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-
-
- #include <cstdio>
- #include <assert.h>
-
- #include "config.h"
- #include "main.h"
- #include "utils/strings.h"
- #include "WindowSDL.h"
-
- #define SUBSYSTEMS_USED (SDL_INIT_VIDEO | SDL_INIT_EVENTS)
-
- WindowSDL::WindowSDL() {
- mInit = false;
- mDriver = NULL;
- mWidth = DEFAULT_WIDTH;
- mHeight = DEFAULT_HEIGHT;
- mFullscreen = false;
- mMousegrab = false;
- mTextInput = false;
- mWindow = NULL;
- mGLContext = NULL;
- mFontInit = false;
- mFontName = NULL;
- mFont = NULL;
-
- #ifdef WIN32
- setDriver("libGL32.dll");
- #elif !defined(__APPLE__)
- setDriver("/usr/lib/libGL.so.1");
- #endif
- }
-
- WindowSDL::~WindowSDL() {
- if (mInit) {
- SDL_QuitSubSystem(SUBSYSTEMS_USED);
- SDL_Quit();
- }
-
- if (mFont)
- TTF_CloseFont(mFont);
-
- if (mFontInit)
- TTF_Quit();
-
- if (mDriver)
- delete [] mDriver;
-
- if (mFontName)
- delete [] mFontName;
- }
-
- void WindowSDL::setDriver(const char *driver) {
- assert(driver != NULL);
- assert(driver[0] != '\0');
- assert(mInit == false);
-
- mDriver = bufferString("%s", driver);
- }
-
- void WindowSDL::setSize(unsigned int width, unsigned int height) {
- assert(width > 0);
- assert(height > 0);
-
- mWidth = width;
- mHeight = height;
-
- if (mInit == true) {
- SDL_SetWindowSize(mWindow, mWidth, mHeight);
- resizeGL();
- }
- }
-
- void WindowSDL::setFullscreen(bool fullscreen) {
- mFullscreen = fullscreen;
-
- if (mInit == true) {
- if (mFullscreen)
- SDL_SetWindowFullscreen(mWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
- else
- SDL_SetWindowFullscreen(mWindow, 0);
- }
- }
-
- void WindowSDL::setMousegrab(bool grab) {
- mMousegrab = grab;
-
- if (mInit == true) {
- if (mMousegrab) {
- SDL_SetRelativeMouseMode(SDL_TRUE);
- } else {
- SDL_SetRelativeMouseMode(SDL_FALSE);
- SDL_ShowCursor(1);
- }
- }
- }
-
- int WindowSDL::initialize() {
- assert(mInit == false);
-
- if (SDL_Init(SUBSYSTEMS_USED) != 0) {
- printf("SDL_Init Error: %s\n", SDL_GetError());
- return -1;
- }
-
- #ifndef __APPLE__
- assert(mDriver != NULL);
- assert(mDriver[0] != '\0');
-
- if (SDL_GL_LoadLibrary(mDriver) < 0) {
- SDL_ClearError();
- if (SDL_GL_LoadLibrary("libGL.so") < 0) {
- SDL_ClearError();
- if (SDL_GL_LoadLibrary("libGL.so.1") < 0) {
- printf("Could not load OpenGL driver!\n");
- printf("SDL_GL_LoadLibrary Error: %s\n", SDL_GetError());
- return -2;
- }
- }
- }
- #endif
-
- int flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
- if (mFullscreen)
- flags |= SDL_WINDOW_FULLSCREEN;
-
- mInit = true;
- setMousegrab(mMousegrab);
-
- if ((SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5) != 0)
- || (SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5) != 0)
- || (SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5) != 0)
- || (SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16) != 0)
- || (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) != 0)) {
- printf("SDL_GL_SetAttribute Error: %s\n", SDL_GetError());
- mInit = false;
- return -3;
- }
-
- mWindow = SDL_CreateWindow(VERSION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
- mWidth, mHeight, flags);
- if (mWindow == NULL) {
- printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
- mInit = false;
- return -4;
- }
-
- mGLContext = SDL_GL_CreateContext(mWindow);
- if (mGLContext == NULL) {
- printf("SDL_GL_CreateContext Error: %s\n", SDL_GetError());
- mInit = false;
- return -5;
- }
-
- setSize(mWidth, mHeight);
-
- return 0;
- }
-
- void WindowSDL::eventHandling() {
- SDL_Event event;
-
- assert(mInit == true);
-
- while(SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_MOUSEMOTION:
- gOpenRaider->handleMouseMotion(event.motion.xrel, event.motion.yrel);
- break;
-
- case SDL_MOUSEBUTTONDOWN:
- case SDL_MOUSEBUTTONUP:
- MouseButton button;
- if (event.button.button == SDL_BUTTON_LEFT)
- button = leftButton;
- else if (event.button.button == SDL_BUTTON_RIGHT)
- button = rightButton;
- else
- button = middleButton;
- gOpenRaider->handleMouseClick(event.button.x, event.button.y, button, (event.type == SDL_MOUSEBUTTONUP));
- break;
-
- case SDL_TEXTINPUT:
- case SDL_TEXTEDITING:
- gOpenRaider->handleText(event.text.text, (event.type == SDL_TEXTEDITING));
- break;
-
- case SDL_KEYDOWN:
- case SDL_KEYUP:
- KeyboardButton key;
- switch (event.key.keysym.sym) {
- case SDLK_0:
- key = zero;
- break;
- case SDLK_1:
- key = one;
- break;
- case SDLK_2:
- key = two;
- break;
- case SDLK_3:
- key = three;
- break;
- case SDLK_4:
- key = four;
- break;
- case SDLK_5:
- key = five;
- break;
- case SDLK_6:
- key = six;
- break;
- case SDLK_7:
- key = seven;
- break;
- case SDLK_8:
- key = eight;
- break;
- case SDLK_9:
- key = nine;
- break;
- case SDLK_a:
- key = a;
- break;
- case SDLK_b:
- key = b;
- break;
- case SDLK_c:
- key = c;
- break;
- case SDLK_d:
- key = d;
- break;
- case SDLK_e:
- key = e;
- break;
- case SDLK_f:
- key = f;
- break;
- case SDLK_g:
- key = g;
- break;
- case SDLK_h:
- key = h;
- break;
- case SDLK_i:
- key = i;
- break;
- case SDLK_j:
- key = j;
- break;
- case SDLK_k:
- key = k;
- break;
- case SDLK_l:
- key = l;
- break;
- case SDLK_m:
- key = m;
- break;
- case SDLK_n:
- key = n;
- break;
- case SDLK_o:
- key = o;
- break;
- case SDLK_p:
- key = p;
- break;
- case SDLK_q:
- key = q;
- break;
- case SDLK_r:
- key = r;
- break;
- case SDLK_s:
- key = s;
- break;
- case SDLK_t:
- key = t;
- break;
- case SDLK_u:
- key = u;
- break;
- case SDLK_v:
- key = v;
- break;
- case SDLK_w:
- key = w;
- break;
- case SDLK_x:
- key = x;
- break;
- case SDLK_y:
- key = y;
- break;
- case SDLK_z:
- key = z;
- break;
- case SDLK_QUOTE:
- key = quote;
- break;
- case SDLK_BACKSLASH:
- key = backslash;
- break;
- case SDLK_BACKSPACE:
- key = backspace;
- break;
- case SDLK_CAPSLOCK:
- key = capslock;
- break;
- case SDLK_COMMA:
- key = comma;
- break;
- case SDLK_DELETE:
- key = del;
- break;
- case SDLK_UP:
- key = up;
- break;
- case SDLK_DOWN:
- key = down;
- break;
- case SDLK_LEFT:
- key = left;
- break;
- case SDLK_RIGHT:
- key = right;
- break;
- case SDLK_END:
- key = end;
- break;
- case SDLK_EQUALS:
- key = equals;
- break;
- case SDLK_ESCAPE:
- key = escape;
- break;
- case SDLK_F1:
- key = f1;
- break;
- case SDLK_F2:
- key = f2;
- break;
- case SDLK_F3:
- key = f3;
- break;
- case SDLK_F4:
- key = f4;
- break;
- case SDLK_F5:
- key = f5;
- break;
- case SDLK_F6:
- key = f6;
- break;
- case SDLK_F7:
- key = f7;
- break;
- case SDLK_F8:
- key = f8;
- break;
- case SDLK_F9:
- key = f9;
- break;
- case SDLK_F10:
- key = f10;
- break;
- case SDLK_F11:
- key = f11;
- break;
- case SDLK_F12:
- key = f12;
- break;
- case SDLK_BACKQUOTE:
- key = backquote;
- break;
- case SDLK_HOME:
- key = home;
- break;
- case SDLK_INSERT:
- key = insert;
- break;
- case SDLK_LALT:
- key = leftalt;
- break;
- case SDLK_LCTRL:
- key = leftctrl;
- break;
- case SDLK_LEFTBRACKET:
- key = leftbracket;
- break;
- case SDLK_LGUI:
- key = leftgui;
- break;
- case SDLK_LSHIFT:
- key = leftshift;
- break;
- case SDLK_MINUS:
- key = minus;
- break;
- case SDLK_NUMLOCKCLEAR:
- key = numlock;
- break;
- case SDLK_PAGEDOWN:
- key = pagedown;
- break;
- case SDLK_PAGEUP:
- key = pageup;
- break;
- case SDLK_PAUSE:
- key = pause;
- break;
- case SDLK_PERIOD:
- key = dot;
- break;
- case SDLK_RALT:
- key = rightalt;
- break;
- case SDLK_RCTRL:
- key = rightctrl;
- break;
- case SDLK_RETURN:
- case SDLK_RETURN2:
- key = enter;
- break;
- case SDLK_RGUI:
- key = rightgui;
- break;
- case SDLK_RIGHTBRACKET:
- key = rightbracket;
- break;
- case SDLK_RSHIFT:
- key = rightshift;
- break;
- case SDLK_SCROLLLOCK:
- key = scrolllock;
- break;
- case SDLK_SEMICOLON:
- key = semicolon;
- break;
- case SDLK_SLASH:
- key = slash;
- break;
- case SDLK_SPACE:
- key = space;
- break;
- case SDLK_TAB:
- key = tab;
- break;
- default:
- key = unknown;
- break;
-
- }
- gOpenRaider->handleKeyboard(key, (event.type == SDL_KEYDOWN));
- break;
-
- case SDL_WINDOWEVENT:
- if (event.window.event == SDL_WINDOWEVENT_RESIZED)
- setSize(event.window.data1, event.window.data2);
- break;
-
- case SDL_QUIT:
- exit(0);
- }
- }
- }
-
- void WindowSDL::setTextInput(bool on) {
- assert(mInit == true);
-
- mTextInput = on;
- if (mTextInput)
- SDL_StartTextInput();
- else
- SDL_StopTextInput();
- }
-
- void WindowSDL::delay(clock_t ms) {
- assert(mInit == true);
-
- SDL_Delay(ms);
- }
-
- void WindowSDL::swapBuffersGL() {
- assert(mInit == true);
-
- SDL_GL_SwapWindow(mWindow);
- }
-
- void WindowSDL::setFont(const char *font) {
- assert(font != NULL);
- assert(font[0] != '\0');
- assert(mFontInit == false);
-
- mFontName = fullPath(font, 0);
- }
-
- int WindowSDL::initializeFont() {
- assert(mFontInit == false);
- assert(mFontName != NULL);
- assert(mFontName[0] != '\0');
-
- if (TTF_Init() != 0) {
- printf("Could not initialize SDL-TTF!\n");
- return -1;
- }
-
- mFont = TTF_OpenFont(mFontName, 24);
- if (mFont == NULL) {
- printf("TTF_OpenFont Error: %s\n", TTF_GetError());
- return -2;
- }
-
- glGenTextures(1, &mFontTexture);
-
- mFontInit = true;
- return 0;
- }
-
- void WindowSDL::writeString(WindowString *s) {
- assert(s != NULL);
- assert(s->text != NULL);
- assert(mInit == true);
-
- SDL_Color color;
- color.r = s->color[0];
- color.g = s->color[1];
- color.b = s->color[2];
- color.a = s->color[3];
-
- SDL_Surface *surface = TTF_RenderUTF8_Blended(mFont, s->text, color);
- if (surface == NULL) {
- printf("TTF_RenderUTF8_Blended Error: %s\n", TTF_GetError());
- return;
- }
-
- s->w = (int)((float)surface->w * s->scale);
- s->h = (int)((float)surface->h * s->scale);
-
- GLenum textureFormat;
- if (surface->format->BytesPerPixel == 4) {
- if (surface->format->Rmask == 0x000000FF)
- textureFormat = GL_RGBA;
- else
- textureFormat = GL_BGRA_EXT;
- } else {
- textureFormat = GL_RGB;
- }
-
- glBindTexture(GL_TEXTURE_2D, mFontTexture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, surface->format->BytesPerPixel, surface->w, surface->h, 0, textureFormat, GL_UNSIGNED_BYTE, surface->pixels);
-
- GLuint xMin = s->x;
- GLuint yMin = s->y;
- GLuint xMax = xMin + (int)((float)surface->w * s->scale);
- GLuint yMax = yMin + (int)((float)surface->h * s->scale);
-
- glColor4f(color.r / 256.0f, color.g / 256.0f, color.b / 256.0f, color.a / 256.0f);
-
- glBegin(GL_QUADS);
- glTexCoord2f(0.0f, 0.0f);
- glVertex2i(xMin, yMin);
-
- glTexCoord2f(0.0f, 1.0f);
- glVertex2i(xMin, yMax);
-
- glTexCoord2f(1.0f, 1.0f);
- glVertex2i(xMax, yMax);
-
- glTexCoord2f(1.0f, 0.0f);
- glVertex2i(xMax, yMin);
- glEnd();
-
- SDL_FreeSurface(surface);
- }
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