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K8200: Example Configuration.h back in sync

Example Configuration.h for K8200 back in sync
* Configuration.h: rebased and added missing changes
* Configuration.h: updated comments for K8200
CONSULitAS 10 yıl önce
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0575dd10de

+ 5
- 5
Marlin/example_configurations/K8200/Configuration.h Dosyayı Görüntüle

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-#ifndef CONFIGURATION_H
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+#ifndef CONFIGURATION_H
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 #define CONFIGURATION_H
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 #define CONFIGURATION_H
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 #include "boards.h"
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 #include "boards.h"
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 // default settings
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 // default settings
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-#define DEFAULT_AXIS_STEPS_PER_UNIT   {64.25,64.25,2560,600}  // default steps per unit for Ultimaker
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+#define DEFAULT_AXIS_STEPS_PER_UNIT   {64.25,64.25,2560,600}  // default steps per unit for K8200
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 #define DEFAULT_MAX_FEEDRATE          {500, 500, 5, 500}    // (mm/sec)
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 #define DEFAULT_MAX_FEEDRATE          {500, 500, 5, 500}    // (mm/sec)
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 #define DEFAULT_MAX_ACCELERATION      {9000,9000,100,10000}    // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
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 #define DEFAULT_MAX_ACCELERATION      {9000,9000,100,10000}    // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
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 //LCD and SD support
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 //LCD and SD support
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+// VM8201 (LCD Option for K8200) uses "DISPLAY_CHARSET_HD44870_JAPAN" and "ULTIMAKERCONTROLLER"
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 // Character based displays can have different extended charsets.
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 // Character based displays can have different extended charsets.
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 #define DISPLAY_CHARSET_HD44780_JAPAN     // "ääööüüß23°"
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 #define DISPLAY_CHARSET_HD44780_JAPAN     // "ääööüüß23°"
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 //#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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 //#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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 //#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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 //#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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 //#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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 //#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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 //#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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 //#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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 #define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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 #define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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 //#define ULTIPANEL  //the UltiPanel as on Thingiverse
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 //#define ULTIPANEL  //the UltiPanel as on Thingiverse
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 //#define LCD_FEEDBACK_FREQUENCY_HZ 1000	// this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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 //#define LCD_FEEDBACK_FREQUENCY_HZ 1000	// this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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 //#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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 //#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click

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