Open Source Tomb Raider Engine
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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140216 ]
  6. * Removed the FastCard option. Not necessary on todays hardware?!
  7. [ 20140215 ]
  8. * Enabled previously disabled polygon smoothing & color material
  9. when setting fastcard to true
  10. * Fixed bug in system timer millisecond conversion
  11. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  12. [ 20140210 ]
  13. * Finished the Tomb Raider 1 Item/State definitions
  14. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  15. https://wiki.libsdl.org/MigrationGuide
  16. [ 20140209 ]
  17. * Renamed OpenGLMesh to Mesh
  18. * Removed unused flags, enums, ...
  19. [ 20140202 ]
  20. * Fixed more cppcheck warnings
  21. * Removed unnecessary defines (USING_xxx)
  22. [ 20140201 ]
  23. * Rewrote Memory Unit Test using greatest
  24. * Used C++ static analysis tool cppcheck and tried to fix
  25. its warnings
  26. [ 20140131 ]
  27. * All unit tests buildable again and no more warnings
  28. [ 20140129 ]
  29. * Removed unused libferit stuff
  30. * Changed code to generate much less warnings
  31. * Using relative epsilon for float comparison
  32. [ 20140124 ]
  33. * Fixed some TombRaider.cpp warnings
  34. [ 20140120 ]
  35. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  36. * Converted all tabs to spaces (4 spaces per tab)
  37. * Auto indented all cpp files
  38. [ 20140119 ]
  39. * Enabled linear texture filtering for fonts, resulting in nicer
  40. looking down scaling
  41. * Removed unused TGA font parts of GLString with slight API changes
  42. * Modified GLString Unit Test to work with new GLString
  43. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  44. from SDLSystem
  45. * Silenced many more warnings
  46. [ 20140118 ]
  47. * Removed unused (and pretty empty) Entity class
  48. [ 20140117 ]
  49. * Reenabled room hopping on launch
  50. * Now using C++11 standard.
  51. * Turned on many more warnings and silenced some of them.
  52. * Removed empty Quaternion Unit Test
  53. [ 20140111 ]
  54. * Rewrote GLString Unit Test, now using TTF Font
  55. * Removed included TGA font and loading code
  56. * Rewrote Matrix Unit Test now using greatest
  57. * Documented MatMath, fixed bug in helRandomNum(),
  58. added better Unit Test
  59. * Only one way of conversion between Deg and Rad in MatMath
  60. * Use the same style of include guards in all headers
  61. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  62. a segfault on launch
  63. [ 20140110 ]
  64. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  65. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  66. * Removed empty Light.cpp
  67. * All Unit Tests build without warning
  68. * Converted many FIXME comments to be in the doxygen documentation
  69. * Removed hel & mstl folders, moved into parent directory
  70. * mtk_tga Unit Test uses greatest
  71. * Moved remaining Unit Tests (Network & TombRaider)
  72. * memory_test Unit Test no longer produces warnings
  73. * Building a memory test build no longer produces warnings
  74. [ 20140109 ]
  75. * Added greatest Test Framework, rewrote Sound Test
  76. * Renamed all memeory references to memory
  77. * Moved headers into include/
  78. * Put Unit Tests into test/
  79. [ 20140107 ]
  80. * Removed hel/Mass. There was an object of this class in World,
  81. but it was never used!
  82. * Removed even more unused files (mstl/Vector.cpp,
  83. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  84. mstl/Stack.h)
  85. * Completely removed hel/Simulation, as it depends on missing
  86. files (hel/CollisionObject)
  87. * Improved Makefile portability
  88. [ 20140106 ]
  89. * Hel Simulation Test builds, but doesn't work!
  90. [ 20140105 ]
  91. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  92. * Fixed strange Mouse Y-Axis Overflow bug
  93. * Cleanup of Makefile
  94. [ 20140104 ]
  95. * Hel Unit Test build & passes
  96. * Spring & Simulation Tests unbuildable, missing files?
  97. * GLString Unit Test builds, works not every time?
  98. * TombRaider Unit & Regression Test working
  99. [ 20140103 ]
  100. * Removed more (unused?) code, PSKModel & UTPackage
  101. * Removed unused MD3, mtk3d, MtkImage stuff!
  102. [ 20140102 ]
  103. * Improved the Mac build steps...
  104. Freealut now in /usr/local so we don't need to call
  105. install_name_tool on the built binary
  106. * Removed the old & unused GLUTSystem
  107. * Replaced the (unknown) included sample sound file
  108. * Removed some redundant build config defines
  109. [ 20140101 ]
  110. * Fixed Wavebuffer loading of Sound subsystem, as well as
  111. making the Sound Unit Test buildable on Mac.
  112. Added new argument to loadWav, length of buffer.
  113. * Changed (unknown) included Font to Droid Sans Mono
  114. * Fixed Render bug, now console is visible again
  115. * Implemented CMD + Q shortcut on Mac to quit
  116. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  117. the first received mouse event, because its faulty, thanks
  118. to an SDL bug:
  119. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  120. * Fixed incredibly slow mouse/camera movements
  121. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  122. invisible and grab it in windowed mode
  123. [ 20131231 ]
  124. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  125. mode on Mac, still not working correctly, but better :)
  126. [ 20131227 ]
  127. * Moved included documents into GitHub Repo wiki
  128. (https://github.com/xythobuz/OpenRaider/wiki)
  129. * Reduced start up time by increasing animation speed
  130. [ 20131221 ]
  131. * Reimplemented deprecated gluLookAt()
  132. * Reimplemented deprecated gluPerspective()
  133. * Reimplemented deprecated gluBuild2DMipmaps()
  134. * Reimplemented alutLoadWAVFile(), seems not to be working
  135. * Moved mac distribution logic from makefile into scripts
  136. [ 20131219 ]
  137. * Bundle now contains dynamic libraries not included with Mac OS X
  138. * Bundle now runs setup if needed
  139. * Fixed memory test builds not running on OS X
  140. [ 20131218 ]
  141. * Enabled ALUT on Mac OS X
  142. * Silenced many warnings regarding non-writable string constants
  143. * Fixed issues with linked libraries on Mac OS X
  144. * Implemented support for bundling OpenRaider as Mac App
  145. * Removed Microsoft Visual Studio Project files
  146. * Removed Screenshot Script
  147. [ 20131217 ]
  148. * No longer segfaults on launch in Mac OS X
  149. [ 20131215 ]
  150. * Wrote new README file
  151. * Added stub for missing hel/CollisionObject
  152. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  153. [ 20030713 ]
  154. * UTPackage class forked from PSKModel class
  155. * System class gets download, dir backports
  156. * libferit usage in public CVS
  157. * mtk_tga gets filename parm save and drops color swaping
  158. [ 20030704 ]
  159. * Tested PSKModel with models from:
  160. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  161. * On the fly resolution change like in unit tests
  162. * GLString obsoleted, undefining HAVE_SDL_TTF
  163. will cause OR to use font.tga texture fallback
  164. * Merged GLString and SDL_TTF utils Texture usage
  165. * TTF renderer replaces texture font system
  166. * Font system using new ortho projection
  167. * Requirements file now in cvs
  168. * Fixed all known level loading issues from new codebase
  169. * Loadlevel command using mapname string
  170. * Maps are validated on rc load
  171. * Experimental TTF support in OpenRaider, Look in RC file
  172. * Removed Console, MtkImage classes from private tree
  173. [ 20030701 ]
  174. * Removing OpenRaider Map use for level/music string storage
  175. ( This means if you set a map to a certain number in rc, then
  176. you can no longer call it by 'load #' )
  177. * Fixed PSKModel unit test build
  178. * Fixed Hel Simulation, Spring unit test builds
  179. [ 20030630 ]
  180. * EXPERIMENTAL on the fly colored -> textured polygon code
  181. ( It's not even funny how bad the colors match currently )
  182. * API changes in Texture class to make it easier to upgrade
  183. * Screeshots stored in ~/.OpenRaider/sshots/
  184. * Fixed broke new multitexture support in Texture class
  185. * Texture class gets color texture generator
  186. * Texture class gets SDL_TTF support from SDLSystem
  187. * Update to OR Texture class ( backports from UnRaider )
  188. * Fixed matrix multiplcation issues with fixed code generator
  189. * Reworking broken Matrix changes into rollback fix
  190. * Fixes for Matrix based math breakage ( just rolled it rollback )
  191. [ 20030618 ]
  192. * Redone a lot of hel and it's use, broke a lot of things
  193. * UTF-8 and TTF font texture generation support
  194. * Camera broken, Matrix broken, Quaternion broken?
  195. * About finished mtk3d and hel converging
  196. * Phyiscs system base work done
  197. [ 20030604 ]
  198. * Console/command rollover not finished, but working
  199. * BUG portals/walk block too often with current collision
  200. * BUG room sprites have wrong texture ID?
  201. * Unicode key support?
  202. * Some more user definable keys using 'bind' command
  203. * System gets old resource system, new resource system
  204. based on it with dynamic modes and command parsing
  205. [ 20030602 ]
  206. * Mouse grab command
  207. * New key input design, currently using ASCII to
  208. be compatible with old code
  209. * SDL mouse grab toggle back in SDLSystem
  210. * SDL_TTF support starts in SDLSystem
  211. * Made printf string buffering part of System
  212. * Simulation fixes, GL unit test
  213. * Removed main.* from CVS
  214. * Removed Raider.*, gl_util.* from local tree
  215. * Added Mass, ParticleMass, Simulation to CVS
  216. * More stat commands for debugging
  217. * Fix for console command marker strip
  218. * Updates to Hel, mass simulator, more vector operators
  219. [ 20030528 ]
  220. * RC file now allows imports of another RC file
  221. ( If you want to be a jackass you *can make it loop )
  222. * RC file now interprets spaces ( User request )
  223. * RC file allows trailing comments now
  224. * Room hopping disabled by default now
  225. ( command hop to enable )
  226. * Swimming movement added to stop-gap movement system
  227. [ 20030526 ]
  228. * Removed some test code from TombRaider
  229. * Fix for TR4 loading using TRC loader
  230. * Fix for solid mode rendering debug ( solid, r_light 1 )
  231. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  232. * Finished up element API, some TRC support for faces
  233. * Stopping work on array renderer until the element
  234. system is back up ( possible backport for 0.1.0? )
  235. * Cleaning up OpenGLMesh prototype API
  236. [ 20030524 ]
  237. * New OpenGLMesh array renderer
  238. * Fix for Vector collection empty handling
  239. * Fix for the 20030519 segfault/lock on exit bug
  240. * More API unification coding, and OpenRaider usage
  241. for room loading
  242. * Watch for a lot of new bugs, this is a lot of
  243. coding changing around
  244. [ 20030522 ]
  245. * More unification, including TRC room translation
  246. support starts ( convert from TRC to OR )
  247. * Handle TRC loading in OpenRaider CVS builds
  248. * TR5 loading tweaking to work for demo paks as well
  249. * Room sprite processing factored out
  250. [ 20030521 ]
  251. * TR5/TRC Sound ripping/in game loading finished
  252. * More TombRaider format unification
  253. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  254. * TR5/TRC loader finished - loads only nondemo map I have
  255. [ 20030519 ]
  256. * More work on TR5/TRC support now using doc std
  257. * Refactored skeletal class structure
  258. * BUG seems to be leak fix related world clear lock
  259. * Fix: Skeletal animation memory leak
  260. * New rendering routine for new temp mesh type
  261. ( Buggy and expensive, but it's a stop gap )
  262. ( Colored polygons aren't really rendered as such )
  263. * Fix: OpenRaider new mesh API stop-gap handling
  264. * Fix: TombRaider new mesh loader API
  265. [ 20030517 ]
  266. * BUG found in new mesh loader API
  267. ( Quad tess is broken in TombRaider for meshes )
  268. ( Vertex array translation from TombRaider broken )
  269. * Event system partially in place, needs glue as well
  270. * Console commands from RC hack/fix
  271. [ 20030516 ]
  272. * Mesh rendering temp disabled until mesh renderer
  273. is fully redone
  274. * Finally getting a lot of the more complex mesh
  275. building routines pushed behind clean API from
  276. the OpenRaider to the TombRaider class
  277. ( Could cause a lot of new bugs? )
  278. * Event system test structures introduced to World
  279. * Some major work on model_mesh rendering, also
  280. abstracting interface for their construction
  281. * Some minor work on OpenGLMesh renderer, with code
  282. in place to increase performance
  283. [ 20030513 ]
  284. * TombRaider engine abstraction for room
  285. vertex and color loading and parsing
  286. [ 20030512 ]
  287. * New external SFX use for TR2/TR3 paks -- now
  288. all versions load sound files into the game engine
  289. See README for help using external paks.
  290. * New external SFX pak loading support for TR2 and TR3
  291. * Documentation updates and user usability package tests
  292. ( thanks Josh )
  293. * Apt source in place ( see README )
  294. * Automated debian packaging in Makefile ( make debian )
  295. * Animation half ass restored in non lara models agian
  296. * BUG found in SkeletalModel::setFrame - quick disable to
  297. remove crash bug CLOSES 20030101 tmp filing
  298. [ 20030510 ]
  299. * Old TR4 sound support moved behind new interface
  300. * Sound support for TR1 using new interface - have to wait
  301. for external sound pak support for TR2 and TR3
  302. * New sound sample management/interface in TombRaider class
  303. [ 20030509 ]
  304. * Manually patched with JML's UNICODE support
  305. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  306. [ 20030101 ]
  307. * Seriously broken animation! =)
  308. * I wonder how much this breaks - hacks shoved in to
  309. keep it runnable until the new event system is started
  310. * Skeletal model refactoring
  311. * Seperating entity and animation states and it's ugly
  312. * Finer animation control starts
  313. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  314. [ 20021228 ]
  315. * Md3 refactoring
  316. * Many Md3 fixes and features out of unit test work
  317. * Huge Md3 unit, testing ground for future TR unit test
  318. [ 20021227 ]
  319. * Md3 easter egg in cvs
  320. * State system work and testing
  321. [ 20021224 ]
  322. * Wireframe color code doc in README
  323. * Minor compile fixes for gcc 3.x
  324. * Default portal display in wireframe mode now
  325. * New hop command to disable room hopping movement
  326. * New r_animate command to enable entity animation test
  327. * Fixed showfps fault on load screen
  328. * Review of System timer
  329. * Replaced FPS estimation with pure frame rate counter
  330. * SDLSystem uses SDL timer now
  331. * Removed some dupilcate console commands out documented
  332. * Depth sorted particles
  333. * Lots of minor depth sorting and vising work
  334. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  335. * Entity vis no longer considers rooms agian
  336. * New Vector replaces List as renderable container
  337. for a great deal of memory savings
  338. * Room mesh/sprites rendering in nontexture modes agian
  339. * Documentation updates
  340. * Fix entity out of room fix
  341. * New OGL mesh can render with multitexture
  342. * New all bumpmaps are now loaded into texture memory
  343. * New [Network.Server] RC support
  344. * Run console commands from RC file
  345. * Neat new multitexture logo effect
  346. * Hel only build from now on
  347. * "Shooting" test in cvs
  348. * Fixes for depth rendering
  349. * New wireframe mode color codes for renderable type
  350. * Entity sprites back
  351. * Time to move to beta versioning
  352. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  353. * New sshot upload script for my conv ;)
  354. * New entity rendering vising starts, primative depth sort
  355. * Static ( room models ) using sphere bounding volumes now
  356. * New enumeration coding style project wide starts
  357. * New room depth sorting code starts
  358. * Fix for version stamp in corner
  359. * New update room render list per frame command
  360. * Misc minor sound/animation updates
  361. * Hel vising fix in ViewVolume, hel enabled by default
  362. * Look for bugs caused by huge refactoring of codebase
  363. * Hel objects in all builds
  364. * World class temp keeps Light and OpenGLMesh deps for now
  365. * Refactoring: OpenRaider, Render, TombRaider classes
  366. * World class emerges in cvs ( Big refactoring job )
  367. * Texture use moved into Render class
  368. * Emitter use moved into Render class
  369. * Seperation of physical and rendered world starts
  370. * Hel clean up, unit testing fixes
  371. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  372. * New Camera API, clean up starting
  373. * Quaternion ( class ) in cvs
  374. * Toggle for hel use
  375. * Fix port reporting is expected host order agian
  376. * libHel starts creeping into cvs build starting with some vising
  377. * Netcode fix
  378. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  379. * Inactive text no longer rendered
  380. * More libhel work
  381. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  382. * Little manual route chaining test for the fun of it
  383. * Trace tests
  384. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  385. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  386. * Fix for console use before level load crash
  387. * TR4 hack to play footsteps when running
  388. * TR4 pak sounds loaded and playable - just not sourced yet
  389. * New play command
  390. * Improved sound support
  391. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  392. * TR4 pak sound reading and dumping
  393. ( I couldn't find any paks using compression - however
  394. my algorithm can handle those that may )
  395. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  396. * TR4 ponytail type guessing algorithm works with TR4 paks
  397. ( May not apply to all custom lara models )
  398. * TR4 pigtails rendering algorithm now too
  399. * In TR4 ponytail works great with default settings
  400. * Up key now gets last command entered
  401. * r_ponytail console command
  402. * All builds use same texture binds as former EXPERMENTAL builds
  403. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  404. in list and handling
  405. * TR4 GL light support ( pretty )
  406. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  407. * One room render command and changes for other old commands
  408. * Fix for crash using new room ->adJRoom vector
  409. * Fixed room vertex lighting
  410. * Documentation updates
  411. * New scripts for installing
  412. * New client/server kills
  413. * Thanks dan for tesing multiplayer - lots of bugs found
  414. * Started moving room struct into more of a class type of
  415. collections and what not
  416. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  417. * Hack to handle camera out of world - moves to like a FPS
  418. viewpoint -- needs quats and 'dragging' to make it smoother
  419. * Entities drawn in different order to handle large alpha
  420. polygon in rooms ( Hack until sorting algorithm is in place )
  421. * Little hack to force exit of threads w/o calling back
  422. * Lowered network traffic rate and disabled debugging to stdout
  423. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  424. * Code to handle bad texture ids, like in Nasa.tr2
  425. * Network multiplayer test Client/Server can now connect
  426. and pass data and generate clients on each end of game
  427. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  428. * Network code starts
  429. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  430. * Speed boost for entity room clipping
  431. * Fixed color lighting - still some polygons can go all white
  432. * Console commands for clipping and new fly mode
  433. * Getting ready to seperate world clipping and storage from Render
  434. * Cheap wall clipping hack ( works great however )
  435. Doesn't take into account adjoint rooms ( there is a reason )
  436. * EXPERIMENTAL Better GL light support for font/world interaction
  437. * EXPERIMENTAL new level texture loading
  438. * Switching maps in game should never cause crashs anymore
  439. * Found then fixed several memory leaks
  440. * Makefile rule just for memory profiling build ( make memory )
  441. * Vectors replacing Lists for most collection implementations in Render
  442. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  443. * Turn animation for fun
  444. * Room vertex lighting back in
  445. * Vertex color/normal support changes for model meshes
  446. * Skeletal model/mesh model collision _support_
  447. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  448. * Hop up/down to rooms when in void
  449. * Primative 3rd person camera
  450. * GL light support for TR1-TR3
  451. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  452. * Removed room mesh rendering from Render
  453. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  454. * OpenGLMesh and Light classes start
  455. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  456. * Ah, a little free time -- cleaning up Render class a little
  457. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  458. * Auto depends generation for certian people =p
  459. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  460. * Time based animation tracer
  461. * Rounded out mtk3d a little more with common func from
  462. other projects
  463. * New pathing subsystem
  464. * Relocatable data dir ( thanks joshua for idea )
  465. Set by using init var 'HomeDir'
  466. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  467. * Fixed room mesh cache tris texcoors
  468. * Changed room tracking code
  469. * Replaced old room cache mesh texcoor system for tris
  470. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  471. * New menu state for keys
  472. * Major OpenRaider class clean up, reducing, reformatting for
  473. use with picky compilers, etc
  474. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  475. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  476. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  477. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  478. * Wall detection ( no clipping yet )
  479. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  480. values b/c assigned to wrong structure )
  481. * More debugging for bad cache room mesh crash
  482. * New animation fix by making getNumAnimsForMoveable use signed
  483. values ( seems to make TR4 and other levels loadable agian )
  484. * Stopped flickering idle lara by only drawing 1 frame of idle
  485. * Better bad cache quad handling?
  486. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  487. * Fix for room quad's texture bug
  488. * Console print system prototype
  489. * Misc clean ups
  490. * Level load menu prototype active by default
  491. * New debug info in game room/sector/pos
  492. * Floor player clipping by sector ( yay )
  493. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  494. * Floor player clipping by box ( hhmmm... )
  495. * Backport of Camera
  496. * Backport of SDLSystem prototype to replace SDL wrapper
  497. * Backport of mtk3d with GL style matrices and etc
  498. * Hacky fix for texture ids for room polygons
  499. ( Caused by new fast cache room polygon builder )
  500. * Backport of UnRaider Texture handler
  501. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  502. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  503. * Bug found Texture ids broken on new room mesh translation
  504. * Texcoord fix for quads
  505. * Removed damned vertex arrays
  506. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  507. * Partially fixed new renderer/translator
  508. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  509. * New Makefile optional memeory_test.cpp OBJ injection
  510. * "Commit of Doom" to break cvs source, yay!
  511. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  512. * Render cleaned up a little more
  513. * New room mesh system using arrays
  514. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  515. * Fixed TR4 bone layering
  516. * Worked on finiding/rendering ponytail some more
  517. * Moved angle clac for tags back into TombRaider class
  518. * Screenshot TGA file fix
  519. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  520. * Ponytail hack
  521. * Better UV generation
  522. * Broke TR2 with the new animation framing
  523. * Animation frame 'safety valve' to prevent overflows
  524. until it can be fixed correctly
  525. * Animation translation fixes
  526. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  527. * More TR format notes
  528. * TR4 object header
  529. * Minor changes to OpenRaider for speed/calarity
  530. * Idle aframe test code in
  531. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  532. * Fix for Lara model picking in TR4
  533. * Fix for TR4 loading ( tr4_light )
  534. * Fix for TR4 loading ( tr4_ai_data )
  535. * Fog support
  536. * Fix for world geo ( room bbox adjust )
  537. * Fix for bad mem usage reporting for overhead
  538. * Fix for HUGE memory leaks in TombRaider class
  539. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  540. * Fix for memfile size reporting
  541. * Fix for GLString truncation
  542. * New audio dir support back in
  543. * Fix for insert of tree_insert for memeory
  544. * Iterative version of tree_insert for memeory togglable
  545. at compile time
  546. * Fix for m-string max accounting
  547. * RBTree fix for memeory ( must stop coding after 0200 )
  548. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  549. * Stability has degraded with aggressive feature prototyping
  550. * More information for zero allocs
  551. * Fix for some 0 byte allocatations found in project
  552. * Check for 0 byte allocatations
  553. * Old List back in for now - slower, smaller
  554. * Removed many unnessacary sleeps from older builds
  555. * New feature tracks memory usage by file
  556. * Print to screen while loading back
  557. * New GLString now has helper functions for speedy string
  558. updates to replace hacks
  559. * Fixed damn 'memeory' rbtree
  560. * More verbose fatal error reporting
  561. * Reworked memeory prototype into better code
  562. * Removed working list tracker from memeory
  563. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  564. * Memeory memory overhead reduction for filename storage
  565. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  566. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  567. * Back to dynamic C-strings to save 'memeory memory'
  568. * Wrote a RBTree implementation directly into Memeory util
  569. * TGA debug fix
  570. * Looking at writing RBTree directly into Memeory util
  571. * Fixed driver string memory leak in main found with Memeory
  572. * Fixed GLString memory leak just found with Memeory
  573. * Fixes for release build to avoid memeory debugger
  574. * Memeory changes to avoid new/delete calls internally
  575. affecting MEMEORY_ERROR reports ( much much slower list based )
  576. * New iostreams and memeory header guards
  577. * Doh, corerction on pointer 0 padding
  578. * New delete accounting hack
  579. * New Memeory unit test features/fixes
  580. * Printing addr with hexadecimal for obvious reasons
  581. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  582. * Fixed overlapped vars/data members
  583. * Dumps memeory report filename fix
  584. * Dumps memeory report for unfreed on exit now?
  585. * Console commands to debug 'memeory'
  586. * New c func printing option in Tree
  587. * Memeory profiling system starting
  588. * Font data fixes
  589. * Fixed sourceforge cvs tree
  590. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  591. * Fixed bug where ent draw didn't account for viewmodel
  592. in same room
  593. * New texture binding method for strict checking and
  594. to avoid prechecks on unsorted polygons
  595. * More rendering toggles for more testing
  596. * Draw room bbox with r_portal
  597. * Moved more commands to console only ( See README )
  598. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  599. * Fix rendering bug with r_portal
  600. * RC uses pakdir for strict path enforcement now
  601. * New RC commands for Map/Music that represent backend correctly
  602. ( It's a FIFO, not a sorter )
  603. * RC parser now uses console command parser helper too
  604. * Improvements to console command parser
  605. ( less memory, faster normal case, easier to add new commands )
  606. * Hack to try to unload level shows it's time to start a
  607. rewrite =)
  608. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  609. * Screenshot console command
  610. * View model render toggle console command
  611. * View model index fix for entity use
  612. * Console command naming clean up starting
  613. * Console fix for backspacing over prompt
  614. * Load command to load levels by index
  615. * Many more console commands, replacing some key commands
  616. * Sprites render after players now for more accurate scene
  617. * Collapsed some rendering gobals into temp LARA entity gobal
  618. * Portal visual debugging
  619. * Console fix for prompt display after command given
  620. * Fix for bad cvs sync
  621. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  622. * Portal (precompiled) use starts
  623. * Very basic console prototype in place
  624. * Render control flags ( Not same as mode flags )
  625. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  626. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  627. * Fix for RC loader
  628. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  629. * Temp resource redundency pruning solution
  630. * More string safety auditing and fixes
  631. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  632. * Hack to fix texture dumping
  633. * More string clean up
  634. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  635. * Minor TR support work
  636. * Texture dumping fix for new mtk_tga
  637. * New tristrip rendering sprites
  638. * Changed to snprint in all objects now
  639. * Clean up in texture use
  640. * Clean up in screenshot code
  641. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  642. * Animation frame testing hack back keys '[' and ']'
  643. * Reduction of room rendering top levels ( consistent speed? )
  644. * Improvments to texture handling and loading
  645. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  646. * Updated mtk_tga from my current mtk_image source
  647. fixes tga save bug and more stuff
  648. * New more correct FPS counter for alpha testers amusement
  649. DisplayFPS=true in init and key command 'f'
  650. * Refactoring and clean up in OpenRaider
  651. * TombRaider getting ready for testing new class based system
  652. * Got new specs for TR4 and TR5
  653. * Readying class based system for new physics and rendering
  654. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  655. * Fixes for fast texture cache for older tombraider data
  656. * Fixes for TombRaider unit test
  657. * Makefile changes for gcc 3.0
  658. * GLString use fix, forgot to disable culling - thanks dan
  659. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  660. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  661. * Tune up of Sound
  662. * Disable cusor show on switch to fullscreen also
  663. * GLString scaling
  664. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  665. * New Sound flags ( allows for easier expansion )
  666. * Start loadscreen before caching sound now
  667. * NOTE audio support is fine - just low memory condition kill
  668. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  669. * Broke audio support by switching around
  670. OpenRaider, LoadLevel/SetupAudio
  671. * README update
  672. * Texture caching while reading from diskfile in callback
  673. * New load screen percentage feedback via callback
  674. * Fix for Tombraider multiple Clear() bug
  675. * New load ordering, might break some things
  676. * More work on GLString use in OR
  677. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  678. * Speed set on Camera
  679. * Played with some refactoring in OpenRaider class
  680. and thread hacks for external texture use
  681. * New texture loading to make external textures
  682. id independent of TR texture id at load time
  683. * Changed 'load screen' layout and particle setup
  684. * Removed dependence of Emitter on Texture agent - calls
  685. GL texture bind directly now
  686. * Particle partial resync with freyja_particle tree
  687. * Emitter partial resync with freyja_particle tree
  688. * Render minor reduction/refactoring, breaking up some code
  689. * New GL font system for OpenRaider ( GLString )
  690. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  691. * GlGetString use 'correct' fix
  692. * Music list reimplemented for CVS
  693. * Emitter commited to CVS ( oopsie )
  694. * Changlog reformated
  695. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  696. * New Changlog format
  697. * Minor GL string use 'temp fix' in Render
  698. * ModelDebug option to RC to disable model load debugging
  699. * TODO update
  700. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  701. * Minor rendering changes
  702. * Particle test fix
  703. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  704. * Particle testing ( Using one of my freyja prototypes )
  705. * Fullscreen toggle - '9' key
  706. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  707. * Timer prototype starts, just using a time delay for now
  708. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  709. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  710. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  711. * Set up new box just for windows TR compatibility tests
  712. ( got old ppro out, bought a hdd for it - weee )
  713. * Testing exported meshes with Freyja
  714. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  715. * Mesh export test for TombRaider
  716. * Texel adjustment method rolled back into TombRaider
  717. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  718. * TR4 sky mesh?
  719. * Texture changes
  720. * Freyja work with ponytail graphing
  721. * New FPS counter uses larger frame samples and reset
  722. ( readings still off by a little )
  723. * Splash screen for threaded loads (shakes for fullscreen feedback)
  724. * Particle engine research ( no code )
  725. * Threading testing
  726. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  727. * Might wait to install X 4.0.1 to work on bump map rendering
  728. * Render check for multitexture
  729. * Fixed OpenRaider to use new TombRaider::Texture API
  730. * Bump map use with new TombRaider backend API
  731. * "TR3 objtexture alpha clip" back in for 32bit textiles
  732. * More testing features like texture dumping for all versions
  733. * Special texture loading default use in TR4/TR5
  734. * Zero padding on dumped textures - yes, it is about time
  735. * Fixed special texture loading/dumping
  736. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  737. * 32bit texture default use in TR4/TR5
  738. * 32bit texture testing in TR5
  739. * Make rule regression testing in cvs tree
  740. `make tombraider.test`
  741. * Better make rules for tombraider.test
  742. * TombRaider fixes for compression use and dellocation
  743. * New TombRaider::LoadTR5
  744. * Worked on TombRaider agent
  745. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  746. * Added *some of the TR5 spec to regression test build
  747. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  748. * Some minor checks for bad allocation of meshes?
  749. * Changed moveable code to assume nonanimated entity
  750. * Entity drawing tied to room drawing
  751. (For vising, later use an entity cache per room to avoid full cycle)
  752. * Screenshot name now based on VERSION string (better bugs reports)
  753. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  754. * Fixed Freyja tree's colored polygons
  755. * More debug output on animation building
  756. * Fixed Freyja's tree too
  757. * Fixed TR4 decompress bug
  758. ( silly me, it only worked because of opt, didn't clear a var )
  759. * Animation grouping prototype
  760. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  761. * Fixes for mesh rendering ambient light level
  762. * Fixes for animtion rendering
  763. * Fixes for animation loading
  764. (TR2+ lara has some animation problems still, with junk frames)
  765. (TR1 lara works because all the right indices = 0)
  766. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  767. * Fixed animations using steping fix I wrote for libfreyja_egg
  768. this breaks the old TR aniamtion hacks though =)
  769. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  770. * Back porting to Freyja to help figure out TR animation problems
  771. * Worked on TR5 and TR4 texture alpha flags
  772. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  773. * Fixed skeletal/moveable loading and animation
  774. * Starting entity mapping tracer
  775. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  776. * NOTE make enities list so dup models won't draw to same position
  777. * Caching caused segfault - so now emulate dumb smart pointers
  778. * Removed Free TR data, it caused to many segfaults,
  779. for some reason it frees twice even with Clear()
  780. * Caching for duplicate models ( saves tons of memory )
  781. * Fixed loading and animation for all models in level
  782. * Broke animation with new loader?! (caused by new moveable loading)
  783. * Free TR data after load ( May cause segfault on exit )
  784. * Simple vising for items back in
  785. * Oops, removed mesh draw from viewmodel renderer
  786. ( was debuging item meshes )
  787. * Fixed tr4 (2 layer tags) flag set on non lara models
  788. * Fixed moveable loading
  789. * Looking for moveable object drawing problems ( werid )
  790. * Fixed item positioning set on load
  791. * Fixed sprite/room amb lighting back to white ( heh, oops )
  792. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  793. * Void color only when outside world
  794. * Various minor renderer changes
  795. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  796. * Fixed lara's colored polygons index bug for TR1
  797. * Autoload lara as view model
  798. * Tr4 two mesh system use
  799. * Basic skeletal model animation (frame rate based)
  800. * Skeletal model rendering
  801. * Skeletal model loader finished
  802. * No quaterions generated in current skeletal loader
  803. It'll be easy to add bone lerping later, but first I want
  804. correct behavior ( ie animation and placement )
  805. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  806. * Planning rendering engine #3
  807. * Once skeletal models are in rendering engine #2
  808. physics code can start
  809. * EXPERIMENTAL moveable code starts
  810. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  811. * Moveable code finaling coming back in ( now with quats )
  812. * Bug fix to ignore bad meshes in some TR4 levels?
  813. * TombRaider class test
  814. * Some TR5 specs fell in my lap today =)
  815. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  816. * Mouse motion control fixes
  817. * Item sprite rendering ( TR1, TR2, and should work for others )
  818. * Item sprite loading ( TR1, TR2, and should work for others )
  819. * Fixed room sprite loading
  820. * Hack temp fixes for camera ( broke it bad last night )
  821. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  822. * Baisc strafing and better forward/backward movement on camera
  823. * More user documentation and bug tracking
  824. * Portal toggle
  825. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  826. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  827. * Mouse look code
  828. * The portal code is hindered by the old XZ vis check =(
  829. once it's replaced it should be 100% correct
  830. * Added portal code, and is almost fully working now
  831. * Worked on portal code (testing)
  832. * Since adding quaternion camera, segfault on exit... hhmmm...
  833. * Finished quaternion based camera and rendering
  834. * Planning to break mtk3d into base type classes and expand it as
  835. a library with learping functions for use in animation also =)
  836. * Started on quaternion camera and quaternion support in mtk3d
  837. * TR4 sound fx postioning loader starts
  838. * GL driver string from resource
  839. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  840. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  841. * SDL key code fixes
  842. * More SDL fixes for rendering
  843. * More SDL work, fixes
  844. * FPS counter prints to console every 100 frames
  845. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  846. * SDL is very slow atm ( drag ass )
  847. You can edit Makefile to set it to use it if you want
  848. * Finished basic test SDL interface
  849. * Started on item sprite loading (likes a little more, but not priority)
  850. * Aren't you all gald I ditched render engine #1 now? ;)
  851. * New sprite rendering code
  852. * Fixed bug that drew static room meshes twice
  853. * Fixed bug that drew alpha sorted tris 3 times
  854. (Fixes all known alpha rendering bugs)
  855. * Room sprite loading code
  856. * Cleaned code, fixed some documentation
  857. * Started work on Resource agent, not ready to replace old code yet
  858. * No longer dump textures, unless explictly set in rc file
  859. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  860. * Fixed XEmacs modes should have been 'Mode: C++'
  861. * Looked at portal design guide, was useless
  862. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  863. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  864. * SDL support starts back
  865. * Added my old linux joystick code
  866. * Basic sorted alpha poly render second pass with very small penalty
  867. ( An all new rendering feature never in engine before )
  868. * Figured out best way to sort alpha polys exp with rooms only for now
  869. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  870. * Static mesh rendering back ( doesn't use room lighting
  871. intensity for now )
  872. * Texel alignment
  873. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  874. * Static meshes
  875. * Model meshes
  876. * Mipmaps in Texture as option
  877. * Code clean up
  878. * Item sprite and room sprite loader code about finished
  879. * Finished adding my screenshot code from Freyja, and
  880. made it produce TGAs instead of PPMs ( cmd 'S' )
  881. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  882. * POublic CVS Release
  883. * Vertex lighting now functional and stable in new engine
  884. * Fix for TR4 water alpha via textile generator, but
  885. some light shards are still black - might be other
  886. alpha flags that are unknown
  887. * New level loader using _map_list
  888. * New Map list RC rule
  889. * Start of item sprite code in new engine
  890. * Leaving old Texture calls for compaiblity with obsolete
  891. * New textile loading by moving new code into Freyja's
  892. TombRaider module to handle *all pixmap generation
  893. * User documentation
  894. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  895. * Testing
  896. * Resource system back in
  897. * AL init threaded off
  898. * Switched order of AL and GL inits
  899. ( so you can have in game progess loader for loading )
  900. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  901. * Should have all the best of the engines merged by Monday!
  902. * Started model rendering code for engine #2
  903. * New mode control for WIREFRAME, SOLID, TEXTURE
  904. * Fixed texel index bug for rooms
  905. * New Camera methods for visibility and more accessors
  906. * Render engine #2 feature upgrade by merging with engine #1
  907. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  908. * Rendering engine #2 fixes
  909. * New Camera method for positioning
  910. * Rendering engine #2 update
  911. * Added documentation to Sound agent
  912. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  913. * Texture manager fixes
  914. * Tesselated quads
  915. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  916. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  917. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  918. * Render fixes
  919. * OpenAL fixes for /dev/dsp in use and _init guard
  920. * Added Sound manager, OpenAL support for groovy 3d audio =)
  921. * Dropped all OSS code
  922. * Fixed segfault by freeing _texture and _tombraider twice
  923. * TR4 texture fixes ported from gegg
  924. * Fixed segfault on texture handling
  925. * Removed splash screen code completely
  926. ( Will later use loader screens just like TR )
  927. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  928. * Splash screen as compile time support
  929. * PThread support as compile time option
  930. * TR4 texel loading fixes
  931. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  932. * OpenRaider request for sourceforge hosting
  933. * New Render class is now the new renderer
  934. * GLUT use abstracted and placed into openraider.cpp
  935. * Mtk Image manager
  936. * Mtk texture manager
  937. * Thread for Freyja loader
  938. * Freyja camera
  939. * OpenRaider RC system design
  940. * Freyja loader replaces yuri loader in test build
  941. * Splash screen
  942. * New engine starts
  943. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  944. * Removed drawing another lara as an error marker for movables
  945. * Removed level dumping and saving
  946. * Split up mesh rendering
  947. * New 3rd person lara camera rendering
  948. * New animation control
  949. * This project is based on trueview by yuri and some patches
  950. and porting to linux by Mongoose along with code from
  951. GooseEgg by Mongoose
  952. * Log started