Automated debian packaging in Makefile ( make debian )
  208. * Animation half ass restored in non lara models agian
  209. * BUG found in SkeletalModel::setFrame - quick disable to
  210. remove crash bug CLOSES 20030101 tmp filing
  211. [ 20030510 ]
  212. * Old TR4 sound support moved behind new interface
  213. * Sound support for TR1 using new interface - have to wait
  214. for external sound pak support for TR2 and TR3
  215. * New sound sample management/interface in TombRaider class
  216. [ 20030509 ]
  217. * Manually patched with JML's UNICODE support
  218. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  219. [ 20030101 ]
  220. * Seriously broken animation! =)
  221. * I wonder how much this breaks - hacks shoved in to
  222. keep it runnable until the new event system is started
  223. * Skeletal model refactoring
  224. * Seperating entity and animation states and it's ugly
  225. * Finer animation control starts
  226. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  227. [ 20021228 ]
  228. * Md3 refactoring
  229. * Many Md3 fixes and features out of unit test work
  230. * Huge Md3 unit, testing ground for future TR unit test
  231. [ 20021227 ]
  232. * Md3 easter egg in cvs
  233. * State system work and testing
  234. [ 20021224 ]
  235. * Wireframe color code doc in README
  236. * Minor compile fixes for gcc 3.x
  237. * Default portal display in wireframe mode now
  238. * New hop command to disable room hopping movement
  239. * New r_animate command to enable entity animation test
  240. * Fixed showfps fault on load screen
  241. * Review of System timer
  242. * Replaced FPS estimation with pure frame rate counter
  243. * SDLSystem uses SDL timer now
  244. * Removed some dupilcate console commands out documented
  245. * Depth sorted particles
  246. * Lots of minor depth sorting and vising work
  247. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  248. * Entity vis no longer considers rooms agian
  249. * New Vector replaces List as renderable container
  250. for a great deal of memory savings
  251. * Room mesh/sprites rendering in nontexture modes agian
  252. * Documentation updates
  253. * Fix entity out of room fix
  254. * New OGL mesh can render with multitexture
  255. * New all bumpmaps are now loaded into texture memory
  256. * New [Network.Server] RC support
  257. * Run console commands from RC file
  258. * Neat new multitexture logo effect
  259. * Hel only build from now on
  260. * "Shooting" test in cvs
  261. * Fixes for depth rendering
  262. * New wireframe mode color codes for renderable type
  263. * Entity sprites back
  264. * Time to move to beta versioning
  265. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  266. * New sshot upload script for my conv ;)
  267. * New entity rendering vising starts, primative depth sort
  268. * Static ( room models ) using sphere bounding volumes now
  269. * New enumeration coding style project wide starts
  270. * New room depth sorting code starts
  271. * Fix for version stamp in corner
  272. * New update room render list per frame command
  273. * Misc minor sound/animation updates
  274. * Hel vising fix in ViewVolume, hel enabled by default
  275. * Look for bugs caused by huge refactoring of codebase
  276. * Hel objects in all builds
  277. * World class temp keeps Light and OpenGLMesh deps for now
  278. * Refactoring: OpenRaider, Render, TombRaider classes
  279. * World class emerges in cvs ( Big refactoring job )
  280. * Texture use moved into Render class
  281. * Emitter use moved into Render class
  282. * Seperation of physical and rendered world starts
  283. * Hel clean up, unit testing fixes
  284. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  285. * New Camera API, clean up starting
  286. * Quaternion ( class ) in cvs
  287. * Toggle for hel use
  288. * Fix port reporting is expected host order agian
  289. * libHel starts creeping into cvs build starting with some vising
  290. * Netcode fix
  291. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  292. * Inactive text no longer rendered
  293. * More libhel work
  294. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  295. * Little manual route chaining test for the fun of it
  296. * Trace tests
  297. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  298. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  299. * Fix for console use before level load crash
  300. * TR4 hack to play footsteps when running
  301. * TR4 pak sounds loaded and playable - just not sourced yet
  302. * New play command
  303. * Improved sound support
  304. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  305. * TR4 pak sound reading and dumping
  306. ( I couldn't find any paks using compression - however
  307. my algorithm can handle those that may )
  308. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  309. * TR4 ponytail type guessing algorithm works with TR4 paks
  310. ( May not apply to all custom lara models )
  311. * TR4 pigtails rendering algorithm now too
  312. * In TR4 ponytail works great with default settings
  313. * Up key now gets last command entered
  314. * r_ponytail console command
  315. * All builds use same texture binds as former EXPERMENTAL builds
  316. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  317. in list and handling
  318. * TR4 GL light support ( pretty )
  319. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  320. * One room render command and changes for other old commands
  321. * Fix for crash using new room ->adJRoom vector
  322. * Fixed room vertex lighting
  323. * Documentation updates
  324. * New scripts for installing
  325. * New client/server kills
  326. * Thanks dan for tesing multiplayer - lots of bugs found
  327. * Started moving room struct into more of a class type of
  328. collections and what not
  329. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  330. * Hack to handle camera out of world - moves to like a FPS
  331. viewpoint -- needs quats and 'dragging' to make it smoother
  332. * Entities drawn in different order to handle large alpha
  333. polygon in rooms ( Hack until sorting algorithm is in place )
  334. * Little hack to force exit of threads w/o calling back
  335. * Lowered network traffic rate and disabled debugging to stdout
  336. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  337. * Code to handle bad texture ids, like in Nasa.tr2
  338. * Network multiplayer test Client/Server can now connect
  339. and pass data and generate clients on each end of game
  340. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  341. * Network code starts
  342. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  343. * Speed boost for entity room clipping
  344. * Fixed color lighting - still some polygons can go all white
  345. * Console commands for clipping and new fly mode
  346. * Getting ready to seperate world clipping and storage from Render
  347. * Cheap wall clipping hack ( works great however )
  348. Doesn't take into account adjoint rooms ( there is a reason )
  349. * EXPERIMENTAL Better GL light support for font/world interaction
  350. * EXPERIMENTAL new level texture loading
  351. * Switching maps in game should never cause crashs anymore
  352. * Found then fixed several memory leaks
  353. * Makefile rule just for memory profiling build ( make memory )
  354. * Vectors replacing Lists for most collection implementations in Render
  355. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  356. * Turn animation for fun
  357. * Room vertex lighting back in
  358. * Vertex color/normal support changes for model meshes
  359. * Skeletal model/mesh model collision _support_
  360. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  361. * Hop up/down to rooms when in void
  362. * Primative 3rd person camera
  363. * GL light support for TR1-TR3
  364. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  365. * Removed room mesh rendering from Render
  366. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  367. * OpenGLMesh and Light classes start
  368. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  369. * Ah, a little free time -- cleaning up Render class a little
  370. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  371. * Auto depends generation for certian people =p
  372. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  373. * Time based animation tracer
  374. * Rounded out mtk3d a little more with common func from
  375. other projects
  376. * New pathing subsystem
  377. * Relocatable data dir ( thanks joshua for idea )
  378. Set by using init var 'HomeDir'
  379. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  380. * Fixed room mesh cache tris texcoors
  381. * Changed room tracking code
  382. * Replaced old room cache mesh texcoor system for tris
  383. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  384. * New menu state for keys
  385. * Major OpenRaider class clean up, reducing, reformatting for
  386. use with picky compilers, etc
  387. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  388. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  389. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  390. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  391. * Wall detection ( no clipping yet )
  392. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  393. values b/c assigned to wrong structure )
  394. * More debugging for bad cache room mesh crash
  395. * New animation fix by making getNumAnimsForMoveable use signed
  396. values ( seems to make TR4 and other levels loadable agian )
  397. * Stopped flickering idle lara by only drawing 1 frame of idle
  398. * Better bad cache quad handling?
  399. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  400. * Fix for room quad's texture bug
  401. * Console print system prototype
  402. * Misc clean ups
  403. * Level load menu prototype active by default
  404. * New debug info in game room/sector/pos
  405. * Floor player clipping by sector ( yay )
  406. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  407. * Floor player clipping by box ( hhmmm... )
  408. * Backport of Camera
  409. * Backport of SDLSystem prototype to replace SDL wrapper
  410. * Backport of mtk3d with GL style matrices and etc
  411. * Hacky fix for texture ids for room polygons
  412. ( Caused by new fast cache room polygon builder )
  413. * Backport of UnRaider Texture handler
  414. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  415. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  416. * Bug found Texture ids broken on new room mesh translation
  417. * Texcoord fix for quads
  418. * Removed damned vertex arrays
  419. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  420. * Partially fixed new renderer/translator
  421. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  422. * New Makefile optional memeory_test.cpp OBJ injection
  423. * "Commit of Doom" to break cvs source, yay!
  424. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  425. * Render cleaned up a little more
  426. * New room mesh system using arrays
  427. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  428. * Fixed TR4 bone layering
  429. * Worked on finiding/rendering ponytail some more
  430. * Moved angle clac for tags back into TombRaider class
  431. * Screenshot TGA file fix
  432. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  433. * Ponytail hack
  434. * Better UV generation
  435. * Broke TR2 with the new animation framing
  436. * Animation frame 'safety valve' to prevent overflows
  437. until it can be fixed correctly
  438. * Animation translation fixes
  439. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  440. * More TR format notes
  441. * TR4 object header
  442. * Minor changes to OpenRaider for speed/calarity
  443. * Idle aframe test code in
  444. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  445. * Fix for Lara model picking in TR4
  446. * Fix for TR4 loading ( tr4_light )
  447. * Fix for TR4 loading ( tr4_ai_data )
  448. * Fog support
  449. * Fix for world geo ( room bbox adjust )
  450. * Fix for bad mem usage reporting for overhead
  451. * Fix for HUGE memory leaks in TombRaider class
  452. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  453. * Fix for memfile size reporting
  454. * Fix for GLString truncation
  455. * New audio dir support back in
  456. * Fix for insert of tree_insert for memeory
  457. * Iterative version of tree_insert for memeory togglable
  458. at compile time
  459. * Fix for m-string max accounting
  460. * RBTree fix for memeory ( must stop coding after 0200 )
  461. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  462. * Stability has degraded with aggressive feature prototyping
  463. * More information for zero allocs
  464. * Fix for some 0 byte allocatations found in project
  465. * Check for 0 byte allocatations
  466. * Old List back in for now - slower, smaller
  467. * Removed many unnessacary sleeps from older builds
  468. * New feature tracks memory usage by file
  469. * Print to screen while loading back
  470. * New GLString now has helper functions for speedy string
  471. updates to replace hacks
  472. * Fixed damn 'memeory' rbtree
  473. * More verbose fatal error reporting
  474. * Reworked memeory prototype into better code
  475. * Removed working list tracker from memeory
  476. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  477. * Memeory memory overhead reduction for filename storage
  478. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  479. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  480. * Back to dynamic C-strings to save 'memeory memory'
  481. * Wrote a RBTree implementation directly into Memeory util
  482. * TGA debug fix
  483. * Looking at writing RBTree directly into Memeory util
  484. * Fixed driver string memory leak in main found with Memeory
  485. * Fixed GLString memory leak just found with Memeory
  486. * Fixes for release build to avoid memeory debugger
  487. * Memeory changes to avoid new/delete calls internally
  488. affecting MEMEORY_ERROR reports ( much much slower list based )
  489. * New iostreams and memeory header guards
  490. * Doh, corerction on pointer 0 padding
  491. * New delete accounting hack
  492. * New Memeory unit test features/fixes
  493. * Printing addr with hexadecimal for obvious reasons
  494. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  495. * Fixed overlapped vars/data members
  496. * Dumps memeory report filename fix
  497. * Dumps memeory report for unfreed on exit now?
  498. * Console commands to debug 'memeory'
  499. * New c func printing option in Tree
  500. * Memeory profiling system starting
  501. * Font data fixes
  502. * Fixed sourceforge cvs tree
  503. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  504. * Fixed bug where ent draw didn't account for viewmodel
  505. in same room
  506. * New texture binding method for strict checking and
  507. to avoid prechecks on unsorted polygons
  508. * More rendering toggles for more testing
  509. * Draw room bbox with r_portal
  510. * Moved more commands to console only ( See README )
  511. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  512. * Fix rendering bug with r_portal
  513. * RC uses pakdir for strict path enforcement now
  514. * New RC commands for Map/Music that represent backend correctly
  515. ( It's a FIFO, not a sorter )
  516. * RC parser now uses console command parser helper too
  517. * Improvements to console command parser
  518. ( less memory, faster normal case, easier to add new commands )
  519. * Hack to try to unload level shows it's time to start a
  520. rewrite =)
  521. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  522. * Screenshot console command
  523. * View model render toggle console command
  524. * View model index fix for entity use
  525. * Console command naming clean up starting
  526. * Console fix for backspacing over prompt
  527. * Load command to load levels by index
  528. * Many more console commands, replacing some key commands
  529. * Sprites render after players now for more accurate scene
  530. * Collapsed some rendering gobals into temp LARA entity gobal
  531. * Portal visual debugging
  532. * Console fix for prompt display after command given
  533. * Fix for bad cvs sync
  534. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  535. * Portal (precompiled) use starts
  536. * Very basic console prototype in place
  537. * Render control flags ( Not same as mode flags )
  538. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  539. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  540. * Fix for RC loader
  541. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  542. * Temp resource redundency pruning solution
  543. * More string safety auditing and fixes
  544. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  545. * Hack to fix texture dumping
  546. * More string clean up
  547. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  548. * Minor TR support work
  549. * Texture dumping fix for new mtk_tga
  550. * New tristrip rendering sprites
  551. * Changed to snprint in all objects now
  552. * Clean up in texture use
  553. * Clean up in screenshot code
  554. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  555. * Animation frame testing hack back keys '[' and ']'
  556. * Reduction of room rendering top levels ( consistent speed? )
  557. * Improvments to texture handling and loading
  558. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  559. * Updated mtk_tga from my current mtk_image source
  560. fixes tga save bug and more stuff
  561. * New more correct FPS counter for alpha testers amusement
  562. DisplayFPS=true in init and key command 'f'
  563. * Refactoring and clean up in OpenRaider
  564. * TombRaider getting ready for testing new class based system
  565. * Got new specs for TR4 and TR5
  566. * Readying class based system for new physics and rendering
  567. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  568. * Fixes for fast texture cache for older tombraider data
  569. * Fixes for TombRaider unit test
  570. * Makefile changes for gcc 3.0
  571. * GLString use fix, forgot to disable culling - thanks dan
  572. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  573. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  574. * Tune up of Sound
  575. * Disable cusor show on switch to fullscreen also
  576. * GLString scaling
  577. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  578. * New Sound flags ( allows for easier expansion )
  579. * Start loadscreen before caching sound now
  580. * NOTE audio support is fine - just low memory condition kill
  581. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  582. * Broke audio support by switching around
  583. OpenRaider, LoadLevel/SetupAudio
  584. * README update
  585. * Texture caching while reading from diskfile in callback
  586. * New load screen percentage feedback via callback
  587. * Fix for Tombraider multiple Clear() bug
  588. * New load ordering, might break some things
  589. * More work on GLString use in OR
  590. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  591. * Speed set on Camera
  592. * Played with some refactoring in OpenRaider class
  593. and thread hacks for external texture use
  594. * New texture loading to make external textures
  595. id independent of TR texture id at load time
  596. * Changed 'load screen' layout and particle setup
  597. * Removed dependence of Emitter on Texture agent - calls
  598. GL texture bind directly now
  599. * Particle partial resync with freyja_particle tree
  600. * Emitter partial resync with freyja_particle tree
  601. * Render minor reduction/refactoring, breaking up some code
  602. * New GL font system for OpenRaider ( GLString )
  603. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  604. * GlGetString use 'correct' fix
  605. * Music list reimplemented for CVS
  606. * Emitter commited to CVS ( oopsie )
  607. * Changlog reformated
  608. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  609. * New Changlog format
  610. * Minor GL string use 'temp fix' in Render
  611. * ModelDebug option to RC to disable model load debugging
  612. * TODO update
  613. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  614. * Minor rendering changes
  615. * Particle test fix
  616. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  617. * Particle testing ( Using one of my freyja prototypes )
  618. * Fullscreen toggle - '9' key
  619. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  620. * Timer prototype starts, just using a time delay for now
  621. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  622. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  623. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  624. * Set up new box just for windows TR compatibility tests
  625. ( got old ppro out, bought a hdd for it - weee )
  626. * Testing exported meshes with Freyja
  627. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  628. * Mesh export test for TombRaider
  629. * Texel adjustment method rolled back into TombRaider
  630. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  631. * TR4 sky mesh?
  632. * Texture changes
  633. * Freyja work with ponytail graphing
  634. * New FPS counter uses larger frame samples and reset
  635. ( readings still off by a little )
  636. * Splash screen for threaded loads (shakes for fullscreen feedback)
  637. * Particle engine research ( no code )
  638. * Threading testing
  639. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  640. * Might wait to install X 4.0.1 to work on bump map rendering
  641. * Render check for multitexture
  642. * Fixed OpenRaider to use new TombRaider::Texture API
  643. * Bump map use with new TombRaider backend API
  644. * "TR3 objtexture alpha clip" back in for 32bit textiles
  645. * More testing features like texture dumping for all versions
  646. * Special texture loading default use in TR4/TR5
  647. * Zero padding on dumped textures - yes, it is about time
  648. * Fixed special texture loading/dumping
  649. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  650. * 32bit texture default use in TR4/TR5
  651. * 32bit texture testing in TR5
  652. * Make rule regression testing in cvs tree
  653. `make tombraider.test`
  654. * Better make rules for tombraider.test
  655. * TombRaider fixes for compression use and dellocation
  656. * New TombRaider::LoadTR5
  657. * Worked on TombRaider agent
  658. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  659. * Added *some of the TR5 spec to regression test build
  660. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  661. * Some minor checks for bad allocation of meshes?
  662. * Changed moveable code to assume nonanimated entity
  663. * Entity drawing tied to room drawing
  664. (For vising, later use an entity cache per room to avoid full cycle)
  665. * Screenshot name now based on VERSION string (better bugs reports)
  666. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  667. * Fixed Freyja tree's colored polygons
  668. * More debug output on animation building
  669. * Fixed Freyja's tree too
  670. * Fixed TR4 decompress bug
  671. ( silly me, it only worked because of opt, didn't clear a var )
  672. * Animation grouping prototype
  673. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  674. * Fixes for mesh rendering ambient light level
  675. * Fixes for animtion rendering
  676. * Fixes for animation loading
  677. (TR2+ lara has some animation problems still, with junk frames)
  678. (TR1 lara works because all the right indices = 0)
  679. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  680. * Fixed animations using steping fix I wrote for libfreyja_egg
  681. this breaks the old TR aniamtion hacks though =)
  682. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  683. * Back porting to Freyja to help figure out TR animation problems
  684. * Worked on TR5 and TR4 texture alpha flags
  685. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  686. * Fixed skeletal/moveable loading and animation
  687. * Starting entity mapping tracer
  688. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  689. * NOTE make enities list so dup models won't draw to same position
  690. * Caching caused segfault - so now emulate dumb smart pointers
  691. * Removed Free TR data, it caused to many segfaults,
  692. for some reason it frees twice even with Clear()
  693. * Caching for duplicate models ( saves tons of memory )
  694. * Fixed loading and animation for all models in level
  695. * Broke animation with new loader?! (caused by new moveable loading)
  696. * Free TR data after load ( May cause segfault on exit )
  697. * Simple vising for items back in
  698. * Oops, removed mesh draw from viewmodel renderer
  699. ( was debuging item meshes )
  700. * Fixed tr4 (2 layer tags) flag set on non lara models
  701. * Fixed moveable loading
  702. * Looking for moveable object drawing problems ( werid )
  703. * Fixed item positioning set on load
  704. * Fixed sprite/room amb lighting back to white ( heh, oops )
  705. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  706. * Void color only when outside world
  707. * Various minor renderer changes
  708. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  709. * Fixed lara's colored polygons index bug for TR1
  710. * Autoload lara as view model
  711. * Tr4 two mesh system use
  712. * Basic skeletal model animation (frame rate based)
  713. * Skeletal model rendering
  714. * Skeletal model loader finished
  715. * No quaterions generated in current skeletal loader
  716. It'll be easy to add bone lerping later, but first I want
  717. correct behavior ( ie animation and placement )
  718. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  719. * Planning rendering engine #3
  720. * Once skeletal models are in rendering engine #2
  721. physics code can start
  722. * EXPERIMENTAL moveable code starts
  723. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  724. * Moveable code finaling coming back in ( now with quats )
  725. * Bug fix to ignore bad meshes in some TR4 levels?
  726. * TombRaider class test
  727. * Some TR5 specs fell in my lap today =)
  728. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  729. * Mouse motion control fixes
  730. * Item sprite rendering ( TR1, TR2, and should work for others )
  731. * Item sprite loading ( TR1, TR2, and should work for others )
  732. * Fixed room sprite loading
  733. * Hack temp fixes for camera ( broke it bad last night )
  734. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  735. * Baisc strafing and better forward/backward movement on camera
  736. * More user documentation and bug tracking
  737. * Portal toggle
  738. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  739. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  740. * Mouse look code
  741. * The portal code is hindered by the old XZ vis check =(
  742. once it's replaced it should be 100% correct
  743. * Added portal code, and is almost fully working now
  744. * Worked on portal code (testing)
  745. * Since adding quaternion camera, segfault on exit... hhmmm...
  746. * Finished quaternion based camera and rendering
  747. * Planning to break mtk3d into base type classes and expand it as
  748. a library with learping functions for use in animation also =)
  749. * Started on quaternion camera and quaternion support in mtk3d
  750. * TR4 sound fx postioning loader starts
  751. * GL driver string from resource
  752. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  753. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  754. * SDL key code fixes
  755. * More SDL fixes for rendering
  756. * More SDL work, fixes
  757. * FPS counter prints to console every 100 frames
  758. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  759. * SDL is very slow atm ( drag ass )
  760. You can edit Makefile to set it to use it if you want
  761. * Finished basic test SDL interface
  762. * Started on item sprite loading (likes a little more, but not priority)
  763. * Aren't you all gald I ditched render engine #1 now? ;)
  764. * New sprite rendering code
  765. * Fixed bug that drew static room meshes twice
  766. * Fixed bug that drew alpha sorted tris 3 times
  767. (Fixes all known alpha rendering bugs)
  768. * Room sprite loading code
  769. * Cleaned code, fixed some documentation
  770. * Started work on Resource agent, not ready to replace old code yet
  771. * No longer dump textures, unless explictly set in rc file
  772. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  773. * Fixed XEmacs modes should have been 'Mode: C++'
  774. * Looked at portal design guide, was useless
  775. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  776. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  777. * SDL support starts back
  778. * Added my old linux joystick code
  779. * Basic sorted alpha poly render second pass with very small penalty
  780. ( An all new rendering feature never in engine before )
  781. * Figured out best way to sort alpha polys exp with rooms only for now
  782. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  783. * Static mesh rendering back ( doesn't use room lighting
  784. intensity for now )
  785. * Texel alignment
  786. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  787. * Static meshes
  788. * Model meshes
  789. * Mipmaps in Texture as option
  790. * Code clean up
  791. * Item sprite and room sprite loader code about finished
  792. * Finished adding my screenshot code from Freyja, and
  793. made it produce TGAs instead of PPMs ( cmd 'S' )
  794. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  795. * POublic CVS Release
  796. * Vertex lighting now functional and stable in new engine
  797. * Fix for TR4 water alpha via textile generator, but
  798. some light shards are still black - might be other
  799. alpha flags that are unknown
  800. * New level loader using _map_list
  801. * New Map list RC rule
  802. * Start of item sprite code in new engine
  803. * Leaving old Texture calls for compaiblity with obsolete
  804. * New textile loading by moving new code into Freyja's
  805. TombRaider module to handle *all pixmap generation
  806. * User documentation
  807. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  808. * Testing
  809. * Resource system back in
  810. * AL init threaded off
  811. * Switched order of AL and GL inits
  812. ( so you can have in game progess loader for loading )
  813. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  814. * Should have all the best of the engines merged by Monday!
  815. * Started model rendering code for engine #2
  816. * New mode control for WIREFRAME, SOLID, TEXTURE
  817. * Fixed texel index bug for rooms
  818. * New Camera methods for visibility and more accessors
  819. * Render engine #2 feature upgrade by merging with engine #1
  820. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  821. * Rendering engine #2 fixes
  822. * New Camera method for positioning
  823. * Rendering engine #2 update
  824. * Added documentation to Sound agent
  825. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  826. * Texture manager fixes
  827. * Tesselated quads
  828. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  829. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  830. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  831. * Render fixes
  832. * OpenAL fixes for /dev/dsp in use and _init guard
  833. * Added Sound manager, OpenAL support for groovy 3d audio =)
  834. * Dropped all OSS code
  835. * Fixed segfault by freeing _texture and _tombraider twice
  836. * TR4 texture fixes ported from gegg
  837. * Fixed segfault on texture handling
  838. * Removed splash screen code completely
  839. ( Will later use loader screens just like TR )
  840. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  841. * Splash screen as compile time support
  842. * PThread support as compile time option
  843. * TR4 texel loading fixes
  844. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  845. * OpenRaider request for sourceforge hosting
  846. * New Render class is now the new renderer
  847. * GLUT use abstracted and placed into openraider.cpp
  848. * Mtk Image manager
  849. * Mtk texture manager
  850. * Thread for Freyja loader
  851. * Freyja camera
  852. * OpenRaider RC system design
  853. * Freyja loader replaces yuri loader in test build
  854. * Splash screen
  855. * New engine starts
  856. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  857. * Removed drawing another lara as an error marker for movables
  858. * Removed level dumping and saving
  859. * Split up mesh rendering
  860. * New 3rd person lara camera rendering
  861. * New animation control
  862. * This project is based on trueview by yuri and some patches
  863. and porting to linux by Mongoose along with code from
  864. GooseEgg by Mongoose
  865. * Log started