Open Source Tomb Raider Engine
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ChangeLog 43KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140221 ]
  6. * Removed the `Map` command. Now the PakDir command causes
  7. a recursive search of the specified directory. Every file found
  8. is added to the map list if it validates.
  9. * The menu map list can now be stepped per folder with the
  10. right and left arrows.
  11. * Methods wrapping printf-style functions now get compiler warnings
  12. [ 20140216 ]
  13. * Removed the FastCard option. Not necessary on todays hardware?!
  14. * Removed UNICODE_SUPPORT, not working this way with SDL2
  15. [ 20140215 ]
  16. * Enabled previously disabled polygon smoothing & color material
  17. when setting fastcard to true
  18. * Fixed bug in system timer millisecond conversion
  19. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  20. [ 20140210 ]
  21. * Finished the Tomb Raider 1 Item/State definitions
  22. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  23. https://wiki.libsdl.org/MigrationGuide
  24. [ 20140209 ]
  25. * Renamed OpenGLMesh to Mesh
  26. * Removed unused flags, enums, ...
  27. [ 20140202 ]
  28. * Fixed more cppcheck warnings
  29. * Removed unnecessary defines (USING_xxx)
  30. [ 20140201 ]
  31. * Rewrote Memory Unit Test using greatest
  32. * Used C++ static analysis tool cppcheck and tried to fix
  33. its warnings
  34. [ 20140131 ]
  35. * All unit tests buildable again and no more warnings
  36. [ 20140129 ]
  37. * Removed unused libferit stuff
  38. * Changed code to generate much less warnings
  39. * Using relative epsilon for float comparison
  40. [ 20140124 ]
  41. * Fixed some TombRaider.cpp warnings
  42. [ 20140120 ]
  43. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  44. * Converted all tabs to spaces (4 spaces per tab)
  45. * Auto indented all cpp files
  46. [ 20140119 ]
  47. * Enabled linear texture filtering for fonts, resulting in nicer
  48. looking down scaling
  49. * Removed unused TGA font parts of GLString with slight API changes
  50. * Modified GLString Unit Test to work with new GLString
  51. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  52. from SDLSystem
  53. * Silenced many more warnings
  54. [ 20140118 ]
  55. * Removed unused (and pretty empty) Entity class
  56. [ 20140117 ]
  57. * Reenabled room hopping on launch
  58. * Now using C++11 standard.
  59. * Turned on many more warnings and silenced some of them.
  60. * Removed empty Quaternion Unit Test
  61. [ 20140111 ]
  62. * Rewrote GLString Unit Test, now using TTF Font
  63. * Removed included TGA font and loading code
  64. * Rewrote Matrix Unit Test now using greatest
  65. * Documented MatMath, fixed bug in helRandomNum(),
  66. added better Unit Test
  67. * Only one way of conversion between Deg and Rad in MatMath
  68. * Use the same style of include guards in all headers
  69. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  70. a segfault on launch
  71. [ 20140110 ]
  72. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  73. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  74. * Removed empty Light.cpp
  75. * All Unit Tests build without warning
  76. * Converted many FIXME comments to be in the doxygen documentation
  77. * Removed hel & mstl folders, moved into parent directory
  78. * mtk_tga Unit Test uses greatest
  79. * Moved remaining Unit Tests (Network & TombRaider)
  80. * memory_test Unit Test no longer produces warnings
  81. * Building a memory test build no longer produces warnings
  82. [ 20140109 ]
  83. * Added greatest Test Framework, rewrote Sound Test
  84. * Renamed all memeory references to memory
  85. * Moved headers into include/
  86. * Put Unit Tests into test/
  87. [ 20140107 ]
  88. * Removed hel/Mass. There was an object of this class in World,
  89. but it was never used!
  90. * Removed even more unused files (mstl/Vector.cpp,
  91. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  92. mstl/Stack.h)
  93. * Completely removed hel/Simulation, as it depends on missing
  94. files (hel/CollisionObject)
  95. * Improved Makefile portability
  96. [ 20140106 ]
  97. * Hel Simulation Test builds, but doesn't work!
  98. [ 20140105 ]
  99. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  100. * Fixed strange Mouse Y-Axis Overflow bug
  101. * Cleanup of Makefile
  102. [ 20140104 ]
  103. * Hel Unit Test build & passes
  104. * Spring & Simulation Tests unbuildable, missing files?
  105. * GLString Unit Test builds, works not every time?
  106. * TombRaider Unit & Regression Test working
  107. [ 20140103 ]
  108. * Removed more (unused?) code, PSKModel & UTPackage
  109. * Removed unused MD3, mtk3d, MtkImage stuff!
  110. [ 20140102 ]
  111. * Improved the Mac build steps...
  112. Freealut now in /usr/local so we don't need to call
  113. install_name_tool on the built binary
  114. * Removed the old & unused GLUTSystem
  115. * Replaced the (unknown) included sample sound file
  116. * Removed some redundant build config defines
  117. [ 20140101 ]
  118. * Fixed Wavebuffer loading of Sound subsystem, as well as
  119. making the Sound Unit Test buildable on Mac.
  120. Added new argument to loadWav, length of buffer.
  121. * Changed (unknown) included Font to Droid Sans Mono
  122. * Fixed Render bug, now console is visible again
  123. * Implemented CMD + Q shortcut on Mac to quit
  124. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  125. the first received mouse event, because its faulty, thanks
  126. to an SDL bug:
  127. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  128. * Fixed incredibly slow mouse/camera movements
  129. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  130. invisible and grab it in windowed mode
  131. [ 20131231 ]
  132. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  133. mode on Mac, still not working correctly, but better :)
  134. [ 20131227 ]
  135. * Moved included documents into GitHub Repo wiki
  136. (https://github.com/xythobuz/OpenRaider/wiki)
  137. * Reduced start up time by increasing animation speed
  138. [ 20131221 ]
  139. * Reimplemented deprecated gluLookAt()
  140. * Reimplemented deprecated gluPerspective()
  141. * Reimplemented deprecated gluBuild2DMipmaps()
  142. * Reimplemented alutLoadWAVFile(), seems not to be working
  143. * Moved mac distribution logic from makefile into scripts
  144. [ 20131219 ]
  145. * Bundle now contains dynamic libraries not included with Mac OS X
  146. * Bundle now runs setup if needed
  147. * Fixed memory test builds not running on OS X
  148. [ 20131218 ]
  149. * Enabled ALUT on Mac OS X
  150. * Silenced many warnings regarding non-writable string constants
  151. * Fixed issues with linked libraries on Mac OS X
  152. * Implemented support for bundling OpenRaider as Mac App
  153. * Removed Microsoft Visual Studio Project files
  154. * Removed Screenshot Script
  155. [ 20131217 ]
  156. * No longer segfaults on launch in Mac OS X
  157. [ 20131215 ]
  158. * Wrote new README file
  159. * Added stub for missing hel/CollisionObject
  160. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  161. [ 20030713 ]
  162. * UTPackage class forked from PSKModel class
  163. * System class gets download, dir backports
  164. * libferit usage in public CVS
  165. * mtk_tga gets filename parm save and drops color swaping
  166. [ 20030704 ]
  167. * Tested PSKModel with models from:
  168. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  169. * On the fly resolution change like in unit tests
  170. * GLString obsoleted, undefining HAVE_SDL_TTF
  171. will cause OR to use font.tga texture fallback
  172. * Merged GLString and SDL_TTF utils Texture usage
  173. * TTF renderer replaces texture font system
  174. * Font system using new ortho projection
  175. * Requirements file now in cvs
  176. * Fixed all known level loading issues from new codebase
  177. * Loadlevel command using mapname string
  178. * Maps are validated on rc load
  179. * Experimental TTF support in OpenRaider, Look in RC file
  180. * Removed Console, MtkImage classes from private tree
  181. [ 20030701 ]
  182. * Removing OpenRaider Map use for level/music string storage
  183. ( This means if you set a map to a certain number in rc, then
  184. you can no longer call it by 'load #' )
  185. * Fixed PSKModel unit test build
  186. * Fixed Hel Simulation, Spring unit test builds
  187. [ 20030630 ]
  188. * EXPERIMENTAL on the fly colored -> textured polygon code
  189. ( It's not even funny how bad the colors match currently )
  190. * API changes in Texture class to make it easier to upgrade
  191. * Screeshots stored in ~/.OpenRaider/sshots/
  192. * Fixed broke new multitexture support in Texture class
  193. * Texture class gets color texture generator
  194. * Texture class gets SDL_TTF support from SDLSystem
  195. * Update to OR Texture class ( backports from UnRaider )
  196. * Fixed matrix multiplcation issues with fixed code generator
  197. * Reworking broken Matrix changes into rollback fix
  198. * Fixes for Matrix based math breakage ( just rolled it rollback )
  199. [ 20030618 ]
  200. * Redone a lot of hel and it's use, broke a lot of things
  201. * UTF-8 and TTF font texture generation support
  202. * Camera broken, Matrix broken, Quaternion broken?
  203. * About finished mtk3d and hel converging
  204. * Phyiscs system base work done
  205. [ 20030604 ]
  206. * Console/command rollover not finished, but working
  207. * BUG portals/walk block too often with current collision
  208. * BUG room sprites have wrong texture ID?
  209. * Unicode key support?
  210. * Some more user definable keys using 'bind' command
  211. * System gets old resource system, new resource system
  212. based on it with dynamic modes and command parsing
  213. [ 20030602 ]
  214. * Mouse grab command
  215. * New key input design, currently using ASCII to
  216. be compatible with old code
  217. * SDL mouse grab toggle back in SDLSystem
  218. * SDL_TTF support starts in SDLSystem
  219. * Made printf string buffering part of System
  220. * Simulation fixes, GL unit test
  221. * Removed main.* from CVS
  222. * Removed Raider.*, gl_util.* from local tree
  223. * Added Mass, ParticleMass, Simulation to CVS
  224. * More stat commands for debugging
  225. * Fix for console command marker strip
  226. * Updates to Hel, mass simulator, more vector operators
  227. [ 20030528 ]
  228. * RC file now allows imports of another RC file
  229. ( If you want to be a jackass you *can make it loop )
  230. * RC file now interprets spaces ( User request )
  231. * RC file allows trailing comments now
  232. * Room hopping disabled by default now
  233. ( command hop to enable )
  234. * Swimming movement added to stop-gap movement system
  235. [ 20030526 ]
  236. * Removed some test code from TombRaider
  237. * Fix for TR4 loading using TRC loader
  238. * Fix for solid mode rendering debug ( solid, r_light 1 )
  239. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  240. * Finished up element API, some TRC support for faces
  241. * Stopping work on array renderer until the element
  242. system is back up ( possible backport for 0.1.0? )
  243. * Cleaning up OpenGLMesh prototype API
  244. [ 20030524 ]
  245. * New OpenGLMesh array renderer
  246. * Fix for Vector collection empty handling
  247. * Fix for the 20030519 segfault/lock on exit bug
  248. * More API unification coding, and OpenRaider usage
  249. for room loading
  250. * Watch for a lot of new bugs, this is a lot of
  251. coding changing around
  252. [ 20030522 ]
  253. * More unification, including TRC room translation
  254. support starts ( convert from TRC to OR )
  255. * Handle TRC loading in OpenRaider CVS builds
  256. * TR5 loading tweaking to work for demo paks as well
  257. * Room sprite processing factored out
  258. [ 20030521 ]
  259. * TR5/TRC Sound ripping/in game loading finished
  260. * More TombRaider format unification
  261. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  262. * TR5/TRC loader finished - loads only nondemo map I have
  263. [ 20030519 ]
  264. * More work on TR5/TRC support now using doc std
  265. * Refactored skeletal class structure
  266. * BUG seems to be leak fix related world clear lock
  267. * Fix: Skeletal animation memory leak
  268. * New rendering routine for new temp mesh type
  269. ( Buggy and expensive, but it's a stop gap )
  270. ( Colored polygons aren't really rendered as such )
  271. * Fix: OpenRaider new mesh API stop-gap handling
  272. * Fix: TombRaider new mesh loader API
  273. [ 20030517 ]
  274. * BUG found in new mesh loader API
  275. ( Quad tess is broken in TombRaider for meshes )
  276. ( Vertex array translation from TombRaider broken )
  277. * Event system partially in place, needs glue as well
  278. * Console commands from RC hack/fix
  279. [ 20030516 ]
  280. * Mesh rendering temp disabled until mesh renderer
  281. is fully redone
  282. * Finally getting a lot of the more complex mesh
  283. building routines pushed behind clean API from
  284. the OpenRaider to the TombRaider class
  285. ( Could cause a lot of new bugs? )
  286. * Event system test structures introduced to World
  287. * Some major work on model_mesh rendering, also
  288. abstracting interface for their construction
  289. * Some minor work on OpenGLMesh renderer, with code
  290. in place to increase performance
  291. [ 20030513 ]
  292. * TombRaider engine abstraction for room
  293. vertex and color loading and parsing
  294. [ 20030512 ]
  295. * New external SFX use for TR2/TR3 paks -- now
  296. all versions load sound files into the game engine
  297. See README for help using external paks.
  298. * New external SFX pak loading support for TR2 and TR3
  299. * Documentation updates and user usability package tests
  300. ( thanks Josh )
  301. * Apt source in place ( see README )
  302. * Automated debian packaging in Makefile ( make debian )
  303. * Animation half ass restored in non lara models agian
  304. * BUG found in SkeletalModel::setFrame - quick disable to
  305. remove crash bug CLOSES 20030101 tmp filing
  306. [ 20030510 ]
  307. * Old TR4 sound support moved behind new interface
  308. * Sound support for TR1 using new interface - have to wait
  309. for external sound pak support for TR2 and TR3
  310. * New sound sample management/interface in TombRaider class
  311. [ 20030509 ]
  312. * Manually patched with JML's UNICODE support
  313. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  314. [ 20030101 ]
  315. * Seriously broken animation! =)
  316. * I wonder how much this breaks - hacks shoved in to
  317. keep it runnable until the new event system is started
  318. * Skeletal model refactoring
  319. * Seperating entity and animation states and it's ugly
  320. * Finer animation control starts
  321. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  322. [ 20021228 ]
  323. * Md3 refactoring
  324. * Many Md3 fixes and features out of unit test work
  325. * Huge Md3 unit, testing ground for future TR unit test
  326. [ 20021227 ]
  327. * Md3 easter egg in cvs
  328. * State system work and testing
  329. [ 20021224 ]
  330. * Wireframe color code doc in README
  331. * Minor compile fixes for gcc 3.x
  332. * Default portal display in wireframe mode now
  333. * New hop command to disable room hopping movement
  334. * New r_animate command to enable entity animation test
  335. * Fixed showfps fault on load screen
  336. * Review of System timer
  337. * Replaced FPS estimation with pure frame rate counter
  338. * SDLSystem uses SDL timer now
  339. * Removed some dupilcate console commands out documented
  340. * Depth sorted particles
  341. * Lots of minor depth sorting and vising work
  342. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  343. * Entity vis no longer considers rooms agian
  344. * New Vector replaces List as renderable container
  345. for a great deal of memory savings
  346. * Room mesh/sprites rendering in nontexture modes agian
  347. * Documentation updates
  348. * Fix entity out of room fix
  349. * New OGL mesh can render with multitexture
  350. * New all bumpmaps are now loaded into texture memory
  351. * New [Network.Server] RC support
  352. * Run console commands from RC file
  353. * Neat new multitexture logo effect
  354. * Hel only build from now on
  355. * "Shooting" test in cvs
  356. * Fixes for depth rendering
  357. * New wireframe mode color codes for renderable type
  358. * Entity sprites back
  359. * Time to move to beta versioning
  360. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  361. * New sshot upload script for my conv ;)
  362. * New entity rendering vising starts, primative depth sort
  363. * Static ( room models ) using sphere bounding volumes now
  364. * New enumeration coding style project wide starts
  365. * New room depth sorting code starts
  366. * Fix for version stamp in corner
  367. * New update room render list per frame command
  368. * Misc minor sound/animation updates
  369. * Hel vising fix in ViewVolume, hel enabled by default
  370. * Look for bugs caused by huge refactoring of codebase
  371. * Hel objects in all builds
  372. * World class temp keeps Light and OpenGLMesh deps for now
  373. * Refactoring: OpenRaider, Render, TombRaider classes
  374. * World class emerges in cvs ( Big refactoring job )
  375. * Texture use moved into Render class
  376. * Emitter use moved into Render class
  377. * Seperation of physical and rendered world starts
  378. * Hel clean up, unit testing fixes
  379. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  380. * New Camera API, clean up starting
  381. * Quaternion ( class ) in cvs
  382. * Toggle for hel use
  383. * Fix port reporting is expected host order agian
  384. * libHel starts creeping into cvs build starting with some vising
  385. * Netcode fix
  386. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  387. * Inactive text no longer rendered
  388. * More libhel work
  389. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  390. * Little manual route chaining test for the fun of it
  391. * Trace tests
  392. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  393. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  394. * Fix for console use before level load crash
  395. * TR4 hack to play footsteps when running
  396. * TR4 pak sounds loaded and playable - just not sourced yet
  397. * New play command
  398. * Improved sound support
  399. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  400. * TR4 pak sound reading and dumping
  401. ( I couldn't find any paks using compression - however
  402. my algorithm can handle those that may )
  403. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  404. * TR4 ponytail type guessing algorithm works with TR4 paks
  405. ( May not apply to all custom lara models )
  406. * TR4 pigtails rendering algorithm now too
  407. * In TR4 ponytail works great with default settings
  408. * Up key now gets last command entered
  409. * r_ponytail console command
  410. * All builds use same texture binds as former EXPERMENTAL builds
  411. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  412. in list and handling
  413. * TR4 GL light support ( pretty )
  414. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  415. * One room render command and changes for other old commands
  416. * Fix for crash using new room ->adJRoom vector
  417. * Fixed room vertex lighting
  418. * Documentation updates
  419. * New scripts for installing
  420. * New client/server kills
  421. * Thanks dan for tesing multiplayer - lots of bugs found
  422. * Started moving room struct into more of a class type of
  423. collections and what not
  424. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  425. * Hack to handle camera out of world - moves to like a FPS
  426. viewpoint -- needs quats and 'dragging' to make it smoother
  427. * Entities drawn in different order to handle large alpha
  428. polygon in rooms ( Hack until sorting algorithm is in place )
  429. * Little hack to force exit of threads w/o calling back
  430. * Lowered network traffic rate and disabled debugging to stdout
  431. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  432. * Code to handle bad texture ids, like in Nasa.tr2
  433. * Network multiplayer test Client/Server can now connect
  434. and pass data and generate clients on each end of game
  435. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  436. * Network code starts
  437. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  438. * Speed boost for entity room clipping
  439. * Fixed color lighting - still some polygons can go all white
  440. * Console commands for clipping and new fly mode
  441. * Getting ready to seperate world clipping and storage from Render
  442. * Cheap wall clipping hack ( works great however )
  443. Doesn't take into account adjoint rooms ( there is a reason )
  444. * EXPERIMENTAL Better GL light support for font/world interaction
  445. * EXPERIMENTAL new level texture loading
  446. * Switching maps in game should never cause crashs anymore
  447. * Found then fixed several memory leaks
  448. * Makefile rule just for memory profiling build ( make memory )
  449. * Vectors replacing Lists for most collection implementations in Render
  450. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  451. * Turn animation for fun
  452. * Room vertex lighting back in
  453. * Vertex color/normal support changes for model meshes
  454. * Skeletal model/mesh model collision _support_
  455. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  456. * Hop up/down to rooms when in void
  457. * Primative 3rd person camera
  458. * GL light support for TR1-TR3
  459. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  460. * Removed room mesh rendering from Render
  461. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  462. * OpenGLMesh and Light classes start
  463. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  464. * Ah, a little free time -- cleaning up Render class a little
  465. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  466. * Auto depends generation for certian people =p
  467. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  468. * Time based animation tracer
  469. * Rounded out mtk3d a little more with common func from
  470. other projects
  471. * New pathing subsystem
  472. * Relocatable data dir ( thanks joshua for idea )
  473. Set by using init var 'HomeDir'
  474. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  475. * Fixed room mesh cache tris texcoors
  476. * Changed room tracking code
  477. * Replaced old room cache mesh texcoor system for tris
  478. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  479. * New menu state for keys
  480. * Major OpenRaider class clean up, reducing, reformatting for
  481. use with picky compilers, etc
  482. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  483. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  484. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  485. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  486. * Wall detection ( no clipping yet )
  487. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  488. values b/c assigned to wrong structure )
  489. * More debugging for bad cache room mesh crash
  490. * New animation fix by making getNumAnimsForMoveable use signed
  491. values ( seems to make TR4 and other levels loadable agian )
  492. * Stopped flickering idle lara by only drawing 1 frame of idle
  493. * Better bad cache quad handling?
  494. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  495. * Fix for room quad's texture bug
  496. * Console print system prototype
  497. * Misc clean ups
  498. * Level load menu prototype active by default
  499. * New debug info in game room/sector/pos
  500. * Floor player clipping by sector ( yay )
  501. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  502. * Floor player clipping by box ( hhmmm... )
  503. * Backport of Camera
  504. * Backport of SDLSystem prototype to replace SDL wrapper
  505. * Backport of mtk3d with GL style matrices and etc
  506. * Hacky fix for texture ids for room polygons
  507. ( Caused by new fast cache room polygon builder )
  508. * Backport of UnRaider Texture handler
  509. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  510. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  511. * Bug found Texture ids broken on new room mesh translation
  512. * Texcoord fix for quads
  513. * Removed damned vertex arrays
  514. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  515. * Partially fixed new renderer/translator
  516. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  517. * New Makefile optional memeory_test.cpp OBJ injection
  518. * "Commit of Doom" to break cvs source, yay!
  519. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  520. * Render cleaned up a little more
  521. * New room mesh system using arrays
  522. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  523. * Fixed TR4 bone layering
  524. * Worked on finiding/rendering ponytail some more
  525. * Moved angle clac for tags back into TombRaider class
  526. * Screenshot TGA file fix
  527. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  528. * Ponytail hack
  529. * Better UV generation
  530. * Broke TR2 with the new animation framing
  531. * Animation frame 'safety valve' to prevent overflows
  532. until it can be fixed correctly
  533. * Animation translation fixes
  534. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  535. * More TR format notes
  536. * TR4 object header
  537. * Minor changes to OpenRaider for speed/calarity
  538. * Idle aframe test code in
  539. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  540. * Fix for Lara model picking in TR4
  541. * Fix for TR4 loading ( tr4_light )
  542. * Fix for TR4 loading ( tr4_ai_data )
  543. * Fog support
  544. * Fix for world geo ( room bbox adjust )
  545. * Fix for bad mem usage reporting for overhead
  546. * Fix for HUGE memory leaks in TombRaider class
  547. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  548. * Fix for memfile size reporting
  549. * Fix for GLString truncation
  550. * New audio dir support back in
  551. * Fix for insert of tree_insert for memeory
  552. * Iterative version of tree_insert for memeory togglable
  553. at compile time
  554. * Fix for m-string max accounting
  555. * RBTree fix for memeory ( must stop coding after 0200 )
  556. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  557. * Stability has degraded with aggressive feature prototyping
  558. * More information for zero allocs
  559. * Fix for some 0 byte allocatations found in project
  560. * Check for 0 byte allocatations
  561. * Old List back in for now - slower, smaller
  562. * Removed many unnessacary sleeps from older builds
  563. * New feature tracks memory usage by file
  564. * Print to screen while loading back
  565. * New GLString now has helper functions for speedy string
  566. updates to replace hacks
  567. * Fixed damn 'memeory' rbtree
  568. * More verbose fatal error reporting
  569. * Reworked memeory prototype into better code
  570. * Removed working list tracker from memeory
  571. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  572. * Memeory memory overhead reduction for filename storage
  573. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  574. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  575. * Back to dynamic C-strings to save 'memeory memory'
  576. * Wrote a RBTree implementation directly into Memeory util
  577. * TGA debug fix
  578. * Looking at writing RBTree directly into Memeory util
  579. * Fixed driver string memory leak in main found with Memeory
  580. * Fixed GLString memory leak just found with Memeory
  581. * Fixes for release build to avoid memeory debugger
  582. * Memeory changes to avoid new/delete calls internally
  583. affecting MEMEORY_ERROR reports ( much much slower list based )
  584. * New iostreams and memeory header guards
  585. * Doh, corerction on pointer 0 padding
  586. * New delete accounting hack
  587. * New Memeory unit test features/fixes
  588. * Printing addr with hexadecimal for obvious reasons
  589. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  590. * Fixed overlapped vars/data members
  591. * Dumps memeory report filename fix
  592. * Dumps memeory report for unfreed on exit now?
  593. * Console commands to debug 'memeory'
  594. * New c func printing option in Tree
  595. * Memeory profiling system starting
  596. * Font data fixes
  597. * Fixed sourceforge cvs tree
  598. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  599. * Fixed bug where ent draw didn't account for viewmodel
  600. in same room
  601. * New texture binding method for strict checking and
  602. to avoid prechecks on unsorted polygons
  603. * More rendering toggles for more testing
  604. * Draw room bbox with r_portal
  605. * Moved more commands to console only ( See README )
  606. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  607. * Fix rendering bug with r_portal
  608. * RC uses pakdir for strict path enforcement now
  609. * New RC commands for Map/Music that represent backend correctly
  610. ( It's a FIFO, not a sorter )
  611. * RC parser now uses console command parser helper too
  612. * Improvements to console command parser
  613. ( less memory, faster normal case, easier to add new commands )
  614. * Hack to try to unload level shows it's time to start a
  615. rewrite =)
  616. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  617. * Screenshot console command
  618. * View model render toggle console command
  619. * View model index fix for entity use
  620. * Console command naming clean up starting
  621. * Console fix for backspacing over prompt
  622. * Load command to load levels by index
  623. * Many more console commands, replacing some key commands
  624. * Sprites render after players now for more accurate scene
  625. * Collapsed some rendering gobals into temp LARA entity gobal
  626. * Portal visual debugging
  627. * Console fix for prompt display after command given
  628. * Fix for bad cvs sync
  629. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  630. * Portal (precompiled) use starts
  631. * Very basic console prototype in place
  632. * Render control flags ( Not same as mode flags )
  633. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  634. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  635. * Fix for RC loader
  636. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  637. * Temp resource redundency pruning solution
  638. * More string safety auditing and fixes
  639. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  640. * Hack to fix texture dumping
  641. * More string clean up
  642. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  643. * Minor TR support work
  644. * Texture dumping fix for new mtk_tga
  645. * New tristrip rendering sprites
  646. * Changed to snprint in all objects now
  647. * Clean up in texture use
  648. * Clean up in screenshot code
  649. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  650. * Animation frame testing hack back keys '[' and ']'
  651. * Reduction of room rendering top levels ( consistent speed? )
  652. * Improvments to texture handling and loading
  653. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  654. * Updated mtk_tga from my current mtk_image source
  655. fixes tga save bug and more stuff
  656. * New more correct FPS counter for alpha testers amusement
  657. DisplayFPS=true in init and key command 'f'
  658. * Refactoring and clean up in OpenRaider
  659. * TombRaider getting ready for testing new class based system
  660. * Got new specs for TR4 and TR5
  661. * Readying class based system for new physics and rendering
  662. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  663. * Fixes for fast texture cache for older tombraider data
  664. * Fixes for TombRaider unit test
  665. * Makefile changes for gcc 3.0
  666. * GLString use fix, forgot to disable culling - thanks dan
  667. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  668. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  669. * Tune up of Sound
  670. * Disable cusor show on switch to fullscreen also
  671. * GLString scaling
  672. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  673. * New Sound flags ( allows for easier expansion )
  674. * Start loadscreen before caching sound now
  675. * NOTE audio support is fine - just low memory condition kill
  676. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  677. * Broke audio support by switching around
  678. OpenRaider, LoadLevel/SetupAudio
  679. * README update
  680. * Texture caching while reading from diskfile in callback
  681. * New load screen percentage feedback via callback
  682. * Fix for Tombraider multiple Clear() bug
  683. * New load ordering, might break some things
  684. * More work on GLString use in OR
  685. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  686. * Speed set on Camera
  687. * Played with some refactoring in OpenRaider class
  688. and thread hacks for external texture use
  689. * New texture loading to make external textures
  690. id independent of TR texture id at load time
  691. * Changed 'load screen' layout and particle setup
  692. * Removed dependence of Emitter on Texture agent - calls
  693. GL texture bind directly now
  694. * Particle partial resync with freyja_particle tree
  695. * Emitter partial resync with freyja_particle tree
  696. * Render minor reduction/refactoring, breaking up some code
  697. * New GL font system for OpenRaider ( GLString )
  698. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  699. * GlGetString use 'correct' fix
  700. * Music list reimplemented for CVS
  701. * Emitter commited to CVS ( oopsie )
  702. * Changlog reformated
  703. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  704. * New Changlog format
  705. * Minor GL string use 'temp fix' in Render
  706. * ModelDebug option to RC to disable model load debugging
  707. * TODO update
  708. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  709. * Minor rendering changes
  710. * Particle test fix
  711. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  712. * Particle testing ( Using one of my freyja prototypes )
  713. * Fullscreen toggle - '9' key
  714. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  715. * Timer prototype starts, just using a time delay for now
  716. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  717. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  718. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  719. * Set up new box just for windows TR compatibility tests
  720. ( got old ppro out, bought a hdd for it - weee )
  721. * Testing exported meshes with Freyja
  722. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  723. * Mesh export test for TombRaider
  724. * Texel adjustment method rolled back into TombRaider
  725. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  726. * TR4 sky mesh?
  727. * Texture changes
  728. * Freyja work with ponytail graphing
  729. * New FPS counter uses larger frame samples and reset
  730. ( readings still off by a little )
  731. * Splash screen for threaded loads (shakes for fullscreen feedback)
  732. * Particle engine research ( no code )
  733. * Threading testing
  734. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  735. * Might wait to install X 4.0.1 to work on bump map rendering
  736. * Render check for multitexture
  737. * Fixed OpenRaider to use new TombRaider::Texture API
  738. * Bump map use with new TombRaider backend API
  739. * "TR3 objtexture alpha clip" back in for 32bit textiles
  740. * More testing features like texture dumping for all versions
  741. * Special texture loading default use in TR4/TR5
  742. * Zero padding on dumped textures - yes, it is about time
  743. * Fixed special texture loading/dumping
  744. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  745. * 32bit texture default use in TR4/TR5
  746. * 32bit texture testing in TR5
  747. * Make rule regression testing in cvs tree
  748. `make tombraider.test`
  749. * Better make rules for tombraider.test
  750. * TombRaider fixes for compression use and dellocation
  751. * New TombRaider::LoadTR5
  752. * Worked on TombRaider agent
  753. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  754. * Added *some of the TR5 spec to regression test build
  755. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  756. * Some minor checks for bad allocation of meshes?
  757. * Changed moveable code to assume nonanimated entity
  758. * Entity drawing tied to room drawing
  759. (For vising, later use an entity cache per room to avoid full cycle)
  760. * Screenshot name now based on VERSION string (better bugs reports)
  761. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  762. * Fixed Freyja tree's colored polygons
  763. * More debug output on animation building
  764. * Fixed Freyja's tree too
  765. * Fixed TR4 decompress bug
  766. ( silly me, it only worked because of opt, didn't clear a var )
  767. * Animation grouping prototype
  768. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  769. * Fixes for mesh rendering ambient light level
  770. * Fixes for animtion rendering
  771. * Fixes for animation loading
  772. (TR2+ lara has some animation problems still, with junk frames)
  773. (TR1 lara works because all the right indices = 0)
  774. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  775. * Fixed animations using steping fix I wrote for libfreyja_egg
  776. this breaks the old TR aniamtion hacks though =)
  777. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  778. * Back porting to Freyja to help figure out TR animation problems
  779. * Worked on TR5 and TR4 texture alpha flags
  780. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  781. * Fixed skeletal/moveable loading and animation
  782. * Starting entity mapping tracer
  783. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  784. * NOTE make enities list so dup models won't draw to same position
  785. * Caching caused segfault - so now emulate dumb smart pointers
  786. * Removed Free TR data, it caused to many segfaults,
  787. for some reason it frees twice even with Clear()
  788. * Caching for duplicate models ( saves tons of memory )
  789. * Fixed loading and animation for all models in level
  790. * Broke animation with new loader?! (caused by new moveable loading)
  791. * Free TR data after load ( May cause segfault on exit )
  792. * Simple vising for items back in
  793. * Oops, removed mesh draw from viewmodel renderer
  794. ( was debuging item meshes )
  795. * Fixed tr4 (2 layer tags) flag set on non lara models
  796. * Fixed moveable loading
  797. * Looking for moveable object drawing problems ( werid )
  798. * Fixed item positioning set on load
  799. * Fixed sprite/room amb lighting back to white ( heh, oops )
  800. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  801. * Void color only when outside world
  802. * Various minor renderer changes
  803. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  804. * Fixed lara's colored polygons index bug for TR1
  805. * Autoload lara as view model
  806. * Tr4 two mesh system use
  807. * Basic skeletal model animation (frame rate based)
  808. * Skeletal model rendering
  809. * Skeletal model loader finished
  810. * No quaterions generated in current skeletal loader
  811. It'll be easy to add bone lerping later, but first I want
  812. correct behavior ( ie animation and placement )
  813. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  814. * Planning rendering engine #3
  815. * Once skeletal models are in rendering engine #2
  816. physics code can start
  817. * EXPERIMENTAL moveable code starts
  818. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  819. * Moveable code finaling coming back in ( now with quats )
  820. * Bug fix to ignore bad meshes in some TR4 levels?
  821. * TombRaider class test
  822. * Some TR5 specs fell in my lap today =)
  823. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  824. * Mouse motion control fixes
  825. * Item sprite rendering ( TR1, TR2, and should work for others )
  826. * Item sprite loading ( TR1, TR2, and should work for others )
  827. * Fixed room sprite loading
  828. * Hack temp fixes for camera ( broke it bad last night )
  829. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  830. * Baisc strafing and better forward/backward movement on camera
  831. * More user documentation and bug tracking
  832. * Portal toggle
  833. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  834. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  835. * Mouse look code
  836. * The portal code is hindered by the old XZ vis check =(
  837. once it's replaced it should be 100% correct
  838. * Added portal code, and is almost fully working now
  839. * Worked on portal code (testing)
  840. * Since adding quaternion camera, segfault on exit... hhmmm...
  841. * Finished quaternion based camera and rendering
  842. * Planning to break mtk3d into base type classes and expand it as
  843. a library with learping functions for use in animation also =)
  844. * Started on quaternion camera and quaternion support in mtk3d
  845. * TR4 sound fx postioning loader starts
  846. * GL driver string from resource
  847. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  848. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  849. * SDL key code fixes
  850. * More SDL fixes for rendering
  851. * More SDL work, fixes
  852. * FPS counter prints to console every 100 frames
  853. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  854. * SDL is very slow atm ( drag ass )
  855. You can edit Makefile to set it to use it if you want
  856. * Finished basic test SDL interface
  857. * Started on item sprite loading (likes a little more, but not priority)
  858. * Aren't you all gald I ditched render engine #1 now? ;)
  859. * New sprite rendering code
  860. * Fixed bug that drew static room meshes twice
  861. * Fixed bug that drew alpha sorted tris 3 times
  862. (Fixes all known alpha rendering bugs)
  863. * Room sprite loading code
  864. * Cleaned code, fixed some documentation
  865. * Started work on Resource agent, not ready to replace old code yet
  866. * No longer dump textures, unless explictly set in rc file
  867. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  868. * Fixed XEmacs modes should have been 'Mode: C++'
  869. * Looked at portal design guide, was useless
  870. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  871. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  872. * SDL support starts back
  873. * Added my old linux joystick code
  874. * Basic sorted alpha poly render second pass with very small penalty
  875. ( An all new rendering feature never in engine before )
  876. * Figured out best way to sort alpha polys exp with rooms only for now
  877. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  878. * Static mesh rendering back ( doesn't use room lighting
  879. intensity for now )
  880. * Texel alignment
  881. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  882. * Static meshes
  883. * Model meshes
  884. * Mipmaps in Texture as option
  885. * Code clean up
  886. * Item sprite and room sprite loader code about finished
  887. * Finished adding my screenshot code from Freyja, and
  888. made it produce TGAs instead of PPMs ( cmd 'S' )
  889. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  890. * POublic CVS Release
  891. * Vertex lighting now functional and stable in new engine
  892. * Fix for TR4 water alpha via textile generator, but
  893. some light shards are still black - might be other
  894. alpha flags that are unknown
  895. * New level loader using _map_list
  896. * New Map list RC rule
  897. * Start of item sprite code in new engine
  898. * Leaving old Texture calls for compaiblity with obsolete
  899. * New textile loading by moving new code into Freyja's
  900. TombRaider module to handle *all pixmap generation
  901. * User documentation
  902. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  903. * Testing
  904. * Resource system back in
  905. * AL init threaded off
  906. * Switched order of AL and GL inits
  907. ( so you can have in game progess loader for loading )
  908. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  909. * Should have all the best of the engines merged by Monday!
  910. * Started model rendering code for engine #2
  911. * New mode control for WIREFRAME, SOLID, TEXTURE
  912. * Fixed texel index bug for rooms
  913. * New Camera methods for visibility and more accessors
  914. * Render engine #2 feature upgrade by merging with engine #1
  915. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  916. * Rendering engine #2 fixes
  917. * New Camera method for positioning
  918. * Rendering engine #2 update
  919. * Added documentation to Sound agent
  920. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  921. * Texture manager fixes
  922. * Tesselated quads
  923. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  924. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  925. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  926. * Render fixes
  927. * OpenAL fixes for /dev/dsp in use and _init guard
  928. * Added Sound manager, OpenAL support for groovy 3d audio =)
  929. * Dropped all OSS code
  930. * Fixed segfault by freeing _texture and _tombraider twice
  931. * TR4 texture fixes ported from gegg
  932. * Fixed segfault on texture handling
  933. * Removed splash screen code completely
  934. ( Will later use loader screens just like TR )
  935. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  936. * Splash screen as compile time support
  937. * PThread support as compile time option
  938. * TR4 texel loading fixes
  939. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  940. * OpenRaider request for sourceforge hosting
  941. * New Render class is now the new renderer
  942. * GLUT use abstracted and placed into openraider.cpp
  943. * Mtk Image manager
  944. * Mtk texture manager
  945. * Thread for Freyja loader
  946. * Freyja camera
  947. * OpenRaider RC system design
  948. * Freyja loader replaces yuri loader in test build
  949. * Splash screen
  950. * New engine starts
  951. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  952. * Removed drawing another lara as an error marker for movables
  953. * Removed level dumping and saving
  954. * Split up mesh rendering
  955. * New 3rd person lara camera rendering
  956. * New animation control
  957. * This project is based on trueview by yuri and some patches
  958. and porting to linux by Mongoose along with code from
  959. GooseEgg by Mongoose
  960. * Log started