Open Source Tomb Raider Engine
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ChangeLog 41KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140110 ]
  6. * Removed empty Light.cpp
  7. * All Unit Tests build without warning
  8. * Converted many FIXME comments to be in the doxygen documentation
  9. * Removed hel & mstl folders, moved into parent directory
  10. * mtk_tga Unit Test uses greatest
  11. * Moved remaining Unit Tests (Network & TombRaider)
  12. * memory_test Unit Test no longer produces warnings
  13. * Building a memory test build no longer produces warnings
  14. [ 20140109 ]
  15. * Added greatest Test Framework, rewrote Sound Test
  16. * Renamed all memeory references to memory
  17. * Moved headers into include/
  18. * Put Unit Tests into test/
  19. [ 20140107 ]
  20. * Removed hel/Mass. There was an object of this class in World,
  21. but it was never used!
  22. * Removed even more unused files (mstl/Vector.cpp,
  23. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  24. mstl/Stack.h)
  25. * Completely removed hel/Simulation, as it depends on missing
  26. files (hel/CollisionObject)
  27. * Improved Makefile portability
  28. [ 20140106 ]
  29. * Hel Simulation Test builds, but doesn't work!
  30. [ 20140105 ]
  31. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  32. * Fixed strange Mouse Y-Axis Overflow bug
  33. * Cleanup of Makefile
  34. [ 20140104 ]
  35. * Hel Unit Test build & passes
  36. * Spring & Simulation Tests unbuildable, missing files?
  37. * GLString Unit Test builds, works not every time?
  38. * TombRaider Unit & Regression Test working
  39. [ 20140103 ]
  40. * Removed more (unused?) code, PSKModel & UTPackage
  41. * Removed unused MD3, mtk3d, MtkImage stuff!
  42. [ 20140102 ]
  43. * Improved the Mac build steps...
  44. Freealut now in /usr/local so we don't need to call
  45. install_name_tool on the built binary
  46. * Removed the old & unused GLUTSystem
  47. * Replaced the (unknown) included sample sound file
  48. * Removed some redundant build config defines
  49. [ 20140101 ]
  50. * Fixed Wavebuffer loading of Sound subsystem, as well as
  51. making the Sound Unit Test buildable on Mac.
  52. Added new argument to loadWav, length of buffer.
  53. * Changed (unknown) included Font to Droid Sans Mono
  54. * Fixed Render bug, now console is visible again
  55. * Implemented CMD + Q shortcut on Mac to quit
  56. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  57. the first received mouse event, because its faulty, thanks
  58. to an SDL bug:
  59. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  60. * Fixed incredibly slow mouse/camera movements
  61. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  62. invisible and grab it in windowed mode
  63. [ 20131231 ]
  64. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  65. mode on Mac, still not working correctly, but better :)
  66. [ 20131227 ]
  67. * Moved included documents into GitHub Repo wiki
  68. (https://github.com/xythobuz/OpenRaider/wiki)
  69. * Reduced start up time by increasing animation speed
  70. [ 20131221 ]
  71. * Reimplemented deprecated gluLookAt()
  72. * Reimplemented deprecated gluPerspective()
  73. * Reimplemented deprecated gluBuild2DMipmaps()
  74. * Reimplemented alutLoadWAVFile(), seems not to be working
  75. * Moved mac distribution logic from makefile into scripts
  76. [ 20131219 ]
  77. * Bundle now contains dynamic libraries not included with Mac OS X
  78. * Bundle now runs setup if needed
  79. * Fixed memory test builds not running on OS X
  80. [ 20131218 ]
  81. * Enabled ALUT on Mac OS X
  82. * Silenced many warnings regarding non-writable string constants
  83. * Fixed issues with linked libraries on Mac OS X
  84. * Implemented support for bundling OpenRaider as Mac App
  85. * Removed Microsoft Visual Studio Project files
  86. * Removed Screenshot Script
  87. [ 20131217 ]
  88. * No longer segfaults on launch in Mac OS X
  89. [ 20131215 ]
  90. * Wrote new README file
  91. * Added stub for missing hel/CollisionObject
  92. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  93. [ 20030713 ]
  94. * UTPackage class forked from PSKModel class
  95. * System class gets download, dir backports
  96. * libferit usage in public CVS
  97. * mtk_tga gets filename parm save and drops color swaping
  98. [ 20030704 ]
  99. * Tested PSKModel with models from:
  100. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  101. * On the fly resolution change like in unit tests
  102. * GLString obsoleted, undefining HAVE_SDL_TTF
  103. will cause OR to use font.tga texture fallback
  104. * Merged GLString and SDL_TTF utils Texture usage
  105. * TTF renderer replaces texture font system
  106. * Font system using new ortho projection
  107. * Requirements file now in cvs
  108. * Fixed all known level loading issues from new codebase
  109. * Loadlevel command using mapname string
  110. * Maps are validated on rc load
  111. * Experimental TTF support in OpenRaider, Look in RC file
  112. * Removed Console, MtkImage classes from private tree
  113. [ 20030701 ]
  114. * Removing OpenRaider Map use for level/music string storage
  115. ( This means if you set a map to a certain number in rc, then
  116. you can no longer call it by 'load #' )
  117. * Fixed PSKModel unit test build
  118. * Fixed Hel Simulation, Spring unit test builds
  119. [ 20030630 ]
  120. * EXPERIMENTAL on the fly colored -> textured polygon code
  121. ( It's not even funny how bad the colors match currently )
  122. * API changes in Texture class to make it easier to upgrade
  123. * Screeshots stored in ~/.OpenRaider/sshots/
  124. * Fixed broke new multitexture support in Texture class
  125. * Texture class gets color texture generator
  126. * Texture class gets SDL_TTF support from SDLSystem
  127. * Update to OR Texture class ( backports from UnRaider )
  128. * Fixed matrix multiplcation issues with fixed code generator
  129. * Reworking broken Matrix changes into rollback fix
  130. * Fixes for Matrix based math breakage ( just rolled it rollback )
  131. [ 20030618 ]
  132. * Redone a lot of hel and it's use, broke a lot of things
  133. * UTF-8 and TTF font texture generation support
  134. * Camera broken, Matrix broken, Quaternion broken?
  135. * About finished mtk3d and hel converging
  136. * Phyiscs system base work done
  137. [ 20030604 ]
  138. * Console/command rollover not finished, but working
  139. * BUG portals/walk block too often with current collision
  140. * BUG room sprites have wrong texture ID?
  141. * Unicode key support?
  142. * Some more user definable keys using 'bind' command
  143. * System gets old resource system, new resource system
  144. based on it with dynamic modes and command parsing
  145. [ 20030602 ]
  146. * Mouse grab command
  147. * New key input design, currently using ASCII to
  148. be compatible with old code
  149. * SDL mouse grab toggle back in SDLSystem
  150. * SDL_TTF support starts in SDLSystem
  151. * Made printf string buffering part of System
  152. * Simulation fixes, GL unit test
  153. * Removed main.* from CVS
  154. * Removed Raider.*, gl_util.* from local tree
  155. * Added Mass, ParticleMass, Simulation to CVS
  156. * More stat commands for debugging
  157. * Fix for console command marker strip
  158. * Updates to Hel, mass simulator, more vector operators
  159. [ 20030528 ]
  160. * RC file now allows imports of another RC file
  161. ( If you want to be a jackass you *can make it loop )
  162. * RC file now interprets spaces ( User request )
  163. * RC file allows trailing comments now
  164. * Room hopping disabled by default now
  165. ( command hop to enable )
  166. * Swimming movement added to stop-gap movement system
  167. [ 20030526 ]
  168. * Removed some test code from TombRaider
  169. * Fix for TR4 loading using TRC loader
  170. * Fix for solid mode rendering debug ( solid, r_light 1 )
  171. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  172. * Finished up element API, some TRC support for faces
  173. * Stopping work on array renderer until the element
  174. system is back up ( possible backport for 0.1.0? )
  175. * Cleaning up OpenGLMesh prototype API
  176. [ 20030524 ]
  177. * New OpenGLMesh array renderer
  178. * Fix for Vector collection empty handling
  179. * Fix for the 20030519 segfault/lock on exit bug
  180. * More API unification coding, and OpenRaider usage
  181. for room loading
  182. * Watch for a lot of new bugs, this is a lot of
  183. coding changing around
  184. [ 20030522 ]
  185. * More unification, including TRC room translation
  186. support starts ( convert from TRC to OR )
  187. * Handle TRC loading in OpenRaider CVS builds
  188. * TR5 loading tweaking to work for demo paks as well
  189. * Room sprite processing factored out
  190. [ 20030521 ]
  191. * TR5/TRC Sound ripping/in game loading finished
  192. * More TombRaider format unification
  193. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  194. * TR5/TRC loader finished - loads only nondemo map I have
  195. [ 20030519 ]
  196. * More work on TR5/TRC support now using doc std
  197. * Refactored skeletal class structure
  198. * BUG seems to be leak fix related world clear lock
  199. * Fix: Skeletal animation memory leak
  200. * New rendering routine for new temp mesh type
  201. ( Buggy and expensive, but it's a stop gap )
  202. ( Colored polygons aren't really rendered as such )
  203. * Fix: OpenRaider new mesh API stop-gap handling
  204. * Fix: TombRaider new mesh loader API
  205. [ 20030517 ]
  206. * BUG found in new mesh loader API
  207. ( Quad tess is broken in TombRaider for meshes )
  208. ( Vertex array translation from TombRaider broken )
  209. * Event system partially in place, needs glue as well
  210. * Console commands from RC hack/fix
  211. [ 20030516 ]
  212. * Mesh rendering temp disabled until mesh renderer
  213. is fully redone
  214. * Finally getting a lot of the more complex mesh
  215. building routines pushed behind clean API from
  216. the OpenRaider to the TombRaider class
  217. ( Could cause a lot of new bugs? )
  218. * Event system test structures introduced to World
  219. * Some major work on model_mesh rendering, also
  220. abstracting interface for their construction
  221. * Some minor work on OpenGLMesh renderer, with code
  222. in place to increase performance
  223. [ 20030513 ]
  224. * TombRaider engine abstraction for room
  225. vertex and color loading and parsing
  226. [ 20030512 ]
  227. * New external SFX use for TR2/TR3 paks -- now
  228. all versions load sound files into the game engine
  229. See README for help using external paks.
  230. * New external SFX pak loading support for TR2 and TR3
  231. * Documentation updates and user usability package tests
  232. ( thanks Josh )
  233. * Apt source in place ( see README )
  234. * Automated debian packaging in Makefile ( make debian )
  235. * Animation half ass restored in non lara models agian
  236. * BUG found in SkeletalModel::setFrame - quick disable to
  237. remove crash bug CLOSES 20030101 tmp filing
  238. [ 20030510 ]
  239. * Old TR4 sound support moved behind new interface
  240. * Sound support for TR1 using new interface - have to wait
  241. for external sound pak support for TR2 and TR3
  242. * New sound sample management/interface in TombRaider class
  243. [ 20030509 ]
  244. * Manually patched with JML's UNICODE support
  245. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  246. [ 20030101 ]
  247. * Seriously broken animation! =)
  248. * I wonder how much this breaks - hacks shoved in to
  249. keep it runnable until the new event system is started
  250. * Skeletal model refactoring
  251. * Seperating entity and animation states and it's ugly
  252. * Finer animation control starts
  253. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  254. [ 20021228 ]
  255. * Md3 refactoring
  256. * Many Md3 fixes and features out of unit test work
  257. * Huge Md3 unit, testing ground for future TR unit test
  258. [ 20021227 ]
  259. * Md3 easter egg in cvs
  260. * State system work and testing
  261. [ 20021224 ]
  262. * Wireframe color code doc in README
  263. * Minor compile fixes for gcc 3.x
  264. * Default portal display in wireframe mode now
  265. * New hop command to disable room hopping movement
  266. * New r_animate command to enable entity animation test
  267. * Fixed showfps fault on load screen
  268. * Review of System timer
  269. * Replaced FPS estimation with pure frame rate counter
  270. * SDLSystem uses SDL timer now
  271. * Removed some dupilcate console commands out documented
  272. * Depth sorted particles
  273. * Lots of minor depth sorting and vising work
  274. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  275. * Entity vis no longer considers rooms agian
  276. * New Vector replaces List as renderable container
  277. for a great deal of memory savings
  278. * Room mesh/sprites rendering in nontexture modes agian
  279. * Documentation updates
  280. * Fix entity out of room fix
  281. * New OGL mesh can render with multitexture
  282. * New all bumpmaps are now loaded into texture memory
  283. * New [Network.Server] RC support
  284. * Run console commands from RC file
  285. * Neat new multitexture logo effect
  286. * Hel only build from now on
  287. * "Shooting" test in cvs
  288. * Fixes for depth rendering
  289. * New wireframe mode color codes for renderable type
  290. * Entity sprites back
  291. * Time to move to beta versioning
  292. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  293. * New sshot upload script for my conv ;)
  294. * New entity rendering vising starts, primative depth sort
  295. * Static ( room models ) using sphere bounding volumes now
  296. * New enumeration coding style project wide starts
  297. * New room depth sorting code starts
  298. * Fix for version stamp in corner
  299. * New update room render list per frame command
  300. * Misc minor sound/animation updates
  301. * Hel vising fix in ViewVolume, hel enabled by default
  302. * Look for bugs caused by huge refactoring of codebase
  303. * Hel objects in all builds
  304. * World class temp keeps Light and OpenGLMesh deps for now
  305. * Refactoring: OpenRaider, Render, TombRaider classes
  306. * World class emerges in cvs ( Big refactoring job )
  307. * Texture use moved into Render class
  308. * Emitter use moved into Render class
  309. * Seperation of physical and rendered world starts
  310. * Hel clean up, unit testing fixes
  311. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  312. * New Camera API, clean up starting
  313. * Quaternion ( class ) in cvs
  314. * Toggle for hel use
  315. * Fix port reporting is expected host order agian
  316. * libHel starts creeping into cvs build starting with some vising
  317. * Netcode fix
  318. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  319. * Inactive text no longer rendered
  320. * More libhel work
  321. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  322. * Little manual route chaining test for the fun of it
  323. * Trace tests
  324. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  325. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  326. * Fix for console use before level load crash
  327. * TR4 hack to play footsteps when running
  328. * TR4 pak sounds loaded and playable - just not sourced yet
  329. * New play command
  330. * Improved sound support
  331. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  332. * TR4 pak sound reading and dumping
  333. ( I couldn't find any paks using compression - however
  334. my algorithm can handle those that may )
  335. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  336. * TR4 ponytail type guessing algorithm works with TR4 paks
  337. ( May not apply to all custom lara models )
  338. * TR4 pigtails rendering algorithm now too
  339. * In TR4 ponytail works great with default settings
  340. * Up key now gets last command entered
  341. * r_ponytail console command
  342. * All builds use same texture binds as former EXPERMENTAL builds
  343. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  344. in list and handling
  345. * TR4 GL light support ( pretty )
  346. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  347. * One room render command and changes for other old commands
  348. * Fix for crash using new room ->adJRoom vector
  349. * Fixed room vertex lighting
  350. * Documentation updates
  351. * New scripts for installing
  352. * New client/server kills
  353. * Thanks dan for tesing multiplayer - lots of bugs found
  354. * Started moving room struct into more of a class type of
  355. collections and what not
  356. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  357. * Hack to handle camera out of world - moves to like a FPS
  358. viewpoint -- needs quats and 'dragging' to make it smoother
  359. * Entities drawn in different order to handle large alpha
  360. polygon in rooms ( Hack until sorting algorithm is in place )
  361. * Little hack to force exit of threads w/o calling back
  362. * Lowered network traffic rate and disabled debugging to stdout
  363. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  364. * Code to handle bad texture ids, like in Nasa.tr2
  365. * Network multiplayer test Client/Server can now connect
  366. and pass data and generate clients on each end of game
  367. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  368. * Network code starts
  369. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  370. * Speed boost for entity room clipping
  371. * Fixed color lighting - still some polygons can go all white
  372. * Console commands for clipping and new fly mode
  373. * Getting ready to seperate world clipping and storage from Render
  374. * Cheap wall clipping hack ( works great however )
  375. Doesn't take into account adjoint rooms ( there is a reason )
  376. * EXPERIMENTAL Better GL light support for font/world interaction
  377. * EXPERIMENTAL new level texture loading
  378. * Switching maps in game should never cause crashs anymore
  379. * Found then fixed several memory leaks
  380. * Makefile rule just for memory profiling build ( make memory )
  381. * Vectors replacing Lists for most collection implementations in Render
  382. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  383. * Turn animation for fun
  384. * Room vertex lighting back in
  385. * Vertex color/normal support changes for model meshes
  386. * Skeletal model/mesh model collision _support_
  387. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  388. * Hop up/down to rooms when in void
  389. * Primative 3rd person camera
  390. * GL light support for TR1-TR3
  391. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  392. * Removed room mesh rendering from Render
  393. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  394. * OpenGLMesh and Light classes start
  395. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  396. * Ah, a little free time -- cleaning up Render class a little
  397. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  398. * Auto depends generation for certian people =p
  399. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  400. * Time based animation tracer
  401. * Rounded out mtk3d a little more with common func from
  402. other projects
  403. * New pathing subsystem
  404. * Relocatable data dir ( thanks joshua for idea )
  405. Set by using init var 'HomeDir'
  406. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  407. * Fixed room mesh cache tris texcoors
  408. * Changed room tracking code
  409. * Replaced old room cache mesh texcoor system for tris
  410. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  411. * New menu state for keys
  412. * Major OpenRaider class clean up, reducing, reformatting for
  413. use with picky compilers, etc
  414. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  415. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  416. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  417. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  418. * Wall detection ( no clipping yet )
  419. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  420. values b/c assigned to wrong structure )
  421. * More debugging for bad cache room mesh crash
  422. * New animation fix by making getNumAnimsForMoveable use signed
  423. values ( seems to make TR4 and other levels loadable agian )
  424. * Stopped flickering idle lara by only drawing 1 frame of idle
  425. * Better bad cache quad handling?
  426. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  427. * Fix for room quad's texture bug
  428. * Console print system prototype
  429. * Misc clean ups
  430. * Level load menu prototype active by default
  431. * New debug info in game room/sector/pos
  432. * Floor player clipping by sector ( yay )
  433. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  434. * Floor player clipping by box ( hhmmm... )
  435. * Backport of Camera
  436. * Backport of SDLSystem prototype to replace SDL wrapper
  437. * Backport of mtk3d with GL style matrices and etc
  438. * Hacky fix for texture ids for room polygons
  439. ( Caused by new fast cache room polygon builder )
  440. * Backport of UnRaider Texture handler
  441. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  442. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  443. * Bug found Texture ids broken on new room mesh translation
  444. * Texcoord fix for quads
  445. * Removed damned vertex arrays
  446. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  447. * Partially fixed new renderer/translator
  448. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  449. * New Makefile optional memeory_test.cpp OBJ injection
  450. * "Commit of Doom" to break cvs source, yay!
  451. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  452. * Render cleaned up a little more
  453. * New room mesh system using arrays
  454. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  455. * Fixed TR4 bone layering
  456. * Worked on finiding/rendering ponytail some more
  457. * Moved angle clac for tags back into TombRaider class
  458. * Screenshot TGA file fix
  459. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  460. * Ponytail hack
  461. * Better UV generation
  462. * Broke TR2 with the new animation framing
  463. * Animation frame 'safety valve' to prevent overflows
  464. until it can be fixed correctly
  465. * Animation translation fixes
  466. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  467. * More TR format notes
  468. * TR4 object header
  469. * Minor changes to OpenRaider for speed/calarity
  470. * Idle aframe test code in
  471. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  472. * Fix for Lara model picking in TR4
  473. * Fix for TR4 loading ( tr4_light )
  474. * Fix for TR4 loading ( tr4_ai_data )
  475. * Fog support
  476. * Fix for world geo ( room bbox adjust )
  477. * Fix for bad mem usage reporting for overhead
  478. * Fix for HUGE memory leaks in TombRaider class
  479. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  480. * Fix for memfile size reporting
  481. * Fix for GLString truncation
  482. * New audio dir support back in
  483. * Fix for insert of tree_insert for memeory
  484. * Iterative version of tree_insert for memeory togglable
  485. at compile time
  486. * Fix for m-string max accounting
  487. * RBTree fix for memeory ( must stop coding after 0200 )
  488. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  489. * Stability has degraded with aggressive feature prototyping
  490. * More information for zero allocs
  491. * Fix for some 0 byte allocatations found in project
  492. * Check for 0 byte allocatations
  493. * Old List back in for now - slower, smaller
  494. * Removed many unnessacary sleeps from older builds
  495. * New feature tracks memory usage by file
  496. * Print to screen while loading back
  497. * New GLString now has helper functions for speedy string
  498. updates to replace hacks
  499. * Fixed damn 'memeory' rbtree
  500. * More verbose fatal error reporting
  501. * Reworked memeory prototype into better code
  502. * Removed working list tracker from memeory
  503. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  504. * Memeory memory overhead reduction for filename storage
  505. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  506. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  507. * Back to dynamic C-strings to save 'memeory memory'
  508. * Wrote a RBTree implementation directly into Memeory util
  509. * TGA debug fix
  510. * Looking at writing RBTree directly into Memeory util
  511. * Fixed driver string memory leak in main found with Memeory
  512. * Fixed GLString memory leak just found with Memeory
  513. * Fixes for release build to avoid memeory debugger
  514. * Memeory changes to avoid new/delete calls internally
  515. affecting MEMEORY_ERROR reports ( much much slower list based )
  516. * New iostreams and memeory header guards
  517. * Doh, corerction on pointer 0 padding
  518. * New delete accounting hack
  519. * New Memeory unit test features/fixes
  520. * Printing addr with hexadecimal for obvious reasons
  521. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  522. * Fixed overlapped vars/data members
  523. * Dumps memeory report filename fix
  524. * Dumps memeory report for unfreed on exit now?
  525. * Console commands to debug 'memeory'
  526. * New c func printing option in Tree
  527. * Memeory profiling system starting
  528. * Font data fixes
  529. * Fixed sourceforge cvs tree
  530. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  531. * Fixed bug where ent draw didn't account for viewmodel
  532. in same room
  533. * New texture binding method for strict checking and
  534. to avoid prechecks on unsorted polygons
  535. * More rendering toggles for more testing
  536. * Draw room bbox with r_portal
  537. * Moved more commands to console only ( See README )
  538. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  539. * Fix rendering bug with r_portal
  540. * RC uses pakdir for strict path enforcement now
  541. * New RC commands for Map/Music that represent backend correctly
  542. ( It's a FIFO, not a sorter )
  543. * RC parser now uses console command parser helper too
  544. * Improvements to console command parser
  545. ( less memory, faster normal case, easier to add new commands )
  546. * Hack to try to unload level shows it's time to start a
  547. rewrite =)
  548. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  549. * Screenshot console command
  550. * View model render toggle console command
  551. * View model index fix for entity use
  552. * Console command naming clean up starting
  553. * Console fix for backspacing over prompt
  554. * Load command to load levels by index
  555. * Many more console commands, replacing some key commands
  556. * Sprites render after players now for more accurate scene
  557. * Collapsed some rendering gobals into temp LARA entity gobal
  558. * Portal visual debugging
  559. * Console fix for prompt display after command given
  560. * Fix for bad cvs sync
  561. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  562. * Portal (precompiled) use starts
  563. * Very basic console prototype in place
  564. * Render control flags ( Not same as mode flags )
  565. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  566. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  567. * Fix for RC loader
  568. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  569. * Temp resource redundency pruning solution
  570. * More string safety auditing and fixes
  571. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  572. * Hack to fix texture dumping
  573. * More string clean up
  574. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  575. * Minor TR support work
  576. * Texture dumping fix for new mtk_tga
  577. * New tristrip rendering sprites
  578. * Changed to snprint in all objects now
  579. * Clean up in texture use
  580. * Clean up in screenshot code
  581. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  582. * Animation frame testing hack back keys '[' and ']'
  583. * Reduction of room rendering top levels ( consistent speed? )
  584. * Improvments to texture handling and loading
  585. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  586. * Updated mtk_tga from my current mtk_image source
  587. fixes tga save bug and more stuff
  588. * New more correct FPS counter for alpha testers amusement
  589. DisplayFPS=true in init and key command 'f'
  590. * Refactoring and clean up in OpenRaider
  591. * TombRaider getting ready for testing new class based system
  592. * Got new specs for TR4 and TR5
  593. * Readying class based system for new physics and rendering
  594. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  595. * Fixes for fast texture cache for older tombraider data
  596. * Fixes for TombRaider unit test
  597. * Makefile changes for gcc 3.0
  598. * GLString use fix, forgot to disable culling - thanks dan
  599. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  600. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  601. * Tune up of Sound
  602. * Disable cusor show on switch to fullscreen also
  603. * GLString scaling
  604. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  605. * New Sound flags ( allows for easier expansion )
  606. * Start loadscreen before caching sound now
  607. * NOTE audio support is fine - just low memory condition kill
  608. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  609. * Broke audio support by switching around
  610. OpenRaider, LoadLevel/SetupAudio
  611. * README update
  612. * Texture caching while reading from diskfile in callback
  613. * New load screen percentage feedback via callback
  614. * Fix for Tombraider multiple Clear() bug
  615. * New load ordering, might break some things
  616. * More work on GLString use in OR
  617. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  618. * Speed set on Camera
  619. * Played with some refactoring in OpenRaider class
  620. and thread hacks for external texture use
  621. * New texture loading to make external textures
  622. id independent of TR texture id at load time
  623. * Changed 'load screen' layout and particle setup
  624. * Removed dependence of Emitter on Texture agent - calls
  625. GL texture bind directly now
  626. * Particle partial resync with freyja_particle tree
  627. * Emitter partial resync with freyja_particle tree
  628. * Render minor reduction/refactoring, breaking up some code
  629. * New GL font system for OpenRaider ( GLString )
  630. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  631. * GlGetString use 'correct' fix
  632. * Music list reimplemented for CVS
  633. * Emitter commited to CVS ( oopsie )
  634. * Changlog reformated
  635. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  636. * New Changlog format
  637. * Minor GL string use 'temp fix' in Render
  638. * ModelDebug option to RC to disable model load debugging
  639. * TODO update
  640. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  641. * Minor rendering changes
  642. * Particle test fix
  643. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  644. * Particle testing ( Using one of my freyja prototypes )
  645. * Fullscreen toggle - '9' key
  646. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  647. * Timer prototype starts, just using a time delay for now
  648. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  649. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  650. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  651. * Set up new box just for windows TR compatibility tests
  652. ( got old ppro out, bought a hdd for it - weee )
  653. * Testing exported meshes with Freyja
  654. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  655. * Mesh export test for TombRaider
  656. * Texel adjustment method rolled back into TombRaider
  657. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  658. * TR4 sky mesh?
  659. * Texture changes
  660. * Freyja work with ponytail graphing
  661. * New FPS counter uses larger frame samples and reset
  662. ( readings still off by a little )
  663. * Splash screen for threaded loads (shakes for fullscreen feedback)
  664. * Particle engine research ( no code )
  665. * Threading testing
  666. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  667. * Might wait to install X 4.0.1 to work on bump map rendering
  668. * Render check for multitexture
  669. * Fixed OpenRaider to use new TombRaider::Texture API
  670. * Bump map use with new TombRaider backend API
  671. * "TR3 objtexture alpha clip" back in for 32bit textiles
  672. * More testing features like texture dumping for all versions
  673. * Special texture loading default use in TR4/TR5
  674. * Zero padding on dumped textures - yes, it is about time
  675. * Fixed special texture loading/dumping
  676. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  677. * 32bit texture default use in TR4/TR5
  678. * 32bit texture testing in TR5
  679. * Make rule regression testing in cvs tree
  680. `make tombraider.test`
  681. * Better make rules for tombraider.test
  682. * TombRaider fixes for compression use and dellocation
  683. * New TombRaider::LoadTR5
  684. * Worked on TombRaider agent
  685. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  686. * Added *some of the TR5 spec to regression test build
  687. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  688. * Some minor checks for bad allocation of meshes?
  689. * Changed moveable code to assume nonanimated entity
  690. * Entity drawing tied to room drawing
  691. (For vising, later use an entity cache per room to avoid full cycle)
  692. * Screenshot name now based on VERSION string (better bugs reports)
  693. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  694. * Fixed Freyja tree's colored polygons
  695. * More debug output on animation building
  696. * Fixed Freyja's tree too
  697. * Fixed TR4 decompress bug
  698. ( silly me, it only worked because of opt, didn't clear a var )
  699. * Animation grouping prototype
  700. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  701. * Fixes for mesh rendering ambient light level
  702. * Fixes for animtion rendering
  703. * Fixes for animation loading
  704. (TR2+ lara has some animation problems still, with junk frames)
  705. (TR1 lara works because all the right indices = 0)
  706. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  707. * Fixed animations using steping fix I wrote for libfreyja_egg
  708. this breaks the old TR aniamtion hacks though =)
  709. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  710. * Back porting to Freyja to help figure out TR animation problems
  711. * Worked on TR5 and TR4 texture alpha flags
  712. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  713. * Fixed skeletal/moveable loading and animation
  714. * Starting entity mapping tracer
  715. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  716. * NOTE make enities list so dup models won't draw to same position
  717. * Caching caused segfault - so now emulate dumb smart pointers
  718. * Removed Free TR data, it caused to many segfaults,
  719. for some reason it frees twice even with Clear()
  720. * Caching for duplicate models ( saves tons of memory )
  721. * Fixed loading and animation for all models in level
  722. * Broke animation with new loader?! (caused by new moveable loading)
  723. * Free TR data after load ( May cause segfault on exit )
  724. * Simple vising for items back in
  725. * Oops, removed mesh draw from viewmodel renderer
  726. ( was debuging item meshes )
  727. * Fixed tr4 (2 layer tags) flag set on non lara models
  728. * Fixed moveable loading
  729. * Looking for moveable object drawing problems ( werid )
  730. * Fixed item positioning set on load
  731. * Fixed sprite/room amb lighting back to white ( heh, oops )
  732. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  733. * Void color only when outside world
  734. * Various minor renderer changes
  735. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  736. * Fixed lara's colored polygons index bug for TR1
  737. * Autoload lara as view model
  738. * Tr4 two mesh system use
  739. * Basic skeletal model animation (frame rate based)
  740. * Skeletal model rendering
  741. * Skeletal model loader finished
  742. * No quaterions generated in current skeletal loader
  743. It'll be easy to add bone lerping later, but first I want
  744. correct behavior ( ie animation and placement )
  745. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  746. * Planning rendering engine #3
  747. * Once skeletal models are in rendering engine #2
  748. physics code can start
  749. * EXPERIMENTAL moveable code starts
  750. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  751. * Moveable code finaling coming back in ( now with quats )
  752. * Bug fix to ignore bad meshes in some TR4 levels?
  753. * TombRaider class test
  754. * Some TR5 specs fell in my lap today =)
  755. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  756. * Mouse motion control fixes
  757. * Item sprite rendering ( TR1, TR2, and should work for others )
  758. * Item sprite loading ( TR1, TR2, and should work for others )
  759. * Fixed room sprite loading
  760. * Hack temp fixes for camera ( broke it bad last night )
  761. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  762. * Baisc strafing and better forward/backward movement on camera
  763. * More user documentation and bug tracking
  764. * Portal toggle
  765. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  766. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  767. * Mouse look code
  768. * The portal code is hindered by the old XZ vis check =(
  769. once it's replaced it should be 100% correct
  770. * Added portal code, and is almost fully working now
  771. * Worked on portal code (testing)
  772. * Since adding quaternion camera, segfault on exit... hhmmm...
  773. * Finished quaternion based camera and rendering
  774. * Planning to break mtk3d into base type classes and expand it as
  775. a library with learping functions for use in animation also =)
  776. * Started on quaternion camera and quaternion support in mtk3d
  777. * TR4 sound fx postioning loader starts
  778. * GL driver string from resource
  779. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  780. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  781. * SDL key code fixes
  782. * More SDL fixes for rendering
  783. * More SDL work, fixes
  784. * FPS counter prints to console every 100 frames
  785. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  786. * SDL is very slow atm ( drag ass )
  787. You can edit Makefile to set it to use it if you want
  788. * Finished basic test SDL interface
  789. * Started on item sprite loading (likes a little more, but not priority)
  790. * Aren't you all gald I ditched render engine #1 now? ;)
  791. * New sprite rendering code
  792. * Fixed bug that drew static room meshes twice
  793. * Fixed bug that drew alpha sorted tris 3 times
  794. (Fixes all known alpha rendering bugs)
  795. * Room sprite loading code
  796. * Cleaned code, fixed some documentation
  797. * Started work on Resource agent, not ready to replace old code yet
  798. * No longer dump textures, unless explictly set in rc file
  799. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  800. * Fixed XEmacs modes should have been 'Mode: C++'
  801. * Looked at portal design guide, was useless
  802. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  803. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  804. * SDL support starts back
  805. * Added my old linux joystick code
  806. * Basic sorted alpha poly render second pass with very small penalty
  807. ( An all new rendering feature never in engine before )
  808. * Figured out best way to sort alpha polys exp with rooms only for now
  809. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  810. * Static mesh rendering back ( doesn't use room lighting
  811. intensity for now )
  812. * Texel alignment
  813. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  814. * Static meshes
  815. * Model meshes
  816. * Mipmaps in Texture as option
  817. * Code clean up
  818. * Item sprite and room sprite loader code about finished
  819. * Finished adding my screenshot code from Freyja, and
  820. made it produce TGAs instead of PPMs ( cmd 'S' )
  821. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  822. * POublic CVS Release
  823. * Vertex lighting now functional and stable in new engine
  824. * Fix for TR4 water alpha via textile generator, but
  825. some light shards are still black - might be other
  826. alpha flags that are unknown
  827. * New level loader using _map_list
  828. * New Map list RC rule
  829. * Start of item sprite code in new engine
  830. * Leaving old Texture calls for compaiblity with obsolete
  831. * New textile loading by moving new code into Freyja's
  832. TombRaider module to handle *all pixmap generation
  833. * User documentation
  834. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  835. * Testing
  836. * Resource system back in
  837. * AL init threaded off
  838. * Switched order of AL and GL inits
  839. ( so you can have in game progess loader for loading )
  840. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  841. * Should have all the best of the engines merged by Monday!
  842. * Started model rendering code for engine #2
  843. * New mode control for WIREFRAME, SOLID, TEXTURE
  844. * Fixed texel index bug for rooms
  845. * New Camera methods for visibility and more accessors
  846. * Render engine #2 feature upgrade by merging with engine #1
  847. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  848. * Rendering engine #2 fixes
  849. * New Camera method for positioning
  850. * Rendering engine #2 update
  851. * Added documentation to Sound agent
  852. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  853. * Texture manager fixes
  854. * Tesselated quads
  855. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  856. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  857. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  858. * Render fixes
  859. * OpenAL fixes for /dev/dsp in use and _init guard
  860. * Added Sound manager, OpenAL support for groovy 3d audio =)
  861. * Dropped all OSS code
  862. * Fixed segfault by freeing _texture and _tombraider twice
  863. * TR4 texture fixes ported from gegg
  864. * Fixed segfault on texture handling
  865. * Removed splash screen code completely
  866. ( Will later use loader screens just like TR )
  867. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  868. * Splash screen as compile time support
  869. * PThread support as compile time option
  870. * TR4 texel loading fixes
  871. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  872. * OpenRaider request for sourceforge hosting
  873. * New Render class is now the new renderer
  874. * GLUT use abstracted and placed into openraider.cpp
  875. * Mtk Image manager
  876. * Mtk texture manager
  877. * Thread for Freyja loader
  878. * Freyja camera
  879. * OpenRaider RC system design
  880. * Freyja loader replaces yuri loader in test build
  881. * Splash screen
  882. * New engine starts
  883. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  884. * Removed drawing another lara as an error marker for movables
  885. * Removed level dumping and saving
  886. * Split up mesh rendering
  887. * New 3rd person lara camera rendering
  888. * New animation control
  889. * This project is based on trueview by yuri and some patches
  890. and porting to linux by Mongoose along with code from
  891. GooseEgg by Mongoose
  892. * Log started