Open Source Tomb Raider Engine
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ChangeLog 40KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140104 ]
  6. * Hel Unit Test build & passes
  7. * Spring & Simulation Tests unbuildable, missing files?
  8. * GLString Unit Test builds, works not every time?
  9. * TombRaider Unit & Regression Test working
  10. [ 20140103 ]
  11. * Removed more (unused?) code, PSKModel & UTPackage
  12. * Removed unused MD3, mtk3d, MtkImage stuff!
  13. [ 20140102 ]
  14. * Improved the Mac build steps...
  15. Freealut now in /usr/local so we don't need to call
  16. install_name_tool on the built binary
  17. * Removed the old & unused GLUTSystem
  18. * Replaced the (unknown) included sample sound file
  19. * Removed some redundant build config defines
  20. [ 20140101 ]
  21. * Fixed Wavebuffer loading of Sound subsystem, as well as
  22. making the Sound Unit Test buildable on Mac.
  23. Added new argument to loadWav, length of buffer.
  24. * Changed (unknown) included Font to Droid Sans Mono
  25. * Fixed Render bug, now console is visible again
  26. * Implemented CMD + Q shortcut on Mac to quit
  27. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  28. the first received mouse event, because its faulty, thanks
  29. to an SDL bug:
  30. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  31. * Fixed incredibly slow mouse/camera movements
  32. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  33. invisible and grab it in windowed mode
  34. [ 20131231 ]
  35. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  36. mode on Mac, still not working correctly, but better :)
  37. [ 20131227 ]
  38. * Moved included documents into GitHub Repo wiki
  39. (https://github.com/xythobuz/OpenRaider/wiki)
  40. * Reduced start up time by increasing animation speed
  41. [ 20131221 ]
  42. * Reimplemented deprecated gluLookAt()
  43. * Reimplemented deprecated gluPerspective()
  44. * Reimplemented deprecated gluBuild2DMipmaps()
  45. * Reimplemented alutLoadWAVFile(), seems not to be working
  46. * Moved mac distribution logic from makefile into scripts
  47. [ 20131219 ]
  48. * Bundle now contains dynamic libraries not included with Mac OS X
  49. * Bundle now runs setup if needed
  50. * Fixed memory test builds not running on OS X
  51. [ 20131218 ]
  52. * Enabled ALUT on Mac OS X
  53. * Silenced many warnings regarding non-writable string constants
  54. * Fixed issues with linked libraries on Mac OS X
  55. * Implemented support for bundling OpenRaider as Mac App
  56. * Removed Microsoft Visual Studio Project files
  57. * Removed Screenshot Script
  58. [ 20131217 ]
  59. * No longer segfaults on launch in Mac OS X
  60. [ 20131215 ]
  61. * Wrote new README file
  62. * Added stub for missing hel/CollisionObject
  63. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  64. [ 20030713 ]
  65. * UTPackage class forked from PSKModel class
  66. * System class gets download, dir backports
  67. * libferit usage in public CVS
  68. * mtk_tga gets filename parm save and drops color swaping
  69. [ 20030704 ]
  70. * Tested PSKModel with models from:
  71. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  72. * On the fly resolution change like in unit tests
  73. * GLString obsoleted, undefining HAVE_SDL_TTF
  74. will cause OR to use font.tga texture fallback
  75. * Merged GLString and SDL_TTF utils Texture usage
  76. * TTF renderer replaces texture font system
  77. * Font system using new ortho projection
  78. * Requirements file now in cvs
  79. * Fixed all known level loading issues from new codebase
  80. * Loadlevel command using mapname string
  81. * Maps are validated on rc load
  82. * Experimental TTF support in OpenRaider, Look in RC file
  83. * Removed Console, MtkImage classes from private tree
  84. [ 20030701 ]
  85. * Removing OpenRaider Map use for level/music string storage
  86. ( This means if you set a map to a certain number in rc, then
  87. you can no longer call it by 'load #' )
  88. * Fixed PSKModel unit test build
  89. * Fixed Hel Simulation, Spring unit test builds
  90. [ 20030630 ]
  91. * EXPERIMENTAL on the fly colored -> textured polygon code
  92. ( It's not even funny how bad the colors match currently )
  93. * API changes in Texture class to make it easier to upgrade
  94. * Screeshots stored in ~/.OpenRaider/sshots/
  95. * Fixed broke new multitexture support in Texture class
  96. * Texture class gets color texture generator
  97. * Texture class gets SDL_TTF support from SDLSystem
  98. * Update to OR Texture class ( backports from UnRaider )
  99. * Fixed matrix multiplcation issues with fixed code generator
  100. * Reworking broken Matrix changes into rollback fix
  101. * Fixes for Matrix based math breakage ( just rolled it rollback )
  102. [ 20030618 ]
  103. * Redone a lot of hel and it's use, broke a lot of things
  104. * UTF-8 and TTF font texture generation support
  105. * Camera broken, Matrix broken, Quaternion broken?
  106. * About finished mtk3d and hel converging
  107. * Phyiscs system base work done
  108. [ 20030604 ]
  109. * Console/command rollover not finished, but working
  110. * BUG portals/walk block too often with current collision
  111. * BUG room sprites have wrong texture ID?
  112. * Unicode key support?
  113. * Some more user definable keys using 'bind' command
  114. * System gets old resource system, new resource system
  115. based on it with dynamic modes and command parsing
  116. [ 20030602 ]
  117. * Mouse grab command
  118. * New key input design, currently using ASCII to
  119. be compatible with old code
  120. * SDL mouse grab toggle back in SDLSystem
  121. * SDL_TTF support starts in SDLSystem
  122. * Made printf string buffering part of System
  123. * Simulation fixes, GL unit test
  124. * Removed main.* from CVS
  125. * Removed Raider.*, gl_util.* from local tree
  126. * Added Mass, ParticleMass, Simulation to CVS
  127. * More stat commands for debugging
  128. * Fix for console command marker strip
  129. * Updates to Hel, mass simulator, more vector operators
  130. [ 20030528 ]
  131. * RC file now allows imports of another RC file
  132. ( If you want to be a jackass you *can make it loop )
  133. * RC file now interprets spaces ( User request )
  134. * RC file allows trailing comments now
  135. * Room hopping disabled by default now
  136. ( command hop to enable )
  137. * Swimming movement added to stop-gap movement system
  138. [ 20030526 ]
  139. * Removed some test code from TombRaider
  140. * Fix for TR4 loading using TRC loader
  141. * Fix for solid mode rendering debug ( solid, r_light 1 )
  142. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  143. * Finished up element API, some TRC support for faces
  144. * Stopping work on array renderer until the element
  145. system is back up ( possible backport for 0.1.0? )
  146. * Cleaning up OpenGLMesh prototype API
  147. [ 20030524 ]
  148. * New OpenGLMesh array renderer
  149. * Fix for Vector collection empty handling
  150. * Fix for the 20030519 segfault/lock on exit bug
  151. * More API unification coding, and OpenRaider usage
  152. for room loading
  153. * Watch for a lot of new bugs, this is a lot of
  154. coding changing around
  155. [ 20030522 ]
  156. * More unification, including TRC room translation
  157. support starts ( convert from TRC to OR )
  158. * Handle TRC loading in OpenRaider CVS builds
  159. * TR5 loading tweaking to work for demo paks as well
  160. * Room sprite processing factored out
  161. [ 20030521 ]
  162. * TR5/TRC Sound ripping/in game loading finished
  163. * More TombRaider format unification
  164. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  165. * TR5/TRC loader finished - loads only nondemo map I have
  166. [ 20030519 ]
  167. * More work on TR5/TRC support now using doc std
  168. * Refactored skeletal class structure
  169. * BUG seems to be leak fix related world clear lock
  170. * Fix: Skeletal animation memory leak
  171. * New rendering routine for new temp mesh type
  172. ( Buggy and expensive, but it's a stop gap )
  173. ( Colored polygons aren't really rendered as such )
  174. * Fix: OpenRaider new mesh API stop-gap handling
  175. * Fix: TombRaider new mesh loader API
  176. [ 20030517 ]
  177. * BUG found in new mesh loader API
  178. ( Quad tess is broken in TombRaider for meshes )
  179. ( Vertex array translation from TombRaider broken )
  180. * Event system partially in place, needs glue as well
  181. * Console commands from RC hack/fix
  182. [ 20030516 ]
  183. * Mesh rendering temp disabled until mesh renderer
  184. is fully redone
  185. * Finally getting a lot of the more complex mesh
  186. building routines pushed behind clean API from
  187. the OpenRaider to the TombRaider class
  188. ( Could cause a lot of new bugs? )
  189. * Event system test structures introduced to World
  190. * Some major work on model_mesh rendering, also
  191. abstracting interface for their construction
  192. * Some minor work on OpenGLMesh renderer, with code
  193. in place to increase performance
  194. [ 20030513 ]
  195. * TombRaider engine abstraction for room
  196. vertex and color loading and parsing
  197. [ 20030512 ]
  198. * New external SFX use for TR2/TR3 paks -- now
  199. all versions load sound files into the game engine
  200. See README for help using external paks.
  201. * New external SFX pak loading support for TR2 and TR3
  202. * Documentation updates and user usability package tests
  203. ( thanks Josh )
  204. * Apt source in place ( see README )
  205. * Automated debian packaging in Makefile ( make debian )
  206. * Animation half ass restored in non lara models agian
  207. * BUG found in SkeletalModel::setFrame - quick disable to
  208. remove crash bug CLOSES 20030101 tmp filing
  209. [ 20030510 ]
  210. * Old TR4 sound support moved behind new interface
  211. * Sound support for TR1 using new interface - have to wait
  212. for external sound pak support for TR2 and TR3
  213. * New sound sample management/interface in TombRaider class
  214. [ 20030509 ]
  215. * Manually patched with JML's UNICODE support
  216. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  217. [ 20030101 ]
  218. * Seriously broken animation! =)
  219. * I wonder how much this breaks - hacks shoved in to
  220. keep it runnable until the new event system is started
  221. * Skeletal model refactoring
  222. * Seperating entity and animation states and it's ugly
  223. * Finer animation control starts
  224. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  225. [ 20021228 ]
  226. * Md3 refactoring
  227. * Many Md3 fixes and features out of unit test work
  228. * Huge Md3 unit, testing ground for future TR unit test
  229. [ 20021227 ]
  230. * Md3 easter egg in cvs
  231. * State system work and testing
  232. [ 20021224 ]
  233. * Wireframe color code doc in README
  234. * Minor compile fixes for gcc 3.x
  235. * Default portal display in wireframe mode now
  236. * New hop command to disable room hopping movement
  237. * New r_animate command to enable entity animation test
  238. * Fixed showfps fault on load screen
  239. * Review of System timer
  240. * Replaced FPS estimation with pure frame rate counter
  241. * SDLSystem uses SDL timer now
  242. * Removed some dupilcate console commands out documented
  243. * Depth sorted particles
  244. * Lots of minor depth sorting and vising work
  245. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  246. * Entity vis no longer considers rooms agian
  247. * New Vector replaces List as renderable container
  248. for a great deal of memory savings
  249. * Room mesh/sprites rendering in nontexture modes agian
  250. * Documentation updates
  251. * Fix entity out of room fix
  252. * New OGL mesh can render with multitexture
  253. * New all bumpmaps are now loaded into texture memory
  254. * New [Network.Server] RC support
  255. * Run console commands from RC file
  256. * Neat new multitexture logo effect
  257. * Hel only build from now on
  258. * "Shooting" test in cvs
  259. * Fixes for depth rendering
  260. * New wireframe mode color codes for renderable type
  261. * Entity sprites back
  262. * Time to move to beta versioning
  263. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  264. * New sshot upload script for my conv ;)
  265. * New entity rendering vising starts, primative depth sort
  266. * Static ( room models ) using sphere bounding volumes now
  267. * New enumeration coding style project wide starts
  268. * New room depth sorting code starts
  269. * Fix for version stamp in corner
  270. * New update room render list per frame command
  271. * Misc minor sound/animation updates
  272. * Hel vising fix in ViewVolume, hel enabled by default
  273. * Look for bugs caused by huge refactoring of codebase
  274. * Hel objects in all builds
  275. * World class temp keeps Light and OpenGLMesh deps for now
  276. * Refactoring: OpenRaider, Render, TombRaider classes
  277. * World class emerges in cvs ( Big refactoring job )
  278. * Texture use moved into Render class
  279. * Emitter use moved into Render class
  280. * Seperation of physical and rendered world starts
  281. * Hel clean up, unit testing fixes
  282. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  283. * New Camera API, clean up starting
  284. * Quaternion ( class ) in cvs
  285. * Toggle for hel use
  286. * Fix port reporting is expected host order agian
  287. * libHel starts creeping into cvs build starting with some vising
  288. * Netcode fix
  289. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  290. * Inactive text no longer rendered
  291. * More libhel work
  292. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  293. * Little manual route chaining test for the fun of it
  294. * Trace tests
  295. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  296. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  297. * Fix for console use before level load crash
  298. * TR4 hack to play footsteps when running
  299. * TR4 pak sounds loaded and playable - just not sourced yet
  300. * New play command
  301. * Improved sound support
  302. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  303. * TR4 pak sound reading and dumping
  304. ( I couldn't find any paks using compression - however
  305. my algorithm can handle those that may )
  306. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  307. * TR4 ponytail type guessing algorithm works with TR4 paks
  308. ( May not apply to all custom lara models )
  309. * TR4 pigtails rendering algorithm now too
  310. * In TR4 ponytail works great with default settings
  311. * Up key now gets last command entered
  312. * r_ponytail console command
  313. * All builds use same texture binds as former EXPERMENTAL builds
  314. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  315. in list and handling
  316. * TR4 GL light support ( pretty )
  317. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  318. * One room render command and changes for other old commands
  319. * Fix for crash using new room ->adJRoom vector
  320. * Fixed room vertex lighting
  321. * Documentation updates
  322. * New scripts for installing
  323. * New client/server kills
  324. * Thanks dan for tesing multiplayer - lots of bugs found
  325. * Started moving room struct into more of a class type of
  326. collections and what not
  327. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  328. * Hack to handle camera out of world - moves to like a FPS
  329. viewpoint -- needs quats and 'dragging' to make it smoother
  330. * Entities drawn in different order to handle large alpha
  331. polygon in rooms ( Hack until sorting algorithm is in place )
  332. * Little hack to force exit of threads w/o calling back
  333. * Lowered network traffic rate and disabled debugging to stdout
  334. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  335. * Code to handle bad texture ids, like in Nasa.tr2
  336. * Network multiplayer test Client/Server can now connect
  337. and pass data and generate clients on each end of game
  338. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  339. * Network code starts
  340. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  341. * Speed boost for entity room clipping
  342. * Fixed color lighting - still some polygons can go all white
  343. * Console commands for clipping and new fly mode
  344. * Getting ready to seperate world clipping and storage from Render
  345. * Cheap wall clipping hack ( works great however )
  346. Doesn't take into account adjoint rooms ( there is a reason )
  347. * EXPERIMENTAL Better GL light support for font/world interaction
  348. * EXPERIMENTAL new level texture loading
  349. * Switching maps in game should never cause crashs anymore
  350. * Found then fixed several memory leaks
  351. * Makefile rule just for memory profiling build ( make memory )
  352. * Vectors replacing Lists for most collection implementations in Render
  353. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  354. * Turn animation for fun
  355. * Room vertex lighting back in
  356. * Vertex color/normal support changes for model meshes
  357. * Skeletal model/mesh model collision _support_
  358. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  359. * Hop up/down to rooms when in void
  360. * Primative 3rd person camera
  361. * GL light support for TR1-TR3
  362. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  363. * Removed room mesh rendering from Render
  364. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  365. * OpenGLMesh and Light classes start
  366. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  367. * Ah, a little free time -- cleaning up Render class a little
  368. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  369. * Auto depends generation for certian people =p
  370. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  371. * Time based animation tracer
  372. * Rounded out mtk3d a little more with common func from
  373. other projects
  374. * New pathing subsystem
  375. * Relocatable data dir ( thanks joshua for idea )
  376. Set by using init var 'HomeDir'
  377. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  378. * Fixed room mesh cache tris texcoors
  379. * Changed room tracking code
  380. * Replaced old room cache mesh texcoor system for tris
  381. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  382. * New menu state for keys
  383. * Major OpenRaider class clean up, reducing, reformatting for
  384. use with picky compilers, etc
  385. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  386. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  387. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  388. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  389. * Wall detection ( no clipping yet )
  390. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  391. values b/c assigned to wrong structure )
  392. * More debugging for bad cache room mesh crash
  393. * New animation fix by making getNumAnimsForMoveable use signed
  394. values ( seems to make TR4 and other levels loadable agian )
  395. * Stopped flickering idle lara by only drawing 1 frame of idle
  396. * Better bad cache quad handling?
  397. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  398. * Fix for room quad's texture bug
  399. * Console print system prototype
  400. * Misc clean ups
  401. * Level load menu prototype active by default
  402. * New debug info in game room/sector/pos
  403. * Floor player clipping by sector ( yay )
  404. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  405. * Floor player clipping by box ( hhmmm... )
  406. * Backport of Camera
  407. * Backport of SDLSystem prototype to replace SDL wrapper
  408. * Backport of mtk3d with GL style matrices and etc
  409. * Hacky fix for texture ids for room polygons
  410. ( Caused by new fast cache room polygon builder )
  411. * Backport of UnRaider Texture handler
  412. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  413. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  414. * Bug found Texture ids broken on new room mesh translation
  415. * Texcoord fix for quads
  416. * Removed damned vertex arrays
  417. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  418. * Partially fixed new renderer/translator
  419. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  420. * New Makefile optional memeory_test.cpp OBJ injection
  421. * "Commit of Doom" to break cvs source, yay!
  422. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  423. * Render cleaned up a little more
  424. * New room mesh system using arrays
  425. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  426. * Fixed TR4 bone layering
  427. * Worked on finiding/rendering ponytail some more
  428. * Moved angle clac for tags back into TombRaider class
  429. * Screenshot TGA file fix
  430. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  431. * Ponytail hack
  432. * Better UV generation
  433. * Broke TR2 with the new animation framing
  434. * Animation frame 'safety valve' to prevent overflows
  435. until it can be fixed correctly
  436. * Animation translation fixes
  437. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  438. * More TR format notes
  439. * TR4 object header
  440. * Minor changes to OpenRaider for speed/calarity
  441. * Idle aframe test code in
  442. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  443. * Fix for Lara model picking in TR4
  444. * Fix for TR4 loading ( tr4_light )
  445. * Fix for TR4 loading ( tr4_ai_data )
  446. * Fog support
  447. * Fix for world geo ( room bbox adjust )
  448. * Fix for bad mem usage reporting for overhead
  449. * Fix for HUGE memory leaks in TombRaider class
  450. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  451. * Fix for memfile size reporting
  452. * Fix for GLString truncation
  453. * New audio dir support back in
  454. * Fix for insert of tree_insert for memeory
  455. * Iterative version of tree_insert for memeory togglable
  456. at compile time
  457. * Fix for m-string max accounting
  458. * RBTree fix for memeory ( must stop coding after 0200 )
  459. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  460. * Stability has degraded with aggressive feature prototyping
  461. * More information for zero allocs
  462. * Fix for some 0 byte allocatations found in project
  463. * Check for 0 byte allocatations
  464. * Old List back in for now - slower, smaller
  465. * Removed many unnessacary sleeps from older builds
  466. * New feature tracks memory usage by file
  467. * Print to screen while loading back
  468. * New GLString now has helper functions for speedy string
  469. updates to replace hacks
  470. * Fixed damn 'memeory' rbtree
  471. * More verbose fatal error reporting
  472. * Reworked memeory prototype into better code
  473. * Removed working list tracker from memeory
  474. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  475. * Memeory memory overhead reduction for filename storage
  476. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  477. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  478. * Back to dynamic C-strings to save 'memeory memory'
  479. * Wrote a RBTree implementation directly into Memeory util
  480. * TGA debug fix
  481. * Looking at writing RBTree directly into Memeory util
  482. * Fixed driver string memory leak in main found with Memeory
  483. * Fixed GLString memory leak just found with Memeory
  484. * Fixes for release build to avoid memeory debugger
  485. * Memeory changes to avoid new/delete calls internally
  486. affecting MEMEORY_ERROR reports ( much much slower list based )
  487. * New iostreams and memeory header guards
  488. * Doh, corerction on pointer 0 padding
  489. * New delete accounting hack
  490. * New Memeory unit test features/fixes
  491. * Printing addr with hexadecimal for obvious reasons
  492. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  493. * Fixed overlapped vars/data members
  494. * Dumps memeory report filename fix
  495. * Dumps memeory report for unfreed on exit now?
  496. * Console commands to debug 'memeory'
  497. * New c func printing option in Tree
  498. * Memeory profiling system starting
  499. * Font data fixes
  500. * Fixed sourceforge cvs tree
  501. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  502. * Fixed bug where ent draw didn't account for viewmodel
  503. in same room
  504. * New texture binding method for strict checking and
  505. to avoid prechecks on unsorted polygons
  506. * More rendering toggles for more testing
  507. * Draw room bbox with r_portal
  508. * Moved more commands to console only ( See README )
  509. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  510. * Fix rendering bug with r_portal
  511. * RC uses pakdir for strict path enforcement now
  512. * New RC commands for Map/Music that represent backend correctly
  513. ( It's a FIFO, not a sorter )
  514. * RC parser now uses console command parser helper too
  515. * Improvements to console command parser
  516. ( less memory, faster normal case, easier to add new commands )
  517. * Hack to try to unload level shows it's time to start a
  518. rewrite =)
  519. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  520. * Screenshot console command
  521. * View model render toggle console command
  522. * View model index fix for entity use
  523. * Console command naming clean up starting
  524. * Console fix for backspacing over prompt
  525. * Load command to load levels by index
  526. * Many more console commands, replacing some key commands
  527. * Sprites render after players now for more accurate scene
  528. * Collapsed some rendering gobals into temp LARA entity gobal
  529. * Portal visual debugging
  530. * Console fix for prompt display after command given
  531. * Fix for bad cvs sync
  532. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  533. * Portal (precompiled) use starts
  534. * Very basic console prototype in place
  535. * Render control flags ( Not same as mode flags )
  536. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  537. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  538. * Fix for RC loader
  539. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  540. * Temp resource redundency pruning solution
  541. * More string safety auditing and fixes
  542. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  543. * Hack to fix texture dumping
  544. * More string clean up
  545. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  546. * Minor TR support work
  547. * Texture dumping fix for new mtk_tga
  548. * New tristrip rendering sprites
  549. * Changed to snprint in all objects now
  550. * Clean up in texture use
  551. * Clean up in screenshot code
  552. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  553. * Animation frame testing hack back keys '[' and ']'
  554. * Reduction of room rendering top levels ( consistent speed? )
  555. * Improvments to texture handling and loading
  556. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  557. * Updated mtk_tga from my current mtk_image source
  558. fixes tga save bug and more stuff
  559. * New more correct FPS counter for alpha testers amusement
  560. DisplayFPS=true in init and key command 'f'
  561. * Refactoring and clean up in OpenRaider
  562. * TombRaider getting ready for testing new class based system
  563. * Got new specs for TR4 and TR5
  564. * Readying class based system for new physics and rendering
  565. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  566. * Fixes for fast texture cache for older tombraider data
  567. * Fixes for TombRaider unit test
  568. * Makefile changes for gcc 3.0
  569. * GLString use fix, forgot to disable culling - thanks dan
  570. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  571. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  572. * Tune up of Sound
  573. * Disable cusor show on switch to fullscreen also
  574. * GLString scaling
  575. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  576. * New Sound flags ( allows for easier expansion )
  577. * Start loadscreen before caching sound now
  578. * NOTE audio support is fine - just low memory condition kill
  579. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  580. * Broke audio support by switching around
  581. OpenRaider, LoadLevel/SetupAudio
  582. * README update
  583. * Texture caching while reading from diskfile in callback
  584. * New load screen percentage feedback via callback
  585. * Fix for Tombraider multiple Clear() bug
  586. * New load ordering, might break some things
  587. * More work on GLString use in OR
  588. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  589. * Speed set on Camera
  590. * Played with some refactoring in OpenRaider class
  591. and thread hacks for external texture use
  592. * New texture loading to make external textures
  593. id independent of TR texture id at load time
  594. * Changed 'load screen' layout and particle setup
  595. * Removed dependence of Emitter on Texture agent - calls
  596. GL texture bind directly now
  597. * Particle partial resync with freyja_particle tree
  598. * Emitter partial resync with freyja_particle tree
  599. * Render minor reduction/refactoring, breaking up some code
  600. * New GL font system for OpenRaider ( GLString )
  601. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  602. * GlGetString use 'correct' fix
  603. * Music list reimplemented for CVS
  604. * Emitter commited to CVS ( oopsie )
  605. * Changlog reformated
  606. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  607. * New Changlog format
  608. * Minor GL string use 'temp fix' in Render
  609. * ModelDebug option to RC to disable model load debugging
  610. * TODO update
  611. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  612. * Minor rendering changes
  613. * Particle test fix
  614. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  615. * Particle testing ( Using one of my freyja prototypes )
  616. * Fullscreen toggle - '9' key
  617. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  618. * Timer prototype starts, just using a time delay for now
  619. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  620. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  621. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  622. * Set up new box just for windows TR compatibility tests
  623. ( got old ppro out, bought a hdd for it - weee )
  624. * Testing exported meshes with Freyja
  625. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  626. * Mesh export test for TombRaider
  627. * Texel adjustment method rolled back into TombRaider
  628. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  629. * TR4 sky mesh?
  630. * Texture changes
  631. * Freyja work with ponytail graphing
  632. * New FPS counter uses larger frame samples and reset
  633. ( readings still off by a little )
  634. * Splash screen for threaded loads (shakes for fullscreen feedback)
  635. * Particle engine research ( no code )
  636. * Threading testing
  637. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  638. * Might wait to install X 4.0.1 to work on bump map rendering
  639. * Render check for multitexture
  640. * Fixed OpenRaider to use new TombRaider::Texture API
  641. * Bump map use with new TombRaider backend API
  642. * "TR3 objtexture alpha clip" back in for 32bit textiles
  643. * More testing features like texture dumping for all versions
  644. * Special texture loading default use in TR4/TR5
  645. * Zero padding on dumped textures - yes, it is about time
  646. * Fixed special texture loading/dumping
  647. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  648. * 32bit texture default use in TR4/TR5
  649. * 32bit texture testing in TR5
  650. * Make rule regression testing in cvs tree
  651. `make tombraider.test`
  652. * Better make rules for tombraider.test
  653. * TombRaider fixes for compression use and dellocation
  654. * New TombRaider::LoadTR5
  655. * Worked on TombRaider agent
  656. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  657. * Added *some of the TR5 spec to regression test build
  658. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  659. * Some minor checks for bad allocation of meshes?
  660. * Changed moveable code to assume nonanimated entity
  661. * Entity drawing tied to room drawing
  662. (For vising, later use an entity cache per room to avoid full cycle)
  663. * Screenshot name now based on VERSION string (better bugs reports)
  664. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  665. * Fixed Freyja tree's colored polygons
  666. * More debug output on animation building
  667. * Fixed Freyja's tree too
  668. * Fixed TR4 decompress bug
  669. ( silly me, it only worked because of opt, didn't clear a var )
  670. * Animation grouping prototype
  671. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  672. * Fixes for mesh rendering ambient light level
  673. * Fixes for animtion rendering
  674. * Fixes for animation loading
  675. (TR2+ lara has some animation problems still, with junk frames)
  676. (TR1 lara works because all the right indices = 0)
  677. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  678. * Fixed animations using steping fix I wrote for libfreyja_egg
  679. this breaks the old TR aniamtion hacks though =)
  680. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  681. * Back porting to Freyja to help figure out TR animation problems
  682. * Worked on TR5 and TR4 texture alpha flags
  683. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  684. * Fixed skeletal/moveable loading and animation
  685. * Starting entity mapping tracer
  686. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  687. * NOTE make enities list so dup models won't draw to same position
  688. * Caching caused segfault - so now emulate dumb smart pointers
  689. * Removed Free TR data, it caused to many segfaults,
  690. for some reason it frees twice even with Clear()
  691. * Caching for duplicate models ( saves tons of memory )
  692. * Fixed loading and animation for all models in level
  693. * Broke animation with new loader?! (caused by new moveable loading)
  694. * Free TR data after load ( May cause segfault on exit )
  695. * Simple vising for items back in
  696. * Oops, removed mesh draw from viewmodel renderer
  697. ( was debuging item meshes )
  698. * Fixed tr4 (2 layer tags) flag set on non lara models
  699. * Fixed moveable loading
  700. * Looking for moveable object drawing problems ( werid )
  701. * Fixed item positioning set on load
  702. * Fixed sprite/room amb lighting back to white ( heh, oops )
  703. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  704. * Void color only when outside world
  705. * Various minor renderer changes
  706. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  707. * Fixed lara's colored polygons index bug for TR1
  708. * Autoload lara as view model
  709. * Tr4 two mesh system use
  710. * Basic skeletal model animation (frame rate based)
  711. * Skeletal model rendering
  712. * Skeletal model loader finished
  713. * No quaterions generated in current skeletal loader
  714. It'll be easy to add bone lerping later, but first I want
  715. correct behavior ( ie animation and placement )
  716. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  717. * Planning rendering engine #3
  718. * Once skeletal models are in rendering engine #2
  719. physics code can start
  720. * EXPERIMENTAL moveable code starts
  721. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  722. * Moveable code finaling coming back in ( now with quats )
  723. * Bug fix to ignore bad meshes in some TR4 levels?
  724. * TombRaider class test
  725. * Some TR5 specs fell in my lap today =)
  726. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  727. * Mouse motion control fixes
  728. * Item sprite rendering ( TR1, TR2, and should work for others )
  729. * Item sprite loading ( TR1, TR2, and should work for others )
  730. * Fixed room sprite loading
  731. * Hack temp fixes for camera ( broke it bad last night )
  732. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  733. * Baisc strafing and better forward/backward movement on camera
  734. * More user documentation and bug tracking
  735. * Portal toggle
  736. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  737. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  738. * Mouse look code
  739. * The portal code is hindered by the old XZ vis check =(
  740. once it's replaced it should be 100% correct
  741. * Added portal code, and is almost fully working now
  742. * Worked on portal code (testing)
  743. * Since adding quaternion camera, segfault on exit... hhmmm...
  744. * Finished quaternion based camera and rendering
  745. * Planning to break mtk3d into base type classes and expand it as
  746. a library with learping functions for use in animation also =)
  747. * Started on quaternion camera and quaternion support in mtk3d
  748. * TR4 sound fx postioning loader starts
  749. * GL driver string from resource
  750. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  751. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  752. * SDL key code fixes
  753. * More SDL fixes for rendering
  754. * More SDL work, fixes
  755. * FPS counter prints to console every 100 frames
  756. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  757. * SDL is very slow atm ( drag ass )
  758. You can edit Makefile to set it to use it if you want
  759. * Finished basic test SDL interface
  760. * Started on item sprite loading (likes a little more, but not priority)
  761. * Aren't you all gald I ditched render engine #1 now? ;)
  762. * New sprite rendering code
  763. * Fixed bug that drew static room meshes twice
  764. * Fixed bug that drew alpha sorted tris 3 times
  765. (Fixes all known alpha rendering bugs)
  766. * Room sprite loading code
  767. * Cleaned code, fixed some documentation
  768. * Started work on Resource agent, not ready to replace old code yet
  769. * No longer dump textures, unless explictly set in rc file
  770. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  771. * Fixed XEmacs modes should have been 'Mode: C++'
  772. * Looked at portal design guide, was useless
  773. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  774. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  775. * SDL support starts back
  776. * Added my old linux joystick code
  777. * Basic sorted alpha poly render second pass with very small penalty
  778. ( An all new rendering feature never in engine before )
  779. * Figured out best way to sort alpha polys exp with rooms only for now
  780. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  781. * Static mesh rendering back ( doesn't use room lighting
  782. intensity for now )
  783. * Texel alignment
  784. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  785. * Static meshes
  786. * Model meshes
  787. * Mipmaps in Texture as option
  788. * Code clean up
  789. * Item sprite and room sprite loader code about finished
  790. * Finished adding my screenshot code from Freyja, and
  791. made it produce TGAs instead of PPMs ( cmd 'S' )
  792. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  793. * POublic CVS Release
  794. * Vertex lighting now functional and stable in new engine
  795. * Fix for TR4 water alpha via textile generator, but
  796. some light shards are still black - might be other
  797. alpha flags that are unknown
  798. * New level loader using _map_list
  799. * New Map list RC rule
  800. * Start of item sprite code in new engine
  801. * Leaving old Texture calls for compaiblity with obsolete
  802. * New textile loading by moving new code into Freyja's
  803. TombRaider module to handle *all pixmap generation
  804. * User documentation
  805. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  806. * Testing
  807. * Resource system back in
  808. * AL init threaded off
  809. * Switched order of AL and GL inits
  810. ( so you can have in game progess loader for loading )
  811. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  812. * Should have all the best of the engines merged by Monday!
  813. * Started model rendering code for engine #2
  814. * New mode control for WIREFRAME, SOLID, TEXTURE
  815. * Fixed texel index bug for rooms
  816. * New Camera methods for visibility and more accessors
  817. * Render engine #2 feature upgrade by merging with engine #1
  818. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  819. * Rendering engine #2 fixes
  820. * New Camera method for positioning
  821. * Rendering engine #2 update
  822. * Added documentation to Sound agent
  823. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  824. * Texture manager fixes
  825. * Tesselated quads
  826. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  827. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  828. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  829. * Render fixes
  830. * OpenAL fixes for /dev/dsp in use and _init guard
  831. * Added Sound manager, OpenAL support for groovy 3d audio =)
  832. * Dropped all OSS code
  833. * Fixed segfault by freeing _texture and _tombraider twice
  834. * TR4 texture fixes ported from gegg
  835. * Fixed segfault on texture handling
  836. * Removed splash screen code completely
  837. ( Will later use loader screens just like TR )
  838. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  839. * Splash screen as compile time support
  840. * PThread support as compile time option
  841. * TR4 texel loading fixes
  842. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  843. * OpenRaider request for sourceforge hosting
  844. * New Render class is now the new renderer
  845. * GLUT use abstracted and placed into openraider.cpp
  846. * Mtk Image manager
  847. * Mtk texture manager
  848. * Thread for Freyja loader
  849. * Freyja camera
  850. * OpenRaider RC system design
  851. * Freyja loader replaces yuri loader in test build
  852. * Splash screen
  853. * New engine starts
  854. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  855. * Removed drawing another lara as an error marker for movables
  856. * Removed level dumping and saving
  857. * Split up mesh rendering
  858. * New 3rd person lara camera rendering
  859. * New animation control
  860. * This project is based on trueview by yuri and some patches
  861. and porting to linux by Mongoose along with code from
  862. GooseEgg by Mongoose
  863. * Log started