123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242 |
-
-
-
-
- #ifndef _SDLSYSTEM_H_
- #define _SDLSYSTEM_H_
-
- #ifdef SDL_INTERFACE
- # include <SDL/SDL.h>
- #else
- # error "SDLSystem requires -DSDL_INTERFACE"
- #endif
-
- #include <System.h>
-
- class SDLSystem : public System
- {
- public:
-
-
-
-
-
- SDLSystem();
-
-
-
- virtual ~SDLSystem();
-
-
-
-
-
-
-
-
- virtual unsigned int getTicks();
-
-
-
-
-
-
-
-
-
-
-
-
- void glPrintf2d(float x, float y, char *string);
-
-
-
- void glPrintf3d(float x, float y, float z, char *string);
-
-
-
- void initVideo(unsigned int width, unsigned int height,
- bool fullscreen);
-
-
-
- void resize(unsigned int width, unsigned int height);
-
-
-
- void runGame();
-
-
-
- void setGrabMouse(bool on);
-
-
-
- void shutdown(int i);
-
-
-
- void swapBuffersGL();
-
-
-
- void toggleFullscreen();
-
-
-
- protected:
- int m_old_width;
- int m_old_height;
- bool mFirstMouseEvent;
- bool mFullscreen;
-
- private:
-
-
-
-
-
-
-
-
-
-
- SDL_Surface *mWindow;
- };
- #endif
|