Open Source Tomb Raider Engine
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ChangeLog 43KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140216 ]
  6. * Removed the FastCard option. Not necessary on todays hardware?!
  7. * Removed UNICODE_SUPPORT, not working this way with SDL2
  8. [ 20140215 ]
  9. * Enabled previously disabled polygon smoothing & color material
  10. when setting fastcard to true
  11. * Fixed bug in system timer millisecond conversion
  12. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  13. [ 20140210 ]
  14. * Finished the Tomb Raider 1 Item/State definitions
  15. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  16. https://wiki.libsdl.org/MigrationGuide
  17. [ 20140209 ]
  18. * Renamed OpenGLMesh to Mesh
  19. * Removed unused flags, enums, ...
  20. [ 20140202 ]
  21. * Fixed more cppcheck warnings
  22. * Removed unnecessary defines (USING_xxx)
  23. [ 20140201 ]
  24. * Rewrote Memory Unit Test using greatest
  25. * Used C++ static analysis tool cppcheck and tried to fix
  26. its warnings
  27. [ 20140131 ]
  28. * All unit tests buildable again and no more warnings
  29. [ 20140129 ]
  30. * Removed unused libferit stuff
  31. * Changed code to generate much less warnings
  32. * Using relative epsilon for float comparison
  33. [ 20140124 ]
  34. * Fixed some TombRaider.cpp warnings
  35. [ 20140120 ]
  36. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  37. * Converted all tabs to spaces (4 spaces per tab)
  38. * Auto indented all cpp files
  39. [ 20140119 ]
  40. * Enabled linear texture filtering for fonts, resulting in nicer
  41. looking down scaling
  42. * Removed unused TGA font parts of GLString with slight API changes
  43. * Modified GLString Unit Test to work with new GLString
  44. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  45. from SDLSystem
  46. * Silenced many more warnings
  47. [ 20140118 ]
  48. * Removed unused (and pretty empty) Entity class
  49. [ 20140117 ]
  50. * Reenabled room hopping on launch
  51. * Now using C++11 standard.
  52. * Turned on many more warnings and silenced some of them.
  53. * Removed empty Quaternion Unit Test
  54. [ 20140111 ]
  55. * Rewrote GLString Unit Test, now using TTF Font
  56. * Removed included TGA font and loading code
  57. * Rewrote Matrix Unit Test now using greatest
  58. * Documented MatMath, fixed bug in helRandomNum(),
  59. added better Unit Test
  60. * Only one way of conversion between Deg and Rad in MatMath
  61. * Use the same style of include guards in all headers
  62. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  63. a segfault on launch
  64. [ 20140110 ]
  65. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  66. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  67. * Removed empty Light.cpp
  68. * All Unit Tests build without warning
  69. * Converted many FIXME comments to be in the doxygen documentation
  70. * Removed hel & mstl folders, moved into parent directory
  71. * mtk_tga Unit Test uses greatest
  72. * Moved remaining Unit Tests (Network & TombRaider)
  73. * memory_test Unit Test no longer produces warnings
  74. * Building a memory test build no longer produces warnings
  75. [ 20140109 ]
  76. * Added greatest Test Framework, rewrote Sound Test
  77. * Renamed all memeory references to memory
  78. * Moved headers into include/
  79. * Put Unit Tests into test/
  80. [ 20140107 ]
  81. * Removed hel/Mass. There was an object of this class in World,
  82. but it was never used!
  83. * Removed even more unused files (mstl/Vector.cpp,
  84. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  85. mstl/Stack.h)
  86. * Completely removed hel/Simulation, as it depends on missing
  87. files (hel/CollisionObject)
  88. * Improved Makefile portability
  89. [ 20140106 ]
  90. * Hel Simulation Test builds, but doesn't work!
  91. [ 20140105 ]
  92. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  93. * Fixed strange Mouse Y-Axis Overflow bug
  94. * Cleanup of Makefile
  95. [ 20140104 ]
  96. * Hel Unit Test build & passes
  97. * Spring & Simulation Tests unbuildable, missing files?
  98. * GLString Unit Test builds, works not every time?
  99. * TombRaider Unit & Regression Test working
  100. [ 20140103 ]
  101. * Removed more (unused?) code, PSKModel & UTPackage
  102. * Removed unused MD3, mtk3d, MtkImage stuff!
  103. [ 20140102 ]
  104. * Improved the Mac build steps...
  105. Freealut now in /usr/local so we don't need to call
  106. install_name_tool on the built binary
  107. * Removed the old & unused GLUTSystem
  108. * Replaced the (unknown) included sample sound file
  109. * Removed some redundant build config defines
  110. [ 20140101 ]
  111. * Fixed Wavebuffer loading of Sound subsystem, as well as
  112. making the Sound Unit Test buildable on Mac.
  113. Added new argument to loadWav, length of buffer.
  114. * Changed (unknown) included Font to Droid Sans Mono
  115. * Fixed Render bug, now console is visible again
  116. * Implemented CMD + Q shortcut on Mac to quit
  117. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  118. the first received mouse event, because its faulty, thanks
  119. to an SDL bug:
  120. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  121. * Fixed incredibly slow mouse/camera movements
  122. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  123. invisible and grab it in windowed mode
  124. [ 20131231 ]
  125. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  126. mode on Mac, still not working correctly, but better :)
  127. [ 20131227 ]
  128. * Moved included documents into GitHub Repo wiki
  129. (https://github.com/xythobuz/OpenRaider/wiki)
  130. * Reduced start up time by increasing animation speed
  131. [ 20131221 ]
  132. * Reimplemented deprecated gluLookAt()
  133. * Reimplemented deprecated gluPerspective()
  134. * Reimplemented deprecated gluBuild2DMipmaps()
  135. * Reimplemented alutLoadWAVFile(), seems not to be working
  136. * Moved mac distribution logic from makefile into scripts
  137. [ 20131219 ]
  138. * Bundle now contains dynamic libraries not included with Mac OS X
  139. * Bundle now runs setup if needed
  140. * Fixed memory test builds not running on OS X
  141. [ 20131218 ]
  142. * Enabled ALUT on Mac OS X
  143. * Silenced many warnings regarding non-writable string constants
  144. * Fixed issues with linked libraries on Mac OS X
  145. * Implemented support for bundling OpenRaider as Mac App
  146. * Removed Microsoft Visual Studio Project files
  147. * Removed Screenshot Script
  148. [ 20131217 ]
  149. * No longer segfaults on launch in Mac OS X
  150. [ 20131215 ]
  151. * Wrote new README file
  152. * Added stub for missing hel/CollisionObject
  153. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  154. [ 20030713 ]
  155. * UTPackage class forked from PSKModel class
  156. * System class gets download, dir backports
  157. * libferit usage in public CVS
  158. * mtk_tga gets filename parm save and drops color swaping
  159. [ 20030704 ]
  160. * Tested PSKModel with models from:
  161. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  162. * On the fly resolution change like in unit tests
  163. * GLString obsoleted, undefining HAVE_SDL_TTF
  164. will cause OR to use font.tga texture fallback
  165. * Merged GLString and SDL_TTF utils Texture usage
  166. * TTF renderer replaces texture font system
  167. * Font system using new ortho projection
  168. * Requirements file now in cvs
  169. * Fixed all known level loading issues from new codebase
  170. * Loadlevel command using mapname string
  171. * Maps are validated on rc load
  172. * Experimental TTF support in OpenRaider, Look in RC file
  173. * Removed Console, MtkImage classes from private tree
  174. [ 20030701 ]
  175. * Removing OpenRaider Map use for level/music string storage
  176. ( This means if you set a map to a certain number in rc, then
  177. you can no longer call it by 'load #' )
  178. * Fixed PSKModel unit test build
  179. * Fixed Hel Simulation, Spring unit test builds
  180. [ 20030630 ]
  181. * EXPERIMENTAL on the fly colored -> textured polygon code
  182. ( It's not even funny how bad the colors match currently )
  183. * API changes in Texture class to make it easier to upgrade
  184. * Screeshots stored in ~/.OpenRaider/sshots/
  185. * Fixed broke new multitexture support in Texture class
  186. * Texture class gets color texture generator
  187. * Texture class gets SDL_TTF support from SDLSystem
  188. * Update to OR Texture class ( backports from UnRaider )
  189. * Fixed matrix multiplcation issues with fixed code generator
  190. * Reworking broken Matrix changes into rollback fix
  191. * Fixes for Matrix based math breakage ( just rolled it rollback )
  192. [ 20030618 ]
  193. * Redone a lot of hel and it's use, broke a lot of things
  194. * UTF-8 and TTF font texture generation support
  195. * Camera broken, Matrix broken, Quaternion broken?
  196. * About finished mtk3d and hel converging
  197. * Phyiscs system base work done
  198. [ 20030604 ]
  199. * Console/command rollover not finished, but working
  200. * BUG portals/walk block too often with current collision
  201. * BUG room sprites have wrong texture ID?
  202. * Unicode key support?
  203. * Some more user definable keys using 'bind' command
  204. * System gets old resource system, new resource system
  205. based on it with dynamic modes and command parsing
  206. [ 20030602 ]
  207. * Mouse grab command
  208. * New key input design, currently using ASCII to
  209. be compatible with old code
  210. * SDL mouse grab toggle back in SDLSystem
  211. * SDL_TTF support starts in SDLSystem
  212. * Made printf string buffering part of System
  213. * Simulation fixes, GL unit test
  214. * Removed main.* from CVS
  215. * Removed Raider.*, gl_util.* from local tree
  216. * Added Mass, ParticleMass, Simulation to CVS
  217. * More stat commands for debugging
  218. * Fix for console command marker strip
  219. * Updates to Hel, mass simulator, more vector operators
  220. [ 20030528 ]
  221. * RC file now allows imports of another RC file
  222. ( If you want to be a jackass you *can make it loop )
  223. * RC file now interprets spaces ( User request )
  224. * RC file allows trailing comments now
  225. * Room hopping disabled by default now
  226. ( command hop to enable )
  227. * Swimming movement added to stop-gap movement system
  228. [ 20030526 ]
  229. * Removed some test code from TombRaider
  230. * Fix for TR4 loading using TRC loader
  231. * Fix for solid mode rendering debug ( solid, r_light 1 )
  232. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  233. * Finished up element API, some TRC support for faces
  234. * Stopping work on array renderer until the element
  235. system is back up ( possible backport for 0.1.0? )
  236. * Cleaning up OpenGLMesh prototype API
  237. [ 20030524 ]
  238. * New OpenGLMesh array renderer
  239. * Fix for Vector collection empty handling
  240. * Fix for the 20030519 segfault/lock on exit bug
  241. * More API unification coding, and OpenRaider usage
  242. for room loading
  243. * Watch for a lot of new bugs, this is a lot of
  244. coding changing around
  245. [ 20030522 ]
  246. * More unification, including TRC room translation
  247. support starts ( convert from TRC to OR )
  248. * Handle TRC loading in OpenRaider CVS builds
  249. * TR5 loading tweaking to work for demo paks as well
  250. * Room sprite processing factored out
  251. [ 20030521 ]
  252. * TR5/TRC Sound ripping/in game loading finished
  253. * More TombRaider format unification
  254. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  255. * TR5/TRC loader finished - loads only nondemo map I have
  256. [ 20030519 ]
  257. * More work on TR5/TRC support now using doc std
  258. * Refactored skeletal class structure
  259. * BUG seems to be leak fix related world clear lock
  260. * Fix: Skeletal animation memory leak
  261. * New rendering routine for new temp mesh type
  262. ( Buggy and expensive, but it's a stop gap )
  263. ( Colored polygons aren't really rendered as such )
  264. * Fix: OpenRaider new mesh API stop-gap handling
  265. * Fix: TombRaider new mesh loader API
  266. [ 20030517 ]
  267. * BUG found in new mesh loader API
  268. ( Quad tess is broken in TombRaider for meshes )
  269. ( Vertex array translation from TombRaider broken )
  270. * Event system partially in place, needs glue as well
  271. * Console commands from RC hack/fix
  272. [ 20030516 ]
  273. * Mesh rendering temp disabled until mesh renderer
  274. is fully redone
  275. * Finally getting a lot of the more complex mesh
  276. building routines pushed behind clean API from
  277. the OpenRaider to the TombRaider class
  278. ( Could cause a lot of new bugs? )
  279. * Event system test structures introduced to World
  280. * Some major work on model_mesh rendering, also
  281. abstracting interface for their construction
  282. * Some minor work on OpenGLMesh renderer, with code
  283. in place to increase performance
  284. [ 20030513 ]
  285. * TombRaider engine abstraction for room
  286. vertex and color loading and parsing
  287. [ 20030512 ]
  288. * New external SFX use for TR2/TR3 paks -- now
  289. all versions load sound files into the game engine
  290. See README for help using external paks.
  291. * New external SFX pak loading support for TR2 and TR3
  292. * Documentation updates and user usability package tests
  293. ( thanks Josh )
  294. * Apt source in place ( see README )
  295. * Automated debian packaging in Makefile ( make debian )
  296. * Animation half ass restored in non lara models agian
  297. * BUG found in SkeletalModel::setFrame - quick disable to
  298. remove crash bug CLOSES 20030101 tmp filing
  299. [ 20030510 ]
  300. * Old TR4 sound support moved behind new interface
  301. * Sound support for TR1 using new interface - have to wait
  302. for external sound pak support for TR2 and TR3
  303. * New sound sample management/interface in TombRaider class
  304. [ 20030509 ]
  305. * Manually patched with JML's UNICODE support
  306. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  307. [ 20030101 ]
  308. * Seriously broken animation! =)
  309. * I wonder how much this breaks - hacks shoved in to
  310. keep it runnable until the new event system is started
  311. * Skeletal model refactoring
  312. * Seperating entity and animation states and it's ugly
  313. * Finer animation control starts
  314. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  315. [ 20021228 ]
  316. * Md3 refactoring
  317. * Many Md3 fixes and features out of unit test work
  318. * Huge Md3 unit, testing ground for future TR unit test
  319. [ 20021227 ]
  320. * Md3 easter egg in cvs
  321. * State system work and testing
  322. [ 20021224 ]
  323. * Wireframe color code doc in README
  324. * Minor compile fixes for gcc 3.x
  325. * Default portal display in wireframe mode now
  326. * New hop command to disable room hopping movement
  327. * New r_animate command to enable entity animation test
  328. * Fixed showfps fault on load screen
  329. * Review of System timer
  330. * Replaced FPS estimation with pure frame rate counter
  331. * SDLSystem uses SDL timer now
  332. * Removed some dupilcate console commands out documented
  333. * Depth sorted particles
  334. * Lots of minor depth sorting and vising work
  335. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  336. * Entity vis no longer considers rooms agian
  337. * New Vector replaces List as renderable container
  338. for a great deal of memory savings
  339. * Room mesh/sprites rendering in nontexture modes agian
  340. * Documentation updates
  341. * Fix entity out of room fix
  342. * New OGL mesh can render with multitexture
  343. * New all bumpmaps are now loaded into texture memory
  344. * New [Network.Server] RC support
  345. * Run console commands from RC file
  346. * Neat new multitexture logo effect
  347. * Hel only build from now on
  348. * "Shooting" test in cvs
  349. * Fixes for depth rendering
  350. * New wireframe mode color codes for renderable type
  351. * Entity sprites back
  352. * Time to move to beta versioning
  353. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  354. * New sshot upload script for my conv ;)
  355. * New entity rendering vising starts, primative depth sort
  356. * Static ( room models ) using sphere bounding volumes now
  357. * New enumeration coding style project wide starts
  358. * New room depth sorting code starts
  359. * Fix for version stamp in corner
  360. * New update room render list per frame command
  361. * Misc minor sound/animation updates
  362. * Hel vising fix in ViewVolume, hel enabled by default
  363. * Look for bugs caused by huge refactoring of codebase
  364. * Hel objects in all builds
  365. * World class temp keeps Light and OpenGLMesh deps for now
  366. * Refactoring: OpenRaider, Render, TombRaider classes
  367. * World class emerges in cvs ( Big refactoring job )
  368. * Texture use moved into Render class
  369. * Emitter use moved into Render class
  370. * Seperation of physical and rendered world starts
  371. * Hel clean up, unit testing fixes
  372. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  373. * New Camera API, clean up starting
  374. * Quaternion ( class ) in cvs
  375. * Toggle for hel use
  376. * Fix port reporting is expected host order agian
  377. * libHel starts creeping into cvs build starting with some vising
  378. * Netcode fix
  379. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  380. * Inactive text no longer rendered
  381. * More libhel work
  382. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  383. * Little manual route chaining test for the fun of it
  384. * Trace tests
  385. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  386. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  387. * Fix for console use before level load crash
  388. * TR4 hack to play footsteps when running
  389. * TR4 pak sounds loaded and playable - just not sourced yet
  390. * New play command
  391. * Improved sound support
  392. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  393. * TR4 pak sound reading and dumping
  394. ( I couldn't find any paks using compression - however
  395. my algorithm can handle those that may )
  396. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  397. * TR4 ponytail type guessing algorithm works with TR4 paks
  398. ( May not apply to all custom lara models )
  399. * TR4 pigtails rendering algorithm now too
  400. * In TR4 ponytail works great with default settings
  401. * Up key now gets last command entered
  402. * r_ponytail console command
  403. * All builds use same texture binds as former EXPERMENTAL builds
  404. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  405. in list and handling
  406. * TR4 GL light support ( pretty )
  407. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  408. * One room render command and changes for other old commands
  409. * Fix for crash using new room ->adJRoom vector
  410. * Fixed room vertex lighting
  411. * Documentation updates
  412. * New scripts for installing
  413. * New client/server kills
  414. * Thanks dan for tesing multiplayer - lots of bugs found
  415. * Started moving room struct into more of a class type of
  416. collections and what not
  417. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  418. * Hack to handle camera out of world - moves to like a FPS
  419. viewpoint -- needs quats and 'dragging' to make it smoother
  420. * Entities drawn in different order to handle large alpha
  421. polygon in rooms ( Hack until sorting algorithm is in place )
  422. * Little hack to force exit of threads w/o calling back
  423. * Lowered network traffic rate and disabled debugging to stdout
  424. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  425. * Code to handle bad texture ids, like in Nasa.tr2
  426. * Network multiplayer test Client/Server can now connect
  427. and pass data and generate clients on each end of game
  428. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  429. * Network code starts
  430. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  431. * Speed boost for entity room clipping
  432. * Fixed color lighting - still some polygons can go all white
  433. * Console commands for clipping and new fly mode
  434. * Getting ready to seperate world clipping and storage from Render
  435. * Cheap wall clipping hack ( works great however )
  436. Doesn't take into account adjoint rooms ( there is a reason )
  437. * EXPERIMENTAL Better GL light support for font/world interaction
  438. * EXPERIMENTAL new level texture loading
  439. * Switching maps in game should never cause crashs anymore
  440. * Found then fixed several memory leaks
  441. * Makefile rule just for memory profiling build ( make memory )
  442. * Vectors replacing Lists for most collection implementations in Render
  443. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  444. * Turn animation for fun
  445. * Room vertex lighting back in
  446. * Vertex color/normal support changes for model meshes
  447. * Skeletal model/mesh model collision _support_
  448. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  449. * Hop up/down to rooms when in void
  450. * Primative 3rd person camera
  451. * GL light support for TR1-TR3
  452. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  453. * Removed room mesh rendering from Render
  454. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  455. * OpenGLMesh and Light classes start
  456. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  457. * Ah, a little free time -- cleaning up Render class a little
  458. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  459. * Auto depends generation for certian people =p
  460. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  461. * Time based animation tracer
  462. * Rounded out mtk3d a little more with common func from
  463. other projects
  464. * New pathing subsystem
  465. * Relocatable data dir ( thanks joshua for idea )
  466. Set by using init var 'HomeDir'
  467. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  468. * Fixed room mesh cache tris texcoors
  469. * Changed room tracking code
  470. * Replaced old room cache mesh texcoor system for tris
  471. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  472. * New menu state for keys
  473. * Major OpenRaider class clean up, reducing, reformatting for
  474. use with picky compilers, etc
  475. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  476. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  477. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  478. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  479. * Wall detection ( no clipping yet )
  480. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  481. values b/c assigned to wrong structure )
  482. * More debugging for bad cache room mesh crash
  483. * New animation fix by making getNumAnimsForMoveable use signed
  484. values ( seems to make TR4 and other levels loadable agian )
  485. * Stopped flickering idle lara by only drawing 1 frame of idle
  486. * Better bad cache quad handling?
  487. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  488. * Fix for room quad's texture bug
  489. * Console print system prototype
  490. * Misc clean ups
  491. * Level load menu prototype active by default
  492. * New debug info in game room/sector/pos
  493. * Floor player clipping by sector ( yay )
  494. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  495. * Floor player clipping by box ( hhmmm... )
  496. * Backport of Camera
  497. * Backport of SDLSystem prototype to replace SDL wrapper
  498. * Backport of mtk3d with GL style matrices and etc
  499. * Hacky fix for texture ids for room polygons
  500. ( Caused by new fast cache room polygon builder )
  501. * Backport of UnRaider Texture handler
  502. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  503. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  504. * Bug found Texture ids broken on new room mesh translation
  505. * Texcoord fix for quads
  506. * Removed damned vertex arrays
  507. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  508. * Partially fixed new renderer/translator
  509. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  510. * New Makefile optional memeory_test.cpp OBJ injection
  511. * "Commit of Doom" to break cvs source, yay!
  512. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  513. * Render cleaned up a little more
  514. * New room mesh system using arrays
  515. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  516. * Fixed TR4 bone layering
  517. * Worked on finiding/rendering ponytail some more
  518. * Moved angle clac for tags back into TombRaider class
  519. * Screenshot TGA file fix
  520. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  521. * Ponytail hack
  522. * Better UV generation
  523. * Broke TR2 with the new animation framing
  524. * Animation frame 'safety valve' to prevent overflows
  525. until it can be fixed correctly
  526. * Animation translation fixes
  527. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  528. * More TR format notes
  529. * TR4 object header
  530. * Minor changes to OpenRaider for speed/calarity
  531. * Idle aframe test code in
  532. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  533. * Fix for Lara model picking in TR4
  534. * Fix for TR4 loading ( tr4_light )
  535. * Fix for TR4 loading ( tr4_ai_data )
  536. * Fog support
  537. * Fix for world geo ( room bbox adjust )
  538. * Fix for bad mem usage reporting for overhead
  539. * Fix for HUGE memory leaks in TombRaider class
  540. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  541. * Fix for memfile size reporting
  542. * Fix for GLString truncation
  543. * New audio dir support back in
  544. * Fix for insert of tree_insert for memeory
  545. * Iterative version of tree_insert for memeory togglable
  546. at compile time
  547. * Fix for m-string max accounting
  548. * RBTree fix for memeory ( must stop coding after 0200 )
  549. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  550. * Stability has degraded with aggressive feature prototyping
  551. * More information for zero allocs
  552. * Fix for some 0 byte allocatations found in project
  553. * Check for 0 byte allocatations
  554. * Old List back in for now - slower, smaller
  555. * Removed many unnessacary sleeps from older builds
  556. * New feature tracks memory usage by file
  557. * Print to screen while loading back
  558. * New GLString now has helper functions for speedy string
  559. updates to replace hacks
  560. * Fixed damn 'memeory' rbtree
  561. * More verbose fatal error reporting
  562. * Reworked memeory prototype into better code
  563. * Removed working list tracker from memeory
  564. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  565. * Memeory memory overhead reduction for filename storage
  566. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  567. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  568. * Back to dynamic C-strings to save 'memeory memory'
  569. * Wrote a RBTree implementation directly into Memeory util
  570. * TGA debug fix
  571. * Looking at writing RBTree directly into Memeory util
  572. * Fixed driver string memory leak in main found with Memeory
  573. * Fixed GLString memory leak just found with Memeory
  574. * Fixes for release build to avoid memeory debugger
  575. * Memeory changes to avoid new/delete calls internally
  576. affecting MEMEORY_ERROR reports ( much much slower list based )
  577. * New iostreams and memeory header guards
  578. * Doh, corerction on pointer 0 padding
  579. * New delete accounting hack
  580. * New Memeory unit test features/fixes
  581. * Printing addr with hexadecimal for obvious reasons
  582. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  583. * Fixed overlapped vars/data members
  584. * Dumps memeory report filename fix
  585. * Dumps memeory report for unfreed on exit now?
  586. * Console commands to debug 'memeory'
  587. * New c func printing option in Tree
  588. * Memeory profiling system starting
  589. * Font data fixes
  590. * Fixed sourceforge cvs tree
  591. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  592. * Fixed bug where ent draw didn't account for viewmodel
  593. in same room
  594. * New texture binding method for strict checking and
  595. to avoid prechecks on unsorted polygons
  596. * More rendering toggles for more testing
  597. * Draw room bbox with r_portal
  598. * Moved more commands to console only ( See README )
  599. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  600. * Fix rendering bug with r_portal
  601. * RC uses pakdir for strict path enforcement now
  602. * New RC commands for Map/Music that represent backend correctly
  603. ( It's a FIFO, not a sorter )
  604. * RC parser now uses console command parser helper too
  605. * Improvements to console command parser
  606. ( less memory, faster normal case, easier to add new commands )
  607. * Hack to try to unload level shows it's time to start a
  608. rewrite =)
  609. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  610. * Screenshot console command
  611. * View model render toggle console command
  612. * View model index fix for entity use
  613. * Console command naming clean up starting
  614. * Console fix for backspacing over prompt
  615. * Load command to load levels by index
  616. * Many more console commands, replacing some key commands
  617. * Sprites render after players now for more accurate scene
  618. * Collapsed some rendering gobals into temp LARA entity gobal
  619. * Portal visual debugging
  620. * Console fix for prompt display after command given
  621. * Fix for bad cvs sync
  622. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  623. * Portal (precompiled) use starts
  624. * Very basic console prototype in place
  625. * Render control flags ( Not same as mode flags )
  626. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  627. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  628. * Fix for RC loader
  629. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  630. * Temp resource redundency pruning solution
  631. * More string safety auditing and fixes
  632. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  633. * Hack to fix texture dumping
  634. * More string clean up
  635. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  636. * Minor TR support work
  637. * Texture dumping fix for new mtk_tga
  638. * New tristrip rendering sprites
  639. * Changed to snprint in all objects now
  640. * Clean up in texture use
  641. * Clean up in screenshot code
  642. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  643. * Animation frame testing hack back keys '[' and ']'
  644. * Reduction of room rendering top levels ( consistent speed? )
  645. * Improvments to texture handling and loading
  646. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  647. * Updated mtk_tga from my current mtk_image source
  648. fixes tga save bug and more stuff
  649. * New more correct FPS counter for alpha testers amusement
  650. DisplayFPS=true in init and key command 'f'
  651. * Refactoring and clean up in OpenRaider
  652. * TombRaider getting ready for testing new class based system
  653. * Got new specs for TR4 and TR5
  654. * Readying class based system for new physics and rendering
  655. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  656. * Fixes for fast texture cache for older tombraider data
  657. * Fixes for TombRaider unit test
  658. * Makefile changes for gcc 3.0
  659. * GLString use fix, forgot to disable culling - thanks dan
  660. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  661. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  662. * Tune up of Sound
  663. * Disable cusor show on switch to fullscreen also
  664. * GLString scaling
  665. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  666. * New Sound flags ( allows for easier expansion )
  667. * Start loadscreen before caching sound now
  668. * NOTE audio support is fine - just low memory condition kill
  669. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  670. * Broke audio support by switching around
  671. OpenRaider, LoadLevel/SetupAudio
  672. * README update
  673. * Texture caching while reading from diskfile in callback
  674. * New load screen percentage feedback via callback
  675. * Fix for Tombraider multiple Clear() bug
  676. * New load ordering, might break some things
  677. * More work on GLString use in OR
  678. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  679. * Speed set on Camera
  680. * Played with some refactoring in OpenRaider class
  681. and thread hacks for external texture use
  682. * New texture loading to make external textures
  683. id independent of TR texture id at load time
  684. * Changed 'load screen' layout and particle setup
  685. * Removed dependence of Emitter on Texture agent - calls
  686. GL texture bind directly now
  687. * Particle partial resync with freyja_particle tree
  688. * Emitter partial resync with freyja_particle tree
  689. * Render minor reduction/refactoring, breaking up some code
  690. * New GL font system for OpenRaider ( GLString )
  691. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  692. * GlGetString use 'correct' fix
  693. * Music list reimplemented for CVS
  694. * Emitter commited to CVS ( oopsie )
  695. * Changlog reformated
  696. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  697. * New Changlog format
  698. * Minor GL string use 'temp fix' in Render
  699. * ModelDebug option to RC to disable model load debugging
  700. * TODO update
  701. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  702. * Minor rendering changes
  703. * Particle test fix
  704. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  705. * Particle testing ( Using one of my freyja prototypes )
  706. * Fullscreen toggle - '9' key
  707. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  708. * Timer prototype starts, just using a time delay for now
  709. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  710. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  711. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  712. * Set up new box just for windows TR compatibility tests
  713. ( got old ppro out, bought a hdd for it - weee )
  714. * Testing exported meshes with Freyja
  715. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  716. * Mesh export test for TombRaider
  717. * Texel adjustment method rolled back into TombRaider
  718. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  719. * TR4 sky mesh?
  720. * Texture changes
  721. * Freyja work with ponytail graphing
  722. * New FPS counter uses larger frame samples and reset
  723. ( readings still off by a little )
  724. * Splash screen for threaded loads (shakes for fullscreen feedback)
  725. * Particle engine research ( no code )
  726. * Threading testing
  727. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  728. * Might wait to install X 4.0.1 to work on bump map rendering
  729. * Render check for multitexture
  730. * Fixed OpenRaider to use new TombRaider::Texture API
  731. * Bump map use with new TombRaider backend API
  732. * "TR3 objtexture alpha clip" back in for 32bit textiles
  733. * More testing features like texture dumping for all versions
  734. * Special texture loading default use in TR4/TR5
  735. * Zero padding on dumped textures - yes, it is about time
  736. * Fixed special texture loading/dumping
  737. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  738. * 32bit texture default use in TR4/TR5
  739. * 32bit texture testing in TR5
  740. * Make rule regression testing in cvs tree
  741. `make tombraider.test`
  742. * Better make rules for tombraider.test
  743. * TombRaider fixes for compression use and dellocation
  744. * New TombRaider::LoadTR5
  745. * Worked on TombRaider agent
  746. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  747. * Added *some of the TR5 spec to regression test build
  748. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  749. * Some minor checks for bad allocation of meshes?
  750. * Changed moveable code to assume nonanimated entity
  751. * Entity drawing tied to room drawing
  752. (For vising, later use an entity cache per room to avoid full cycle)
  753. * Screenshot name now based on VERSION string (better bugs reports)
  754. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  755. * Fixed Freyja tree's colored polygons
  756. * More debug output on animation building
  757. * Fixed Freyja's tree too
  758. * Fixed TR4 decompress bug
  759. ( silly me, it only worked because of opt, didn't clear a var )
  760. * Animation grouping prototype
  761. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  762. * Fixes for mesh rendering ambient light level
  763. * Fixes for animtion rendering
  764. * Fixes for animation loading
  765. (TR2+ lara has some animation problems still, with junk frames)
  766. (TR1 lara works because all the right indices = 0)
  767. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  768. * Fixed animations using steping fix I wrote for libfreyja_egg
  769. this breaks the old TR aniamtion hacks though =)
  770. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  771. * Back porting to Freyja to help figure out TR animation problems
  772. * Worked on TR5 and TR4 texture alpha flags
  773. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  774. * Fixed skeletal/moveable loading and animation
  775. * Starting entity mapping tracer
  776. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  777. * NOTE make enities list so dup models won't draw to same position
  778. * Caching caused segfault - so now emulate dumb smart pointers
  779. * Removed Free TR data, it caused to many segfaults,
  780. for some reason it frees twice even with Clear()
  781. * Caching for duplicate models ( saves tons of memory )
  782. * Fixed loading and animation for all models in level
  783. * Broke animation with new loader?! (caused by new moveable loading)
  784. * Free TR data after load ( May cause segfault on exit )
  785. * Simple vising for items back in
  786. * Oops, removed mesh draw from viewmodel renderer
  787. ( was debuging item meshes )
  788. * Fixed tr4 (2 layer tags) flag set on non lara models
  789. * Fixed moveable loading
  790. * Looking for moveable object drawing problems ( werid )
  791. * Fixed item positioning set on load
  792. * Fixed sprite/room amb lighting back to white ( heh, oops )
  793. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  794. * Void color only when outside world
  795. * Various minor renderer changes
  796. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  797. * Fixed lara's colored polygons index bug for TR1
  798. * Autoload lara as view model
  799. * Tr4 two mesh system use
  800. * Basic skeletal model animation (frame rate based)
  801. * Skeletal model rendering
  802. * Skeletal model loader finished
  803. * No quaterions generated in current skeletal loader
  804. It'll be easy to add bone lerping later, but first I want
  805. correct behavior ( ie animation and placement )
  806. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  807. * Planning rendering engine #3
  808. * Once skeletal models are in rendering engine #2
  809. physics code can start
  810. * EXPERIMENTAL moveable code starts
  811. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  812. * Moveable code finaling coming back in ( now with quats )
  813. * Bug fix to ignore bad meshes in some TR4 levels?
  814. * TombRaider class test
  815. * Some TR5 specs fell in my lap today =)
  816. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  817. * Mouse motion control fixes
  818. * Item sprite rendering ( TR1, TR2, and should work for others )
  819. * Item sprite loading ( TR1, TR2, and should work for others )
  820. * Fixed room sprite loading
  821. * Hack temp fixes for camera ( broke it bad last night )
  822. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  823. * Baisc strafing and better forward/backward movement on camera
  824. * More user documentation and bug tracking
  825. * Portal toggle
  826. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  827. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  828. * Mouse look code
  829. * The portal code is hindered by the old XZ vis check =(
  830. once it's replaced it should be 100% correct
  831. * Added portal code, and is almost fully working now
  832. * Worked on portal code (testing)
  833. * Since adding quaternion camera, segfault on exit... hhmmm...
  834. * Finished quaternion based camera and rendering
  835. * Planning to break mtk3d into base type classes and expand it as
  836. a library with learping functions for use in animation also =)
  837. * Started on quaternion camera and quaternion support in mtk3d
  838. * TR4 sound fx postioning loader starts
  839. * GL driver string from resource
  840. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  841. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  842. * SDL key code fixes
  843. * More SDL fixes for rendering
  844. * More SDL work, fixes
  845. * FPS counter prints to console every 100 frames
  846. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  847. * SDL is very slow atm ( drag ass )
  848. You can edit Makefile to set it to use it if you want
  849. * Finished basic test SDL interface
  850. * Started on item sprite loading (likes a little more, but not priority)
  851. * Aren't you all gald I ditched render engine #1 now? ;)
  852. * New sprite rendering code
  853. * Fixed bug that drew static room meshes twice
  854. * Fixed bug that drew alpha sorted tris 3 times
  855. (Fixes all known alpha rendering bugs)
  856. * Room sprite loading code
  857. * Cleaned code, fixed some documentation
  858. * Started work on Resource agent, not ready to replace old code yet
  859. * No longer dump textures, unless explictly set in rc file
  860. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  861. * Fixed XEmacs modes should have been 'Mode: C++'
  862. * Looked at portal design guide, was useless
  863. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  864. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  865. * SDL support starts back
  866. * Added my old linux joystick code
  867. * Basic sorted alpha poly render second pass with very small penalty
  868. ( An all new rendering feature never in engine before )
  869. * Figured out best way to sort alpha polys exp with rooms only for now
  870. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  871. * Static mesh rendering back ( doesn't use room lighting
  872. intensity for now )
  873. * Texel alignment
  874. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  875. * Static meshes
  876. * Model meshes
  877. * Mipmaps in Texture as option
  878. * Code clean up
  879. * Item sprite and room sprite loader code about finished
  880. * Finished adding my screenshot code from Freyja, and
  881. made it produce TGAs instead of PPMs ( cmd 'S' )
  882. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  883. * POublic CVS Release
  884. * Vertex lighting now functional and stable in new engine
  885. * Fix for TR4 water alpha via textile generator, but
  886. some light shards are still black - might be other
  887. alpha flags that are unknown
  888. * New level loader using _map_list
  889. * New Map list RC rule
  890. * Start of item sprite code in new engine
  891. * Leaving old Texture calls for compaiblity with obsolete
  892. * New textile loading by moving new code into Freyja's
  893. TombRaider module to handle *all pixmap generation
  894. * User documentation
  895. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  896. * Testing
  897. * Resource system back in
  898. * AL init threaded off
  899. * Switched order of AL and GL inits
  900. ( so you can have in game progess loader for loading )
  901. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  902. * Should have all the best of the engines merged by Monday!
  903. * Started model rendering code for engine #2
  904. * New mode control for WIREFRAME, SOLID, TEXTURE
  905. * Fixed texel index bug for rooms
  906. * New Camera methods for visibility and more accessors
  907. * Render engine #2 feature upgrade by merging with engine #1
  908. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  909. * Rendering engine #2 fixes
  910. * New Camera method for positioning
  911. * Rendering engine #2 update
  912. * Added documentation to Sound agent
  913. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  914. * Texture manager fixes
  915. * Tesselated quads
  916. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  917. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  918. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  919. * Render fixes
  920. * OpenAL fixes for /dev/dsp in use and _init guard
  921. * Added Sound manager, OpenAL support for groovy 3d audio =)
  922. * Dropped all OSS code
  923. * Fixed segfault by freeing _texture and _tombraider twice
  924. * TR4 texture fixes ported from gegg
  925. * Fixed segfault on texture handling
  926. * Removed splash screen code completely
  927. ( Will later use loader screens just like TR )
  928. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  929. * Splash screen as compile time support
  930. * PThread support as compile time option
  931. * TR4 texel loading fixes
  932. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  933. * OpenRaider request for sourceforge hosting
  934. * New Render class is now the new renderer
  935. * GLUT use abstracted and placed into openraider.cpp
  936. * Mtk Image manager
  937. * Mtk texture manager
  938. * Thread for Freyja loader
  939. * Freyja camera
  940. * OpenRaider RC system design
  941. * Freyja loader replaces yuri loader in test build
  942. * Splash screen
  943. * New engine starts
  944. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  945. * Removed drawing another lara as an error marker for movables
  946. * Removed level dumping and saving
  947. * Split up mesh rendering
  948. * New 3rd person lara camera rendering
  949. * New animation control
  950. * This project is based on trueview by yuri and some patches
  951. and porting to linux by Mongoose along with code from
  952. GooseEgg by Mongoose
  953. * Log started