Open Source Tomb Raider Engine
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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140110 ]
  6. * All Unit Tests build without warning
  7. * Converted many FIXME comments to be in the doxygen documentation
  8. * Removed hel & mstl folders, moved into parent directory
  9. * mtk_tga Unit Test uses greatest
  10. * Moved remaining Unit Tests (Network & TombRaider)
  11. * memory_test Unit Test no longer produces warnings
  12. * Building a memory test build no longer produces warnings
  13. [ 20140109 ]
  14. * Added greatest Test Framework, rewrote Sound Test
  15. * Renamed all memeory references to memory
  16. * Moved headers into include/
  17. * Put Unit Tests into test/
  18. [ 20140107 ]
  19. * Removed hel/Mass. There was an object of this class in World,
  20. but it was never used!
  21. * Removed even more unused files (mstl/Vector.cpp,
  22. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  23. mstl/Stack.h)
  24. * Completely removed hel/Simulation, as it depends on missing
  25. files (hel/CollisionObject)
  26. * Improved Makefile portability
  27. [ 20140106 ]
  28. * Hel Simulation Test builds, but doesn't work!
  29. [ 20140105 ]
  30. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  31. * Fixed strange Mouse Y-Axis Overflow bug
  32. * Cleanup of Makefile
  33. [ 20140104 ]
  34. * Hel Unit Test build & passes
  35. * Spring & Simulation Tests unbuildable, missing files?
  36. * GLString Unit Test builds, works not every time?
  37. * TombRaider Unit & Regression Test working
  38. [ 20140103 ]
  39. * Removed more (unused?) code, PSKModel & UTPackage
  40. * Removed unused MD3, mtk3d, MtkImage stuff!
  41. [ 20140102 ]
  42. * Improved the Mac build steps...
  43. Freealut now in /usr/local so we don't need to call
  44. install_name_tool on the built binary
  45. * Removed the old & unused GLUTSystem
  46. * Replaced the (unknown) included sample sound file
  47. * Removed some redundant build config defines
  48. [ 20140101 ]
  49. * Fixed Wavebuffer loading of Sound subsystem, as well as
  50. making the Sound Unit Test buildable on Mac.
  51. Added new argument to loadWav, length of buffer.
  52. * Changed (unknown) included Font to Droid Sans Mono
  53. * Fixed Render bug, now console is visible again
  54. * Implemented CMD + Q shortcut on Mac to quit
  55. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  56. the first received mouse event, because its faulty, thanks
  57. to an SDL bug:
  58. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  59. * Fixed incredibly slow mouse/camera movements
  60. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  61. invisible and grab it in windowed mode
  62. [ 20131231 ]
  63. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  64. mode on Mac, still not working correctly, but better :)
  65. [ 20131227 ]
  66. * Moved included documents into GitHub Repo wiki
  67. (https://github.com/xythobuz/OpenRaider/wiki)
  68. * Reduced start up time by increasing animation speed
  69. [ 20131221 ]
  70. * Reimplemented deprecated gluLookAt()
  71. * Reimplemented deprecated gluPerspective()
  72. * Reimplemented deprecated gluBuild2DMipmaps()
  73. * Reimplemented alutLoadWAVFile(), seems not to be working
  74. * Moved mac distribution logic from makefile into scripts
  75. [ 20131219 ]
  76. * Bundle now contains dynamic libraries not included with Mac OS X
  77. * Bundle now runs setup if needed
  78. * Fixed memory test builds not running on OS X
  79. [ 20131218 ]
  80. * Enabled ALUT on Mac OS X
  81. * Silenced many warnings regarding non-writable string constants
  82. * Fixed issues with linked libraries on Mac OS X
  83. * Implemented support for bundling OpenRaider as Mac App
  84. * Removed Microsoft Visual Studio Project files
  85. * Removed Screenshot Script
  86. [ 20131217 ]
  87. * No longer segfaults on launch in Mac OS X
  88. [ 20131215 ]
  89. * Wrote new README file
  90. * Added stub for missing hel/CollisionObject
  91. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  92. [ 20030713 ]
  93. * UTPackage class forked from PSKModel class
  94. * System class gets download, dir backports
  95. * libferit usage in public CVS
  96. * mtk_tga gets filename parm save and drops color swaping
  97. [ 20030704 ]
  98. * Tested PSKModel with models from:
  99. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  100. * On the fly resolution change like in unit tests
  101. * GLString obsoleted, undefining HAVE_SDL_TTF
  102. will cause OR to use font.tga texture fallback
  103. * Merged GLString and SDL_TTF utils Texture usage
  104. * TTF renderer replaces texture font system
  105. * Font system using new ortho projection
  106. * Requirements file now in cvs
  107. * Fixed all known level loading issues from new codebase
  108. * Loadlevel command using mapname string
  109. * Maps are validated on rc load
  110. * Experimental TTF support in OpenRaider, Look in RC file
  111. * Removed Console, MtkImage classes from private tree
  112. [ 20030701 ]
  113. * Removing OpenRaider Map use for level/music string storage
  114. ( This means if you set a map to a certain number in rc, then
  115. you can no longer call it by 'load #' )
  116. * Fixed PSKModel unit test build
  117. * Fixed Hel Simulation, Spring unit test builds
  118. [ 20030630 ]
  119. * EXPERIMENTAL on the fly colored -> textured polygon code
  120. ( It's not even funny how bad the colors match currently )
  121. * API changes in Texture class to make it easier to upgrade
  122. * Screeshots stored in ~/.OpenRaider/sshots/
  123. * Fixed broke new multitexture support in Texture class
  124. * Texture class gets color texture generator
  125. * Texture class gets SDL_TTF support from SDLSystem
  126. * Update to OR Texture class ( backports from UnRaider )
  127. * Fixed matrix multiplcation issues with fixed code generator
  128. * Reworking broken Matrix changes into rollback fix
  129. * Fixes for Matrix based math breakage ( just rolled it rollback )
  130. [ 20030618 ]
  131. * Redone a lot of hel and it's use, broke a lot of things
  132. * UTF-8 and TTF font texture generation support
  133. * Camera broken, Matrix broken, Quaternion broken?
  134. * About finished mtk3d and hel converging
  135. * Phyiscs system base work done
  136. [ 20030604 ]
  137. * Console/command rollover not finished, but working
  138. * BUG portals/walk block too often with current collision
  139. * BUG room sprites have wrong texture ID?
  140. * Unicode key support?
  141. * Some more user definable keys using 'bind' command
  142. * System gets old resource system, new resource system
  143. based on it with dynamic modes and command parsing
  144. [ 20030602 ]
  145. * Mouse grab command
  146. * New key input design, currently using ASCII to
  147. be compatible with old code
  148. * SDL mouse grab toggle back in SDLSystem
  149. * SDL_TTF support starts in SDLSystem
  150. * Made printf string buffering part of System
  151. * Simulation fixes, GL unit test
  152. * Removed main.* from CVS
  153. * Removed Raider.*, gl_util.* from local tree
  154. * Added Mass, ParticleMass, Simulation to CVS
  155. * More stat commands for debugging
  156. * Fix for console command marker strip
  157. * Updates to Hel, mass simulator, more vector operators
  158. [ 20030528 ]
  159. * RC file now allows imports of another RC file
  160. ( If you want to be a jackass you *can make it loop )
  161. * RC file now interprets spaces ( User request )
  162. * RC file allows trailing comments now
  163. * Room hopping disabled by default now
  164. ( command hop to enable )
  165. * Swimming movement added to stop-gap movement system
  166. [ 20030526 ]
  167. * Removed some test code from TombRaider
  168. * Fix for TR4 loading using TRC loader
  169. * Fix for solid mode rendering debug ( solid, r_light 1 )
  170. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  171. * Finished up element API, some TRC support for faces
  172. * Stopping work on array renderer until the element
  173. system is back up ( possible backport for 0.1.0? )
  174. * Cleaning up OpenGLMesh prototype API
  175. [ 20030524 ]
  176. * New OpenGLMesh array renderer
  177. * Fix for Vector collection empty handling
  178. * Fix for the 20030519 segfault/lock on exit bug
  179. * More API unification coding, and OpenRaider usage
  180. for room loading
  181. * Watch for a lot of new bugs, this is a lot of
  182. coding changing around
  183. [ 20030522 ]
  184. * More unification, including TRC room translation
  185. support starts ( convert from TRC to OR )
  186. * Handle TRC loading in OpenRaider CVS builds
  187. * TR5 loading tweaking to work for demo paks as well
  188. * Room sprite processing factored out
  189. [ 20030521 ]
  190. * TR5/TRC Sound ripping/in game loading finished
  191. * More TombRaider format unification
  192. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  193. * TR5/TRC loader finished - loads only nondemo map I have
  194. [ 20030519 ]
  195. * More work on TR5/TRC support now using doc std
  196. * Refactored skeletal class structure
  197. * BUG seems to be leak fix related world clear lock
  198. * Fix: Skeletal animation memory leak
  199. * New rendering routine for new temp mesh type
  200. ( Buggy and expensive, but it's a stop gap )
  201. ( Colored polygons aren't really rendered as such )
  202. * Fix: OpenRaider new mesh API stop-gap handling
  203. * Fix: TombRaider new mesh loader API
  204. [ 20030517 ]
  205. * BUG found in new mesh loader API
  206. ( Quad tess is broken in TombRaider for meshes )
  207. ( Vertex array translation from TombRaider broken )
  208. * Event system partially in place, needs glue as well
  209. * Console commands from RC hack/fix
  210. [ 20030516 ]
  211. * Mesh rendering temp disabled until mesh renderer
  212. is fully redone
  213. * Finally getting a lot of the more complex mesh
  214. building routines pushed behind clean API from
  215. the OpenRaider to the TombRaider class
  216. ( Could cause a lot of new bugs? )
  217. * Event system test structures introduced to World
  218. * Some major work on model_mesh rendering, also
  219. abstracting interface for their construction
  220. * Some minor work on OpenGLMesh renderer, with code
  221. in place to increase performance
  222. [ 20030513 ]
  223. * TombRaider engine abstraction for room
  224. vertex and color loading and parsing
  225. [ 20030512 ]
  226. * New external SFX use for TR2/TR3 paks -- now
  227. all versions load sound files into the game engine
  228. See README for help using external paks.
  229. * New external SFX pak loading support for TR2 and TR3
  230. * Documentation updates and user usability package tests
  231. ( thanks Josh )
  232. * Apt source in place ( see README )
  233. * Automated debian packaging in Makefile ( make debian )
  234. * Animation half ass restored in non lara models agian
  235. * BUG found in SkeletalModel::setFrame - quick disable to
  236. remove crash bug CLOSES 20030101 tmp filing
  237. [ 20030510 ]
  238. * Old TR4 sound support moved behind new interface
  239. * Sound support for TR1 using new interface - have to wait
  240. for external sound pak support for TR2 and TR3
  241. * New sound sample management/interface in TombRaider class
  242. [ 20030509 ]
  243. * Manually patched with JML's UNICODE support
  244. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  245. [ 20030101 ]
  246. * Seriously broken animation! =)
  247. * I wonder how much this breaks - hacks shoved in to
  248. keep it runnable until the new event system is started
  249. * Skeletal model refactoring
  250. * Seperating entity and animation states and it's ugly
  251. * Finer animation control starts
  252. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  253. [ 20021228 ]
  254. * Md3 refactoring
  255. * Many Md3 fixes and features out of unit test work
  256. * Huge Md3 unit, testing ground for future TR unit test
  257. [ 20021227 ]
  258. * Md3 easter egg in cvs
  259. * State system work and testing
  260. [ 20021224 ]
  261. * Wireframe color code doc in README
  262. * Minor compile fixes for gcc 3.x
  263. * Default portal display in wireframe mode now
  264. * New hop command to disable room hopping movement
  265. * New r_animate command to enable entity animation test
  266. * Fixed showfps fault on load screen
  267. * Review of System timer
  268. * Replaced FPS estimation with pure frame rate counter
  269. * SDLSystem uses SDL timer now
  270. * Removed some dupilcate console commands out documented
  271. * Depth sorted particles
  272. * Lots of minor depth sorting and vising work
  273. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  274. * Entity vis no longer considers rooms agian
  275. * New Vector replaces List as renderable container
  276. for a great deal of memory savings
  277. * Room mesh/sprites rendering in nontexture modes agian
  278. * Documentation updates
  279. * Fix entity out of room fix
  280. * New OGL mesh can render with multitexture
  281. * New all bumpmaps are now loaded into texture memory
  282. * New [Network.Server] RC support
  283. * Run console commands from RC file
  284. * Neat new multitexture logo effect
  285. * Hel only build from now on
  286. * "Shooting" test in cvs
  287. * Fixes for depth rendering
  288. * New wireframe mode color codes for renderable type
  289. * Entity sprites back
  290. * Time to move to beta versioning
  291. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  292. * New sshot upload script for my conv ;)
  293. * New entity rendering vising starts, primative depth sort
  294. * Static ( room models ) using sphere bounding volumes now
  295. * New enumeration coding style project wide starts
  296. * New room depth sorting code starts
  297. * Fix for version stamp in corner
  298. * New update room render list per frame command
  299. * Misc minor sound/animation updates
  300. * Hel vising fix in ViewVolume, hel enabled by default
  301. * Look for bugs caused by huge refactoring of codebase
  302. * Hel objects in all builds
  303. * World class temp keeps Light and OpenGLMesh deps for now
  304. * Refactoring: OpenRaider, Render, TombRaider classes
  305. * World class emerges in cvs ( Big refactoring job )
  306. * Texture use moved into Render class
  307. * Emitter use moved into Render class
  308. * Seperation of physical and rendered world starts
  309. * Hel clean up, unit testing fixes
  310. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  311. * New Camera API, clean up starting
  312. * Quaternion ( class ) in cvs
  313. * Toggle for hel use
  314. * Fix port reporting is expected host order agian
  315. * libHel starts creeping into cvs build starting with some vising
  316. * Netcode fix
  317. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  318. * Inactive text no longer rendered
  319. * More libhel work
  320. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  321. * Little manual route chaining test for the fun of it
  322. * Trace tests
  323. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  324. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  325. * Fix for console use before level load crash
  326. * TR4 hack to play footsteps when running
  327. * TR4 pak sounds loaded and playable - just not sourced yet
  328. * New play command
  329. * Improved sound support
  330. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  331. * TR4 pak sound reading and dumping
  332. ( I couldn't find any paks using compression - however
  333. my algorithm can handle those that may )
  334. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  335. * TR4 ponytail type guessing algorithm works with TR4 paks
  336. ( May not apply to all custom lara models )
  337. * TR4 pigtails rendering algorithm now too
  338. * In TR4 ponytail works great with default settings
  339. * Up key now gets last command entered
  340. * r_ponytail console command
  341. * All builds use same texture binds as former EXPERMENTAL builds
  342. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  343. in list and handling
  344. * TR4 GL light support ( pretty )
  345. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  346. * One room render command and changes for other old commands
  347. * Fix for crash using new room ->adJRoom vector
  348. * Fixed room vertex lighting
  349. * Documentation updates
  350. * New scripts for installing
  351. * New client/server kills
  352. * Thanks dan for tesing multiplayer - lots of bugs found
  353. * Started moving room struct into more of a class type of
  354. collections and what not
  355. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  356. * Hack to handle camera out of world - moves to like a FPS
  357. viewpoint -- needs quats and 'dragging' to make it smoother
  358. * Entities drawn in different order to handle large alpha
  359. polygon in rooms ( Hack until sorting algorithm is in place )
  360. * Little hack to force exit of threads w/o calling back
  361. * Lowered network traffic rate and disabled debugging to stdout
  362. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  363. * Code to handle bad texture ids, like in Nasa.tr2
  364. * Network multiplayer test Client/Server can now connect
  365. and pass data and generate clients on each end of game
  366. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  367. * Network code starts
  368. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  369. * Speed boost for entity room clipping
  370. * Fixed color lighting - still some polygons can go all white
  371. * Console commands for clipping and new fly mode
  372. * Getting ready to seperate world clipping and storage from Render
  373. * Cheap wall clipping hack ( works great however )
  374. Doesn't take into account adjoint rooms ( there is a reason )
  375. * EXPERIMENTAL Better GL light support for font/world interaction
  376. * EXPERIMENTAL new level texture loading
  377. * Switching maps in game should never cause crashs anymore
  378. * Found then fixed several memory leaks
  379. * Makefile rule just for memory profiling build ( make memory )
  380. * Vectors replacing Lists for most collection implementations in Render
  381. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  382. * Turn animation for fun
  383. * Room vertex lighting back in
  384. * Vertex color/normal support changes for model meshes
  385. * Skeletal model/mesh model collision _support_
  386. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  387. * Hop up/down to rooms when in void
  388. * Primative 3rd person camera
  389. * GL light support for TR1-TR3
  390. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  391. * Removed room mesh rendering from Render
  392. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  393. * OpenGLMesh and Light classes start
  394. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  395. * Ah, a little free time -- cleaning up Render class a little
  396. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  397. * Auto depends generation for certian people =p
  398. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  399. * Time based animation tracer
  400. * Rounded out mtk3d a little more with common func from
  401. other projects
  402. * New pathing subsystem
  403. * Relocatable data dir ( thanks joshua for idea )
  404. Set by using init var 'HomeDir'
  405. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  406. * Fixed room mesh cache tris texcoors
  407. * Changed room tracking code
  408. * Replaced old room cache mesh texcoor system for tris
  409. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  410. * New menu state for keys
  411. * Major OpenRaider class clean up, reducing, reformatting for
  412. use with picky compilers, etc
  413. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  414. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  415. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  416. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  417. * Wall detection ( no clipping yet )
  418. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  419. values b/c assigned to wrong structure )
  420. * More debugging for bad cache room mesh crash
  421. * New animation fix by making getNumAnimsForMoveable use signed
  422. values ( seems to make TR4 and other levels loadable agian )
  423. * Stopped flickering idle lara by only drawing 1 frame of idle
  424. * Better bad cache quad handling?
  425. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  426. * Fix for room quad's texture bug
  427. * Console print system prototype
  428. * Misc clean ups
  429. * Level load menu prototype active by default
  430. * New debug info in game room/sector/pos
  431. * Floor player clipping by sector ( yay )
  432. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  433. * Floor player clipping by box ( hhmmm... )
  434. * Backport of Camera
  435. * Backport of SDLSystem prototype to replace SDL wrapper
  436. * Backport of mtk3d with GL style matrices and etc
  437. * Hacky fix for texture ids for room polygons
  438. ( Caused by new fast cache room polygon builder )
  439. * Backport of UnRaider Texture handler
  440. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  441. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  442. * Bug found Texture ids broken on new room mesh translation
  443. * Texcoord fix for quads
  444. * Removed damned vertex arrays
  445. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  446. * Partially fixed new renderer/translator
  447. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  448. * New Makefile optional memeory_test.cpp OBJ injection
  449. * "Commit of Doom" to break cvs source, yay!
  450. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  451. * Render cleaned up a little more
  452. * New room mesh system using arrays
  453. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  454. * Fixed TR4 bone layering
  455. * Worked on finiding/rendering ponytail some more
  456. * Moved angle clac for tags back into TombRaider class
  457. * Screenshot TGA file fix
  458. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  459. * Ponytail hack
  460. * Better UV generation
  461. * Broke TR2 with the new animation framing
  462. * Animation frame 'safety valve' to prevent overflows
  463. until it can be fixed correctly
  464. * Animation translation fixes
  465. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  466. * More TR format notes
  467. * TR4 object header
  468. * Minor changes to OpenRaider for speed/calarity
  469. * Idle aframe test code in
  470. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  471. * Fix for Lara model picking in TR4
  472. * Fix for TR4 loading ( tr4_light )
  473. * Fix for TR4 loading ( tr4_ai_data )
  474. * Fog support
  475. * Fix for world geo ( room bbox adjust )
  476. * Fix for bad mem usage reporting for overhead
  477. * Fix for HUGE memory leaks in TombRaider class
  478. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  479. * Fix for memfile size reporting
  480. * Fix for GLString truncation
  481. * New audio dir support back in
  482. * Fix for insert of tree_insert for memeory
  483. * Iterative version of tree_insert for memeory togglable
  484. at compile time
  485. * Fix for m-string max accounting
  486. * RBTree fix for memeory ( must stop coding after 0200 )
  487. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  488. * Stability has degraded with aggressive feature prototyping
  489. * More information for zero allocs
  490. * Fix for some 0 byte allocatations found in project
  491. * Check for 0 byte allocatations
  492. * Old List back in for now - slower, smaller
  493. * Removed many unnessacary sleeps from older builds
  494. * New feature tracks memory usage by file
  495. * Print to screen while loading back
  496. * New GLString now has helper functions for speedy string
  497. updates to replace hacks
  498. * Fixed damn 'memeory' rbtree
  499. * More verbose fatal error reporting
  500. * Reworked memeory prototype into better code
  501. * Removed working list tracker from memeory
  502. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  503. * Memeory memory overhead reduction for filename storage
  504. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  505. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  506. * Back to dynamic C-strings to save 'memeory memory'
  507. * Wrote a RBTree implementation directly into Memeory util
  508. * TGA debug fix
  509. * Looking at writing RBTree directly into Memeory util
  510. * Fixed driver string memory leak in main found with Memeory
  511. * Fixed GLString memory leak just found with Memeory
  512. * Fixes for release build to avoid memeory debugger
  513. * Memeory changes to avoid new/delete calls internally
  514. affecting MEMEORY_ERROR reports ( much much slower list based )
  515. * New iostreams and memeory header guards
  516. * Doh, corerction on pointer 0 padding
  517. * New delete accounting hack
  518. * New Memeory unit test features/fixes
  519. * Printing addr with hexadecimal for obvious reasons
  520. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  521. * Fixed overlapped vars/data members
  522. * Dumps memeory report filename fix
  523. * Dumps memeory report for unfreed on exit now?
  524. * Console commands to debug 'memeory'
  525. * New c func printing option in Tree
  526. * Memeory profiling system starting
  527. * Font data fixes
  528. * Fixed sourceforge cvs tree
  529. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  530. * Fixed bug where ent draw didn't account for viewmodel
  531. in same room
  532. * New texture binding method for strict checking and
  533. to avoid prechecks on unsorted polygons
  534. * More rendering toggles for more testing
  535. * Draw room bbox with r_portal
  536. * Moved more commands to console only ( See README )
  537. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  538. * Fix rendering bug with r_portal
  539. * RC uses pakdir for strict path enforcement now
  540. * New RC commands for Map/Music that represent backend correctly
  541. ( It's a FIFO, not a sorter )
  542. * RC parser now uses console command parser helper too
  543. * Improvements to console command parser
  544. ( less memory, faster normal case, easier to add new commands )
  545. * Hack to try to unload level shows it's time to start a
  546. rewrite =)
  547. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  548. * Screenshot console command
  549. * View model render toggle console command
  550. * View model index fix for entity use
  551. * Console command naming clean up starting
  552. * Console fix for backspacing over prompt
  553. * Load command to load levels by index
  554. * Many more console commands, replacing some key commands
  555. * Sprites render after players now for more accurate scene
  556. * Collapsed some rendering gobals into temp LARA entity gobal
  557. * Portal visual debugging
  558. * Console fix for prompt display after command given
  559. * Fix for bad cvs sync
  560. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  561. * Portal (precompiled) use starts
  562. * Very basic console prototype in place
  563. * Render control flags ( Not same as mode flags )
  564. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  565. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  566. * Fix for RC loader
  567. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  568. * Temp resource redundency pruning solution
  569. * More string safety auditing and fixes
  570. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  571. * Hack to fix texture dumping
  572. * More string clean up
  573. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  574. * Minor TR support work
  575. * Texture dumping fix for new mtk_tga
  576. * New tristrip rendering sprites
  577. * Changed to snprint in all objects now
  578. * Clean up in texture use
  579. * Clean up in screenshot code
  580. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  581. * Animation frame testing hack back keys '[' and ']'
  582. * Reduction of room rendering top levels ( consistent speed? )
  583. * Improvments to texture handling and loading
  584. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  585. * Updated mtk_tga from my current mtk_image source
  586. fixes tga save bug and more stuff
  587. * New more correct FPS counter for alpha testers amusement
  588. DisplayFPS=true in init and key command 'f'
  589. * Refactoring and clean up in OpenRaider
  590. * TombRaider getting ready for testing new class based system
  591. * Got new specs for TR4 and TR5
  592. * Readying class based system for new physics and rendering
  593. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  594. * Fixes for fast texture cache for older tombraider data
  595. * Fixes for TombRaider unit test
  596. * Makefile changes for gcc 3.0
  597. * GLString use fix, forgot to disable culling - thanks dan
  598. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  599. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  600. * Tune up of Sound
  601. * Disable cusor show on switch to fullscreen also
  602. * GLString scaling
  603. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  604. * New Sound flags ( allows for easier expansion )
  605. * Start loadscreen before caching sound now
  606. * NOTE audio support is fine - just low memory condition kill
  607. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  608. * Broke audio support by switching around
  609. OpenRaider, LoadLevel/SetupAudio
  610. * README update
  611. * Texture caching while reading from diskfile in callback
  612. * New load screen percentage feedback via callback
  613. * Fix for Tombraider multiple Clear() bug
  614. * New load ordering, might break some things
  615. * More work on GLString use in OR
  616. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  617. * Speed set on Camera
  618. * Played with some refactoring in OpenRaider class
  619. and thread hacks for external texture use
  620. * New texture loading to make external textures
  621. id independent of TR texture id at load time
  622. * Changed 'load screen' layout and particle setup
  623. * Removed dependence of Emitter on Texture agent - calls
  624. GL texture bind directly now
  625. * Particle partial resync with freyja_particle tree
  626. * Emitter partial resync with freyja_particle tree
  627. * Render minor reduction/refactoring, breaking up some code
  628. * New GL font system for OpenRaider ( GLString )
  629. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  630. * GlGetString use 'correct' fix
  631. * Music list reimplemented for CVS
  632. * Emitter commited to CVS ( oopsie )
  633. * Changlog reformated
  634. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  635. * New Changlog format
  636. * Minor GL string use 'temp fix' in Render
  637. * ModelDebug option to RC to disable model load debugging
  638. * TODO update
  639. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  640. * Minor rendering changes
  641. * Particle test fix
  642. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  643. * Particle testing ( Using one of my freyja prototypes )
  644. * Fullscreen toggle - '9' key
  645. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  646. * Timer prototype starts, just using a time delay for now
  647. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  648. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  649. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  650. * Set up new box just for windows TR compatibility tests
  651. ( got old ppro out, bought a hdd for it - weee )
  652. * Testing exported meshes with Freyja
  653. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  654. * Mesh export test for TombRaider
  655. * Texel adjustment method rolled back into TombRaider
  656. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  657. * TR4 sky mesh?
  658. * Texture changes
  659. * Freyja work with ponytail graphing
  660. * New FPS counter uses larger frame samples and reset
  661. ( readings still off by a little )
  662. * Splash screen for threaded loads (shakes for fullscreen feedback)
  663. * Particle engine research ( no code )
  664. * Threading testing
  665. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  666. * Might wait to install X 4.0.1 to work on bump map rendering
  667. * Render check for multitexture
  668. * Fixed OpenRaider to use new TombRaider::Texture API
  669. * Bump map use with new TombRaider backend API
  670. * "TR3 objtexture alpha clip" back in for 32bit textiles
  671. * More testing features like texture dumping for all versions
  672. * Special texture loading default use in TR4/TR5
  673. * Zero padding on dumped textures - yes, it is about time
  674. * Fixed special texture loading/dumping
  675. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  676. * 32bit texture default use in TR4/TR5
  677. * 32bit texture testing in TR5
  678. * Make rule regression testing in cvs tree
  679. `make tombraider.test`
  680. * Better make rules for tombraider.test
  681. * TombRaider fixes for compression use and dellocation
  682. * New TombRaider::LoadTR5
  683. * Worked on TombRaider agent
  684. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  685. * Added *some of the TR5 spec to regression test build
  686. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  687. * Some minor checks for bad allocation of meshes?
  688. * Changed moveable code to assume nonanimated entity
  689. * Entity drawing tied to room drawing
  690. (For vising, later use an entity cache per room to avoid full cycle)
  691. * Screenshot name now based on VERSION string (better bugs reports)
  692. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  693. * Fixed Freyja tree's colored polygons
  694. * More debug output on animation building
  695. * Fixed Freyja's tree too
  696. * Fixed TR4 decompress bug
  697. ( silly me, it only worked because of opt, didn't clear a var )
  698. * Animation grouping prototype
  699. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  700. * Fixes for mesh rendering ambient light level
  701. * Fixes for animtion rendering
  702. * Fixes for animation loading
  703. (TR2+ lara has some animation problems still, with junk frames)
  704. (TR1 lara works because all the right indices = 0)
  705. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  706. * Fixed animations using steping fix I wrote for libfreyja_egg
  707. this breaks the old TR aniamtion hacks though =)
  708. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  709. * Back porting to Freyja to help figure out TR animation problems
  710. * Worked on TR5 and TR4 texture alpha flags
  711. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  712. * Fixed skeletal/moveable loading and animation
  713. * Starting entity mapping tracer
  714. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  715. * NOTE make enities list so dup models won't draw to same position
  716. * Caching caused segfault - so now emulate dumb smart pointers
  717. * Removed Free TR data, it caused to many segfaults,
  718. for some reason it frees twice even with Clear()
  719. * Caching for duplicate models ( saves tons of memory )
  720. * Fixed loading and animation for all models in level
  721. * Broke animation with new loader?! (caused by new moveable loading)
  722. * Free TR data after load ( May cause segfault on exit )
  723. * Simple vising for items back in
  724. * Oops, removed mesh draw from viewmodel renderer
  725. ( was debuging item meshes )
  726. * Fixed tr4 (2 layer tags) flag set on non lara models
  727. * Fixed moveable loading
  728. * Looking for moveable object drawing problems ( werid )
  729. * Fixed item positioning set on load
  730. * Fixed sprite/room amb lighting back to white ( heh, oops )
  731. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  732. * Void color only when outside world
  733. * Various minor renderer changes
  734. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  735. * Fixed lara's colored polygons index bug for TR1
  736. * Autoload lara as view model
  737. * Tr4 two mesh system use
  738. * Basic skeletal model animation (frame rate based)
  739. * Skeletal model rendering
  740. * Skeletal model loader finished
  741. * No quaterions generated in current skeletal loader
  742. It'll be easy to add bone lerping later, but first I want
  743. correct behavior ( ie animation and placement )
  744. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  745. * Planning rendering engine #3
  746. * Once skeletal models are in rendering engine #2
  747. physics code can start
  748. * EXPERIMENTAL moveable code starts
  749. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  750. * Moveable code finaling coming back in ( now with quats )
  751. * Bug fix to ignore bad meshes in some TR4 levels?
  752. * TombRaider class test
  753. * Some TR5 specs fell in my lap today =)
  754. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  755. * Mouse motion control fixes
  756. * Item sprite rendering ( TR1, TR2, and should work for others )
  757. * Item sprite loading ( TR1, TR2, and should work for others )
  758. * Fixed room sprite loading
  759. * Hack temp fixes for camera ( broke it bad last night )
  760. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  761. * Baisc strafing and better forward/backward movement on camera
  762. * More user documentation and bug tracking
  763. * Portal toggle
  764. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  765. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  766. * Mouse look code
  767. * The portal code is hindered by the old XZ vis check =(
  768. once it's replaced it should be 100% correct
  769. * Added portal code, and is almost fully working now
  770. * Worked on portal code (testing)
  771. * Since adding quaternion camera, segfault on exit... hhmmm...
  772. * Finished quaternion based camera and rendering
  773. * Planning to break mtk3d into base type classes and expand it as
  774. a library with learping functions for use in animation also =)
  775. * Started on quaternion camera and quaternion support in mtk3d
  776. * TR4 sound fx postioning loader starts
  777. * GL driver string from resource
  778. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  779. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  780. * SDL key code fixes
  781. * More SDL fixes for rendering
  782. * More SDL work, fixes
  783. * FPS counter prints to console every 100 frames
  784. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  785. * SDL is very slow atm ( drag ass )
  786. You can edit Makefile to set it to use it if you want
  787. * Finished basic test SDL interface
  788. * Started on item sprite loading (likes a little more, but not priority)
  789. * Aren't you all gald I ditched render engine #1 now? ;)
  790. * New sprite rendering code
  791. * Fixed bug that drew static room meshes twice
  792. * Fixed bug that drew alpha sorted tris 3 times
  793. (Fixes all known alpha rendering bugs)
  794. * Room sprite loading code
  795. * Cleaned code, fixed some documentation
  796. * Started work on Resource agent, not ready to replace old code yet
  797. * No longer dump textures, unless explictly set in rc file
  798. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  799. * Fixed XEmacs modes should have been 'Mode: C++'
  800. * Looked at portal design guide, was useless
  801. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  802. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  803. * SDL support starts back
  804. * Added my old linux joystick code
  805. * Basic sorted alpha poly render second pass with very small penalty
  806. ( An all new rendering feature never in engine before )
  807. * Figured out best way to sort alpha polys exp with rooms only for now
  808. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  809. * Static mesh rendering back ( doesn't use room lighting
  810. intensity for now )
  811. * Texel alignment
  812. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  813. * Static meshes
  814. * Model meshes
  815. * Mipmaps in Texture as option
  816. * Code clean up
  817. * Item sprite and room sprite loader code about finished
  818. * Finished adding my screenshot code from Freyja, and
  819. made it produce TGAs instead of PPMs ( cmd 'S' )
  820. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  821. * POublic CVS Release
  822. * Vertex lighting now functional and stable in new engine
  823. * Fix for TR4 water alpha via textile generator, but
  824. some light shards are still black - might be other
  825. alpha flags that are unknown
  826. * New level loader using _map_list
  827. * New Map list RC rule
  828. * Start of item sprite code in new engine
  829. * Leaving old Texture calls for compaiblity with obsolete
  830. * New textile loading by moving new code into Freyja's
  831. TombRaider module to handle *all pixmap generation
  832. * User documentation
  833. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  834. * Testing
  835. * Resource system back in
  836. * AL init threaded off
  837. * Switched order of AL and GL inits
  838. ( so you can have in game progess loader for loading )
  839. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  840. * Should have all the best of the engines merged by Monday!
  841. * Started model rendering code for engine #2
  842. * New mode control for WIREFRAME, SOLID, TEXTURE
  843. * Fixed texel index bug for rooms
  844. * New Camera methods for visibility and more accessors
  845. * Render engine #2 feature upgrade by merging with engine #1
  846. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  847. * Rendering engine #2 fixes
  848. * New Camera method for positioning
  849. * Rendering engine #2 update
  850. * Added documentation to Sound agent
  851. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  852. * Texture manager fixes
  853. * Tesselated quads
  854. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  855. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  856. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  857. * Render fixes
  858. * OpenAL fixes for /dev/dsp in use and _init guard
  859. * Added Sound manager, OpenAL support for groovy 3d audio =)
  860. * Dropped all OSS code
  861. * Fixed segfault by freeing _texture and _tombraider twice
  862. * TR4 texture fixes ported from gegg
  863. * Fixed segfault on texture handling
  864. * Removed splash screen code completely
  865. ( Will later use loader screens just like TR )
  866. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  867. * Splash screen as compile time support
  868. * PThread support as compile time option
  869. * TR4 texel loading fixes
  870. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  871. * OpenRaider request for sourceforge hosting
  872. * New Render class is now the new renderer
  873. * GLUT use abstracted and placed into openraider.cpp
  874. * Mtk Image manager
  875. * Mtk texture manager
  876. * Thread for Freyja loader
  877. * Freyja camera
  878. * OpenRaider RC system design
  879. * Freyja loader replaces yuri loader in test build
  880. * Splash screen
  881. * New engine starts
  882. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  883. * Removed drawing another lara as an error marker for movables
  884. * Removed level dumping and saving
  885. * Split up mesh rendering
  886. * New 3rd person lara camera rendering
  887. * New animation control
  888. * This project is based on trueview by yuri and some patches
  889. and porting to linux by Mongoose along with code from
  890. GooseEgg by Mongoose
  891. * Log started