Open Source Tomb Raider Engine
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ChangeLog 43KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140221 ]
  6. * Removed the `Map` command. Now the PakDir command causes
  7. a recursive search of the specified directory. Every file found
  8. is added to the map list if it validates.
  9. * The menu map list can now be stepped per folder with the
  10. right and left arrows.
  11. [ 20140216 ]
  12. * Removed the FastCard option. Not necessary on todays hardware?!
  13. * Removed UNICODE_SUPPORT, not working this way with SDL2
  14. [ 20140215 ]
  15. * Enabled previously disabled polygon smoothing & color material
  16. when setting fastcard to true
  17. * Fixed bug in system timer millisecond conversion
  18. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  19. [ 20140210 ]
  20. * Finished the Tomb Raider 1 Item/State definitions
  21. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  22. https://wiki.libsdl.org/MigrationGuide
  23. [ 20140209 ]
  24. * Renamed OpenGLMesh to Mesh
  25. * Removed unused flags, enums, ...
  26. [ 20140202 ]
  27. * Fixed more cppcheck warnings
  28. * Removed unnecessary defines (USING_xxx)
  29. [ 20140201 ]
  30. * Rewrote Memory Unit Test using greatest
  31. * Used C++ static analysis tool cppcheck and tried to fix
  32. its warnings
  33. [ 20140131 ]
  34. * All unit tests buildable again and no more warnings
  35. [ 20140129 ]
  36. * Removed unused libferit stuff
  37. * Changed code to generate much less warnings
  38. * Using relative epsilon for float comparison
  39. [ 20140124 ]
  40. * Fixed some TombRaider.cpp warnings
  41. [ 20140120 ]
  42. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  43. * Converted all tabs to spaces (4 spaces per tab)
  44. * Auto indented all cpp files
  45. [ 20140119 ]
  46. * Enabled linear texture filtering for fonts, resulting in nicer
  47. looking down scaling
  48. * Removed unused TGA font parts of GLString with slight API changes
  49. * Modified GLString Unit Test to work with new GLString
  50. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  51. from SDLSystem
  52. * Silenced many more warnings
  53. [ 20140118 ]
  54. * Removed unused (and pretty empty) Entity class
  55. [ 20140117 ]
  56. * Reenabled room hopping on launch
  57. * Now using C++11 standard.
  58. * Turned on many more warnings and silenced some of them.
  59. * Removed empty Quaternion Unit Test
  60. [ 20140111 ]
  61. * Rewrote GLString Unit Test, now using TTF Font
  62. * Removed included TGA font and loading code
  63. * Rewrote Matrix Unit Test now using greatest
  64. * Documented MatMath, fixed bug in helRandomNum(),
  65. added better Unit Test
  66. * Only one way of conversion between Deg and Rad in MatMath
  67. * Use the same style of include guards in all headers
  68. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  69. a segfault on launch
  70. [ 20140110 ]
  71. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  72. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  73. * Removed empty Light.cpp
  74. * All Unit Tests build without warning
  75. * Converted many FIXME comments to be in the doxygen documentation
  76. * Removed hel & mstl folders, moved into parent directory
  77. * mtk_tga Unit Test uses greatest
  78. * Moved remaining Unit Tests (Network & TombRaider)
  79. * memory_test Unit Test no longer produces warnings
  80. * Building a memory test build no longer produces warnings
  81. [ 20140109 ]
  82. * Added greatest Test Framework, rewrote Sound Test
  83. * Renamed all memeory references to memory
  84. * Moved headers into include/
  85. * Put Unit Tests into test/
  86. [ 20140107 ]
  87. * Removed hel/Mass. There was an object of this class in World,
  88. but it was never used!
  89. * Removed even more unused files (mstl/Vector.cpp,
  90. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  91. mstl/Stack.h)
  92. * Completely removed hel/Simulation, as it depends on missing
  93. files (hel/CollisionObject)
  94. * Improved Makefile portability
  95. [ 20140106 ]
  96. * Hel Simulation Test builds, but doesn't work!
  97. [ 20140105 ]
  98. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  99. * Fixed strange Mouse Y-Axis Overflow bug
  100. * Cleanup of Makefile
  101. [ 20140104 ]
  102. * Hel Unit Test build & passes
  103. * Spring & Simulation Tests unbuildable, missing files?
  104. * GLString Unit Test builds, works not every time?
  105. * TombRaider Unit & Regression Test working
  106. [ 20140103 ]
  107. * Removed more (unused?) code, PSKModel & UTPackage
  108. * Removed unused MD3, mtk3d, MtkImage stuff!
  109. [ 20140102 ]
  110. * Improved the Mac build steps...
  111. Freealut now in /usr/local so we don't need to call
  112. install_name_tool on the built binary
  113. * Removed the old & unused GLUTSystem
  114. * Replaced the (unknown) included sample sound file
  115. * Removed some redundant build config defines
  116. [ 20140101 ]
  117. * Fixed Wavebuffer loading of Sound subsystem, as well as
  118. making the Sound Unit Test buildable on Mac.
  119. Added new argument to loadWav, length of buffer.
  120. * Changed (unknown) included Font to Droid Sans Mono
  121. * Fixed Render bug, now console is visible again
  122. * Implemented CMD + Q shortcut on Mac to quit
  123. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  124. the first received mouse event, because its faulty, thanks
  125. to an SDL bug:
  126. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  127. * Fixed incredibly slow mouse/camera movements
  128. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  129. invisible and grab it in windowed mode
  130. [ 20131231 ]
  131. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  132. mode on Mac, still not working correctly, but better :)
  133. [ 20131227 ]
  134. * Moved included documents into GitHub Repo wiki
  135. (https://github.com/xythobuz/OpenRaider/wiki)
  136. * Reduced start up time by increasing animation speed
  137. [ 20131221 ]
  138. * Reimplemented deprecated gluLookAt()
  139. * Reimplemented deprecated gluPerspective()
  140. * Reimplemented deprecated gluBuild2DMipmaps()
  141. * Reimplemented alutLoadWAVFile(), seems not to be working
  142. * Moved mac distribution logic from makefile into scripts
  143. [ 20131219 ]
  144. * Bundle now contains dynamic libraries not included with Mac OS X
  145. * Bundle now runs setup if needed
  146. * Fixed memory test builds not running on OS X
  147. [ 20131218 ]
  148. * Enabled ALUT on Mac OS X
  149. * Silenced many warnings regarding non-writable string constants
  150. * Fixed issues with linked libraries on Mac OS X
  151. * Implemented support for bundling OpenRaider as Mac App
  152. * Removed Microsoft Visual Studio Project files
  153. * Removed Screenshot Script
  154. [ 20131217 ]
  155. * No longer segfaults on launch in Mac OS X
  156. [ 20131215 ]
  157. * Wrote new README file
  158. * Added stub for missing hel/CollisionObject
  159. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  160. [ 20030713 ]
  161. * UTPackage class forked from PSKModel class
  162. * System class gets download, dir backports
  163. * libferit usage in public CVS
  164. * mtk_tga gets filename parm save and drops color swaping
  165. [ 20030704 ]
  166. * Tested PSKModel with models from:
  167. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  168. * On the fly resolution change like in unit tests
  169. * GLString obsoleted, undefining HAVE_SDL_TTF
  170. will cause OR to use font.tga texture fallback
  171. * Merged GLString and SDL_TTF utils Texture usage
  172. * TTF renderer replaces texture font system
  173. * Font system using new ortho projection
  174. * Requirements file now in cvs
  175. * Fixed all known level loading issues from new codebase
  176. * Loadlevel command using mapname string
  177. * Maps are validated on rc load
  178. * Experimental TTF support in OpenRaider, Look in RC file
  179. * Removed Console, MtkImage classes from private tree
  180. [ 20030701 ]
  181. * Removing OpenRaider Map use for level/music string storage
  182. ( This means if you set a map to a certain number in rc, then
  183. you can no longer call it by 'load #' )
  184. * Fixed PSKModel unit test build
  185. * Fixed Hel Simulation, Spring unit test builds
  186. [ 20030630 ]
  187. * EXPERIMENTAL on the fly colored -> textured polygon code
  188. ( It's not even funny how bad the colors match currently )
  189. * API changes in Texture class to make it easier to upgrade
  190. * Screeshots stored in ~/.OpenRaider/sshots/
  191. * Fixed broke new multitexture support in Texture class
  192. * Texture class gets color texture generator
  193. * Texture class gets SDL_TTF support from SDLSystem
  194. * Update to OR Texture class ( backports from UnRaider )
  195. * Fixed matrix multiplcation issues with fixed code generator
  196. * Reworking broken Matrix changes into rollback fix
  197. * Fixes for Matrix based math breakage ( just rolled it rollback )
  198. [ 20030618 ]
  199. * Redone a lot of hel and it's use, broke a lot of things
  200. * UTF-8 and TTF font texture generation support
  201. * Camera broken, Matrix broken, Quaternion broken?
  202. * About finished mtk3d and hel converging
  203. * Phyiscs system base work done
  204. [ 20030604 ]
  205. * Console/command rollover not finished, but working
  206. * BUG portals/walk block too often with current collision
  207. * BUG room sprites have wrong texture ID?
  208. * Unicode key support?
  209. * Some more user definable keys using 'bind' command
  210. * System gets old resource system, new resource system
  211. based on it with dynamic modes and command parsing
  212. [ 20030602 ]
  213. * Mouse grab command
  214. * New key input design, currently using ASCII to
  215. be compatible with old code
  216. * SDL mouse grab toggle back in SDLSystem
  217. * SDL_TTF support starts in SDLSystem
  218. * Made printf string buffering part of System
  219. * Simulation fixes, GL unit test
  220. * Removed main.* from CVS
  221. * Removed Raider.*, gl_util.* from local tree
  222. * Added Mass, ParticleMass, Simulation to CVS
  223. * More stat commands for debugging
  224. * Fix for console command marker strip
  225. * Updates to Hel, mass simulator, more vector operators
  226. [ 20030528 ]
  227. * RC file now allows imports of another RC file
  228. ( If you want to be a jackass you *can make it loop )
  229. * RC file now interprets spaces ( User request )
  230. * RC file allows trailing comments now
  231. * Room hopping disabled by default now
  232. ( command hop to enable )
  233. * Swimming movement added to stop-gap movement system
  234. [ 20030526 ]
  235. * Removed some test code from TombRaider
  236. * Fix for TR4 loading using TRC loader
  237. * Fix for solid mode rendering debug ( solid, r_light 1 )
  238. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  239. * Finished up element API, some TRC support for faces
  240. * Stopping work on array renderer until the element
  241. system is back up ( possible backport for 0.1.0? )
  242. * Cleaning up OpenGLMesh prototype API
  243. [ 20030524 ]
  244. * New OpenGLMesh array renderer
  245. * Fix for Vector collection empty handling
  246. * Fix for the 20030519 segfault/lock on exit bug
  247. * More API unification coding, and OpenRaider usage
  248. for room loading
  249. * Watch for a lot of new bugs, this is a lot of
  250. coding changing around
  251. [ 20030522 ]
  252. * More unification, including TRC room translation
  253. support starts ( convert from TRC to OR )
  254. * Handle TRC loading in OpenRaider CVS builds
  255. * TR5 loading tweaking to work for demo paks as well
  256. * Room sprite processing factored out
  257. [ 20030521 ]
  258. * TR5/TRC Sound ripping/in game loading finished
  259. * More TombRaider format unification
  260. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  261. * TR5/TRC loader finished - loads only nondemo map I have
  262. [ 20030519 ]
  263. * More work on TR5/TRC support now using doc std
  264. * Refactored skeletal class structure
  265. * BUG seems to be leak fix related world clear lock
  266. * Fix: Skeletal animation memory leak
  267. * New rendering routine for new temp mesh type
  268. ( Buggy and expensive, but it's a stop gap )
  269. ( Colored polygons aren't really rendered as such )
  270. * Fix: OpenRaider new mesh API stop-gap handling
  271. * Fix: TombRaider new mesh loader API
  272. [ 20030517 ]
  273. * BUG found in new mesh loader API
  274. ( Quad tess is broken in TombRaider for meshes )
  275. ( Vertex array translation from TombRaider broken )
  276. * Event system partially in place, needs glue as well
  277. * Console commands from RC hack/fix
  278. [ 20030516 ]
  279. * Mesh rendering temp disabled until mesh renderer
  280. is fully redone
  281. * Finally getting a lot of the more complex mesh
  282. building routines pushed behind clean API from
  283. the OpenRaider to the TombRaider class
  284. ( Could cause a lot of new bugs? )
  285. * Event system test structures introduced to World
  286. * Some major work on model_mesh rendering, also
  287. abstracting interface for their construction
  288. * Some minor work on OpenGLMesh renderer, with code
  289. in place to increase performance
  290. [ 20030513 ]
  291. * TombRaider engine abstraction for room
  292. vertex and color loading and parsing
  293. [ 20030512 ]
  294. * New external SFX use for TR2/TR3 paks -- now
  295. all versions load sound files into the game engine
  296. See README for help using external paks.
  297. * New external SFX pak loading support for TR2 and TR3
  298. * Documentation updates and user usability package tests
  299. ( thanks Josh )
  300. * Apt source in place ( see README )
  301. * Automated debian packaging in Makefile ( make debian )
  302. * Animation half ass restored in non lara models agian
  303. * BUG found in SkeletalModel::setFrame - quick disable to
  304. remove crash bug CLOSES 20030101 tmp filing
  305. [ 20030510 ]
  306. * Old TR4 sound support moved behind new interface
  307. * Sound support for TR1 using new interface - have to wait
  308. for external sound pak support for TR2 and TR3
  309. * New sound sample management/interface in TombRaider class
  310. [ 20030509 ]
  311. * Manually patched with JML's UNICODE support
  312. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  313. [ 20030101 ]
  314. * Seriously broken animation! =)
  315. * I wonder how much this breaks - hacks shoved in to
  316. keep it runnable until the new event system is started
  317. * Skeletal model refactoring
  318. * Seperating entity and animation states and it's ugly
  319. * Finer animation control starts
  320. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  321. [ 20021228 ]
  322. * Md3 refactoring
  323. * Many Md3 fixes and features out of unit test work
  324. * Huge Md3 unit, testing ground for future TR unit test
  325. [ 20021227 ]
  326. * Md3 easter egg in cvs
  327. * State system work and testing
  328. [ 20021224 ]
  329. * Wireframe color code doc in README
  330. * Minor compile fixes for gcc 3.x
  331. * Default portal display in wireframe mode now
  332. * New hop command to disable room hopping movement
  333. * New r_animate command to enable entity animation test
  334. * Fixed showfps fault on load screen
  335. * Review of System timer
  336. * Replaced FPS estimation with pure frame rate counter
  337. * SDLSystem uses SDL timer now
  338. * Removed some dupilcate console commands out documented
  339. * Depth sorted particles
  340. * Lots of minor depth sorting and vising work
  341. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  342. * Entity vis no longer considers rooms agian
  343. * New Vector replaces List as renderable container
  344. for a great deal of memory savings
  345. * Room mesh/sprites rendering in nontexture modes agian
  346. * Documentation updates
  347. * Fix entity out of room fix
  348. * New OGL mesh can render with multitexture
  349. * New all bumpmaps are now loaded into texture memory
  350. * New [Network.Server] RC support
  351. * Run console commands from RC file
  352. * Neat new multitexture logo effect
  353. * Hel only build from now on
  354. * "Shooting" test in cvs
  355. * Fixes for depth rendering
  356. * New wireframe mode color codes for renderable type
  357. * Entity sprites back
  358. * Time to move to beta versioning
  359. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  360. * New sshot upload script for my conv ;)
  361. * New entity rendering vising starts, primative depth sort
  362. * Static ( room models ) using sphere bounding volumes now
  363. * New enumeration coding style project wide starts
  364. * New room depth sorting code starts
  365. * Fix for version stamp in corner
  366. * New update room render list per frame command
  367. * Misc minor sound/animation updates
  368. * Hel vising fix in ViewVolume, hel enabled by default
  369. * Look for bugs caused by huge refactoring of codebase
  370. * Hel objects in all builds
  371. * World class temp keeps Light and OpenGLMesh deps for now
  372. * Refactoring: OpenRaider, Render, TombRaider classes
  373. * World class emerges in cvs ( Big refactoring job )
  374. * Texture use moved into Render class
  375. * Emitter use moved into Render class
  376. * Seperation of physical and rendered world starts
  377. * Hel clean up, unit testing fixes
  378. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  379. * New Camera API, clean up starting
  380. * Quaternion ( class ) in cvs
  381. * Toggle for hel use
  382. * Fix port reporting is expected host order agian
  383. * libHel starts creeping into cvs build starting with some vising
  384. * Netcode fix
  385. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  386. * Inactive text no longer rendered
  387. * More libhel work
  388. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  389. * Little manual route chaining test for the fun of it
  390. * Trace tests
  391. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  392. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  393. * Fix for console use before level load crash
  394. * TR4 hack to play footsteps when running
  395. * TR4 pak sounds loaded and playable - just not sourced yet
  396. * New play command
  397. * Improved sound support
  398. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  399. * TR4 pak sound reading and dumping
  400. ( I couldn't find any paks using compression - however
  401. my algorithm can handle those that may )
  402. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  403. * TR4 ponytail type guessing algorithm works with TR4 paks
  404. ( May not apply to all custom lara models )
  405. * TR4 pigtails rendering algorithm now too
  406. * In TR4 ponytail works great with default settings
  407. * Up key now gets last command entered
  408. * r_ponytail console command
  409. * All builds use same texture binds as former EXPERMENTAL builds
  410. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  411. in list and handling
  412. * TR4 GL light support ( pretty )
  413. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  414. * One room render command and changes for other old commands
  415. * Fix for crash using new room ->adJRoom vector
  416. * Fixed room vertex lighting
  417. * Documentation updates
  418. * New scripts for installing
  419. * New client/server kills
  420. * Thanks dan for tesing multiplayer - lots of bugs found
  421. * Started moving room struct into more of a class type of
  422. collections and what not
  423. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  424. * Hack to handle camera out of world - moves to like a FPS
  425. viewpoint -- needs quats and 'dragging' to make it smoother
  426. * Entities drawn in different order to handle large alpha
  427. polygon in rooms ( Hack until sorting algorithm is in place )
  428. * Little hack to force exit of threads w/o calling back
  429. * Lowered network traffic rate and disabled debugging to stdout
  430. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  431. * Code to handle bad texture ids, like in Nasa.tr2
  432. * Network multiplayer test Client/Server can now connect
  433. and pass data and generate clients on each end of game
  434. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  435. * Network code starts
  436. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  437. * Speed boost for entity room clipping
  438. * Fixed color lighting - still some polygons can go all white
  439. * Console commands for clipping and new fly mode
  440. * Getting ready to seperate world clipping and storage from Render
  441. * Cheap wall clipping hack ( works great however )
  442. Doesn't take into account adjoint rooms ( there is a reason )
  443. * EXPERIMENTAL Better GL light support for font/world interaction
  444. * EXPERIMENTAL new level texture loading
  445. * Switching maps in game should never cause crashs anymore
  446. * Found then fixed several memory leaks
  447. * Makefile rule just for memory profiling build ( make memory )
  448. * Vectors replacing Lists for most collection implementations in Render
  449. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  450. * Turn animation for fun
  451. * Room vertex lighting back in
  452. * Vertex color/normal support changes for model meshes
  453. * Skeletal model/mesh model collision _support_
  454. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  455. * Hop up/down to rooms when in void
  456. * Primative 3rd person camera
  457. * GL light support for TR1-TR3
  458. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  459. * Removed room mesh rendering from Render
  460. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  461. * OpenGLMesh and Light classes start
  462. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  463. * Ah, a little free time -- cleaning up Render class a little
  464. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  465. * Auto depends generation for certian people =p
  466. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  467. * Time based animation tracer
  468. * Rounded out mtk3d a little more with common func from
  469. other projects
  470. * New pathing subsystem
  471. * Relocatable data dir ( thanks joshua for idea )
  472. Set by using init var 'HomeDir'
  473. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  474. * Fixed room mesh cache tris texcoors
  475. * Changed room tracking code
  476. * Replaced old room cache mesh texcoor system for tris
  477. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  478. * New menu state for keys
  479. * Major OpenRaider class clean up, reducing, reformatting for
  480. use with picky compilers, etc
  481. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  482. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  483. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  484. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  485. * Wall detection ( no clipping yet )
  486. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  487. values b/c assigned to wrong structure )
  488. * More debugging for bad cache room mesh crash
  489. * New animation fix by making getNumAnimsForMoveable use signed
  490. values ( seems to make TR4 and other levels loadable agian )
  491. * Stopped flickering idle lara by only drawing 1 frame of idle
  492. * Better bad cache quad handling?
  493. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  494. * Fix for room quad's texture bug
  495. * Console print system prototype
  496. * Misc clean ups
  497. * Level load menu prototype active by default
  498. * New debug info in game room/sector/pos
  499. * Floor player clipping by sector ( yay )
  500. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  501. * Floor player clipping by box ( hhmmm... )
  502. * Backport of Camera
  503. * Backport of SDLSystem prototype to replace SDL wrapper
  504. * Backport of mtk3d with GL style matrices and etc
  505. * Hacky fix for texture ids for room polygons
  506. ( Caused by new fast cache room polygon builder )
  507. * Backport of UnRaider Texture handler
  508. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  509. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  510. * Bug found Texture ids broken on new room mesh translation
  511. * Texcoord fix for quads
  512. * Removed damned vertex arrays
  513. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  514. * Partially fixed new renderer/translator
  515. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  516. * New Makefile optional memeory_test.cpp OBJ injection
  517. * "Commit of Doom" to break cvs source, yay!
  518. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  519. * Render cleaned up a little more
  520. * New room mesh system using arrays
  521. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  522. * Fixed TR4 bone layering
  523. * Worked on finiding/rendering ponytail some more
  524. * Moved angle clac for tags back into TombRaider class
  525. * Screenshot TGA file fix
  526. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  527. * Ponytail hack
  528. * Better UV generation
  529. * Broke TR2 with the new animation framing
  530. * Animation frame 'safety valve' to prevent overflows
  531. until it can be fixed correctly
  532. * Animation translation fixes
  533. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  534. * More TR format notes
  535. * TR4 object header
  536. * Minor changes to OpenRaider for speed/calarity
  537. * Idle aframe test code in
  538. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  539. * Fix for Lara model picking in TR4
  540. * Fix for TR4 loading ( tr4_light )
  541. * Fix for TR4 loading ( tr4_ai_data )
  542. * Fog support
  543. * Fix for world geo ( room bbox adjust )
  544. * Fix for bad mem usage reporting for overhead
  545. * Fix for HUGE memory leaks in TombRaider class
  546. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  547. * Fix for memfile size reporting
  548. * Fix for GLString truncation
  549. * New audio dir support back in
  550. * Fix for insert of tree_insert for memeory
  551. * Iterative version of tree_insert for memeory togglable
  552. at compile time
  553. * Fix for m-string max accounting
  554. * RBTree fix for memeory ( must stop coding after 0200 )
  555. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  556. * Stability has degraded with aggressive feature prototyping
  557. * More information for zero allocs
  558. * Fix for some 0 byte allocatations found in project
  559. * Check for 0 byte allocatations
  560. * Old List back in for now - slower, smaller
  561. * Removed many unnessacary sleeps from older builds
  562. * New feature tracks memory usage by file
  563. * Print to screen while loading back
  564. * New GLString now has helper functions for speedy string
  565. updates to replace hacks
  566. * Fixed damn 'memeory' rbtree
  567. * More verbose fatal error reporting
  568. * Reworked memeory prototype into better code
  569. * Removed working list tracker from memeory
  570. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  571. * Memeory memory overhead reduction for filename storage
  572. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  573. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  574. * Back to dynamic C-strings to save 'memeory memory'
  575. * Wrote a RBTree implementation directly into Memeory util
  576. * TGA debug fix
  577. * Looking at writing RBTree directly into Memeory util
  578. * Fixed driver string memory leak in main found with Memeory
  579. * Fixed GLString memory leak just found with Memeory
  580. * Fixes for release build to avoid memeory debugger
  581. * Memeory changes to avoid new/delete calls internally
  582. affecting MEMEORY_ERROR reports ( much much slower list based )
  583. * New iostreams and memeory header guards
  584. * Doh, corerction on pointer 0 padding
  585. * New delete accounting hack
  586. * New Memeory unit test features/fixes
  587. * Printing addr with hexadecimal for obvious reasons
  588. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  589. * Fixed overlapped vars/data members
  590. * Dumps memeory report filename fix
  591. * Dumps memeory report for unfreed on exit now?
  592. * Console commands to debug 'memeory'
  593. * New c func printing option in Tree
  594. * Memeory profiling system starting
  595. * Font data fixes
  596. * Fixed sourceforge cvs tree
  597. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  598. * Fixed bug where ent draw didn't account for viewmodel
  599. in same room
  600. * New texture binding method for strict checking and
  601. to avoid prechecks on unsorted polygons
  602. * More rendering toggles for more testing
  603. * Draw room bbox with r_portal
  604. * Moved more commands to console only ( See README )
  605. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  606. * Fix rendering bug with r_portal
  607. * RC uses pakdir for strict path enforcement now
  608. * New RC commands for Map/Music that represent backend correctly
  609. ( It's a FIFO, not a sorter )
  610. * RC parser now uses console command parser helper too
  611. * Improvements to console command parser
  612. ( less memory, faster normal case, easier to add new commands )
  613. * Hack to try to unload level shows it's time to start a
  614. rewrite =)
  615. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  616. * Screenshot console command
  617. * View model render toggle console command
  618. * View model index fix for entity use
  619. * Console command naming clean up starting
  620. * Console fix for backspacing over prompt
  621. * Load command to load levels by index
  622. * Many more console commands, replacing some key commands
  623. * Sprites render after players now for more accurate scene
  624. * Collapsed some rendering gobals into temp LARA entity gobal
  625. * Portal visual debugging
  626. * Console fix for prompt display after command given
  627. * Fix for bad cvs sync
  628. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  629. * Portal (precompiled) use starts
  630. * Very basic console prototype in place
  631. * Render control flags ( Not same as mode flags )
  632. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  633. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  634. * Fix for RC loader
  635. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  636. * Temp resource redundency pruning solution
  637. * More string safety auditing and fixes
  638. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  639. * Hack to fix texture dumping
  640. * More string clean up
  641. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  642. * Minor TR support work
  643. * Texture dumping fix for new mtk_tga
  644. * New tristrip rendering sprites
  645. * Changed to snprint in all objects now
  646. * Clean up in texture use
  647. * Clean up in screenshot code
  648. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  649. * Animation frame testing hack back keys '[' and ']'
  650. * Reduction of room rendering top levels ( consistent speed? )
  651. * Improvments to texture handling and loading
  652. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  653. * Updated mtk_tga from my current mtk_image source
  654. fixes tga save bug and more stuff
  655. * New more correct FPS counter for alpha testers amusement
  656. DisplayFPS=true in init and key command 'f'
  657. * Refactoring and clean up in OpenRaider
  658. * TombRaider getting ready for testing new class based system
  659. * Got new specs for TR4 and TR5
  660. * Readying class based system for new physics and rendering
  661. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  662. * Fixes for fast texture cache for older tombraider data
  663. * Fixes for TombRaider unit test
  664. * Makefile changes for gcc 3.0
  665. * GLString use fix, forgot to disable culling - thanks dan
  666. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  667. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  668. * Tune up of Sound
  669. * Disable cusor show on switch to fullscreen also
  670. * GLString scaling
  671. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  672. * New Sound flags ( allows for easier expansion )
  673. * Start loadscreen before caching sound now
  674. * NOTE audio support is fine - just low memory condition kill
  675. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  676. * Broke audio support by switching around
  677. OpenRaider, LoadLevel/SetupAudio
  678. * README update
  679. * Texture caching while reading from diskfile in callback
  680. * New load screen percentage feedback via callback
  681. * Fix for Tombraider multiple Clear() bug
  682. * New load ordering, might break some things
  683. * More work on GLString use in OR
  684. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  685. * Speed set on Camera
  686. * Played with some refactoring in OpenRaider class
  687. and thread hacks for external texture use
  688. * New texture loading to make external textures
  689. id independent of TR texture id at load time
  690. * Changed 'load screen' layout and particle setup
  691. * Removed dependence of Emitter on Texture agent - calls
  692. GL texture bind directly now
  693. * Particle partial resync with freyja_particle tree
  694. * Emitter partial resync with freyja_particle tree
  695. * Render minor reduction/refactoring, breaking up some code
  696. * New GL font system for OpenRaider ( GLString )
  697. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  698. * GlGetString use 'correct' fix
  699. * Music list reimplemented for CVS
  700. * Emitter commited to CVS ( oopsie )
  701. * Changlog reformated
  702. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  703. * New Changlog format
  704. * Minor GL string use 'temp fix' in Render
  705. * ModelDebug option to RC to disable model load debugging
  706. * TODO update
  707. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  708. * Minor rendering changes
  709. * Particle test fix
  710. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  711. * Particle testing ( Using one of my freyja prototypes )
  712. * Fullscreen toggle - '9' key
  713. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  714. * Timer prototype starts, just using a time delay for now
  715. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  716. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  717. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  718. * Set up new box just for windows TR compatibility tests
  719. ( got old ppro out, bought a hdd for it - weee )
  720. * Testing exported meshes with Freyja
  721. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  722. * Mesh export test for TombRaider
  723. * Texel adjustment method rolled back into TombRaider
  724. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  725. * TR4 sky mesh?
  726. * Texture changes
  727. * Freyja work with ponytail graphing
  728. * New FPS counter uses larger frame samples and reset
  729. ( readings still off by a little )
  730. * Splash screen for threaded loads (shakes for fullscreen feedback)
  731. * Particle engine research ( no code )
  732. * Threading testing
  733. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  734. * Might wait to install X 4.0.1 to work on bump map rendering
  735. * Render check for multitexture
  736. * Fixed OpenRaider to use new TombRaider::Texture API
  737. * Bump map use with new TombRaider backend API
  738. * "TR3 objtexture alpha clip" back in for 32bit textiles
  739. * More testing features like texture dumping for all versions
  740. * Special texture loading default use in TR4/TR5
  741. * Zero padding on dumped textures - yes, it is about time
  742. * Fixed special texture loading/dumping
  743. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  744. * 32bit texture default use in TR4/TR5
  745. * 32bit texture testing in TR5
  746. * Make rule regression testing in cvs tree
  747. `make tombraider.test`
  748. * Better make rules for tombraider.test
  749. * TombRaider fixes for compression use and dellocation
  750. * New TombRaider::LoadTR5
  751. * Worked on TombRaider agent
  752. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  753. * Added *some of the TR5 spec to regression test build
  754. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  755. * Some minor checks for bad allocation of meshes?
  756. * Changed moveable code to assume nonanimated entity
  757. * Entity drawing tied to room drawing
  758. (For vising, later use an entity cache per room to avoid full cycle)
  759. * Screenshot name now based on VERSION string (better bugs reports)
  760. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  761. * Fixed Freyja tree's colored polygons
  762. * More debug output on animation building
  763. * Fixed Freyja's tree too
  764. * Fixed TR4 decompress bug
  765. ( silly me, it only worked because of opt, didn't clear a var )
  766. * Animation grouping prototype
  767. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  768. * Fixes for mesh rendering ambient light level
  769. * Fixes for animtion rendering
  770. * Fixes for animation loading
  771. (TR2+ lara has some animation problems still, with junk frames)
  772. (TR1 lara works because all the right indices = 0)
  773. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  774. * Fixed animations using steping fix I wrote for libfreyja_egg
  775. this breaks the old TR aniamtion hacks though =)
  776. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  777. * Back porting to Freyja to help figure out TR animation problems
  778. * Worked on TR5 and TR4 texture alpha flags
  779. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  780. * Fixed skeletal/moveable loading and animation
  781. * Starting entity mapping tracer
  782. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  783. * NOTE make enities list so dup models won't draw to same position
  784. * Caching caused segfault - so now emulate dumb smart pointers
  785. * Removed Free TR data, it caused to many segfaults,
  786. for some reason it frees twice even with Clear()
  787. * Caching for duplicate models ( saves tons of memory )
  788. * Fixed loading and animation for all models in level
  789. * Broke animation with new loader?! (caused by new moveable loading)
  790. * Free TR data after load ( May cause segfault on exit )
  791. * Simple vising for items back in
  792. * Oops, removed mesh draw from viewmodel renderer
  793. ( was debuging item meshes )
  794. * Fixed tr4 (2 layer tags) flag set on non lara models
  795. * Fixed moveable loading
  796. * Looking for moveable object drawing problems ( werid )
  797. * Fixed item positioning set on load
  798. * Fixed sprite/room amb lighting back to white ( heh, oops )
  799. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  800. * Void color only when outside world
  801. * Various minor renderer changes
  802. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  803. * Fixed lara's colored polygons index bug for TR1
  804. * Autoload lara as view model
  805. * Tr4 two mesh system use
  806. * Basic skeletal model animation (frame rate based)
  807. * Skeletal model rendering
  808. * Skeletal model loader finished
  809. * No quaterions generated in current skeletal loader
  810. It'll be easy to add bone lerping later, but first I want
  811. correct behavior ( ie animation and placement )
  812. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  813. * Planning rendering engine #3
  814. * Once skeletal models are in rendering engine #2
  815. physics code can start
  816. * EXPERIMENTAL moveable code starts
  817. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  818. * Moveable code finaling coming back in ( now with quats )
  819. * Bug fix to ignore bad meshes in some TR4 levels?
  820. * TombRaider class test
  821. * Some TR5 specs fell in my lap today =)
  822. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  823. * Mouse motion control fixes
  824. * Item sprite rendering ( TR1, TR2, and should work for others )
  825. * Item sprite loading ( TR1, TR2, and should work for others )
  826. * Fixed room sprite loading
  827. * Hack temp fixes for camera ( broke it bad last night )
  828. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  829. * Baisc strafing and better forward/backward movement on camera
  830. * More user documentation and bug tracking
  831. * Portal toggle
  832. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  833. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  834. * Mouse look code
  835. * The portal code is hindered by the old XZ vis check =(
  836. once it's replaced it should be 100% correct
  837. * Added portal code, and is almost fully working now
  838. * Worked on portal code (testing)
  839. * Since adding quaternion camera, segfault on exit... hhmmm...
  840. * Finished quaternion based camera and rendering
  841. * Planning to break mtk3d into base type classes and expand it as
  842. a library with learping functions for use in animation also =)
  843. * Started on quaternion camera and quaternion support in mtk3d
  844. * TR4 sound fx postioning loader starts
  845. * GL driver string from resource
  846. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  847. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  848. * SDL key code fixes
  849. * More SDL fixes for rendering
  850. * More SDL work, fixes
  851. * FPS counter prints to console every 100 frames
  852. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  853. * SDL is very slow atm ( drag ass )
  854. You can edit Makefile to set it to use it if you want
  855. * Finished basic test SDL interface
  856. * Started on item sprite loading (likes a little more, but not priority)
  857. * Aren't you all gald I ditched render engine #1 now? ;)
  858. * New sprite rendering code
  859. * Fixed bug that drew static room meshes twice
  860. * Fixed bug that drew alpha sorted tris 3 times
  861. (Fixes all known alpha rendering bugs)
  862. * Room sprite loading code
  863. * Cleaned code, fixed some documentation
  864. * Started work on Resource agent, not ready to replace old code yet
  865. * No longer dump textures, unless explictly set in rc file
  866. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  867. * Fixed XEmacs modes should have been 'Mode: C++'
  868. * Looked at portal design guide, was useless
  869. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  870. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  871. * SDL support starts back
  872. * Added my old linux joystick code
  873. * Basic sorted alpha poly render second pass with very small penalty
  874. ( An all new rendering feature never in engine before )
  875. * Figured out best way to sort alpha polys exp with rooms only for now
  876. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  877. * Static mesh rendering back ( doesn't use room lighting
  878. intensity for now )
  879. * Texel alignment
  880. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  881. * Static meshes
  882. * Model meshes
  883. * Mipmaps in Texture as option
  884. * Code clean up
  885. * Item sprite and room sprite loader code about finished
  886. * Finished adding my screenshot code from Freyja, and
  887. made it produce TGAs instead of PPMs ( cmd 'S' )
  888. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  889. * POublic CVS Release
  890. * Vertex lighting now functional and stable in new engine
  891. * Fix for TR4 water alpha via textile generator, but
  892. some light shards are still black - might be other
  893. alpha flags that are unknown
  894. * New level loader using _map_list
  895. * New Map list RC rule
  896. * Start of item sprite code in new engine
  897. * Leaving old Texture calls for compaiblity with obsolete
  898. * New textile loading by moving new code into Freyja's
  899. TombRaider module to handle *all pixmap generation
  900. * User documentation
  901. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  902. * Testing
  903. * Resource system back in
  904. * AL init threaded off
  905. * Switched order of AL and GL inits
  906. ( so you can have in game progess loader for loading )
  907. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  908. * Should have all the best of the engines merged by Monday!
  909. * Started model rendering code for engine #2
  910. * New mode control for WIREFRAME, SOLID, TEXTURE
  911. * Fixed texel index bug for rooms
  912. * New Camera methods for visibility and more accessors
  913. * Render engine #2 feature upgrade by merging with engine #1
  914. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  915. * Rendering engine #2 fixes
  916. * New Camera method for positioning
  917. * Rendering engine #2 update
  918. * Added documentation to Sound agent
  919. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  920. * Texture manager fixes
  921. * Tesselated quads
  922. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  923. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  924. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  925. * Render fixes
  926. * OpenAL fixes for /dev/dsp in use and _init guard
  927. * Added Sound manager, OpenAL support for groovy 3d audio =)
  928. * Dropped all OSS code
  929. * Fixed segfault by freeing _texture and _tombraider twice
  930. * TR4 texture fixes ported from gegg
  931. * Fixed segfault on texture handling
  932. * Removed splash screen code completely
  933. ( Will later use loader screens just like TR )
  934. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  935. * Splash screen as compile time support
  936. * PThread support as compile time option
  937. * TR4 texel loading fixes
  938. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  939. * OpenRaider request for sourceforge hosting
  940. * New Render class is now the new renderer
  941. * GLUT use abstracted and placed into openraider.cpp
  942. * Mtk Image manager
  943. * Mtk texture manager
  944. * Thread for Freyja loader
  945. * Freyja camera
  946. * OpenRaider RC system design
  947. * Freyja loader replaces yuri loader in test build
  948. * Splash screen
  949. * New engine starts
  950. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  951. * Removed drawing another lara as an error marker for movables
  952. * Removed level dumping and saving
  953. * Split up mesh rendering
  954. * New 3rd person lara camera rendering
  955. * New animation control
  956. * This project is based on trueview by yuri and some patches
  957. and porting to linux by Mongoose along with code from
  958. GooseEgg by Mongoose
  959. * Log started