Open Source Tomb Raider Engine
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README.md

OpenRaider

OpenRaider is an Open Source implementation of the classic Tomb Raider Game Engine. It was abandoned in 2003.

This project aims to get OpenRaider running in a modern Unix.

Building

On Mac OS X 10.9 with XCode and MacPorts installed, the following should be enough to get all dependencies:

sudo port install zlib cmake libsdl libsdl_ttf

You will also need an installed X11 Server!

Also, to get Sound, get freealut and compile it like this:

mkdir build
cd build
cmake .. -DCMAKE_INSTALL_PREFIX:STRING="/opt/local" -DCMAKE_C_FLAGS:STRING="-O2"
make
sudo make install

Then, just make debug and run bin/debug/OpenRaider.

Alternatively, run make bundle to create a Mac App Bundle, or make bundle-image to put this App Bundle in a Distributable .DMG file.

License

OpenRaider is based on code, specs, and alogrithms from:

  • GooseEgg/Freyja 3d Modelers by Mongoose
  • TR Rosetta Stone spec sheet by Anonymous
  • TRView 1.0.0 by Yuri Zhivago, with patches by Mongoose

All code should be GPLed, unless otherwise noted.

2013 Housekeeping by xythobuz.