Open Source Tomb Raider Engine
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Thomas Buck ab29600064 No longer segfaulting but now leaking World memory пре 11 година
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games Added TombRaider1.h пре 11 година
math Slimmed down math/math.h пре 11 година
utils Added mouse scrolling support. Used in Console to scroll the history. пре 11 година
Camera.h Camera sensitivity stored in OpenRaider пре 11 година
Config.h.in Started implementing command system. пре 11 година
Console.h Added mouse scrolling support. Used in Console to scroll the history. пре 11 година
Emitter.h Added Camera, Emitter, Mesh, Particle, ViewVolume пре 11 година
Game.h Added processing code. Segfault on level load. пре 11 година
Menu.h Can now also bind mouse actions пре 11 година
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume пре 11 година
OpenRaider.h Game is singleton. Started initializing Render. Modified Camera and Render. пре 11 година
Particle.h Added Camera, Emitter, Mesh, Particle, ViewVolume пре 11 година
Render.h No longer segfaulting but now leaking World memory пре 11 година
SkeletalModel.h Added SkeletalModel, now using std::vector пре 11 година
Sound.h Added Sound initialization пре 11 година
Texture.h Added Texture пре 11 година
TombRaider.h Validating pak before putting it in menu list пре 11 година
TombRaiderData.h Validating pak before putting it in menu list пре 11 година
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume пре 11 година
Window.h Added Game class. Moved typedefs into global header. пре 11 година
WindowSDL.h Moved drawText into WindowSDL. Added Console. пре 11 година
World.h No longer segfaulting but now leaking World memory пре 11 година
WorldData.h Added World, WorldData, using std list and vector. пре 11 година
global.h Added Game class. Moved typedefs into global header. пре 11 година
main.h Added Menu пре 11 година