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enable anti aliasing in 3d viewer

Thomas Buck 9 months ago
parent
commit
ca831dc446
3 changed files with 23 additions and 4 deletions
  1. 3
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      docs/src/3dprint.md
  2. 1
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      docs/src/introduction.md
  3. 19
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      docs/src/js/3d.js

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docs/src/3dprint.md View File

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 # Mounting Hardware
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 # Mounting Hardware
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-**TODO** work in progress
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+This page shows all the 3d printed parts.
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+The dimensions for the parametric OpenSCAD settings for these generated STL files should match what we used for the prototype.
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+For your own build you may need to get the OpenSCAD sources [from the repo](https://github.com/xythobuz/lars/tree/master/3dprint) and tweak the values.
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 ## Beam
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 ## Beam
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docs/src/introduction.md View File

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 See [this blog post for some more context](https://www.xythobuz.de/lars.html).
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 See [this blog post for some more context](https://www.xythobuz.de/lars.html).
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-**TODO** work in progress
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+[![assembled prototype](https://www.xythobuz.de/img/lars_3_small.jpg)](https://www.xythobuz.de/img/lars_3.jpg)

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docs/src/js/3d.js View File

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  * 3d.js
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  * 3d.js
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  *
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  *
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  * Copyright (c) 2024 Thomas Buck (thomas@xythobuz.de)
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  * Copyright (c) 2024 Thomas Buck (thomas@xythobuz.de)
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+ *
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+ * For the fitCameraToObject() function also:
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+ * Copyright (c) 2024 Michal Jirků
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+ * https://wejn.org/2020/12/cracking-the-threejs-object-fitting-nut/
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+ *
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+ * For everything else:
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+ *
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+ * This program is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 3 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * This program is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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+ * GNU General Public License for more details.
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+ *
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+ * See <http://www.gnu.org/licenses/>.
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  */
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  */
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 import * as THREE from 'three';
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 import * as THREE from 'three';
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 import { STLLoader } from 'three/addons/loaders/STLLoader.js'
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 import { STLLoader } from 'three/addons/loaders/STLLoader.js'
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 import { VRMLLoader } from 'three/addons/loaders/VRMLLoader.js';
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 import { VRMLLoader } from 'three/addons/loaders/VRMLLoader.js';
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-// https://wejn.org/2020/12/cracking-the-threejs-object-fitting-nut/
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 function fitCameraToObject(camera, object, offset, orbitControls, yOffset) {
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 function fitCameraToObject(camera, object, offset, orbitControls, yOffset) {
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     const boundingBox = new THREE.Box3();
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     const boundingBox = new THREE.Box3();
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     boundingBox.setFromObject( object );
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     boundingBox.setFromObject( object );
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     const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
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     const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
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-    const renderer = new THREE.WebGLRenderer();
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+    const renderer = new THREE.WebGLRenderer({ antialias: true });
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     renderer.setSize(width, height);
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     renderer.setSize(width, height);
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     const controls = new OrbitControls(camera, renderer.domElement);
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     const controls = new OrbitControls(camera, renderer.domElement);

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