Open Source Tomb Raider Engine
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ChangeLog 42KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140117 ]
  6. * Now using C++11 standard.
  7. * Turned on many more warnings and silenced some of them.
  8. There are a lot of unused parameters, so this warning is still turned
  9. off.
  10. [ 20140111 ]
  11. * Rewrote GLString Unit Test, now using TTF Font
  12. * Removed included TGA font and loading code
  13. * Rewrote Matrix Unit Test now using greatest
  14. * Documented MatMath, fixed bug in helRandomNum(),
  15. added better Unit Test
  16. * Only one way of conversion between Deg and Rad in MatMath
  17. * Use the same style of include guards in all headers
  18. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  19. a segfault on launch
  20. [ 20140110 ]
  21. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  22. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  23. * Removed empty Light.cpp
  24. * All Unit Tests build without warning
  25. * Converted many FIXME comments to be in the doxygen documentation
  26. * Removed hel & mstl folders, moved into parent directory
  27. * mtk_tga Unit Test uses greatest
  28. * Moved remaining Unit Tests (Network & TombRaider)
  29. * memory_test Unit Test no longer produces warnings
  30. * Building a memory test build no longer produces warnings
  31. [ 20140109 ]
  32. * Added greatest Test Framework, rewrote Sound Test
  33. * Renamed all memeory references to memory
  34. * Moved headers into include/
  35. * Put Unit Tests into test/
  36. [ 20140107 ]
  37. * Removed hel/Mass. There was an object of this class in World,
  38. but it was never used!
  39. * Removed even more unused files (mstl/Vector.cpp,
  40. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  41. mstl/Stack.h)
  42. * Completely removed hel/Simulation, as it depends on missing
  43. files (hel/CollisionObject)
  44. * Improved Makefile portability
  45. [ 20140106 ]
  46. * Hel Simulation Test builds, but doesn't work!
  47. [ 20140105 ]
  48. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  49. * Fixed strange Mouse Y-Axis Overflow bug
  50. * Cleanup of Makefile
  51. [ 20140104 ]
  52. * Hel Unit Test build & passes
  53. * Spring & Simulation Tests unbuildable, missing files?
  54. * GLString Unit Test builds, works not every time?
  55. * TombRaider Unit & Regression Test working
  56. [ 20140103 ]
  57. * Removed more (unused?) code, PSKModel & UTPackage
  58. * Removed unused MD3, mtk3d, MtkImage stuff!
  59. [ 20140102 ]
  60. * Improved the Mac build steps...
  61. Freealut now in /usr/local so we don't need to call
  62. install_name_tool on the built binary
  63. * Removed the old & unused GLUTSystem
  64. * Replaced the (unknown) included sample sound file
  65. * Removed some redundant build config defines
  66. [ 20140101 ]
  67. * Fixed Wavebuffer loading of Sound subsystem, as well as
  68. making the Sound Unit Test buildable on Mac.
  69. Added new argument to loadWav, length of buffer.
  70. * Changed (unknown) included Font to Droid Sans Mono
  71. * Fixed Render bug, now console is visible again
  72. * Implemented CMD + Q shortcut on Mac to quit
  73. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  74. the first received mouse event, because its faulty, thanks
  75. to an SDL bug:
  76. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  77. * Fixed incredibly slow mouse/camera movements
  78. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  79. invisible and grab it in windowed mode
  80. [ 20131231 ]
  81. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  82. mode on Mac, still not working correctly, but better :)
  83. [ 20131227 ]
  84. * Moved included documents into GitHub Repo wiki
  85. (https://github.com/xythobuz/OpenRaider/wiki)
  86. * Reduced start up time by increasing animation speed
  87. [ 20131221 ]
  88. * Reimplemented deprecated gluLookAt()
  89. * Reimplemented deprecated gluPerspective()
  90. * Reimplemented deprecated gluBuild2DMipmaps()
  91. * Reimplemented alutLoadWAVFile(), seems not to be working
  92. * Moved mac distribution logic from makefile into scripts
  93. [ 20131219 ]
  94. * Bundle now contains dynamic libraries not included with Mac OS X
  95. * Bundle now runs setup if needed
  96. * Fixed memory test builds not running on OS X
  97. [ 20131218 ]
  98. * Enabled ALUT on Mac OS X
  99. * Silenced many warnings regarding non-writable string constants
  100. * Fixed issues with linked libraries on Mac OS X
  101. * Implemented support for bundling OpenRaider as Mac App
  102. * Removed Microsoft Visual Studio Project files
  103. * Removed Screenshot Script
  104. [ 20131217 ]
  105. * No longer segfaults on launch in Mac OS X
  106. [ 20131215 ]
  107. * Wrote new README file
  108. * Added stub for missing hel/CollisionObject
  109. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  110. [ 20030713 ]
  111. * UTPackage class forked from PSKModel class
  112. * System class gets download, dir backports
  113. * libferit usage in public CVS
  114. * mtk_tga gets filename parm save and drops color swaping
  115. [ 20030704 ]
  116. * Tested PSKModel with models from:
  117. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  118. * On the fly resolution change like in unit tests
  119. * GLString obsoleted, undefining HAVE_SDL_TTF
  120. will cause OR to use font.tga texture fallback
  121. * Merged GLString and SDL_TTF utils Texture usage
  122. * TTF renderer replaces texture font system
  123. * Font system using new ortho projection
  124. * Requirements file now in cvs
  125. * Fixed all known level loading issues from new codebase
  126. * Loadlevel command using mapname string
  127. * Maps are validated on rc load
  128. * Experimental TTF support in OpenRaider, Look in RC file
  129. * Removed Console, MtkImage classes from private tree
  130. [ 20030701 ]
  131. * Removing OpenRaider Map use for level/music string storage
  132. ( This means if you set a map to a certain number in rc, then
  133. you can no longer call it by 'load #' )
  134. * Fixed PSKModel unit test build
  135. * Fixed Hel Simulation, Spring unit test builds
  136. [ 20030630 ]
  137. * EXPERIMENTAL on the fly colored -> textured polygon code
  138. ( It's not even funny how bad the colors match currently )
  139. * API changes in Texture class to make it easier to upgrade
  140. * Screeshots stored in ~/.OpenRaider/sshots/
  141. * Fixed broke new multitexture support in Texture class
  142. * Texture class gets color texture generator
  143. * Texture class gets SDL_TTF support from SDLSystem
  144. * Update to OR Texture class ( backports from UnRaider )
  145. * Fixed matrix multiplcation issues with fixed code generator
  146. * Reworking broken Matrix changes into rollback fix
  147. * Fixes for Matrix based math breakage ( just rolled it rollback )
  148. [ 20030618 ]
  149. * Redone a lot of hel and it's use, broke a lot of things
  150. * UTF-8 and TTF font texture generation support
  151. * Camera broken, Matrix broken, Quaternion broken?
  152. * About finished mtk3d and hel converging
  153. * Phyiscs system base work done
  154. [ 20030604 ]
  155. * Console/command rollover not finished, but working
  156. * BUG portals/walk block too often with current collision
  157. * BUG room sprites have wrong texture ID?
  158. * Unicode key support?
  159. * Some more user definable keys using 'bind' command
  160. * System gets old resource system, new resource system
  161. based on it with dynamic modes and command parsing
  162. [ 20030602 ]
  163. * Mouse grab command
  164. * New key input design, currently using ASCII to
  165. be compatible with old code
  166. * SDL mouse grab toggle back in SDLSystem
  167. * SDL_TTF support starts in SDLSystem
  168. * Made printf string buffering part of System
  169. * Simulation fixes, GL unit test
  170. * Removed main.* from CVS
  171. * Removed Raider.*, gl_util.* from local tree
  172. * Added Mass, ParticleMass, Simulation to CVS
  173. * More stat commands for debugging
  174. * Fix for console command marker strip
  175. * Updates to Hel, mass simulator, more vector operators
  176. [ 20030528 ]
  177. * RC file now allows imports of another RC file
  178. ( If you want to be a jackass you *can make it loop )
  179. * RC file now interprets spaces ( User request )
  180. * RC file allows trailing comments now
  181. * Room hopping disabled by default now
  182. ( command hop to enable )
  183. * Swimming movement added to stop-gap movement system
  184. [ 20030526 ]
  185. * Removed some test code from TombRaider
  186. * Fix for TR4 loading using TRC loader
  187. * Fix for solid mode rendering debug ( solid, r_light 1 )
  188. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  189. * Finished up element API, some TRC support for faces
  190. * Stopping work on array renderer until the element
  191. system is back up ( possible backport for 0.1.0? )
  192. * Cleaning up OpenGLMesh prototype API
  193. [ 20030524 ]
  194. * New OpenGLMesh array renderer
  195. * Fix for Vector collection empty handling
  196. * Fix for the 20030519 segfault/lock on exit bug
  197. * More API unification coding, and OpenRaider usage
  198. for room loading
  199. * Watch for a lot of new bugs, this is a lot of
  200. coding changing around
  201. [ 20030522 ]
  202. * More unification, including TRC room translation
  203. support starts ( convert from TRC to OR )
  204. * Handle TRC loading in OpenRaider CVS builds
  205. * TR5 loading tweaking to work for demo paks as well
  206. * Room sprite processing factored out
  207. [ 20030521 ]
  208. * TR5/TRC Sound ripping/in game loading finished
  209. * More TombRaider format unification
  210. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  211. * TR5/TRC loader finished - loads only nondemo map I have
  212. [ 20030519 ]
  213. * More work on TR5/TRC support now using doc std
  214. * Refactored skeletal class structure
  215. * BUG seems to be leak fix related world clear lock
  216. * Fix: Skeletal animation memory leak
  217. * New rendering routine for new temp mesh type
  218. ( Buggy and expensive, but it's a stop gap )
  219. ( Colored polygons aren't really rendered as such )
  220. * Fix: OpenRaider new mesh API stop-gap handling
  221. * Fix: TombRaider new mesh loader API
  222. [ 20030517 ]
  223. * BUG found in new mesh loader API
  224. ( Quad tess is broken in TombRaider for meshes )
  225. ( Vertex array translation from TombRaider broken )
  226. * Event system partially in place, needs glue as well
  227. * Console commands from RC hack/fix
  228. [ 20030516 ]
  229. * Mesh rendering temp disabled until mesh renderer
  230. is fully redone
  231. * Finally getting a lot of the more complex mesh
  232. building routines pushed behind clean API from
  233. the OpenRaider to the TombRaider class
  234. ( Could cause a lot of new bugs? )
  235. * Event system test structures introduced to World
  236. * Some major work on model_mesh rendering, also
  237. abstracting interface for their construction
  238. * Some minor work on OpenGLMesh renderer, with code
  239. in place to increase performance
  240. [ 20030513 ]
  241. * TombRaider engine abstraction for room
  242. vertex and color loading and parsing
  243. [ 20030512 ]
  244. * New external SFX use for TR2/TR3 paks -- now
  245. all versions load sound files into the game engine
  246. See README for help using external paks.
  247. * New external SFX pak loading support for TR2 and TR3
  248. * Documentation updates and user usability package tests
  249. ( thanks Josh )
  250. * Apt source in place ( see README )
  251. * Automated debian packaging in Makefile ( make debian )
  252. * Animation half ass restored in non lara models agian
  253. * BUG found in SkeletalModel::setFrame - quick disable to
  254. remove crash bug CLOSES 20030101 tmp filing
  255. [ 20030510 ]
  256. * Old TR4 sound support moved behind new interface
  257. * Sound support for TR1 using new interface - have to wait
  258. for external sound pak support for TR2 and TR3
  259. * New sound sample management/interface in TombRaider class
  260. [ 20030509 ]
  261. * Manually patched with JML's UNICODE support
  262. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  263. [ 20030101 ]
  264. * Seriously broken animation! =)
  265. * I wonder how much this breaks - hacks shoved in to
  266. keep it runnable until the new event system is started
  267. * Skeletal model refactoring
  268. * Seperating entity and animation states and it's ugly
  269. * Finer animation control starts
  270. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  271. [ 20021228 ]
  272. * Md3 refactoring
  273. * Many Md3 fixes and features out of unit test work
  274. * Huge Md3 unit, testing ground for future TR unit test
  275. [ 20021227 ]
  276. * Md3 easter egg in cvs
  277. * State system work and testing
  278. [ 20021224 ]
  279. * Wireframe color code doc in README
  280. * Minor compile fixes for gcc 3.x
  281. * Default portal display in wireframe mode now
  282. * New hop command to disable room hopping movement
  283. * New r_animate command to enable entity animation test
  284. * Fixed showfps fault on load screen
  285. * Review of System timer
  286. * Replaced FPS estimation with pure frame rate counter
  287. * SDLSystem uses SDL timer now
  288. * Removed some dupilcate console commands out documented
  289. * Depth sorted particles
  290. * Lots of minor depth sorting and vising work
  291. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  292. * Entity vis no longer considers rooms agian
  293. * New Vector replaces List as renderable container
  294. for a great deal of memory savings
  295. * Room mesh/sprites rendering in nontexture modes agian
  296. * Documentation updates
  297. * Fix entity out of room fix
  298. * New OGL mesh can render with multitexture
  299. * New all bumpmaps are now loaded into texture memory
  300. * New [Network.Server] RC support
  301. * Run console commands from RC file
  302. * Neat new multitexture logo effect
  303. * Hel only build from now on
  304. * "Shooting" test in cvs
  305. * Fixes for depth rendering
  306. * New wireframe mode color codes for renderable type
  307. * Entity sprites back
  308. * Time to move to beta versioning
  309. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  310. * New sshot upload script for my conv ;)
  311. * New entity rendering vising starts, primative depth sort
  312. * Static ( room models ) using sphere bounding volumes now
  313. * New enumeration coding style project wide starts
  314. * New room depth sorting code starts
  315. * Fix for version stamp in corner
  316. * New update room render list per frame command
  317. * Misc minor sound/animation updates
  318. * Hel vising fix in ViewVolume, hel enabled by default
  319. * Look for bugs caused by huge refactoring of codebase
  320. * Hel objects in all builds
  321. * World class temp keeps Light and OpenGLMesh deps for now
  322. * Refactoring: OpenRaider, Render, TombRaider classes
  323. * World class emerges in cvs ( Big refactoring job )
  324. * Texture use moved into Render class
  325. * Emitter use moved into Render class
  326. * Seperation of physical and rendered world starts
  327. * Hel clean up, unit testing fixes
  328. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  329. * New Camera API, clean up starting
  330. * Quaternion ( class ) in cvs
  331. * Toggle for hel use
  332. * Fix port reporting is expected host order agian
  333. * libHel starts creeping into cvs build starting with some vising
  334. * Netcode fix
  335. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  336. * Inactive text no longer rendered
  337. * More libhel work
  338. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  339. * Little manual route chaining test for the fun of it
  340. * Trace tests
  341. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  342. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  343. * Fix for console use before level load crash
  344. * TR4 hack to play footsteps when running
  345. * TR4 pak sounds loaded and playable - just not sourced yet
  346. * New play command
  347. * Improved sound support
  348. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  349. * TR4 pak sound reading and dumping
  350. ( I couldn't find any paks using compression - however
  351. my algorithm can handle those that may )
  352. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  353. * TR4 ponytail type guessing algorithm works with TR4 paks
  354. ( May not apply to all custom lara models )
  355. * TR4 pigtails rendering algorithm now too
  356. * In TR4 ponytail works great with default settings
  357. * Up key now gets last command entered
  358. * r_ponytail console command
  359. * All builds use same texture binds as former EXPERMENTAL builds
  360. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  361. in list and handling
  362. * TR4 GL light support ( pretty )
  363. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  364. * One room render command and changes for other old commands
  365. * Fix for crash using new room ->adJRoom vector
  366. * Fixed room vertex lighting
  367. * Documentation updates
  368. * New scripts for installing
  369. * New client/server kills
  370. * Thanks dan for tesing multiplayer - lots of bugs found
  371. * Started moving room struct into more of a class type of
  372. collections and what not
  373. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  374. * Hack to handle camera out of world - moves to like a FPS
  375. viewpoint -- needs quats and 'dragging' to make it smoother
  376. * Entities drawn in different order to handle large alpha
  377. polygon in rooms ( Hack until sorting algorithm is in place )
  378. * Little hack to force exit of threads w/o calling back
  379. * Lowered network traffic rate and disabled debugging to stdout
  380. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  381. * Code to handle bad texture ids, like in Nasa.tr2
  382. * Network multiplayer test Client/Server can now connect
  383. and pass data and generate clients on each end of game
  384. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  385. * Network code starts
  386. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  387. * Speed boost for entity room clipping
  388. * Fixed color lighting - still some polygons can go all white
  389. * Console commands for clipping and new fly mode
  390. * Getting ready to seperate world clipping and storage from Render
  391. * Cheap wall clipping hack ( works great however )
  392. Doesn't take into account adjoint rooms ( there is a reason )
  393. * EXPERIMENTAL Better GL light support for font/world interaction
  394. * EXPERIMENTAL new level texture loading
  395. * Switching maps in game should never cause crashs anymore
  396. * Found then fixed several memory leaks
  397. * Makefile rule just for memory profiling build ( make memory )
  398. * Vectors replacing Lists for most collection implementations in Render
  399. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  400. * Turn animation for fun
  401. * Room vertex lighting back in
  402. * Vertex color/normal support changes for model meshes
  403. * Skeletal model/mesh model collision _support_
  404. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  405. * Hop up/down to rooms when in void
  406. * Primative 3rd person camera
  407. * GL light support for TR1-TR3
  408. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  409. * Removed room mesh rendering from Render
  410. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  411. * OpenGLMesh and Light classes start
  412. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  413. * Ah, a little free time -- cleaning up Render class a little
  414. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  415. * Auto depends generation for certian people =p
  416. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  417. * Time based animation tracer
  418. * Rounded out mtk3d a little more with common func from
  419. other projects
  420. * New pathing subsystem
  421. * Relocatable data dir ( thanks joshua for idea )
  422. Set by using init var 'HomeDir'
  423. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  424. * Fixed room mesh cache tris texcoors
  425. * Changed room tracking code
  426. * Replaced old room cache mesh texcoor system for tris
  427. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  428. * New menu state for keys
  429. * Major OpenRaider class clean up, reducing, reformatting for
  430. use with picky compilers, etc
  431. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  432. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  433. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  434. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  435. * Wall detection ( no clipping yet )
  436. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  437. values b/c assigned to wrong structure )
  438. * More debugging for bad cache room mesh crash
  439. * New animation fix by making getNumAnimsForMoveable use signed
  440. values ( seems to make TR4 and other levels loadable agian )
  441. * Stopped flickering idle lara by only drawing 1 frame of idle
  442. * Better bad cache quad handling?
  443. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  444. * Fix for room quad's texture bug
  445. * Console print system prototype
  446. * Misc clean ups
  447. * Level load menu prototype active by default
  448. * New debug info in game room/sector/pos
  449. * Floor player clipping by sector ( yay )
  450. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  451. * Floor player clipping by box ( hhmmm... )
  452. * Backport of Camera
  453. * Backport of SDLSystem prototype to replace SDL wrapper
  454. * Backport of mtk3d with GL style matrices and etc
  455. * Hacky fix for texture ids for room polygons
  456. ( Caused by new fast cache room polygon builder )
  457. * Backport of UnRaider Texture handler
  458. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  459. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  460. * Bug found Texture ids broken on new room mesh translation
  461. * Texcoord fix for quads
  462. * Removed damned vertex arrays
  463. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  464. * Partially fixed new renderer/translator
  465. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  466. * New Makefile optional memeory_test.cpp OBJ injection
  467. * "Commit of Doom" to break cvs source, yay!
  468. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  469. * Render cleaned up a little more
  470. * New room mesh system using arrays
  471. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  472. * Fixed TR4 bone layering
  473. * Worked on finiding/rendering ponytail some more
  474. * Moved angle clac for tags back into TombRaider class
  475. * Screenshot TGA file fix
  476. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  477. * Ponytail hack
  478. * Better UV generation
  479. * Broke TR2 with the new animation framing
  480. * Animation frame 'safety valve' to prevent overflows
  481. until it can be fixed correctly
  482. * Animation translation fixes
  483. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  484. * More TR format notes
  485. * TR4 object header
  486. * Minor changes to OpenRaider for speed/calarity
  487. * Idle aframe test code in
  488. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  489. * Fix for Lara model picking in TR4
  490. * Fix for TR4 loading ( tr4_light )
  491. * Fix for TR4 loading ( tr4_ai_data )
  492. * Fog support
  493. * Fix for world geo ( room bbox adjust )
  494. * Fix for bad mem usage reporting for overhead
  495. * Fix for HUGE memory leaks in TombRaider class
  496. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  497. * Fix for memfile size reporting
  498. * Fix for GLString truncation
  499. * New audio dir support back in
  500. * Fix for insert of tree_insert for memeory
  501. * Iterative version of tree_insert for memeory togglable
  502. at compile time
  503. * Fix for m-string max accounting
  504. * RBTree fix for memeory ( must stop coding after 0200 )
  505. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  506. * Stability has degraded with aggressive feature prototyping
  507. * More information for zero allocs
  508. * Fix for some 0 byte allocatations found in project
  509. * Check for 0 byte allocatations
  510. * Old List back in for now - slower, smaller
  511. * Removed many unnessacary sleeps from older builds
  512. * New feature tracks memory usage by file
  513. * Print to screen while loading back
  514. * New GLString now has helper functions for speedy string
  515. updates to replace hacks
  516. * Fixed damn 'memeory' rbtree
  517. * More verbose fatal error reporting
  518. * Reworked memeory prototype into better code
  519. * Removed working list tracker from memeory
  520. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  521. * Memeory memory overhead reduction for filename storage
  522. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  523. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  524. * Back to dynamic C-strings to save 'memeory memory'
  525. * Wrote a RBTree implementation directly into Memeory util
  526. * TGA debug fix
  527. * Looking at writing RBTree directly into Memeory util
  528. * Fixed driver string memory leak in main found with Memeory
  529. * Fixed GLString memory leak just found with Memeory
  530. * Fixes for release build to avoid memeory debugger
  531. * Memeory changes to avoid new/delete calls internally
  532. affecting MEMEORY_ERROR reports ( much much slower list based )
  533. * New iostreams and memeory header guards
  534. * Doh, corerction on pointer 0 padding
  535. * New delete accounting hack
  536. * New Memeory unit test features/fixes
  537. * Printing addr with hexadecimal for obvious reasons
  538. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  539. * Fixed overlapped vars/data members
  540. * Dumps memeory report filename fix
  541. * Dumps memeory report for unfreed on exit now?
  542. * Console commands to debug 'memeory'
  543. * New c func printing option in Tree
  544. * Memeory profiling system starting
  545. * Font data fixes
  546. * Fixed sourceforge cvs tree
  547. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  548. * Fixed bug where ent draw didn't account for viewmodel
  549. in same room
  550. * New texture binding method for strict checking and
  551. to avoid prechecks on unsorted polygons
  552. * More rendering toggles for more testing
  553. * Draw room bbox with r_portal
  554. * Moved more commands to console only ( See README )
  555. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  556. * Fix rendering bug with r_portal
  557. * RC uses pakdir for strict path enforcement now
  558. * New RC commands for Map/Music that represent backend correctly
  559. ( It's a FIFO, not a sorter )
  560. * RC parser now uses console command parser helper too
  561. * Improvements to console command parser
  562. ( less memory, faster normal case, easier to add new commands )
  563. * Hack to try to unload level shows it's time to start a
  564. rewrite =)
  565. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  566. * Screenshot console command
  567. * View model render toggle console command
  568. * View model index fix for entity use
  569. * Console command naming clean up starting
  570. * Console fix for backspacing over prompt
  571. * Load command to load levels by index
  572. * Many more console commands, replacing some key commands
  573. * Sprites render after players now for more accurate scene
  574. * Collapsed some rendering gobals into temp LARA entity gobal
  575. * Portal visual debugging
  576. * Console fix for prompt display after command given
  577. * Fix for bad cvs sync
  578. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  579. * Portal (precompiled) use starts
  580. * Very basic console prototype in place
  581. * Render control flags ( Not same as mode flags )
  582. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  583. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  584. * Fix for RC loader
  585. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  586. * Temp resource redundency pruning solution
  587. * More string safety auditing and fixes
  588. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  589. * Hack to fix texture dumping
  590. * More string clean up
  591. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  592. * Minor TR support work
  593. * Texture dumping fix for new mtk_tga
  594. * New tristrip rendering sprites
  595. * Changed to snprint in all objects now
  596. * Clean up in texture use
  597. * Clean up in screenshot code
  598. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  599. * Animation frame testing hack back keys '[' and ']'
  600. * Reduction of room rendering top levels ( consistent speed? )
  601. * Improvments to texture handling and loading
  602. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  603. * Updated mtk_tga from my current mtk_image source
  604. fixes tga save bug and more stuff
  605. * New more correct FPS counter for alpha testers amusement
  606. DisplayFPS=true in init and key command 'f'
  607. * Refactoring and clean up in OpenRaider
  608. * TombRaider getting ready for testing new class based system
  609. * Got new specs for TR4 and TR5
  610. * Readying class based system for new physics and rendering
  611. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  612. * Fixes for fast texture cache for older tombraider data
  613. * Fixes for TombRaider unit test
  614. * Makefile changes for gcc 3.0
  615. * GLString use fix, forgot to disable culling - thanks dan
  616. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  617. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  618. * Tune up of Sound
  619. * Disable cusor show on switch to fullscreen also
  620. * GLString scaling
  621. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  622. * New Sound flags ( allows for easier expansion )
  623. * Start loadscreen before caching sound now
  624. * NOTE audio support is fine - just low memory condition kill
  625. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  626. * Broke audio support by switching around
  627. OpenRaider, LoadLevel/SetupAudio
  628. * README update
  629. * Texture caching while reading from diskfile in callback
  630. * New load screen percentage feedback via callback
  631. * Fix for Tombraider multiple Clear() bug
  632. * New load ordering, might break some things
  633. * More work on GLString use in OR
  634. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  635. * Speed set on Camera
  636. * Played with some refactoring in OpenRaider class
  637. and thread hacks for external texture use
  638. * New texture loading to make external textures
  639. id independent of TR texture id at load time
  640. * Changed 'load screen' layout and particle setup
  641. * Removed dependence of Emitter on Texture agent - calls
  642. GL texture bind directly now
  643. * Particle partial resync with freyja_particle tree
  644. * Emitter partial resync with freyja_particle tree
  645. * Render minor reduction/refactoring, breaking up some code
  646. * New GL font system for OpenRaider ( GLString )
  647. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  648. * GlGetString use 'correct' fix
  649. * Music list reimplemented for CVS
  650. * Emitter commited to CVS ( oopsie )
  651. * Changlog reformated
  652. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  653. * New Changlog format
  654. * Minor GL string use 'temp fix' in Render
  655. * ModelDebug option to RC to disable model load debugging
  656. * TODO update
  657. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  658. * Minor rendering changes
  659. * Particle test fix
  660. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  661. * Particle testing ( Using one of my freyja prototypes )
  662. * Fullscreen toggle - '9' key
  663. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  664. * Timer prototype starts, just using a time delay for now
  665. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  666. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  667. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  668. * Set up new box just for windows TR compatibility tests
  669. ( got old ppro out, bought a hdd for it - weee )
  670. * Testing exported meshes with Freyja
  671. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  672. * Mesh export test for TombRaider
  673. * Texel adjustment method rolled back into TombRaider
  674. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  675. * TR4 sky mesh?
  676. * Texture changes
  677. * Freyja work with ponytail graphing
  678. * New FPS counter uses larger frame samples and reset
  679. ( readings still off by a little )
  680. * Splash screen for threaded loads (shakes for fullscreen feedback)
  681. * Particle engine research ( no code )
  682. * Threading testing
  683. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  684. * Might wait to install X 4.0.1 to work on bump map rendering
  685. * Render check for multitexture
  686. * Fixed OpenRaider to use new TombRaider::Texture API
  687. * Bump map use with new TombRaider backend API
  688. * "TR3 objtexture alpha clip" back in for 32bit textiles
  689. * More testing features like texture dumping for all versions
  690. * Special texture loading default use in TR4/TR5
  691. * Zero padding on dumped textures - yes, it is about time
  692. * Fixed special texture loading/dumping
  693. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  694. * 32bit texture default use in TR4/TR5
  695. * 32bit texture testing in TR5
  696. * Make rule regression testing in cvs tree
  697. `make tombraider.test`
  698. * Better make rules for tombraider.test
  699. * TombRaider fixes for compression use and dellocation
  700. * New TombRaider::LoadTR5
  701. * Worked on TombRaider agent
  702. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  703. * Added *some of the TR5 spec to regression test build
  704. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  705. * Some minor checks for bad allocation of meshes?
  706. * Changed moveable code to assume nonanimated entity
  707. * Entity drawing tied to room drawing
  708. (For vising, later use an entity cache per room to avoid full cycle)
  709. * Screenshot name now based on VERSION string (better bugs reports)
  710. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  711. * Fixed Freyja tree's colored polygons
  712. * More debug output on animation building
  713. * Fixed Freyja's tree too
  714. * Fixed TR4 decompress bug
  715. ( silly me, it only worked because of opt, didn't clear a var )
  716. * Animation grouping prototype
  717. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  718. * Fixes for mesh rendering ambient light level
  719. * Fixes for animtion rendering
  720. * Fixes for animation loading
  721. (TR2+ lara has some animation problems still, with junk frames)
  722. (TR1 lara works because all the right indices = 0)
  723. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  724. * Fixed animations using steping fix I wrote for libfreyja_egg
  725. this breaks the old TR aniamtion hacks though =)
  726. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  727. * Back porting to Freyja to help figure out TR animation problems
  728. * Worked on TR5 and TR4 texture alpha flags
  729. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  730. * Fixed skeletal/moveable loading and animation
  731. * Starting entity mapping tracer
  732. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  733. * NOTE make enities list so dup models won't draw to same position
  734. * Caching caused segfault - so now emulate dumb smart pointers
  735. * Removed Free TR data, it caused to many segfaults,
  736. for some reason it frees twice even with Clear()
  737. * Caching for duplicate models ( saves tons of memory )
  738. * Fixed loading and animation for all models in level
  739. * Broke animation with new loader?! (caused by new moveable loading)
  740. * Free TR data after load ( May cause segfault on exit )
  741. * Simple vising for items back in
  742. * Oops, removed mesh draw from viewmodel renderer
  743. ( was debuging item meshes )
  744. * Fixed tr4 (2 layer tags) flag set on non lara models
  745. * Fixed moveable loading
  746. * Looking for moveable object drawing problems ( werid )
  747. * Fixed item positioning set on load
  748. * Fixed sprite/room amb lighting back to white ( heh, oops )
  749. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  750. * Void color only when outside world
  751. * Various minor renderer changes
  752. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  753. * Fixed lara's colored polygons index bug for TR1
  754. * Autoload lara as view model
  755. * Tr4 two mesh system use
  756. * Basic skeletal model animation (frame rate based)
  757. * Skeletal model rendering
  758. * Skeletal model loader finished
  759. * No quaterions generated in current skeletal loader
  760. It'll be easy to add bone lerping later, but first I want
  761. correct behavior ( ie animation and placement )
  762. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  763. * Planning rendering engine #3
  764. * Once skeletal models are in rendering engine #2
  765. physics code can start
  766. * EXPERIMENTAL moveable code starts
  767. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  768. * Moveable code finaling coming back in ( now with quats )
  769. * Bug fix to ignore bad meshes in some TR4 levels?
  770. * TombRaider class test
  771. * Some TR5 specs fell in my lap today =)
  772. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  773. * Mouse motion control fixes
  774. * Item sprite rendering ( TR1, TR2, and should work for others )
  775. * Item sprite loading ( TR1, TR2, and should work for others )
  776. * Fixed room sprite loading
  777. * Hack temp fixes for camera ( broke it bad last night )
  778. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  779. * Baisc strafing and better forward/backward movement on camera
  780. * More user documentation and bug tracking
  781. * Portal toggle
  782. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  783. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  784. * Mouse look code
  785. * The portal code is hindered by the old XZ vis check =(
  786. once it's replaced it should be 100% correct
  787. * Added portal code, and is almost fully working now
  788. * Worked on portal code (testing)
  789. * Since adding quaternion camera, segfault on exit... hhmmm...
  790. * Finished quaternion based camera and rendering
  791. * Planning to break mtk3d into base type classes and expand it as
  792. a library with learping functions for use in animation also =)
  793. * Started on quaternion camera and quaternion support in mtk3d
  794. * TR4 sound fx postioning loader starts
  795. * GL driver string from resource
  796. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  797. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  798. * SDL key code fixes
  799. * More SDL fixes for rendering
  800. * More SDL work, fixes
  801. * FPS counter prints to console every 100 frames
  802. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  803. * SDL is very slow atm ( drag ass )
  804. You can edit Makefile to set it to use it if you want
  805. * Finished basic test SDL interface
  806. * Started on item sprite loading (likes a little more, but not priority)
  807. * Aren't you all gald I ditched render engine #1 now? ;)
  808. * New sprite rendering code
  809. * Fixed bug that drew static room meshes twice
  810. * Fixed bug that drew alpha sorted tris 3 times
  811. (Fixes all known alpha rendering bugs)
  812. * Room sprite loading code
  813. * Cleaned code, fixed some documentation
  814. * Started work on Resource agent, not ready to replace old code yet
  815. * No longer dump textures, unless explictly set in rc file
  816. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  817. * Fixed XEmacs modes should have been 'Mode: C++'
  818. * Looked at portal design guide, was useless
  819. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  820. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  821. * SDL support starts back
  822. * Added my old linux joystick code
  823. * Basic sorted alpha poly render second pass with very small penalty
  824. ( An all new rendering feature never in engine before )
  825. * Figured out best way to sort alpha polys exp with rooms only for now
  826. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  827. * Static mesh rendering back ( doesn't use room lighting
  828. intensity for now )
  829. * Texel alignment
  830. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  831. * Static meshes
  832. * Model meshes
  833. * Mipmaps in Texture as option
  834. * Code clean up
  835. * Item sprite and room sprite loader code about finished
  836. * Finished adding my screenshot code from Freyja, and
  837. made it produce TGAs instead of PPMs ( cmd 'S' )
  838. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  839. * POublic CVS Release
  840. * Vertex lighting now functional and stable in new engine
  841. * Fix for TR4 water alpha via textile generator, but
  842. some light shards are still black - might be other
  843. alpha flags that are unknown
  844. * New level loader using _map_list
  845. * New Map list RC rule
  846. * Start of item sprite code in new engine
  847. * Leaving old Texture calls for compaiblity with obsolete
  848. * New textile loading by moving new code into Freyja's
  849. TombRaider module to handle *all pixmap generation
  850. * User documentation
  851. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  852. * Testing
  853. * Resource system back in
  854. * AL init threaded off
  855. * Switched order of AL and GL inits
  856. ( so you can have in game progess loader for loading )
  857. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  858. * Should have all the best of the engines merged by Monday!
  859. * Started model rendering code for engine #2
  860. * New mode control for WIREFRAME, SOLID, TEXTURE
  861. * Fixed texel index bug for rooms
  862. * New Camera methods for visibility and more accessors
  863. * Render engine #2 feature upgrade by merging with engine #1
  864. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  865. * Rendering engine #2 fixes
  866. * New Camera method for positioning
  867. * Rendering engine #2 update
  868. * Added documentation to Sound agent
  869. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  870. * Texture manager fixes
  871. * Tesselated quads
  872. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  873. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  874. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  875. * Render fixes
  876. * OpenAL fixes for /dev/dsp in use and _init guard
  877. * Added Sound manager, OpenAL support for groovy 3d audio =)
  878. * Dropped all OSS code
  879. * Fixed segfault by freeing _texture and _tombraider twice
  880. * TR4 texture fixes ported from gegg
  881. * Fixed segfault on texture handling
  882. * Removed splash screen code completely
  883. ( Will later use loader screens just like TR )
  884. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  885. * Splash screen as compile time support
  886. * PThread support as compile time option
  887. * TR4 texel loading fixes
  888. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  889. * OpenRaider request for sourceforge hosting
  890. * New Render class is now the new renderer
  891. * GLUT use abstracted and placed into openraider.cpp
  892. * Mtk Image manager
  893. * Mtk texture manager
  894. * Thread for Freyja loader
  895. * Freyja camera
  896. * OpenRaider RC system design
  897. * Freyja loader replaces yuri loader in test build
  898. * Splash screen
  899. * New engine starts
  900. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  901. * Removed drawing another lara as an error marker for movables
  902. * Removed level dumping and saving
  903. * Split up mesh rendering
  904. * New 3rd person lara camera rendering
  905. * New animation control
  906. * This project is based on trueview by yuri and some patches
  907. and porting to linux by Mongoose along with code from
  908. GooseEgg by Mongoose
  909. * Log started