Open Source Tomb Raider Engine
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Thomas Buck df44fe47d7 Camera sensitivity stored in OpenRaider 11 年前
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math Slimmed down math/math.h 11 年前
utils Added mouse scrolling support. Used in Console to scroll the history. 11 年前
CMakeLists.txt Added Render 11 年前
Camera.cpp Camera sensitivity stored in OpenRaider 11 年前
Console.cpp Added Game class. Moved typedefs into global header. 11 年前
Emitter.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年前
Game.cpp gWorld and LARA for Render now moved to Game 11 年前
Menu.cpp Added TombRaider level loader 11 年前
Mesh.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年前
OpenRaider.cpp Camera sensitivity stored in OpenRaider 11 年前
Particle.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年前
Render.cpp gWorld and LARA for Render now moved to Game 11 年前
SkeletalModel.cpp Added SkeletalModel, now using std::vector 11 年前
Sound.cpp Added Sound initialization 11 年前
Texture.cpp Added Texture 11 年前
TombRaider.cpp Validating pak before putting it in menu list 11 年前
ViewVolume.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年前
Window.cpp Moved drawText into WindowSDL. Added Console. 11 年前
WindowSDL.cpp Can now also bind mouse actions 11 年前
World.cpp Added World, WorldData, using std list and vector. 11 年前
main.cpp Added Game class. Moved typedefs into global header. 11 年前