Open Source Tomb Raider Engine
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ChangeLog 44KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140307 ]
  6. * Removed duplicated GL initialization code
  7. * Removed duplicated TGA writing code from Texture
  8. [ 20140306 ]
  9. * Created utility library
  10. * Rewrote bufferString()
  11. * Rewrote and fixed fullPath(), it worked more or less by accident
  12. [ 20140305 ]
  13. * Now using cmake build system
  14. * Pak file extensions are checked to see if they could be valid
  15. * Bugfix: String was used after being deleted in OpenRaider.cpp
  16. [ 20140304 ]
  17. * Removed memory test
  18. [ 20140303 ]
  19. * Removed Map.h & Tree.h, using std::map instead...
  20. [ 20140221 ]
  21. * Removed the `Map` command. Now the PakDir command causes
  22. a recursive search of the specified directory. Every file found
  23. is added to the map list if it validates.
  24. * The menu map list can now be stepped per folder with the
  25. right and left arrows.
  26. * Methods wrapping printf-style functions now get compiler warnings
  27. * Reenabled some warnings and fixed them
  28. [ 20140216 ]
  29. * Removed the FastCard option. Not necessary on todays hardware?!
  30. * Removed UNICODE_SUPPORT, not working this way with SDL2
  31. [ 20140215 ]
  32. * Enabled previously disabled polygon smoothing & color material
  33. when setting fastcard to true
  34. * Fixed bug in system timer millisecond conversion
  35. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  36. [ 20140210 ]
  37. * Finished the Tomb Raider 1 Item/State definitions
  38. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  39. https://wiki.libsdl.org/MigrationGuide
  40. [ 20140209 ]
  41. * Renamed OpenGLMesh to Mesh
  42. * Removed unused flags, enums, ...
  43. [ 20140202 ]
  44. * Fixed more cppcheck warnings
  45. * Removed unnecessary defines (USING_xxx)
  46. [ 20140201 ]
  47. * Rewrote Memory Unit Test using greatest
  48. * Used C++ static analysis tool cppcheck and tried to fix
  49. its warnings
  50. [ 20140131 ]
  51. * All unit tests buildable again and no more warnings
  52. [ 20140129 ]
  53. * Removed unused libferit stuff
  54. * Changed code to generate much less warnings
  55. * Using relative epsilon for float comparison
  56. [ 20140124 ]
  57. * Fixed some TombRaider.cpp warnings
  58. [ 20140120 ]
  59. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  60. * Converted all tabs to spaces (4 spaces per tab)
  61. * Auto indented all cpp files
  62. [ 20140119 ]
  63. * Enabled linear texture filtering for fonts, resulting in nicer
  64. looking down scaling
  65. * Removed unused TGA font parts of GLString with slight API changes
  66. * Modified GLString Unit Test to work with new GLString
  67. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  68. from SDLSystem
  69. * Silenced many more warnings
  70. [ 20140118 ]
  71. * Removed unused (and pretty empty) Entity class
  72. [ 20140117 ]
  73. * Reenabled room hopping on launch
  74. * Now using C++11 standard.
  75. * Turned on many more warnings and silenced some of them.
  76. * Removed empty Quaternion Unit Test
  77. [ 20140111 ]
  78. * Rewrote GLString Unit Test, now using TTF Font
  79. * Removed included TGA font and loading code
  80. * Rewrote Matrix Unit Test now using greatest
  81. * Documented MatMath, fixed bug in helRandomNum(),
  82. added better Unit Test
  83. * Only one way of conversion between Deg and Rad in MatMath
  84. * Use the same style of include guards in all headers
  85. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  86. a segfault on launch
  87. [ 20140110 ]
  88. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  89. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  90. * Removed empty Light.cpp
  91. * All Unit Tests build without warning
  92. * Converted many FIXME comments to be in the doxygen documentation
  93. * Removed hel & mstl folders, moved into parent directory
  94. * mtk_tga Unit Test uses greatest
  95. * Moved remaining Unit Tests (Network & TombRaider)
  96. * memory_test Unit Test no longer produces warnings
  97. * Building a memory test build no longer produces warnings
  98. [ 20140109 ]
  99. * Added greatest Test Framework, rewrote Sound Test
  100. * Renamed all memeory references to memory
  101. * Moved headers into include/
  102. * Put Unit Tests into test/
  103. [ 20140107 ]
  104. * Removed hel/Mass. There was an object of this class in World,
  105. but it was never used!
  106. * Removed even more unused files (mstl/Vector.cpp,
  107. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  108. mstl/Stack.h)
  109. * Completely removed hel/Simulation, as it depends on missing
  110. files (hel/CollisionObject)
  111. * Improved Makefile portability
  112. [ 20140106 ]
  113. * Hel Simulation Test builds, but doesn't work!
  114. [ 20140105 ]
  115. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  116. * Fixed strange Mouse Y-Axis Overflow bug
  117. * Cleanup of Makefile
  118. [ 20140104 ]
  119. * Hel Unit Test build & passes
  120. * Spring & Simulation Tests unbuildable, missing files?
  121. * GLString Unit Test builds, works not every time?
  122. * TombRaider Unit & Regression Test working
  123. [ 20140103 ]
  124. * Removed more (unused?) code, PSKModel & UTPackage
  125. * Removed unused MD3, mtk3d, MtkImage stuff!
  126. [ 20140102 ]
  127. * Improved the Mac build steps...
  128. Freealut now in /usr/local so we don't need to call
  129. install_name_tool on the built binary
  130. * Removed the old & unused GLUTSystem
  131. * Replaced the (unknown) included sample sound file
  132. * Removed some redundant build config defines
  133. [ 20140101 ]
  134. * Fixed Wavebuffer loading of Sound subsystem, as well as
  135. making the Sound Unit Test buildable on Mac.
  136. Added new argument to loadWav, length of buffer.
  137. * Changed (unknown) included Font to Droid Sans Mono
  138. * Fixed Render bug, now console is visible again
  139. * Implemented CMD + Q shortcut on Mac to quit
  140. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  141. the first received mouse event, because its faulty, thanks
  142. to an SDL bug:
  143. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  144. * Fixed incredibly slow mouse/camera movements
  145. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  146. invisible and grab it in windowed mode
  147. [ 20131231 ]
  148. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  149. mode on Mac, still not working correctly, but better :)
  150. [ 20131227 ]
  151. * Moved included documents into GitHub Repo wiki
  152. (https://github.com/xythobuz/OpenRaider/wiki)
  153. * Reduced start up time by increasing animation speed
  154. [ 20131221 ]
  155. * Reimplemented deprecated gluLookAt()
  156. * Reimplemented deprecated gluPerspective()
  157. * Reimplemented deprecated gluBuild2DMipmaps()
  158. * Reimplemented alutLoadWAVFile(), seems not to be working
  159. * Moved mac distribution logic from makefile into scripts
  160. [ 20131219 ]
  161. * Bundle now contains dynamic libraries not included with Mac OS X
  162. * Bundle now runs setup if needed
  163. * Fixed memory test builds not running on OS X
  164. [ 20131218 ]
  165. * Enabled ALUT on Mac OS X
  166. * Silenced many warnings regarding non-writable string constants
  167. * Fixed issues with linked libraries on Mac OS X
  168. * Implemented support for bundling OpenRaider as Mac App
  169. * Removed Microsoft Visual Studio Project files
  170. * Removed Screenshot Script
  171. [ 20131217 ]
  172. * No longer segfaults on launch in Mac OS X
  173. [ 20131215 ]
  174. * Wrote new README file
  175. * Added stub for missing hel/CollisionObject
  176. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  177. [ 20030713 ]
  178. * UTPackage class forked from PSKModel class
  179. * System class gets download, dir backports
  180. * libferit usage in public CVS
  181. * mtk_tga gets filename parm save and drops color swaping
  182. [ 20030704 ]
  183. * Tested PSKModel with models from:
  184. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  185. * On the fly resolution change like in unit tests
  186. * GLString obsoleted, undefining HAVE_SDL_TTF
  187. will cause OR to use font.tga texture fallback
  188. * Merged GLString and SDL_TTF utils Texture usage
  189. * TTF renderer replaces texture font system
  190. * Font system using new ortho projection
  191. * Requirements file now in cvs
  192. * Fixed all known level loading issues from new codebase
  193. * Loadlevel command using mapname string
  194. * Maps are validated on rc load
  195. * Experimental TTF support in OpenRaider, Look in RC file
  196. * Removed Console, MtkImage classes from private tree
  197. [ 20030701 ]
  198. * Removing OpenRaider Map use for level/music string storage
  199. ( This means if you set a map to a certain number in rc, then
  200. you can no longer call it by 'load #' )
  201. * Fixed PSKModel unit test build
  202. * Fixed Hel Simulation, Spring unit test builds
  203. [ 20030630 ]
  204. * EXPERIMENTAL on the fly colored -> textured polygon code
  205. ( It's not even funny how bad the colors match currently )
  206. * API changes in Texture class to make it easier to upgrade
  207. * Screeshots stored in ~/.OpenRaider/sshots/
  208. * Fixed broke new multitexture support in Texture class
  209. * Texture class gets color texture generator
  210. * Texture class gets SDL_TTF support from SDLSystem
  211. * Update to OR Texture class ( backports from UnRaider )
  212. * Fixed matrix multiplcation issues with fixed code generator
  213. * Reworking broken Matrix changes into rollback fix
  214. * Fixes for Matrix based math breakage ( just rolled it rollback )
  215. [ 20030618 ]
  216. * Redone a lot of hel and it's use, broke a lot of things
  217. * UTF-8 and TTF font texture generation support
  218. * Camera broken, Matrix broken, Quaternion broken?
  219. * About finished mtk3d and hel converging
  220. * Phyiscs system base work done
  221. [ 20030604 ]
  222. * Console/command rollover not finished, but working
  223. * BUG portals/walk block too often with current collision
  224. * BUG room sprites have wrong texture ID?
  225. * Unicode key support?
  226. * Some more user definable keys using 'bind' command
  227. * System gets old resource system, new resource system
  228. based on it with dynamic modes and command parsing
  229. [ 20030602 ]
  230. * Mouse grab command
  231. * New key input design, currently using ASCII to
  232. be compatible with old code
  233. * SDL mouse grab toggle back in SDLSystem
  234. * SDL_TTF support starts in SDLSystem
  235. * Made printf string buffering part of System
  236. * Simulation fixes, GL unit test
  237. * Removed main.* from CVS
  238. * Removed Raider.*, gl_util.* from local tree
  239. * Added Mass, ParticleMass, Simulation to CVS
  240. * More stat commands for debugging
  241. * Fix for console command marker strip
  242. * Updates to Hel, mass simulator, more vector operators
  243. [ 20030528 ]
  244. * RC file now allows imports of another RC file
  245. ( If you want to be a jackass you *can make it loop )
  246. * RC file now interprets spaces ( User request )
  247. * RC file allows trailing comments now
  248. * Room hopping disabled by default now
  249. ( command hop to enable )
  250. * Swimming movement added to stop-gap movement system
  251. [ 20030526 ]
  252. * Removed some test code from TombRaider
  253. * Fix for TR4 loading using TRC loader
  254. * Fix for solid mode rendering debug ( solid, r_light 1 )
  255. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  256. * Finished up element API, some TRC support for faces
  257. * Stopping work on array renderer until the element
  258. system is back up ( possible backport for 0.1.0? )
  259. * Cleaning up OpenGLMesh prototype API
  260. [ 20030524 ]
  261. * New OpenGLMesh array renderer
  262. * Fix for Vector collection empty handling
  263. * Fix for the 20030519 segfault/lock on exit bug
  264. * More API unification coding, and OpenRaider usage
  265. for room loading
  266. * Watch for a lot of new bugs, this is a lot of
  267. coding changing around
  268. [ 20030522 ]
  269. * More unification, including TRC room translation
  270. support starts ( convert from TRC to OR )
  271. * Handle TRC loading in OpenRaider CVS builds
  272. * TR5 loading tweaking to work for demo paks as well
  273. * Room sprite processing factored out
  274. [ 20030521 ]
  275. * TR5/TRC Sound ripping/in game loading finished
  276. * More TombRaider format unification
  277. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  278. * TR5/TRC loader finished - loads only nondemo map I have
  279. [ 20030519 ]
  280. * More work on TR5/TRC support now using doc std
  281. * Refactored skeletal class structure
  282. * BUG seems to be leak fix related world clear lock
  283. * Fix: Skeletal animation memory leak
  284. * New rendering routine for new temp mesh type
  285. ( Buggy and expensive, but it's a stop gap )
  286. ( Colored polygons aren't really rendered as such )
  287. * Fix: OpenRaider new mesh API stop-gap handling
  288. * Fix: TombRaider new mesh loader API
  289. [ 20030517 ]
  290. * BUG found in new mesh loader API
  291. ( Quad tess is broken in TombRaider for meshes )
  292. ( Vertex array translation from TombRaider broken )
  293. * Event system partially in place, needs glue as well
  294. * Console commands from RC hack/fix
  295. [ 20030516 ]
  296. * Mesh rendering temp disabled until mesh renderer
  297. is fully redone
  298. * Finally getting a lot of the more complex mesh
  299. building routines pushed behind clean API from
  300. the OpenRaider to the TombRaider class
  301. ( Could cause a lot of new bugs? )
  302. * Event system test structures introduced to World
  303. * Some major work on model_mesh rendering, also
  304. abstracting interface for their construction
  305. * Some minor work on OpenGLMesh renderer, with code
  306. in place to increase performance
  307. [ 20030513 ]
  308. * TombRaider engine abstraction for room
  309. vertex and color loading and parsing
  310. [ 20030512 ]
  311. * New external SFX use for TR2/TR3 paks -- now
  312. all versions load sound files into the game engine
  313. See README for help using external paks.
  314. * New external SFX pak loading support for TR2 and TR3
  315. * Documentation updates and user usability package tests
  316. ( thanks Josh )
  317. * Apt source in place ( see README )
  318. * Automated debian packaging in Makefile ( make debian )
  319. * Animation half ass restored in non lara models agian
  320. * BUG found in SkeletalModel::setFrame - quick disable to
  321. remove crash bug CLOSES 20030101 tmp filing
  322. [ 20030510 ]
  323. * Old TR4 sound support moved behind new interface
  324. * Sound support for TR1 using new interface - have to wait
  325. for external sound pak support for TR2 and TR3
  326. * New sound sample management/interface in TombRaider class
  327. [ 20030509 ]
  328. * Manually patched with JML's UNICODE support
  329. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  330. [ 20030101 ]
  331. * Seriously broken animation! =)
  332. * I wonder how much this breaks - hacks shoved in to
  333. keep it runnable until the new event system is started
  334. * Skeletal model refactoring
  335. * Seperating entity and animation states and it's ugly
  336. * Finer animation control starts
  337. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  338. [ 20021228 ]
  339. * Md3 refactoring
  340. * Many Md3 fixes and features out of unit test work
  341. * Huge Md3 unit, testing ground for future TR unit test
  342. [ 20021227 ]
  343. * Md3 easter egg in cvs
  344. * State system work and testing
  345. [ 20021224 ]
  346. * Wireframe color code doc in README
  347. * Minor compile fixes for gcc 3.x
  348. * Default portal display in wireframe mode now
  349. * New hop command to disable room hopping movement
  350. * New r_animate command to enable entity animation test
  351. * Fixed showfps fault on load screen
  352. * Review of System timer
  353. * Replaced FPS estimation with pure frame rate counter
  354. * SDLSystem uses SDL timer now
  355. * Removed some dupilcate console commands out documented
  356. * Depth sorted particles
  357. * Lots of minor depth sorting and vising work
  358. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  359. * Entity vis no longer considers rooms agian
  360. * New Vector replaces List as renderable container
  361. for a great deal of memory savings
  362. * Room mesh/sprites rendering in nontexture modes agian
  363. * Documentation updates
  364. * Fix entity out of room fix
  365. * New OGL mesh can render with multitexture
  366. * New all bumpmaps are now loaded into texture memory
  367. * New [Network.Server] RC support
  368. * Run console commands from RC file
  369. * Neat new multitexture logo effect
  370. * Hel only build from now on
  371. * "Shooting" test in cvs
  372. * Fixes for depth rendering
  373. * New wireframe mode color codes for renderable type
  374. * Entity sprites back
  375. * Time to move to beta versioning
  376. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  377. * New sshot upload script for my conv ;)
  378. * New entity rendering vising starts, primative depth sort
  379. * Static ( room models ) using sphere bounding volumes now
  380. * New enumeration coding style project wide starts
  381. * New room depth sorting code starts
  382. * Fix for version stamp in corner
  383. * New update room render list per frame command
  384. * Misc minor sound/animation updates
  385. * Hel vising fix in ViewVolume, hel enabled by default
  386. * Look for bugs caused by huge refactoring of codebase
  387. * Hel objects in all builds
  388. * World class temp keeps Light and OpenGLMesh deps for now
  389. * Refactoring: OpenRaider, Render, TombRaider classes
  390. * World class emerges in cvs ( Big refactoring job )
  391. * Texture use moved into Render class
  392. * Emitter use moved into Render class
  393. * Seperation of physical and rendered world starts
  394. * Hel clean up, unit testing fixes
  395. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  396. * New Camera API, clean up starting
  397. * Quaternion ( class ) in cvs
  398. * Toggle for hel use
  399. * Fix port reporting is expected host order agian
  400. * libHel starts creeping into cvs build starting with some vising
  401. * Netcode fix
  402. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  403. * Inactive text no longer rendered
  404. * More libhel work
  405. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  406. * Little manual route chaining test for the fun of it
  407. * Trace tests
  408. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  409. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  410. * Fix for console use before level load crash
  411. * TR4 hack to play footsteps when running
  412. * TR4 pak sounds loaded and playable - just not sourced yet
  413. * New play command
  414. * Improved sound support
  415. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  416. * TR4 pak sound reading and dumping
  417. ( I couldn't find any paks using compression - however
  418. my algorithm can handle those that may )
  419. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  420. * TR4 ponytail type guessing algorithm works with TR4 paks
  421. ( May not apply to all custom lara models )
  422. * TR4 pigtails rendering algorithm now too
  423. * In TR4 ponytail works great with default settings
  424. * Up key now gets last command entered
  425. * r_ponytail console command
  426. * All builds use same texture binds as former EXPERMENTAL builds
  427. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  428. in list and handling
  429. * TR4 GL light support ( pretty )
  430. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  431. * One room render command and changes for other old commands
  432. * Fix for crash using new room ->adJRoom vector
  433. * Fixed room vertex lighting
  434. * Documentation updates
  435. * New scripts for installing
  436. * New client/server kills
  437. * Thanks dan for tesing multiplayer - lots of bugs found
  438. * Started moving room struct into more of a class type of
  439. collections and what not
  440. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  441. * Hack to handle camera out of world - moves to like a FPS
  442. viewpoint -- needs quats and 'dragging' to make it smoother
  443. * Entities drawn in different order to handle large alpha
  444. polygon in rooms ( Hack until sorting algorithm is in place )
  445. * Little hack to force exit of threads w/o calling back
  446. * Lowered network traffic rate and disabled debugging to stdout
  447. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  448. * Code to handle bad texture ids, like in Nasa.tr2
  449. * Network multiplayer test Client/Server can now connect
  450. and pass data and generate clients on each end of game
  451. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  452. * Network code starts
  453. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  454. * Speed boost for entity room clipping
  455. * Fixed color lighting - still some polygons can go all white
  456. * Console commands for clipping and new fly mode
  457. * Getting ready to seperate world clipping and storage from Render
  458. * Cheap wall clipping hack ( works great however )
  459. Doesn't take into account adjoint rooms ( there is a reason )
  460. * EXPERIMENTAL Better GL light support for font/world interaction
  461. * EXPERIMENTAL new level texture loading
  462. * Switching maps in game should never cause crashs anymore
  463. * Found then fixed several memory leaks
  464. * Makefile rule just for memory profiling build ( make memory )
  465. * Vectors replacing Lists for most collection implementations in Render
  466. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  467. * Turn animation for fun
  468. * Room vertex lighting back in
  469. * Vertex color/normal support changes for model meshes
  470. * Skeletal model/mesh model collision _support_
  471. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  472. * Hop up/down to rooms when in void
  473. * Primative 3rd person camera
  474. * GL light support for TR1-TR3
  475. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  476. * Removed room mesh rendering from Render
  477. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  478. * OpenGLMesh and Light classes start
  479. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  480. * Ah, a little free time -- cleaning up Render class a little
  481. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  482. * Auto depends generation for certian people =p
  483. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  484. * Time based animation tracer
  485. * Rounded out mtk3d a little more with common func from
  486. other projects
  487. * New pathing subsystem
  488. * Relocatable data dir ( thanks joshua for idea )
  489. Set by using init var 'HomeDir'
  490. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  491. * Fixed room mesh cache tris texcoors
  492. * Changed room tracking code
  493. * Replaced old room cache mesh texcoor system for tris
  494. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  495. * New menu state for keys
  496. * Major OpenRaider class clean up, reducing, reformatting for
  497. use with picky compilers, etc
  498. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  499. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  500. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  501. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  502. * Wall detection ( no clipping yet )
  503. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  504. values b/c assigned to wrong structure )
  505. * More debugging for bad cache room mesh crash
  506. * New animation fix by making getNumAnimsForMoveable use signed
  507. values ( seems to make TR4 and other levels loadable agian )
  508. * Stopped flickering idle lara by only drawing 1 frame of idle
  509. * Better bad cache quad handling?
  510. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  511. * Fix for room quad's texture bug
  512. * Console print system prototype
  513. * Misc clean ups
  514. * Level load menu prototype active by default
  515. * New debug info in game room/sector/pos
  516. * Floor player clipping by sector ( yay )
  517. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  518. * Floor player clipping by box ( hhmmm... )
  519. * Backport of Camera
  520. * Backport of SDLSystem prototype to replace SDL wrapper
  521. * Backport of mtk3d with GL style matrices and etc
  522. * Hacky fix for texture ids for room polygons
  523. ( Caused by new fast cache room polygon builder )
  524. * Backport of UnRaider Texture handler
  525. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  526. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  527. * Bug found Texture ids broken on new room mesh translation
  528. * Texcoord fix for quads
  529. * Removed damned vertex arrays
  530. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  531. * Partially fixed new renderer/translator
  532. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  533. * New Makefile optional memeory_test.cpp OBJ injection
  534. * "Commit of Doom" to break cvs source, yay!
  535. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  536. * Render cleaned up a little more
  537. * New room mesh system using arrays
  538. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  539. * Fixed TR4 bone layering
  540. * Worked on finiding/rendering ponytail some more
  541. * Moved angle clac for tags back into TombRaider class
  542. * Screenshot TGA file fix
  543. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  544. * Ponytail hack
  545. * Better UV generation
  546. * Broke TR2 with the new animation framing
  547. * Animation frame 'safety valve' to prevent overflows
  548. until it can be fixed correctly
  549. * Animation translation fixes
  550. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  551. * More TR format notes
  552. * TR4 object header
  553. * Minor changes to OpenRaider for speed/calarity
  554. * Idle aframe test code in
  555. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  556. * Fix for Lara model picking in TR4
  557. * Fix for TR4 loading ( tr4_light )
  558. * Fix for TR4 loading ( tr4_ai_data )
  559. * Fog support
  560. * Fix for world geo ( room bbox adjust )
  561. * Fix for bad mem usage reporting for overhead
  562. * Fix for HUGE memory leaks in TombRaider class
  563. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  564. * Fix for memfile size reporting
  565. * Fix for GLString truncation
  566. * New audio dir support back in
  567. * Fix for insert of tree_insert for memeory
  568. * Iterative version of tree_insert for memeory togglable
  569. at compile time
  570. * Fix for m-string max accounting
  571. * RBTree fix for memeory ( must stop coding after 0200 )
  572. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  573. * Stability has degraded with aggressive feature prototyping
  574. * More information for zero allocs
  575. * Fix for some 0 byte allocatations found in project
  576. * Check for 0 byte allocatations
  577. * Old List back in for now - slower, smaller
  578. * Removed many unnessacary sleeps from older builds
  579. * New feature tracks memory usage by file
  580. * Print to screen while loading back
  581. * New GLString now has helper functions for speedy string
  582. updates to replace hacks
  583. * Fixed damn 'memeory' rbtree
  584. * More verbose fatal error reporting
  585. * Reworked memeory prototype into better code
  586. * Removed working list tracker from memeory
  587. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  588. * Memeory memory overhead reduction for filename storage
  589. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  590. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  591. * Back to dynamic C-strings to save 'memeory memory'
  592. * Wrote a RBTree implementation directly into Memeory util
  593. * TGA debug fix
  594. * Looking at writing RBTree directly into Memeory util
  595. * Fixed driver string memory leak in main found with Memeory
  596. * Fixed GLString memory leak just found with Memeory
  597. * Fixes for release build to avoid memeory debugger
  598. * Memeory changes to avoid new/delete calls internally
  599. affecting MEMEORY_ERROR reports ( much much slower list based )
  600. * New iostreams and memeory header guards
  601. * Doh, corerction on pointer 0 padding
  602. * New delete accounting hack
  603. * New Memeory unit test features/fixes
  604. * Printing addr with hexadecimal for obvious reasons
  605. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  606. * Fixed overlapped vars/data members
  607. * Dumps memeory report filename fix
  608. * Dumps memeory report for unfreed on exit now?
  609. * Console commands to debug 'memeory'
  610. * New c func printing option in Tree
  611. * Memeory profiling system starting
  612. * Font data fixes
  613. * Fixed sourceforge cvs tree
  614. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  615. * Fixed bug where ent draw didn't account for viewmodel
  616. in same room
  617. * New texture binding method for strict checking and
  618. to avoid prechecks on unsorted polygons
  619. * More rendering toggles for more testing
  620. * Draw room bbox with r_portal
  621. * Moved more commands to console only ( See README )
  622. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  623. * Fix rendering bug with r_portal
  624. * RC uses pakdir for strict path enforcement now
  625. * New RC commands for Map/Music that represent backend correctly
  626. ( It's a FIFO, not a sorter )
  627. * RC parser now uses console command parser helper too
  628. * Improvements to console command parser
  629. ( less memory, faster normal case, easier to add new commands )
  630. * Hack to try to unload level shows it's time to start a
  631. rewrite =)
  632. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  633. * Screenshot console command
  634. * View model render toggle console command
  635. * View model index fix for entity use
  636. * Console command naming clean up starting
  637. * Console fix for backspacing over prompt
  638. * Load command to load levels by index
  639. * Many more console commands, replacing some key commands
  640. * Sprites render after players now for more accurate scene
  641. * Collapsed some rendering gobals into temp LARA entity gobal
  642. * Portal visual debugging
  643. * Console fix for prompt display after command given
  644. * Fix for bad cvs sync
  645. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  646. * Portal (precompiled) use starts
  647. * Very basic console prototype in place
  648. * Render control flags ( Not same as mode flags )
  649. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  650. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  651. * Fix for RC loader
  652. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  653. * Temp resource redundency pruning solution
  654. * More string safety auditing and fixes
  655. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  656. * Hack to fix texture dumping
  657. * More string clean up
  658. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  659. * Minor TR support work
  660. * Texture dumping fix for new mtk_tga
  661. * New tristrip rendering sprites
  662. * Changed to snprint in all objects now
  663. * Clean up in texture use
  664. * Clean up in screenshot code
  665. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  666. * Animation frame testing hack back keys '[' and ']'
  667. * Reduction of room rendering top levels ( consistent speed? )
  668. * Improvments to texture handling and loading
  669. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  670. * Updated mtk_tga from my current mtk_image source
  671. fixes tga save bug and more stuff
  672. * New more correct FPS counter for alpha testers amusement
  673. DisplayFPS=true in init and key command 'f'
  674. * Refactoring and clean up in OpenRaider
  675. * TombRaider getting ready for testing new class based system
  676. * Got new specs for TR4 and TR5
  677. * Readying class based system for new physics and rendering
  678. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  679. * Fixes for fast texture cache for older tombraider data
  680. * Fixes for TombRaider unit test
  681. * Makefile changes for gcc 3.0
  682. * GLString use fix, forgot to disable culling - thanks dan
  683. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  684. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  685. * Tune up of Sound
  686. * Disable cusor show on switch to fullscreen also
  687. * GLString scaling
  688. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  689. * New Sound flags ( allows for easier expansion )
  690. * Start loadscreen before caching sound now
  691. * NOTE audio support is fine - just low memory condition kill
  692. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  693. * Broke audio support by switching around
  694. OpenRaider, LoadLevel/SetupAudio
  695. * README update
  696. * Texture caching while reading from diskfile in callback
  697. * New load screen percentage feedback via callback
  698. * Fix for Tombraider multiple Clear() bug
  699. * New load ordering, might break some things
  700. * More work on GLString use in OR
  701. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  702. * Speed set on Camera
  703. * Played with some refactoring in OpenRaider class
  704. and thread hacks for external texture use
  705. * New texture loading to make external textures
  706. id independent of TR texture id at load time
  707. * Changed 'load screen' layout and particle setup
  708. * Removed dependence of Emitter on Texture agent - calls
  709. GL texture bind directly now
  710. * Particle partial resync with freyja_particle tree
  711. * Emitter partial resync with freyja_particle tree
  712. * Render minor reduction/refactoring, breaking up some code
  713. * New GL font system for OpenRaider ( GLString )
  714. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  715. * GlGetString use 'correct' fix
  716. * Music list reimplemented for CVS
  717. * Emitter commited to CVS ( oopsie )
  718. * Changlog reformated
  719. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  720. * New Changlog format
  721. * Minor GL string use 'temp fix' in Render
  722. * ModelDebug option to RC to disable model load debugging
  723. * TODO update
  724. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  725. * Minor rendering changes
  726. * Particle test fix
  727. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  728. * Particle testing ( Using one of my freyja prototypes )
  729. * Fullscreen toggle - '9' key
  730. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  731. * Timer prototype starts, just using a time delay for now
  732. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  733. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  734. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  735. * Set up new box just for windows TR compatibility tests
  736. ( got old ppro out, bought a hdd for it - weee )
  737. * Testing exported meshes with Freyja
  738. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  739. * Mesh export test for TombRaider
  740. * Texel adjustment method rolled back into TombRaider
  741. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  742. * TR4 sky mesh?
  743. * Texture changes
  744. * Freyja work with ponytail graphing
  745. * New FPS counter uses larger frame samples and reset
  746. ( readings still off by a little )
  747. * Splash screen for threaded loads (shakes for fullscreen feedback)
  748. * Particle engine research ( no code )
  749. * Threading testing
  750. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  751. * Might wait to install X 4.0.1 to work on bump map rendering
  752. * Render check for multitexture
  753. * Fixed OpenRaider to use new TombRaider::Texture API
  754. * Bump map use with new TombRaider backend API
  755. * "TR3 objtexture alpha clip" back in for 32bit textiles
  756. * More testing features like texture dumping for all versions
  757. * Special texture loading default use in TR4/TR5
  758. * Zero padding on dumped textures - yes, it is about time
  759. * Fixed special texture loading/dumping
  760. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  761. * 32bit texture default use in TR4/TR5
  762. * 32bit texture testing in TR5
  763. * Make rule regression testing in cvs tree
  764. `make tombraider.test`
  765. * Better make rules for tombraider.test
  766. * TombRaider fixes for compression use and dellocation
  767. * New TombRaider::LoadTR5
  768. * Worked on TombRaider agent
  769. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  770. * Added *some of the TR5 spec to regression test build
  771. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  772. * Some minor checks for bad allocation of meshes?
  773. * Changed moveable code to assume nonanimated entity
  774. * Entity drawing tied to room drawing
  775. (For vising, later use an entity cache per room to avoid full cycle)
  776. * Screenshot name now based on VERSION string (better bugs reports)
  777. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  778. * Fixed Freyja tree's colored polygons
  779. * More debug output on animation building
  780. * Fixed Freyja's tree too
  781. * Fixed TR4 decompress bug
  782. ( silly me, it only worked because of opt, didn't clear a var )
  783. * Animation grouping prototype
  784. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  785. * Fixes for mesh rendering ambient light level
  786. * Fixes for animtion rendering
  787. * Fixes for animation loading
  788. (TR2+ lara has some animation problems still, with junk frames)
  789. (TR1 lara works because all the right indices = 0)
  790. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  791. * Fixed animations using steping fix I wrote for libfreyja_egg
  792. this breaks the old TR aniamtion hacks though =)
  793. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  794. * Back porting to Freyja to help figure out TR animation problems
  795. * Worked on TR5 and TR4 texture alpha flags
  796. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  797. * Fixed skeletal/moveable loading and animation
  798. * Starting entity mapping tracer
  799. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  800. * NOTE make enities list so dup models won't draw to same position
  801. * Caching caused segfault - so now emulate dumb smart pointers
  802. * Removed Free TR data, it caused to many segfaults,
  803. for some reason it frees twice even with Clear()
  804. * Caching for duplicate models ( saves tons of memory )
  805. * Fixed loading and animation for all models in level
  806. * Broke animation with new loader?! (caused by new moveable loading)
  807. * Free TR data after load ( May cause segfault on exit )
  808. * Simple vising for items back in
  809. * Oops, removed mesh draw from viewmodel renderer
  810. ( was debuging item meshes )
  811. * Fixed tr4 (2 layer tags) flag set on non lara models
  812. * Fixed moveable loading
  813. * Looking for moveable object drawing problems ( werid )
  814. * Fixed item positioning set on load
  815. * Fixed sprite/room amb lighting back to white ( heh, oops )
  816. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  817. * Void color only when outside world
  818. * Various minor renderer changes
  819. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  820. * Fixed lara's colored polygons index bug for TR1
  821. * Autoload lara as view model
  822. * Tr4 two mesh system use
  823. * Basic skeletal model animation (frame rate based)
  824. * Skeletal model rendering
  825. * Skeletal model loader finished
  826. * No quaterions generated in current skeletal loader
  827. It'll be easy to add bone lerping later, but first I want
  828. correct behavior ( ie animation and placement )
  829. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  830. * Planning rendering engine #3
  831. * Once skeletal models are in rendering engine #2
  832. physics code can start
  833. * EXPERIMENTAL moveable code starts
  834. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  835. * Moveable code finaling coming back in ( now with quats )
  836. * Bug fix to ignore bad meshes in some TR4 levels?
  837. * TombRaider class test
  838. * Some TR5 specs fell in my lap today =)
  839. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  840. * Mouse motion control fixes
  841. * Item sprite rendering ( TR1, TR2, and should work for others )
  842. * Item sprite loading ( TR1, TR2, and should work for others )
  843. * Fixed room sprite loading
  844. * Hack temp fixes for camera ( broke it bad last night )
  845. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  846. * Baisc strafing and better forward/backward movement on camera
  847. * More user documentation and bug tracking
  848. * Portal toggle
  849. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  850. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  851. * Mouse look code
  852. * The portal code is hindered by the old XZ vis check =(
  853. once it's replaced it should be 100% correct
  854. * Added portal code, and is almost fully working now
  855. * Worked on portal code (testing)
  856. * Since adding quaternion camera, segfault on exit... hhmmm...
  857. * Finished quaternion based camera and rendering
  858. * Planning to break mtk3d into base type classes and expand it as
  859. a library with learping functions for use in animation also =)
  860. * Started on quaternion camera and quaternion support in mtk3d
  861. * TR4 sound fx postioning loader starts
  862. * GL driver string from resource
  863. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  864. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  865. * SDL key code fixes
  866. * More SDL fixes for rendering
  867. * More SDL work, fixes
  868. * FPS counter prints to console every 100 frames
  869. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  870. * SDL is very slow atm ( drag ass )
  871. You can edit Makefile to set it to use it if you want
  872. * Finished basic test SDL interface
  873. * Started on item sprite loading (likes a little more, but not priority)
  874. * Aren't you all gald I ditched render engine #1 now? ;)
  875. * New sprite rendering code
  876. * Fixed bug that drew static room meshes twice
  877. * Fixed bug that drew alpha sorted tris 3 times
  878. (Fixes all known alpha rendering bugs)
  879. * Room sprite loading code
  880. * Cleaned code, fixed some documentation
  881. * Started work on Resource agent, not ready to replace old code yet
  882. * No longer dump textures, unless explictly set in rc file
  883. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  884. * Fixed XEmacs modes should have been 'Mode: C++'
  885. * Looked at portal design guide, was useless
  886. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  887. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  888. * SDL support starts back
  889. * Added my old linux joystick code
  890. * Basic sorted alpha poly render second pass with very small penalty
  891. ( An all new rendering feature never in engine before )
  892. * Figured out best way to sort alpha polys exp with rooms only for now
  893. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  894. * Static mesh rendering back ( doesn't use room lighting
  895. intensity for now )
  896. * Texel alignment
  897. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  898. * Static meshes
  899. * Model meshes
  900. * Mipmaps in Texture as option
  901. * Code clean up
  902. * Item sprite and room sprite loader code about finished
  903. * Finished adding my screenshot code from Freyja, and
  904. made it produce TGAs instead of PPMs ( cmd 'S' )
  905. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  906. * POublic CVS Release
  907. * Vertex lighting now functional and stable in new engine
  908. * Fix for TR4 water alpha via textile generator, but
  909. some light shards are still black - might be other
  910. alpha flags that are unknown
  911. * New level loader using _map_list
  912. * New Map list RC rule
  913. * Start of item sprite code in new engine
  914. * Leaving old Texture calls for compaiblity with obsolete
  915. * New textile loading by moving new code into Freyja's
  916. TombRaider module to handle *all pixmap generation
  917. * User documentation
  918. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  919. * Testing
  920. * Resource system back in
  921. * AL init threaded off
  922. * Switched order of AL and GL inits
  923. ( so you can have in game progess loader for loading )
  924. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  925. * Should have all the best of the engines merged by Monday!
  926. * Started model rendering code for engine #2
  927. * New mode control for WIREFRAME, SOLID, TEXTURE
  928. * Fixed texel index bug for rooms
  929. * New Camera methods for visibility and more accessors
  930. * Render engine #2 feature upgrade by merging with engine #1
  931. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  932. * Rendering engine #2 fixes
  933. * New Camera method for positioning
  934. * Rendering engine #2 update
  935. * Added documentation to Sound agent
  936. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  937. * Texture manager fixes
  938. * Tesselated quads
  939. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  940. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  941. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  942. * Render fixes
  943. * OpenAL fixes for /dev/dsp in use and _init guard
  944. * Added Sound manager, OpenAL support for groovy 3d audio =)
  945. * Dropped all OSS code
  946. * Fixed segfault by freeing _texture and _tombraider twice
  947. * TR4 texture fixes ported from gegg
  948. * Fixed segfault on texture handling
  949. * Removed splash screen code completely
  950. ( Will later use loader screens just like TR )
  951. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  952. * Splash screen as compile time support
  953. * PThread support as compile time option
  954. * TR4 texel loading fixes
  955. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  956. * OpenRaider request for sourceforge hosting
  957. * New Render class is now the new renderer
  958. * GLUT use abstracted and placed into openraider.cpp
  959. * Mtk Image manager
  960. * Mtk texture manager
  961. * Thread for Freyja loader
  962. * Freyja camera
  963. * OpenRaider RC system design
  964. * Freyja loader replaces yuri loader in test build
  965. * Splash screen
  966. * New engine starts
  967. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  968. * Removed drawing another lara as an error marker for movables
  969. * Removed level dumping and saving
  970. * Split up mesh rendering
  971. * New 3rd person lara camera rendering
  972. * New animation control
  973. * This project is based on trueview by yuri and some patches
  974. and porting to linux by Mongoose along with code from
  975. GooseEgg by Mongoose
  976. * Log started