Open Source Tomb Raider Engine
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Game.h 1.3KB

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  1. /*!
  2. * \file include/Game.h
  3. * \brief Game abstraction
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _GAME_H_
  8. #define _GAME_H_
  9. #include <list>
  10. #include "Camera.h"
  11. #include "global.h"
  12. #include "Render.h"
  13. #include "TombRaider.h"
  14. #include "World.h"
  15. typedef enum {
  16. Flag_DebugModel = (1 << 0)
  17. } GameFlags;
  18. /*!
  19. * \brief Game abstraction
  20. */
  21. class Game {
  22. public:
  23. Game();
  24. ~Game();
  25. int initialize();
  26. int loadLevel(const char *level);
  27. void destroy();
  28. void handleAction(ActionEvents action, bool isFinished);
  29. void handleMouseMotion(int xrel, int yrel);
  30. void display();
  31. World mWorld;
  32. entity_t *mLara;
  33. Render *mRender;
  34. Camera *mCamera;
  35. private:
  36. void processPakSounds();
  37. void processTextures();
  38. void processSprites();
  39. void processMoveables();
  40. void processMoveable(int index, int i, int *ent,
  41. std::vector<skeletal_model_t *> &cache2,
  42. std::vector<unsigned int> &cache, int object_id);
  43. void processModels();
  44. void processRooms();
  45. void setupTextureColor(texture_tri_t *r_tri, float *colorf);
  46. bool mLoaded;
  47. char *mName;
  48. unsigned int mFlags;
  49. TombRaider mTombRaider;
  50. unsigned int mTextureStart;
  51. unsigned int mTextureLevelOffset;
  52. unsigned int mTextureOffset;
  53. };
  54. #endif