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@@ -102,7 +102,7 @@ static int8_t bed_corner;
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/**
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* Select next corner coordinates
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*/
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-static inline void _lcd_level_bed_corners_get_next_position() {
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+static void _lcd_level_bed_corners_get_next_position() {
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if (level_corners_3_points) {
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if (bed_corner >= available_points) bed_corner = 0; // Above max position -> move back to first corner
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@@ -268,7 +268,7 @@ static inline void _lcd_level_bed_corners_get_next_position() {
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ui.goto_screen(_lcd_draw_probing);
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do {
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ui.refresh(LCDVIEW_REDRAW_NOW);
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- _lcd_draw_probing(); // update screen with # of good points
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+ _lcd_draw_probing(); // update screen with # of good points
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do_blocking_move_to_z(SUM_TERN(BLTOUCH_HS_MODE, current_position.z + LEVEL_CORNERS_Z_HOP, 7)); // clearance
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_lcd_level_bed_corners_get_next_position(); // Select next corner coordinates
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@@ -308,7 +308,7 @@ static inline void _lcd_level_bed_corners_get_next_position() {
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#else // !LEVEL_CORNERS_USE_PROBE
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- static inline void _lcd_goto_next_corner() {
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+ static void _lcd_goto_next_corner() {
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line_to_z(LEVEL_CORNERS_Z_HOP);
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// Select next corner coordinates
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@@ -321,7 +321,7 @@ static inline void _lcd_level_bed_corners_get_next_position() {
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#endif // !LEVEL_CORNERS_USE_PROBE
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-static inline void _lcd_level_bed_corners_homing() {
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+static void _lcd_level_bed_corners_homing() {
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_lcd_draw_homing();
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if (!all_axes_homed()) return;
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#if ENABLED(LEVEL_CORNERS_USE_PROBE)
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