Open Source Tomb Raider Engine
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ChangeLog 39KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140102 ]
  6. * Removed the old & unused GLUTSystem
  7. * Replaced the (unknown) included sample sound file
  8. * Removed some redundant build config defines
  9. [ 20140101 ]
  10. * Fixed Wavebuffer loading of Sound subsystem, as well as
  11. making the Sound Unit Test buildable on Mac.
  12. Added new argument to loadWav, length of buffer.
  13. * Changed (unknown) included Font to Droid Sans Mono
  14. * Fixed Render bug, now console is visible again
  15. * Implemented CMD + Q shortcut on Mac to quit
  16. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  17. the first received mouse event, because its faulty, thanks
  18. to an SDL bug:
  19. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  20. * Fixed incredibly slow mouse/camera movements
  21. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  22. invisible and grab it in windowed mode
  23. [ 20131231 ]
  24. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  25. mode on Mac, still not working correctly, but better :)
  26. [ 20131227 ]
  27. * Moved included documents into GitHub Repo wiki
  28. (https://github.com/xythobuz/OpenRaider/wiki)
  29. * Reduced start up time by increasing animation speed
  30. [ 20131221 ]
  31. * Reimplemented deprecated gluLookAt()
  32. * Reimplemented deprecated gluPerspective()
  33. * Reimplemented deprecated gluBuild2DMipmaps()
  34. * Reimplemented alutLoadWAVFile(), seems not to be working
  35. * Moved mac distribution logic from makefile into scripts
  36. [ 20131219 ]
  37. * Bundle now contains dynamic libraries not included with Mac OS X
  38. * Bundle now runs setup if needed
  39. * Fixed memory test builds not running on OS X
  40. [ 20131218 ]
  41. * Enabled ALUT on Mac OS X
  42. * Silenced many warnings regarding non-writable string constants
  43. * Fixed issues with linked libraries on Mac OS X
  44. * Implemented support for bundling OpenRaider as Mac App
  45. * Removed Microsoft Visual Studio Project files
  46. * Removed Screenshot Script
  47. [ 20131217 ]
  48. * No longer segfaults on launch in Mac OS X
  49. [ 20131215 ]
  50. * Wrote new README file
  51. * Added stub for missing hel/CollisionObject
  52. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  53. [ 20030713 ]
  54. * UTPackage class forked from PSKModel class
  55. * System class gets download, dir backports
  56. * libferit usage in public CVS
  57. * mtk_tga gets filename parm save and drops color swaping
  58. [ 20030704 ]
  59. * Tested PSKModel with models from:
  60. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  61. * On the fly resolution change like in unit tests
  62. * GLString obsoleted, undefining HAVE_SDL_TTF
  63. will cause OR to use font.tga texture fallback
  64. * Merged GLString and SDL_TTF utils Texture usage
  65. * TTF renderer replaces texture font system
  66. * Font system using new ortho projection
  67. * Requirements file now in cvs
  68. * Fixed all known level loading issues from new codebase
  69. * Loadlevel command using mapname string
  70. * Maps are validated on rc load
  71. * Experimental TTF support in OpenRaider, Look in RC file
  72. * Removed Console, MtkImage classes from private tree
  73. [ 20030701 ]
  74. * Removing OpenRaider Map use for level/music string storage
  75. ( This means if you set a map to a certain number in rc, then
  76. you can no longer call it by 'load #' )
  77. * Fixed PSKModel unit test build
  78. * Fixed Hel Simulation, Spring unit test builds
  79. [ 20030630 ]
  80. * EXPERIMENTAL on the fly colored -> textured polygon code
  81. ( It's not even funny how bad the colors match currently )
  82. * API changes in Texture class to make it easier to upgrade
  83. * Screeshots stored in ~/.OpenRaider/sshots/
  84. * Fixed broke new multitexture support in Texture class
  85. * Texture class gets color texture generator
  86. * Texture class gets SDL_TTF support from SDLSystem
  87. * Update to OR Texture class ( backports from UnRaider )
  88. * Fixed matrix multiplcation issues with fixed code generator
  89. * Reworking broken Matrix changes into rollback fix
  90. * Fixes for Matrix based math breakage ( just rolled it rollback )
  91. [ 20030618 ]
  92. * Redone a lot of hel and it's use, broke a lot of things
  93. * UTF-8 and TTF font texture generation support
  94. * Camera broken, Matrix broken, Quaternion broken?
  95. * About finished mtk3d and hel converging
  96. * Phyiscs system base work done
  97. [ 20030604 ]
  98. * Console/command rollover not finished, but working
  99. * BUG portals/walk block too often with current collision
  100. * BUG room sprites have wrong texture ID?
  101. * Unicode key support?
  102. * Some more user definable keys using 'bind' command
  103. * System gets old resource system, new resource system
  104. based on it with dynamic modes and command parsing
  105. [ 20030602 ]
  106. * Mouse grab command
  107. * New key input design, currently using ASCII to
  108. be compatible with old code
  109. * SDL mouse grab toggle back in SDLSystem
  110. * SDL_TTF support starts in SDLSystem
  111. * Made printf string buffering part of System
  112. * Simulation fixes, GL unit test
  113. * Removed main.* from CVS
  114. * Removed Raider.*, gl_util.* from local tree
  115. * Added Mass, ParticleMass, Simulation to CVS
  116. * More stat commands for debugging
  117. * Fix for console command marker strip
  118. * Updates to Hel, mass simulator, more vector operators
  119. [ 20030528 ]
  120. * RC file now allows imports of another RC file
  121. ( If you want to be a jackass you *can make it loop )
  122. * RC file now interprets spaces ( User request )
  123. * RC file allows trailing comments now
  124. * Room hopping disabled by default now
  125. ( command hop to enable )
  126. * Swimming movement added to stop-gap movement system
  127. [ 20030526 ]
  128. * Removed some test code from TombRaider
  129. * Fix for TR4 loading using TRC loader
  130. * Fix for solid mode rendering debug ( solid, r_light 1 )
  131. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  132. * Finished up element API, some TRC support for faces
  133. * Stopping work on array renderer until the element
  134. system is back up ( possible backport for 0.1.0? )
  135. * Cleaning up OpenGLMesh prototype API
  136. [ 20030524 ]
  137. * New OpenGLMesh array renderer
  138. * Fix for Vector collection empty handling
  139. * Fix for the 20030519 segfault/lock on exit bug
  140. * More API unification coding, and OpenRaider usage
  141. for room loading
  142. * Watch for a lot of new bugs, this is a lot of
  143. coding changing around
  144. [ 20030522 ]
  145. * More unification, including TRC room translation
  146. support starts ( convert from TRC to OR )
  147. * Handle TRC loading in OpenRaider CVS builds
  148. * TR5 loading tweaking to work for demo paks as well
  149. * Room sprite processing factored out
  150. [ 20030521 ]
  151. * TR5/TRC Sound ripping/in game loading finished
  152. * More TombRaider format unification
  153. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  154. * TR5/TRC loader finished - loads only nondemo map I have
  155. [ 20030519 ]
  156. * More work on TR5/TRC support now using doc std
  157. * Refactored skeletal class structure
  158. * BUG seems to be leak fix related world clear lock
  159. * Fix: Skeletal animation memory leak
  160. * New rendering routine for new temp mesh type
  161. ( Buggy and expensive, but it's a stop gap )
  162. ( Colored polygons aren't really rendered as such )
  163. * Fix: OpenRaider new mesh API stop-gap handling
  164. * Fix: TombRaider new mesh loader API
  165. [ 20030517 ]
  166. * BUG found in new mesh loader API
  167. ( Quad tess is broken in TombRaider for meshes )
  168. ( Vertex array translation from TombRaider broken )
  169. * Event system partially in place, needs glue as well
  170. * Console commands from RC hack/fix
  171. [ 20030516 ]
  172. * Mesh rendering temp disabled until mesh renderer
  173. is fully redone
  174. * Finally getting a lot of the more complex mesh
  175. building routines pushed behind clean API from
  176. the OpenRaider to the TombRaider class
  177. ( Could cause a lot of new bugs? )
  178. * Event system test structures introduced to World
  179. * Some major work on model_mesh rendering, also
  180. abstracting interface for their construction
  181. * Some minor work on OpenGLMesh renderer, with code
  182. in place to increase performance
  183. [ 20030513 ]
  184. * TombRaider engine abstraction for room
  185. vertex and color loading and parsing
  186. [ 20030512 ]
  187. * New external SFX use for TR2/TR3 paks -- now
  188. all versions load sound files into the game engine
  189. See README for help using external paks.
  190. * New external SFX pak loading support for TR2 and TR3
  191. * Documentation updates and user usability package tests
  192. ( thanks Josh )
  193. * Apt source in place ( see README )
  194. * Automated debian packaging in Makefile ( make debian )
  195. * Animation half ass restored in non lara models agian
  196. * BUG found in SkeletalModel::setFrame - quick disable to
  197. remove crash bug CLOSES 20030101 tmp filing
  198. [ 20030510 ]
  199. * Old TR4 sound support moved behind new interface
  200. * Sound support for TR1 using new interface - have to wait
  201. for external sound pak support for TR2 and TR3
  202. * New sound sample management/interface in TombRaider class
  203. [ 20030509 ]
  204. * Manually patched with JML's UNICODE support
  205. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  206. [ 20030101 ]
  207. * Seriously broken animation! =)
  208. * I wonder how much this breaks - hacks shoved in to
  209. keep it runnable until the new event system is started
  210. * Skeletal model refactoring
  211. * Seperating entity and animation states and it's ugly
  212. * Finer animation control starts
  213. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  214. [ 20021228 ]
  215. * Md3 refactoring
  216. * Many Md3 fixes and features out of unit test work
  217. * Huge Md3 unit, testing ground for future TR unit test
  218. [ 20021227 ]
  219. * Md3 easter egg in cvs
  220. * State system work and testing
  221. [ 20021224 ]
  222. * Wireframe color code doc in README
  223. * Minor compile fixes for gcc 3.x
  224. * Default portal display in wireframe mode now
  225. * New hop command to disable room hopping movement
  226. * New r_animate command to enable entity animation test
  227. * Fixed showfps fault on load screen
  228. * Review of System timer
  229. * Replaced FPS estimation with pure frame rate counter
  230. * SDLSystem uses SDL timer now
  231. * Removed some dupilcate console commands out documented
  232. * Depth sorted particles
  233. * Lots of minor depth sorting and vising work
  234. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  235. * Entity vis no longer considers rooms agian
  236. * New Vector replaces List as renderable container
  237. for a great deal of memory savings
  238. * Room mesh/sprites rendering in nontexture modes agian
  239. * Documentation updates
  240. * Fix entity out of room fix
  241. * New OGL mesh can render with multitexture
  242. * New all bumpmaps are now loaded into texture memory
  243. * New [Network.Server] RC support
  244. * Run console commands from RC file
  245. * Neat new multitexture logo effect
  246. * Hel only build from now on
  247. * "Shooting" test in cvs
  248. * Fixes for depth rendering
  249. * New wireframe mode color codes for renderable type
  250. * Entity sprites back
  251. * Time to move to beta versioning
  252. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  253. * New sshot upload script for my conv ;)
  254. * New entity rendering vising starts, primative depth sort
  255. * Static ( room models ) using sphere bounding volumes now
  256. * New enumeration coding style project wide starts
  257. * New room depth sorting code starts
  258. * Fix for version stamp in corner
  259. * New update room render list per frame command
  260. * Misc minor sound/animation updates
  261. * Hel vising fix in ViewVolume, hel enabled by default
  262. * Look for bugs caused by huge refactoring of codebase
  263. * Hel objects in all builds
  264. * World class temp keeps Light and OpenGLMesh deps for now
  265. * Refactoring: OpenRaider, Render, TombRaider classes
  266. * World class emerges in cvs ( Big refactoring job )
  267. * Texture use moved into Render class
  268. * Emitter use moved into Render class
  269. * Seperation of physical and rendered world starts
  270. * Hel clean up, unit testing fixes
  271. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  272. * New Camera API, clean up starting
  273. * Quaternion ( class ) in cvs
  274. * Toggle for hel use
  275. * Fix port reporting is expected host order agian
  276. * libHel starts creeping into cvs build starting with some vising
  277. * Netcode fix
  278. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  279. * Inactive text no longer rendered
  280. * More libhel work
  281. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  282. * Little manual route chaining test for the fun of it
  283. * Trace tests
  284. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  285. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  286. * Fix for console use before level load crash
  287. * TR4 hack to play footsteps when running
  288. * TR4 pak sounds loaded and playable - just not sourced yet
  289. * New play command
  290. * Improved sound support
  291. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  292. * TR4 pak sound reading and dumping
  293. ( I couldn't find any paks using compression - however
  294. my algorithm can handle those that may )
  295. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  296. * TR4 ponytail type guessing algorithm works with TR4 paks
  297. ( May not apply to all custom lara models )
  298. * TR4 pigtails rendering algorithm now too
  299. * In TR4 ponytail works great with default settings
  300. * Up key now gets last command entered
  301. * r_ponytail console command
  302. * All builds use same texture binds as former EXPERMENTAL builds
  303. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  304. in list and handling
  305. * TR4 GL light support ( pretty )
  306. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  307. * One room render command and changes for other old commands
  308. * Fix for crash using new room ->adJRoom vector
  309. * Fixed room vertex lighting
  310. * Documentation updates
  311. * New scripts for installing
  312. * New client/server kills
  313. * Thanks dan for tesing multiplayer - lots of bugs found
  314. * Started moving room struct into more of a class type of
  315. collections and what not
  316. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  317. * Hack to handle camera out of world - moves to like a FPS
  318. viewpoint -- needs quats and 'dragging' to make it smoother
  319. * Entities drawn in different order to handle large alpha
  320. polygon in rooms ( Hack until sorting algorithm is in place )
  321. * Little hack to force exit of threads w/o calling back
  322. * Lowered network traffic rate and disabled debugging to stdout
  323. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  324. * Code to handle bad texture ids, like in Nasa.tr2
  325. * Network multiplayer test Client/Server can now connect
  326. and pass data and generate clients on each end of game
  327. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  328. * Network code starts
  329. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  330. * Speed boost for entity room clipping
  331. * Fixed color lighting - still some polygons can go all white
  332. * Console commands for clipping and new fly mode
  333. * Getting ready to seperate world clipping and storage from Render
  334. * Cheap wall clipping hack ( works great however )
  335. Doesn't take into account adjoint rooms ( there is a reason )
  336. * EXPERIMENTAL Better GL light support for font/world interaction
  337. * EXPERIMENTAL new level texture loading
  338. * Switching maps in game should never cause crashs anymore
  339. * Found then fixed several memory leaks
  340. * Makefile rule just for memory profiling build ( make memory )
  341. * Vectors replacing Lists for most collection implementations in Render
  342. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  343. * Turn animation for fun
  344. * Room vertex lighting back in
  345. * Vertex color/normal support changes for model meshes
  346. * Skeletal model/mesh model collision _support_
  347. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  348. * Hop up/down to rooms when in void
  349. * Primative 3rd person camera
  350. * GL light support for TR1-TR3
  351. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  352. * Removed room mesh rendering from Render
  353. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  354. * OpenGLMesh and Light classes start
  355. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  356. * Ah, a little free time -- cleaning up Render class a little
  357. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  358. * Auto depends generation for certian people =p
  359. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  360. * Time based animation tracer
  361. * Rounded out mtk3d a little more with common func from
  362. other projects
  363. * New pathing subsystem
  364. * Relocatable data dir ( thanks joshua for idea )
  365. Set by using init var 'HomeDir'
  366. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  367. * Fixed room mesh cache tris texcoors
  368. * Changed room tracking code
  369. * Replaced old room cache mesh texcoor system for tris
  370. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  371. * New menu state for keys
  372. * Major OpenRaider class clean up, reducing, reformatting for
  373. use with picky compilers, etc
  374. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  375. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  376. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  377. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  378. * Wall detection ( no clipping yet )
  379. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  380. values b/c assigned to wrong structure )
  381. * More debugging for bad cache room mesh crash
  382. * New animation fix by making getNumAnimsForMoveable use signed
  383. values ( seems to make TR4 and other levels loadable agian )
  384. * Stopped flickering idle lara by only drawing 1 frame of idle
  385. * Better bad cache quad handling?
  386. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  387. * Fix for room quad's texture bug
  388. * Console print system prototype
  389. * Misc clean ups
  390. * Level load menu prototype active by default
  391. * New debug info in game room/sector/pos
  392. * Floor player clipping by sector ( yay )
  393. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  394. * Floor player clipping by box ( hhmmm... )
  395. * Backport of Camera
  396. * Backport of SDLSystem prototype to replace SDL wrapper
  397. * Backport of mtk3d with GL style matrices and etc
  398. * Hacky fix for texture ids for room polygons
  399. ( Caused by new fast cache room polygon builder )
  400. * Backport of UnRaider Texture handler
  401. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  402. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  403. * Bug found Texture ids broken on new room mesh translation
  404. * Texcoord fix for quads
  405. * Removed damned vertex arrays
  406. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  407. * Partially fixed new renderer/translator
  408. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  409. * New Makefile optional memeory_test.cpp OBJ injection
  410. * "Commit of Doom" to break cvs source, yay!
  411. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  412. * Render cleaned up a little more
  413. * New room mesh system using arrays
  414. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  415. * Fixed TR4 bone layering
  416. * Worked on finiding/rendering ponytail some more
  417. * Moved angle clac for tags back into TombRaider class
  418. * Screenshot TGA file fix
  419. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  420. * Ponytail hack
  421. * Better UV generation
  422. * Broke TR2 with the new animation framing
  423. * Animation frame 'safety valve' to prevent overflows
  424. until it can be fixed correctly
  425. * Animation translation fixes
  426. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  427. * More TR format notes
  428. * TR4 object header
  429. * Minor changes to OpenRaider for speed/calarity
  430. * Idle aframe test code in
  431. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  432. * Fix for Lara model picking in TR4
  433. * Fix for TR4 loading ( tr4_light )
  434. * Fix for TR4 loading ( tr4_ai_data )
  435. * Fog support
  436. * Fix for world geo ( room bbox adjust )
  437. * Fix for bad mem usage reporting for overhead
  438. * Fix for HUGE memory leaks in TombRaider class
  439. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  440. * Fix for memfile size reporting
  441. * Fix for GLString truncation
  442. * New audio dir support back in
  443. * Fix for insert of tree_insert for memeory
  444. * Iterative version of tree_insert for memeory togglable
  445. at compile time
  446. * Fix for m-string max accounting
  447. * RBTree fix for memeory ( must stop coding after 0200 )
  448. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  449. * Stability has degraded with aggressive feature prototyping
  450. * More information for zero allocs
  451. * Fix for some 0 byte allocatations found in project
  452. * Check for 0 byte allocatations
  453. * Old List back in for now - slower, smaller
  454. * Removed many unnessacary sleeps from older builds
  455. * New feature tracks memory usage by file
  456. * Print to screen while loading back
  457. * New GLString now has helper functions for speedy string
  458. updates to replace hacks
  459. * Fixed damn 'memeory' rbtree
  460. * More verbose fatal error reporting
  461. * Reworked memeory prototype into better code
  462. * Removed working list tracker from memeory
  463. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  464. * Memeory memory overhead reduction for filename storage
  465. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  466. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  467. * Back to dynamic C-strings to save 'memeory memory'
  468. * Wrote a RBTree implementation directly into Memeory util
  469. * TGA debug fix
  470. * Looking at writing RBTree directly into Memeory util
  471. * Fixed driver string memory leak in main found with Memeory
  472. * Fixed GLString memory leak just found with Memeory
  473. * Fixes for release build to avoid memeory debugger
  474. * Memeory changes to avoid new/delete calls internally
  475. affecting MEMEORY_ERROR reports ( much much slower list based )
  476. * New iostreams and memeory header guards
  477. * Doh, corerction on pointer 0 padding
  478. * New delete accounting hack
  479. * New Memeory unit test features/fixes
  480. * Printing addr with hexadecimal for obvious reasons
  481. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  482. * Fixed overlapped vars/data members
  483. * Dumps memeory report filename fix
  484. * Dumps memeory report for unfreed on exit now?
  485. * Console commands to debug 'memeory'
  486. * New c func printing option in Tree
  487. * Memeory profiling system starting
  488. * Font data fixes
  489. * Fixed sourceforge cvs tree
  490. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  491. * Fixed bug where ent draw didn't account for viewmodel
  492. in same room
  493. * New texture binding method for strict checking and
  494. to avoid prechecks on unsorted polygons
  495. * More rendering toggles for more testing
  496. * Draw room bbox with r_portal
  497. * Moved more commands to console only ( See README )
  498. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  499. * Fix rendering bug with r_portal
  500. * RC uses pakdir for strict path enforcement now
  501. * New RC commands for Map/Music that represent backend correctly
  502. ( It's a FIFO, not a sorter )
  503. * RC parser now uses console command parser helper too
  504. * Improvements to console command parser
  505. ( less memory, faster normal case, easier to add new commands )
  506. * Hack to try to unload level shows it's time to start a
  507. rewrite =)
  508. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  509. * Screenshot console command
  510. * View model render toggle console command
  511. * View model index fix for entity use
  512. * Console command naming clean up starting
  513. * Console fix for backspacing over prompt
  514. * Load command to load levels by index
  515. * Many more console commands, replacing some key commands
  516. * Sprites render after players now for more accurate scene
  517. * Collapsed some rendering gobals into temp LARA entity gobal
  518. * Portal visual debugging
  519. * Console fix for prompt display after command given
  520. * Fix for bad cvs sync
  521. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  522. * Portal (precompiled) use starts
  523. * Very basic console prototype in place
  524. * Render control flags ( Not same as mode flags )
  525. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  526. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  527. * Fix for RC loader
  528. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  529. * Temp resource redundency pruning solution
  530. * More string safety auditing and fixes
  531. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  532. * Hack to fix texture dumping
  533. * More string clean up
  534. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  535. * Minor TR support work
  536. * Texture dumping fix for new mtk_tga
  537. * New tristrip rendering sprites
  538. * Changed to snprint in all objects now
  539. * Clean up in texture use
  540. * Clean up in screenshot code
  541. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  542. * Animation frame testing hack back keys '[' and ']'
  543. * Reduction of room rendering top levels ( consistent speed? )
  544. * Improvments to texture handling and loading
  545. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  546. * Updated mtk_tga from my current mtk_image source
  547. fixes tga save bug and more stuff
  548. * New more correct FPS counter for alpha testers amusement
  549. DisplayFPS=true in init and key command 'f'
  550. * Refactoring and clean up in OpenRaider
  551. * TombRaider getting ready for testing new class based system
  552. * Got new specs for TR4 and TR5
  553. * Readying class based system for new physics and rendering
  554. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  555. * Fixes for fast texture cache for older tombraider data
  556. * Fixes for TombRaider unit test
  557. * Makefile changes for gcc 3.0
  558. * GLString use fix, forgot to disable culling - thanks dan
  559. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  560. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  561. * Tune up of Sound
  562. * Disable cusor show on switch to fullscreen also
  563. * GLString scaling
  564. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  565. * New Sound flags ( allows for easier expansion )
  566. * Start loadscreen before caching sound now
  567. * NOTE audio support is fine - just low memory condition kill
  568. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  569. * Broke audio support by switching around
  570. OpenRaider, LoadLevel/SetupAudio
  571. * README update
  572. * Texture caching while reading from diskfile in callback
  573. * New load screen percentage feedback via callback
  574. * Fix for Tombraider multiple Clear() bug
  575. * New load ordering, might break some things
  576. * More work on GLString use in OR
  577. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  578. * Speed set on Camera
  579. * Played with some refactoring in OpenRaider class
  580. and thread hacks for external texture use
  581. * New texture loading to make external textures
  582. id independent of TR texture id at load time
  583. * Changed 'load screen' layout and particle setup
  584. * Removed dependence of Emitter on Texture agent - calls
  585. GL texture bind directly now
  586. * Particle partial resync with freyja_particle tree
  587. * Emitter partial resync with freyja_particle tree
  588. * Render minor reduction/refactoring, breaking up some code
  589. * New GL font system for OpenRaider ( GLString )
  590. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  591. * GlGetString use 'correct' fix
  592. * Music list reimplemented for CVS
  593. * Emitter commited to CVS ( oopsie )
  594. * Changlog reformated
  595. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  596. * New Changlog format
  597. * Minor GL string use 'temp fix' in Render
  598. * ModelDebug option to RC to disable model load debugging
  599. * TODO update
  600. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  601. * Minor rendering changes
  602. * Particle test fix
  603. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  604. * Particle testing ( Using one of my freyja prototypes )
  605. * Fullscreen toggle - '9' key
  606. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  607. * Timer prototype starts, just using a time delay for now
  608. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  609. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  610. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  611. * Set up new box just for windows TR compatibility tests
  612. ( got old ppro out, bought a hdd for it - weee )
  613. * Testing exported meshes with Freyja
  614. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  615. * Mesh export test for TombRaider
  616. * Texel adjustment method rolled back into TombRaider
  617. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  618. * TR4 sky mesh?
  619. * Texture changes
  620. * Freyja work with ponytail graphing
  621. * New FPS counter uses larger frame samples and reset
  622. ( readings still off by a little )
  623. * Splash screen for threaded loads (shakes for fullscreen feedback)
  624. * Particle engine research ( no code )
  625. * Threading testing
  626. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  627. * Might wait to install X 4.0.1 to work on bump map rendering
  628. * Render check for multitexture
  629. * Fixed OpenRaider to use new TombRaider::Texture API
  630. * Bump map use with new TombRaider backend API
  631. * "TR3 objtexture alpha clip" back in for 32bit textiles
  632. * More testing features like texture dumping for all versions
  633. * Special texture loading default use in TR4/TR5
  634. * Zero padding on dumped textures - yes, it is about time
  635. * Fixed special texture loading/dumping
  636. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  637. * 32bit texture default use in TR4/TR5
  638. * 32bit texture testing in TR5
  639. * Make rule regression testing in cvs tree
  640. `make tombraider.test`
  641. * Better make rules for tombraider.test
  642. * TombRaider fixes for compression use and dellocation
  643. * New TombRaider::LoadTR5
  644. * Worked on TombRaider agent
  645. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  646. * Added *some of the TR5 spec to regression test build
  647. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  648. * Some minor checks for bad allocation of meshes?
  649. * Changed moveable code to assume nonanimated entity
  650. * Entity drawing tied to room drawing
  651. (For vising, later use an entity cache per room to avoid full cycle)
  652. * Screenshot name now based on VERSION string (better bugs reports)
  653. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  654. * Fixed Freyja tree's colored polygons
  655. * More debug output on animation building
  656. * Fixed Freyja's tree too
  657. * Fixed TR4 decompress bug
  658. ( silly me, it only worked because of opt, didn't clear a var )
  659. * Animation grouping prototype
  660. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  661. * Fixes for mesh rendering ambient light level
  662. * Fixes for animtion rendering
  663. * Fixes for animation loading
  664. (TR2+ lara has some animation problems still, with junk frames)
  665. (TR1 lara works because all the right indices = 0)
  666. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  667. * Fixed animations using steping fix I wrote for libfreyja_egg
  668. this breaks the old TR aniamtion hacks though =)
  669. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  670. * Back porting to Freyja to help figure out TR animation problems
  671. * Worked on TR5 and TR4 texture alpha flags
  672. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  673. * Fixed skeletal/moveable loading and animation
  674. * Starting entity mapping tracer
  675. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  676. * NOTE make enities list so dup models won't draw to same position
  677. * Caching caused segfault - so now emulate dumb smart pointers
  678. * Removed Free TR data, it caused to many segfaults,
  679. for some reason it frees twice even with Clear()
  680. * Caching for duplicate models ( saves tons of memory )
  681. * Fixed loading and animation for all models in level
  682. * Broke animation with new loader?! (caused by new moveable loading)
  683. * Free TR data after load ( May cause segfault on exit )
  684. * Simple vising for items back in
  685. * Oops, removed mesh draw from viewmodel renderer
  686. ( was debuging item meshes )
  687. * Fixed tr4 (2 layer tags) flag set on non lara models
  688. * Fixed moveable loading
  689. * Looking for moveable object drawing problems ( werid )
  690. * Fixed item positioning set on load
  691. * Fixed sprite/room amb lighting back to white ( heh, oops )
  692. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  693. * Void color only when outside world
  694. * Various minor renderer changes
  695. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  696. * Fixed lara's colored polygons index bug for TR1
  697. * Autoload lara as view model
  698. * Tr4 two mesh system use
  699. * Basic skeletal model animation (frame rate based)
  700. * Skeletal model rendering
  701. * Skeletal model loader finished
  702. * No quaterions generated in current skeletal loader
  703. It'll be easy to add bone lerping later, but first I want
  704. correct behavior ( ie animation and placement )
  705. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  706. * Planning rendering engine #3
  707. * Once skeletal models are in rendering engine #2
  708. physics code can start
  709. * EXPERIMENTAL moveable code starts
  710. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  711. * Moveable code finaling coming back in ( now with quats )
  712. * Bug fix to ignore bad meshes in some TR4 levels?
  713. * TombRaider class test
  714. * Some TR5 specs fell in my lap today =)
  715. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  716. * Mouse motion control fixes
  717. * Item sprite rendering ( TR1, TR2, and should work for others )
  718. * Item sprite loading ( TR1, TR2, and should work for others )
  719. * Fixed room sprite loading
  720. * Hack temp fixes for camera ( broke it bad last night )
  721. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  722. * Baisc strafing and better forward/backward movement on camera
  723. * More user documentation and bug tracking
  724. * Portal toggle
  725. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  726. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  727. * Mouse look code
  728. * The portal code is hindered by the old XZ vis check =(
  729. once it's replaced it should be 100% correct
  730. * Added portal code, and is almost fully working now
  731. * Worked on portal code (testing)
  732. * Since adding quaternion camera, segfault on exit... hhmmm...
  733. * Finished quaternion based camera and rendering
  734. * Planning to break mtk3d into base type classes and expand it as
  735. a library with learping functions for use in animation also =)
  736. * Started on quaternion camera and quaternion support in mtk3d
  737. * TR4 sound fx postioning loader starts
  738. * GL driver string from resource
  739. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  740. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  741. * SDL key code fixes
  742. * More SDL fixes for rendering
  743. * More SDL work, fixes
  744. * FPS counter prints to console every 100 frames
  745. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  746. * SDL is very slow atm ( drag ass )
  747. You can edit Makefile to set it to use it if you want
  748. * Finished basic test SDL interface
  749. * Started on item sprite loading (likes a little more, but not priority)
  750. * Aren't you all gald I ditched render engine #1 now? ;)
  751. * New sprite rendering code
  752. * Fixed bug that drew static room meshes twice
  753. * Fixed bug that drew alpha sorted tris 3 times
  754. (Fixes all known alpha rendering bugs)
  755. * Room sprite loading code
  756. * Cleaned code, fixed some documentation
  757. * Started work on Resource agent, not ready to replace old code yet
  758. * No longer dump textures, unless explictly set in rc file
  759. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  760. * Fixed XEmacs modes should have been 'Mode: C++'
  761. * Looked at portal design guide, was useless
  762. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  763. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  764. * SDL support starts back
  765. * Added my old linux joystick code
  766. * Basic sorted alpha poly render second pass with very small penalty
  767. ( An all new rendering feature never in engine before )
  768. * Figured out best way to sort alpha polys exp with rooms only for now
  769. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  770. * Static mesh rendering back ( doesn't use room lighting
  771. intensity for now )
  772. * Texel alignment
  773. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  774. * Static meshes
  775. * Model meshes
  776. * Mipmaps in Texture as option
  777. * Code clean up
  778. * Item sprite and room sprite loader code about finished
  779. * Finished adding my screenshot code from Freyja, and
  780. made it produce TGAs instead of PPMs ( cmd 'S' )
  781. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  782. * POublic CVS Release
  783. * Vertex lighting now functional and stable in new engine
  784. * Fix for TR4 water alpha via textile generator, but
  785. some light shards are still black - might be other
  786. alpha flags that are unknown
  787. * New level loader using _map_list
  788. * New Map list RC rule
  789. * Start of item sprite code in new engine
  790. * Leaving old Texture calls for compaiblity with obsolete
  791. * New textile loading by moving new code into Freyja's
  792. TombRaider module to handle *all pixmap generation
  793. * User documentation
  794. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  795. * Testing
  796. * Resource system back in
  797. * AL init threaded off
  798. * Switched order of AL and GL inits
  799. ( so you can have in game progess loader for loading )
  800. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  801. * Should have all the best of the engines merged by Monday!
  802. * Started model rendering code for engine #2
  803. * New mode control for WIREFRAME, SOLID, TEXTURE
  804. * Fixed texel index bug for rooms
  805. * New Camera methods for visibility and more accessors
  806. * Render engine #2 feature upgrade by merging with engine #1
  807. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  808. * Rendering engine #2 fixes
  809. * New Camera method for positioning
  810. * Rendering engine #2 update
  811. * Added documentation to Sound agent
  812. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  813. * Texture manager fixes
  814. * Tesselated quads
  815. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  816. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  817. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  818. * Render fixes
  819. * OpenAL fixes for /dev/dsp in use and _init guard
  820. * Added Sound manager, OpenAL support for groovy 3d audio =)
  821. * Dropped all OSS code
  822. * Fixed segfault by freeing _texture and _tombraider twice
  823. * TR4 texture fixes ported from gegg
  824. * Fixed segfault on texture handling
  825. * Removed splash screen code completely
  826. ( Will later use loader screens just like TR )
  827. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  828. * Splash screen as compile time support
  829. * PThread support as compile time option
  830. * TR4 texel loading fixes
  831. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  832. * OpenRaider request for sourceforge hosting
  833. * New Render class is now the new renderer
  834. * GLUT use abstracted and placed into openraider.cpp
  835. * Mtk Image manager
  836. * Mtk texture manager
  837. * Thread for Freyja loader
  838. * Freyja camera
  839. * OpenRaider RC system design
  840. * Freyja loader replaces yuri loader in test build
  841. * Splash screen
  842. * New engine starts
  843. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  844. * Removed drawing another lara as an error marker for movables
  845. * Removed level dumping and saving
  846. * Split up mesh rendering
  847. * New 3rd person lara camera rendering
  848. * New animation control
  849. * This project is based on trueview by yuri and some patches
  850. and porting to linux by Mongoose along with code from
  851. GooseEgg by Mongoose
  852. * Log started