Open Source Tomb Raider Engine
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ChangeLog 39KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140102 ]
  6. * Replaced the (unknown) included sample sound file
  7. * Removed some redundant build config defines
  8. [ 20140101 ]
  9. * Fixed Wavebuffer loading of Sound subsystem, as well as
  10. making the Sound Unit Test buildable on Mac.
  11. Added new argument to loadWav, length of buffer.
  12. * Changed (unknown) included Font to Droid Sans Mono
  13. * Fixed Render bug, now console is visible again
  14. * Implemented CMD + Q shortcut on Mac to quit
  15. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  16. the first received mouse event, because its faulty, thanks
  17. to an SDL bug:
  18. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  19. * Fixed incredibly slow mouse/camera movements
  20. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  21. invisible and grab it in windowed mode
  22. [ 20131231 ]
  23. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  24. mode on Mac, still not working correctly, but better :)
  25. [ 20131227 ]
  26. * Moved included documents into GitHub Repo wiki
  27. (https://github.com/xythobuz/OpenRaider/wiki)
  28. * Reduced start up time by increasing animation speed
  29. [ 20131221 ]
  30. * Reimplemented deprecated gluLookAt()
  31. * Reimplemented deprecated gluPerspective()
  32. * Reimplemented deprecated gluBuild2DMipmaps()
  33. * Reimplemented alutLoadWAVFile(), seems not to be working
  34. * Moved mac distribution logic from makefile into scripts
  35. [ 20131219 ]
  36. * Bundle now contains dynamic libraries not included with Mac OS X
  37. * Bundle now runs setup if needed
  38. * Fixed memory test builds not running on OS X
  39. [ 20131218 ]
  40. * Enabled ALUT on Mac OS X
  41. * Silenced many warnings regarding non-writable string constants
  42. * Fixed issues with linked libraries on Mac OS X
  43. * Implemented support for bundling OpenRaider as Mac App
  44. * Removed Microsoft Visual Studio Project files
  45. * Removed Screenshot Script
  46. [ 20131217 ]
  47. * No longer segfaults on launch in Mac OS X
  48. [ 20131215 ]
  49. * Wrote new README file
  50. * Added stub for missing hel/CollisionObject
  51. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  52. [ 20030713 ]
  53. * UTPackage class forked from PSKModel class
  54. * System class gets download, dir backports
  55. * libferit usage in public CVS
  56. * mtk_tga gets filename parm save and drops color swaping
  57. [ 20030704 ]
  58. * Tested PSKModel with models from:
  59. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  60. * On the fly resolution change like in unit tests
  61. * GLString obsoleted, undefining HAVE_SDL_TTF
  62. will cause OR to use font.tga texture fallback
  63. * Merged GLString and SDL_TTF utils Texture usage
  64. * TTF renderer replaces texture font system
  65. * Font system using new ortho projection
  66. * Requirements file now in cvs
  67. * Fixed all known level loading issues from new codebase
  68. * Loadlevel command using mapname string
  69. * Maps are validated on rc load
  70. * Experimental TTF support in OpenRaider, Look in RC file
  71. * Removed Console, MtkImage classes from private tree
  72. [ 20030701 ]
  73. * Removing OpenRaider Map use for level/music string storage
  74. ( This means if you set a map to a certain number in rc, then
  75. you can no longer call it by 'load #' )
  76. * Fixed PSKModel unit test build
  77. * Fixed Hel Simulation, Spring unit test builds
  78. [ 20030630 ]
  79. * EXPERIMENTAL on the fly colored -> textured polygon code
  80. ( It's not even funny how bad the colors match currently )
  81. * API changes in Texture class to make it easier to upgrade
  82. * Screeshots stored in ~/.OpenRaider/sshots/
  83. * Fixed broke new multitexture support in Texture class
  84. * Texture class gets color texture generator
  85. * Texture class gets SDL_TTF support from SDLSystem
  86. * Update to OR Texture class ( backports from UnRaider )
  87. * Fixed matrix multiplcation issues with fixed code generator
  88. * Reworking broken Matrix changes into rollback fix
  89. * Fixes for Matrix based math breakage ( just rolled it rollback )
  90. [ 20030618 ]
  91. * Redone a lot of hel and it's use, broke a lot of things
  92. * UTF-8 and TTF font texture generation support
  93. * Camera broken, Matrix broken, Quaternion broken?
  94. * About finished mtk3d and hel converging
  95. * Phyiscs system base work done
  96. [ 20030604 ]
  97. * Console/command rollover not finished, but working
  98. * BUG portals/walk block too often with current collision
  99. * BUG room sprites have wrong texture ID?
  100. * Unicode key support?
  101. * Some more user definable keys using 'bind' command
  102. * System gets old resource system, new resource system
  103. based on it with dynamic modes and command parsing
  104. [ 20030602 ]
  105. * Mouse grab command
  106. * New key input design, currently using ASCII to
  107. be compatible with old code
  108. * SDL mouse grab toggle back in SDLSystem
  109. * SDL_TTF support starts in SDLSystem
  110. * Made printf string buffering part of System
  111. * Simulation fixes, GL unit test
  112. * Removed main.* from CVS
  113. * Removed Raider.*, gl_util.* from local tree
  114. * Added Mass, ParticleMass, Simulation to CVS
  115. * More stat commands for debugging
  116. * Fix for console command marker strip
  117. * Updates to Hel, mass simulator, more vector operators
  118. [ 20030528 ]
  119. * RC file now allows imports of another RC file
  120. ( If you want to be a jackass you *can make it loop )
  121. * RC file now interprets spaces ( User request )
  122. * RC file allows trailing comments now
  123. * Room hopping disabled by default now
  124. ( command hop to enable )
  125. * Swimming movement added to stop-gap movement system
  126. [ 20030526 ]
  127. * Removed some test code from TombRaider
  128. * Fix for TR4 loading using TRC loader
  129. * Fix for solid mode rendering debug ( solid, r_light 1 )
  130. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  131. * Finished up element API, some TRC support for faces
  132. * Stopping work on array renderer until the element
  133. system is back up ( possible backport for 0.1.0? )
  134. * Cleaning up OpenGLMesh prototype API
  135. [ 20030524 ]
  136. * New OpenGLMesh array renderer
  137. * Fix for Vector collection empty handling
  138. * Fix for the 20030519 segfault/lock on exit bug
  139. * More API unification coding, and OpenRaider usage
  140. for room loading
  141. * Watch for a lot of new bugs, this is a lot of
  142. coding changing around
  143. [ 20030522 ]
  144. * More unification, including TRC room translation
  145. support starts ( convert from TRC to OR )
  146. * Handle TRC loading in OpenRaider CVS builds
  147. * TR5 loading tweaking to work for demo paks as well
  148. * Room sprite processing factored out
  149. [ 20030521 ]
  150. * TR5/TRC Sound ripping/in game loading finished
  151. * More TombRaider format unification
  152. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  153. * TR5/TRC loader finished - loads only nondemo map I have
  154. [ 20030519 ]
  155. * More work on TR5/TRC support now using doc std
  156. * Refactored skeletal class structure
  157. * BUG seems to be leak fix related world clear lock
  158. * Fix: Skeletal animation memory leak
  159. * New rendering routine for new temp mesh type
  160. ( Buggy and expensive, but it's a stop gap )
  161. ( Colored polygons aren't really rendered as such )
  162. * Fix: OpenRaider new mesh API stop-gap handling
  163. * Fix: TombRaider new mesh loader API
  164. [ 20030517 ]
  165. * BUG found in new mesh loader API
  166. ( Quad tess is broken in TombRaider for meshes )
  167. ( Vertex array translation from TombRaider broken )
  168. * Event system partially in place, needs glue as well
  169. * Console commands from RC hack/fix
  170. [ 20030516 ]
  171. * Mesh rendering temp disabled until mesh renderer
  172. is fully redone
  173. * Finally getting a lot of the more complex mesh
  174. building routines pushed behind clean API from
  175. the OpenRaider to the TombRaider class
  176. ( Could cause a lot of new bugs? )
  177. * Event system test structures introduced to World
  178. * Some major work on model_mesh rendering, also
  179. abstracting interface for their construction
  180. * Some minor work on OpenGLMesh renderer, with code
  181. in place to increase performance
  182. [ 20030513 ]
  183. * TombRaider engine abstraction for room
  184. vertex and color loading and parsing
  185. [ 20030512 ]
  186. * New external SFX use for TR2/TR3 paks -- now
  187. all versions load sound files into the game engine
  188. See README for help using external paks.
  189. * New external SFX pak loading support for TR2 and TR3
  190. * Documentation updates and user usability package tests
  191. ( thanks Josh )
  192. * Apt source in place ( see README )
  193. * Automated debian packaging in Makefile ( make debian )
  194. * Animation half ass restored in non lara models agian
  195. * BUG found in SkeletalModel::setFrame - quick disable to
  196. remove crash bug CLOSES 20030101 tmp filing
  197. [ 20030510 ]
  198. * Old TR4 sound support moved behind new interface
  199. * Sound support for TR1 using new interface - have to wait
  200. for external sound pak support for TR2 and TR3
  201. * New sound sample management/interface in TombRaider class
  202. [ 20030509 ]
  203. * Manually patched with JML's UNICODE support
  204. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  205. [ 20030101 ]
  206. * Seriously broken animation! =)
  207. * I wonder how much this breaks - hacks shoved in to
  208. keep it runnable until the new event system is started
  209. * Skeletal model refactoring
  210. * Seperating entity and animation states and it's ugly
  211. * Finer animation control starts
  212. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  213. [ 20021228 ]
  214. * Md3 refactoring
  215. * Many Md3 fixes and features out of unit test work
  216. * Huge Md3 unit, testing ground for future TR unit test
  217. [ 20021227 ]
  218. * Md3 easter egg in cvs
  219. * State system work and testing
  220. [ 20021224 ]
  221. * Wireframe color code doc in README
  222. * Minor compile fixes for gcc 3.x
  223. * Default portal display in wireframe mode now
  224. * New hop command to disable room hopping movement
  225. * New r_animate command to enable entity animation test
  226. * Fixed showfps fault on load screen
  227. * Review of System timer
  228. * Replaced FPS estimation with pure frame rate counter
  229. * SDLSystem uses SDL timer now
  230. * Removed some dupilcate console commands out documented
  231. * Depth sorted particles
  232. * Lots of minor depth sorting and vising work
  233. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  234. * Entity vis no longer considers rooms agian
  235. * New Vector replaces List as renderable container
  236. for a great deal of memory savings
  237. * Room mesh/sprites rendering in nontexture modes agian
  238. * Documentation updates
  239. * Fix entity out of room fix
  240. * New OGL mesh can render with multitexture
  241. * New all bumpmaps are now loaded into texture memory
  242. * New [Network.Server] RC support
  243. * Run console commands from RC file
  244. * Neat new multitexture logo effect
  245. * Hel only build from now on
  246. * "Shooting" test in cvs
  247. * Fixes for depth rendering
  248. * New wireframe mode color codes for renderable type
  249. * Entity sprites back
  250. * Time to move to beta versioning
  251. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  252. * New sshot upload script for my conv ;)
  253. * New entity rendering vising starts, primative depth sort
  254. * Static ( room models ) using sphere bounding volumes now
  255. * New enumeration coding style project wide starts
  256. * New room depth sorting code starts
  257. * Fix for version stamp in corner
  258. * New update room render list per frame command
  259. * Misc minor sound/animation updates
  260. * Hel vising fix in ViewVolume, hel enabled by default
  261. * Look for bugs caused by huge refactoring of codebase
  262. * Hel objects in all builds
  263. * World class temp keeps Light and OpenGLMesh deps for now
  264. * Refactoring: OpenRaider, Render, TombRaider classes
  265. * World class emerges in cvs ( Big refactoring job )
  266. * Texture use moved into Render class
  267. * Emitter use moved into Render class
  268. * Seperation of physical and rendered world starts
  269. * Hel clean up, unit testing fixes
  270. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  271. * New Camera API, clean up starting
  272. * Quaternion ( class ) in cvs
  273. * Toggle for hel use
  274. * Fix port reporting is expected host order agian
  275. * libHel starts creeping into cvs build starting with some vising
  276. * Netcode fix
  277. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  278. * Inactive text no longer rendered
  279. * More libhel work
  280. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  281. * Little manual route chaining test for the fun of it
  282. * Trace tests
  283. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  284. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  285. * Fix for console use before level load crash
  286. * TR4 hack to play footsteps when running
  287. * TR4 pak sounds loaded and playable - just not sourced yet
  288. * New play command
  289. * Improved sound support
  290. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  291. * TR4 pak sound reading and dumping
  292. ( I couldn't find any paks using compression - however
  293. my algorithm can handle those that may )
  294. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  295. * TR4 ponytail type guessing algorithm works with TR4 paks
  296. ( May not apply to all custom lara models )
  297. * TR4 pigtails rendering algorithm now too
  298. * In TR4 ponytail works great with default settings
  299. * Up key now gets last command entered
  300. * r_ponytail console command
  301. * All builds use same texture binds as former EXPERMENTAL builds
  302. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  303. in list and handling
  304. * TR4 GL light support ( pretty )
  305. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  306. * One room render command and changes for other old commands
  307. * Fix for crash using new room ->adJRoom vector
  308. * Fixed room vertex lighting
  309. * Documentation updates
  310. * New scripts for installing
  311. * New client/server kills
  312. * Thanks dan for tesing multiplayer - lots of bugs found
  313. * Started moving room struct into more of a class type of
  314. collections and what not
  315. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  316. * Hack to handle camera out of world - moves to like a FPS
  317. viewpoint -- needs quats and 'dragging' to make it smoother
  318. * Entities drawn in different order to handle large alpha
  319. polygon in rooms ( Hack until sorting algorithm is in place )
  320. * Little hack to force exit of threads w/o calling back
  321. * Lowered network traffic rate and disabled debugging to stdout
  322. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  323. * Code to handle bad texture ids, like in Nasa.tr2
  324. * Network multiplayer test Client/Server can now connect
  325. and pass data and generate clients on each end of game
  326. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  327. * Network code starts
  328. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  329. * Speed boost for entity room clipping
  330. * Fixed color lighting - still some polygons can go all white
  331. * Console commands for clipping and new fly mode
  332. * Getting ready to seperate world clipping and storage from Render
  333. * Cheap wall clipping hack ( works great however )
  334. Doesn't take into account adjoint rooms ( there is a reason )
  335. * EXPERIMENTAL Better GL light support for font/world interaction
  336. * EXPERIMENTAL new level texture loading
  337. * Switching maps in game should never cause crashs anymore
  338. * Found then fixed several memory leaks
  339. * Makefile rule just for memory profiling build ( make memory )
  340. * Vectors replacing Lists for most collection implementations in Render
  341. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  342. * Turn animation for fun
  343. * Room vertex lighting back in
  344. * Vertex color/normal support changes for model meshes
  345. * Skeletal model/mesh model collision _support_
  346. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  347. * Hop up/down to rooms when in void
  348. * Primative 3rd person camera
  349. * GL light support for TR1-TR3
  350. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  351. * Removed room mesh rendering from Render
  352. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  353. * OpenGLMesh and Light classes start
  354. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  355. * Ah, a little free time -- cleaning up Render class a little
  356. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  357. * Auto depends generation for certian people =p
  358. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  359. * Time based animation tracer
  360. * Rounded out mtk3d a little more with common func from
  361. other projects
  362. * New pathing subsystem
  363. * Relocatable data dir ( thanks joshua for idea )
  364. Set by using init var 'HomeDir'
  365. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  366. * Fixed room mesh cache tris texcoors
  367. * Changed room tracking code
  368. * Replaced old room cache mesh texcoor system for tris
  369. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  370. * New menu state for keys
  371. * Major OpenRaider class clean up, reducing, reformatting for
  372. use with picky compilers, etc
  373. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  374. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  375. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  376. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  377. * Wall detection ( no clipping yet )
  378. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  379. values b/c assigned to wrong structure )
  380. * More debugging for bad cache room mesh crash
  381. * New animation fix by making getNumAnimsForMoveable use signed
  382. values ( seems to make TR4 and other levels loadable agian )
  383. * Stopped flickering idle lara by only drawing 1 frame of idle
  384. * Better bad cache quad handling?
  385. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  386. * Fix for room quad's texture bug
  387. * Console print system prototype
  388. * Misc clean ups
  389. * Level load menu prototype active by default
  390. * New debug info in game room/sector/pos
  391. * Floor player clipping by sector ( yay )
  392. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  393. * Floor player clipping by box ( hhmmm... )
  394. * Backport of Camera
  395. * Backport of SDLSystem prototype to replace SDL wrapper
  396. * Backport of mtk3d with GL style matrices and etc
  397. * Hacky fix for texture ids for room polygons
  398. ( Caused by new fast cache room polygon builder )
  399. * Backport of UnRaider Texture handler
  400. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  401. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  402. * Bug found Texture ids broken on new room mesh translation
  403. * Texcoord fix for quads
  404. * Removed damned vertex arrays
  405. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  406. * Partially fixed new renderer/translator
  407. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  408. * New Makefile optional memeory_test.cpp OBJ injection
  409. * "Commit of Doom" to break cvs source, yay!
  410. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  411. * Render cleaned up a little more
  412. * New room mesh system using arrays
  413. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  414. * Fixed TR4 bone layering
  415. * Worked on finiding/rendering ponytail some more
  416. * Moved angle clac for tags back into TombRaider class
  417. * Screenshot TGA file fix
  418. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  419. * Ponytail hack
  420. * Better UV generation
  421. * Broke TR2 with the new animation framing
  422. * Animation frame 'safety valve' to prevent overflows
  423. until it can be fixed correctly
  424. * Animation translation fixes
  425. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  426. * More TR format notes
  427. * TR4 object header
  428. * Minor changes to OpenRaider for speed/calarity
  429. * Idle aframe test code in
  430. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  431. * Fix for Lara model picking in TR4
  432. * Fix for TR4 loading ( tr4_light )
  433. * Fix for TR4 loading ( tr4_ai_data )
  434. * Fog support
  435. * Fix for world geo ( room bbox adjust )
  436. * Fix for bad mem usage reporting for overhead
  437. * Fix for HUGE memory leaks in TombRaider class
  438. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  439. * Fix for memfile size reporting
  440. * Fix for GLString truncation
  441. * New audio dir support back in
  442. * Fix for insert of tree_insert for memeory
  443. * Iterative version of tree_insert for memeory togglable
  444. at compile time
  445. * Fix for m-string max accounting
  446. * RBTree fix for memeory ( must stop coding after 0200 )
  447. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  448. * Stability has degraded with aggressive feature prototyping
  449. * More information for zero allocs
  450. * Fix for some 0 byte allocatations found in project
  451. * Check for 0 byte allocatations
  452. * Old List back in for now - slower, smaller
  453. * Removed many unnessacary sleeps from older builds
  454. * New feature tracks memory usage by file
  455. * Print to screen while loading back
  456. * New GLString now has helper functions for speedy string
  457. updates to replace hacks
  458. * Fixed damn 'memeory' rbtree
  459. * More verbose fatal error reporting
  460. * Reworked memeory prototype into better code
  461. * Removed working list tracker from memeory
  462. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  463. * Memeory memory overhead reduction for filename storage
  464. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  465. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  466. * Back to dynamic C-strings to save 'memeory memory'
  467. * Wrote a RBTree implementation directly into Memeory util
  468. * TGA debug fix
  469. * Looking at writing RBTree directly into Memeory util
  470. * Fixed driver string memory leak in main found with Memeory
  471. * Fixed GLString memory leak just found with Memeory
  472. * Fixes for release build to avoid memeory debugger
  473. * Memeory changes to avoid new/delete calls internally
  474. affecting MEMEORY_ERROR reports ( much much slower list based )
  475. * New iostreams and memeory header guards
  476. * Doh, corerction on pointer 0 padding
  477. * New delete accounting hack
  478. * New Memeory unit test features/fixes
  479. * Printing addr with hexadecimal for obvious reasons
  480. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  481. * Fixed overlapped vars/data members
  482. * Dumps memeory report filename fix
  483. * Dumps memeory report for unfreed on exit now?
  484. * Console commands to debug 'memeory'
  485. * New c func printing option in Tree
  486. * Memeory profiling system starting
  487. * Font data fixes
  488. * Fixed sourceforge cvs tree
  489. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  490. * Fixed bug where ent draw didn't account for viewmodel
  491. in same room
  492. * New texture binding method for strict checking and
  493. to avoid prechecks on unsorted polygons
  494. * More rendering toggles for more testing
  495. * Draw room bbox with r_portal
  496. * Moved more commands to console only ( See README )
  497. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  498. * Fix rendering bug with r_portal
  499. * RC uses pakdir for strict path enforcement now
  500. * New RC commands for Map/Music that represent backend correctly
  501. ( It's a FIFO, not a sorter )
  502. * RC parser now uses console command parser helper too
  503. * Improvements to console command parser
  504. ( less memory, faster normal case, easier to add new commands )
  505. * Hack to try to unload level shows it's time to start a
  506. rewrite =)
  507. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  508. * Screenshot console command
  509. * View model render toggle console command
  510. * View model index fix for entity use
  511. * Console command naming clean up starting
  512. * Console fix for backspacing over prompt
  513. * Load command to load levels by index
  514. * Many more console commands, replacing some key commands
  515. * Sprites render after players now for more accurate scene
  516. * Collapsed some rendering gobals into temp LARA entity gobal
  517. * Portal visual debugging
  518. * Console fix for prompt display after command given
  519. * Fix for bad cvs sync
  520. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  521. * Portal (precompiled) use starts
  522. * Very basic console prototype in place
  523. * Render control flags ( Not same as mode flags )
  524. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  525. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  526. * Fix for RC loader
  527. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  528. * Temp resource redundency pruning solution
  529. * More string safety auditing and fixes
  530. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  531. * Hack to fix texture dumping
  532. * More string clean up
  533. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  534. * Minor TR support work
  535. * Texture dumping fix for new mtk_tga
  536. * New tristrip rendering sprites
  537. * Changed to snprint in all objects now
  538. * Clean up in texture use
  539. * Clean up in screenshot code
  540. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  541. * Animation frame testing hack back keys '[' and ']'
  542. * Reduction of room rendering top levels ( consistent speed? )
  543. * Improvments to texture handling and loading
  544. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  545. * Updated mtk_tga from my current mtk_image source
  546. fixes tga save bug and more stuff
  547. * New more correct FPS counter for alpha testers amusement
  548. DisplayFPS=true in init and key command 'f'
  549. * Refactoring and clean up in OpenRaider
  550. * TombRaider getting ready for testing new class based system
  551. * Got new specs for TR4 and TR5
  552. * Readying class based system for new physics and rendering
  553. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  554. * Fixes for fast texture cache for older tombraider data
  555. * Fixes for TombRaider unit test
  556. * Makefile changes for gcc 3.0
  557. * GLString use fix, forgot to disable culling - thanks dan
  558. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  559. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  560. * Tune up of Sound
  561. * Disable cusor show on switch to fullscreen also
  562. * GLString scaling
  563. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  564. * New Sound flags ( allows for easier expansion )
  565. * Start loadscreen before caching sound now
  566. * NOTE audio support is fine - just low memory condition kill
  567. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  568. * Broke audio support by switching around
  569. OpenRaider, LoadLevel/SetupAudio
  570. * README update
  571. * Texture caching while reading from diskfile in callback
  572. * New load screen percentage feedback via callback
  573. * Fix for Tombraider multiple Clear() bug
  574. * New load ordering, might break some things
  575. * More work on GLString use in OR
  576. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  577. * Speed set on Camera
  578. * Played with some refactoring in OpenRaider class
  579. and thread hacks for external texture use
  580. * New texture loading to make external textures
  581. id independent of TR texture id at load time
  582. * Changed 'load screen' layout and particle setup
  583. * Removed dependence of Emitter on Texture agent - calls
  584. GL texture bind directly now
  585. * Particle partial resync with freyja_particle tree
  586. * Emitter partial resync with freyja_particle tree
  587. * Render minor reduction/refactoring, breaking up some code
  588. * New GL font system for OpenRaider ( GLString )
  589. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  590. * GlGetString use 'correct' fix
  591. * Music list reimplemented for CVS
  592. * Emitter commited to CVS ( oopsie )
  593. * Changlog reformated
  594. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  595. * New Changlog format
  596. * Minor GL string use 'temp fix' in Render
  597. * ModelDebug option to RC to disable model load debugging
  598. * TODO update
  599. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  600. * Minor rendering changes
  601. * Particle test fix
  602. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  603. * Particle testing ( Using one of my freyja prototypes )
  604. * Fullscreen toggle - '9' key
  605. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  606. * Timer prototype starts, just using a time delay for now
  607. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  608. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  609. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  610. * Set up new box just for windows TR compatibility tests
  611. ( got old ppro out, bought a hdd for it - weee )
  612. * Testing exported meshes with Freyja
  613. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  614. * Mesh export test for TombRaider
  615. * Texel adjustment method rolled back into TombRaider
  616. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  617. * TR4 sky mesh?
  618. * Texture changes
  619. * Freyja work with ponytail graphing
  620. * New FPS counter uses larger frame samples and reset
  621. ( readings still off by a little )
  622. * Splash screen for threaded loads (shakes for fullscreen feedback)
  623. * Particle engine research ( no code )
  624. * Threading testing
  625. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  626. * Might wait to install X 4.0.1 to work on bump map rendering
  627. * Render check for multitexture
  628. * Fixed OpenRaider to use new TombRaider::Texture API
  629. * Bump map use with new TombRaider backend API
  630. * "TR3 objtexture alpha clip" back in for 32bit textiles
  631. * More testing features like texture dumping for all versions
  632. * Special texture loading default use in TR4/TR5
  633. * Zero padding on dumped textures - yes, it is about time
  634. * Fixed special texture loading/dumping
  635. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  636. * 32bit texture default use in TR4/TR5
  637. * 32bit texture testing in TR5
  638. * Make rule regression testing in cvs tree
  639. `make tombraider.test`
  640. * Better make rules for tombraider.test
  641. * TombRaider fixes for compression use and dellocation
  642. * New TombRaider::LoadTR5
  643. * Worked on TombRaider agent
  644. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  645. * Added *some of the TR5 spec to regression test build
  646. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  647. * Some minor checks for bad allocation of meshes?
  648. * Changed moveable code to assume nonanimated entity
  649. * Entity drawing tied to room drawing
  650. (For vising, later use an entity cache per room to avoid full cycle)
  651. * Screenshot name now based on VERSION string (better bugs reports)
  652. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  653. * Fixed Freyja tree's colored polygons
  654. * More debug output on animation building
  655. * Fixed Freyja's tree too
  656. * Fixed TR4 decompress bug
  657. ( silly me, it only worked because of opt, didn't clear a var )
  658. * Animation grouping prototype
  659. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  660. * Fixes for mesh rendering ambient light level
  661. * Fixes for animtion rendering
  662. * Fixes for animation loading
  663. (TR2+ lara has some animation problems still, with junk frames)
  664. (TR1 lara works because all the right indices = 0)
  665. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  666. * Fixed animations using steping fix I wrote for libfreyja_egg
  667. this breaks the old TR aniamtion hacks though =)
  668. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  669. * Back porting to Freyja to help figure out TR animation problems
  670. * Worked on TR5 and TR4 texture alpha flags
  671. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  672. * Fixed skeletal/moveable loading and animation
  673. * Starting entity mapping tracer
  674. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  675. * NOTE make enities list so dup models won't draw to same position
  676. * Caching caused segfault - so now emulate dumb smart pointers
  677. * Removed Free TR data, it caused to many segfaults,
  678. for some reason it frees twice even with Clear()
  679. * Caching for duplicate models ( saves tons of memory )
  680. * Fixed loading and animation for all models in level
  681. * Broke animation with new loader?! (caused by new moveable loading)
  682. * Free TR data after load ( May cause segfault on exit )
  683. * Simple vising for items back in
  684. * Oops, removed mesh draw from viewmodel renderer
  685. ( was debuging item meshes )
  686. * Fixed tr4 (2 layer tags) flag set on non lara models
  687. * Fixed moveable loading
  688. * Looking for moveable object drawing problems ( werid )
  689. * Fixed item positioning set on load
  690. * Fixed sprite/room amb lighting back to white ( heh, oops )
  691. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  692. * Void color only when outside world
  693. * Various minor renderer changes
  694. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  695. * Fixed lara's colored polygons index bug for TR1
  696. * Autoload lara as view model
  697. * Tr4 two mesh system use
  698. * Basic skeletal model animation (frame rate based)
  699. * Skeletal model rendering
  700. * Skeletal model loader finished
  701. * No quaterions generated in current skeletal loader
  702. It'll be easy to add bone lerping later, but first I want
  703. correct behavior ( ie animation and placement )
  704. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  705. * Planning rendering engine #3
  706. * Once skeletal models are in rendering engine #2
  707. physics code can start
  708. * EXPERIMENTAL moveable code starts
  709. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  710. * Moveable code finaling coming back in ( now with quats )
  711. * Bug fix to ignore bad meshes in some TR4 levels?
  712. * TombRaider class test
  713. * Some TR5 specs fell in my lap today =)
  714. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  715. * Mouse motion control fixes
  716. * Item sprite rendering ( TR1, TR2, and should work for others )
  717. * Item sprite loading ( TR1, TR2, and should work for others )
  718. * Fixed room sprite loading
  719. * Hack temp fixes for camera ( broke it bad last night )
  720. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  721. * Baisc strafing and better forward/backward movement on camera
  722. * More user documentation and bug tracking
  723. * Portal toggle
  724. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  725. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  726. * Mouse look code
  727. * The portal code is hindered by the old XZ vis check =(
  728. once it's replaced it should be 100% correct
  729. * Added portal code, and is almost fully working now
  730. * Worked on portal code (testing)
  731. * Since adding quaternion camera, segfault on exit... hhmmm...
  732. * Finished quaternion based camera and rendering
  733. * Planning to break mtk3d into base type classes and expand it as
  734. a library with learping functions for use in animation also =)
  735. * Started on quaternion camera and quaternion support in mtk3d
  736. * TR4 sound fx postioning loader starts
  737. * GL driver string from resource
  738. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  739. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  740. * SDL key code fixes
  741. * More SDL fixes for rendering
  742. * More SDL work, fixes
  743. * FPS counter prints to console every 100 frames
  744. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  745. * SDL is very slow atm ( drag ass )
  746. You can edit Makefile to set it to use it if you want
  747. * Finished basic test SDL interface
  748. * Started on item sprite loading (likes a little more, but not priority)
  749. * Aren't you all gald I ditched render engine #1 now? ;)
  750. * New sprite rendering code
  751. * Fixed bug that drew static room meshes twice
  752. * Fixed bug that drew alpha sorted tris 3 times
  753. (Fixes all known alpha rendering bugs)
  754. * Room sprite loading code
  755. * Cleaned code, fixed some documentation
  756. * Started work on Resource agent, not ready to replace old code yet
  757. * No longer dump textures, unless explictly set in rc file
  758. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  759. * Fixed XEmacs modes should have been 'Mode: C++'
  760. * Looked at portal design guide, was useless
  761. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  762. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  763. * SDL support starts back
  764. * Added my old linux joystick code
  765. * Basic sorted alpha poly render second pass with very small penalty
  766. ( An all new rendering feature never in engine before )
  767. * Figured out best way to sort alpha polys exp with rooms only for now
  768. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  769. * Static mesh rendering back ( doesn't use room lighting
  770. intensity for now )
  771. * Texel alignment
  772. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  773. * Static meshes
  774. * Model meshes
  775. * Mipmaps in Texture as option
  776. * Code clean up
  777. * Item sprite and room sprite loader code about finished
  778. * Finished adding my screenshot code from Freyja, and
  779. made it produce TGAs instead of PPMs ( cmd 'S' )
  780. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  781. * POublic CVS Release
  782. * Vertex lighting now functional and stable in new engine
  783. * Fix for TR4 water alpha via textile generator, but
  784. some light shards are still black - might be other
  785. alpha flags that are unknown
  786. * New level loader using _map_list
  787. * New Map list RC rule
  788. * Start of item sprite code in new engine
  789. * Leaving old Texture calls for compaiblity with obsolete
  790. * New textile loading by moving new code into Freyja's
  791. TombRaider module to handle *all pixmap generation
  792. * User documentation
  793. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  794. * Testing
  795. * Resource system back in
  796. * AL init threaded off
  797. * Switched order of AL and GL inits
  798. ( so you can have in game progess loader for loading )
  799. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  800. * Should have all the best of the engines merged by Monday!
  801. * Started model rendering code for engine #2
  802. * New mode control for WIREFRAME, SOLID, TEXTURE
  803. * Fixed texel index bug for rooms
  804. * New Camera methods for visibility and more accessors
  805. * Render engine #2 feature upgrade by merging with engine #1
  806. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  807. * Rendering engine #2 fixes
  808. * New Camera method for positioning
  809. * Rendering engine #2 update
  810. * Added documentation to Sound agent
  811. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  812. * Texture manager fixes
  813. * Tesselated quads
  814. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  815. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  816. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  817. * Render fixes
  818. * OpenAL fixes for /dev/dsp in use and _init guard
  819. * Added Sound manager, OpenAL support for groovy 3d audio =)
  820. * Dropped all OSS code
  821. * Fixed segfault by freeing _texture and _tombraider twice
  822. * TR4 texture fixes ported from gegg
  823. * Fixed segfault on texture handling
  824. * Removed splash screen code completely
  825. ( Will later use loader screens just like TR )
  826. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  827. * Splash screen as compile time support
  828. * PThread support as compile time option
  829. * TR4 texel loading fixes
  830. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  831. * OpenRaider request for sourceforge hosting
  832. * New Render class is now the new renderer
  833. * GLUT use abstracted and placed into openraider.cpp
  834. * Mtk Image manager
  835. * Mtk texture manager
  836. * Thread for Freyja loader
  837. * Freyja camera
  838. * OpenRaider RC system design
  839. * Freyja loader replaces yuri loader in test build
  840. * Splash screen
  841. * New engine starts
  842. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  843. * Removed drawing another lara as an error marker for movables
  844. * Removed level dumping and saving
  845. * Split up mesh rendering
  846. * New 3rd person lara camera rendering
  847. * New animation control
  848. * This project is based on trueview by yuri and some patches
  849. and porting to linux by Mongoose along with code from
  850. GooseEgg by Mongoose
  851. * Log started