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@@ -21,11 +21,11 @@
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*/
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/********************************************************************************
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- * @file dwin_lcd.c
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+ * @file dwin_lcd.cpp
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* @author LEO / Creality3D
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* @date 2019/07/18
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* @version 2.0.1
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- * @brief 迪文屏控制操作函数
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+ * @brief DWIN screen control functions
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********************************************************************************/
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#include "../../inc/MarlinConfigPre.h"
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@@ -68,7 +68,15 @@ inline void DWIN_String(size_t &i, char * const string) {
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i += len;
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}
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-/*发送当前BUF中的数据以及包尾数据 len:整包数据长度*/
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+inline void DWIN_String(size_t &i, const __FlashStringHelper * string) {
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+ if (!string) return;
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+ const size_t len = strlen_P((PGM_P)string); // cast it to PGM_P, which is basically const char *, and measure it using the _P version of strlen.
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+ if (len == 0) return;
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+ memcpy(&DWIN_SendBuf[i+1], string, len);
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+ i += len;
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+}
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+
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+// Send the data in the buffer and the packet end
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inline void DWIN_Send(size_t &i) {
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++i;
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LOOP_L_N(n, i) { MYSERIAL1.write(DWIN_SendBuf[n]);
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@@ -77,8 +85,9 @@ inline void DWIN_Send(size_t &i) {
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delayMicroseconds(1); }
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}
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-/*----------------------------------------------系统变量函数----------------------------------------------*/
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-/*握手 1: 握手成功 2: 握手失败*/
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+/*-------------------------------------- System variable function --------------------------------------*/
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+
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+// Handshake (1: Success, 0: Fail)
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bool DWIN_Handshake(void) {
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size_t i = 0;
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DWIN_Byte(i, 0x00);
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@@ -105,7 +114,8 @@ bool DWIN_Handshake(void) {
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&& databuf[3] == 'K' );
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}
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-/*设定背光亮度 luminance:亮度(0x00~0xFF)*/
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+// Set the backlight luminance
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+// luminance: (0x00-0xFF)
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void DWIN_Backlight_SetLuminance(const uint8_t luminance) {
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size_t i = 0;
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DWIN_Byte(i, 0x30);
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@@ -113,7 +123,8 @@ void DWIN_Backlight_SetLuminance(const uint8_t luminance) {
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DWIN_Send(i);
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}
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-/*设定画面显示方向 dir:0,0°; 1,90°; 2,180°; 3,270°*/
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+// Set screen display direction
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+// dir: 0=0°, 1=90°, 2=180°, 3=270°
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void DWIN_Frame_SetDir(uint8_t dir) {
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size_t i = 0;
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DWIN_Byte(i, 0x34);
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@@ -123,15 +134,17 @@ void DWIN_Frame_SetDir(uint8_t dir) {
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DWIN_Send(i);
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}
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-/*更新显示*/
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+// Update display
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void DWIN_UpdateLCD(void) {
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size_t i = 0;
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DWIN_Byte(i, 0x3D);
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DWIN_Send(i);
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}
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-/*----------------------------------------------绘图相关函数----------------------------------------------*/
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-/*画面清屏 color:清屏颜色*/
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+/*---------------------------------------- Drawing functions ----------------------------------------*/
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+
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+// Clear screen
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+// color: Clear screen color
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void DWIN_Frame_Clear(const uint16_t color) {
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size_t i = 0;
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DWIN_Byte(i, 0x01);
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@@ -139,7 +152,10 @@ void DWIN_Frame_Clear(const uint16_t color) {
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DWIN_Send(i);
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}
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-/*画面画线 color:线段颜色 xStart:X起始坐标 yStart:Y起始坐标 xEnd:X终止坐标 yEnd:Y终止坐标*/
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+// Draw a line
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+// color: Line segment color
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+// xStart/yStart: Start point
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+// xEnd/yEnd: End point
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void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
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size_t i = 0;
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DWIN_Byte(i, 0x03);
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@@ -151,7 +167,11 @@ void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t x
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DWIN_Send(i);
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}
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-/*画面画矩形 mode:0,外框;1,填充;2,异或填充 color:颜色 xStart/yStart:矩形左上坐标 xEnd/yEnd:矩形右下坐标*/
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+// Draw a rectangle
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+// mode: 0=frame, 1=fill, 2=XOR fill
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+// color: Rectangle color
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+// xStart/yStart: upper left point
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+// xEnd/yEnd: lower right point
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void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color,
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uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
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size_t i = 0;
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@@ -165,8 +185,14 @@ void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color,
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DWIN_Send(i);
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}
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-/*画面区域移动 mode:0,环移;1,平移 dir:0,向左移动;1,向右移动;2,向上移动;3,向下移动 dis:移动距离
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- color:填充颜色 xStart/yStart:选定区域左上坐标 xEnd/yEnd:选定区域右下坐标*/
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+//
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+// Move a screen area
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+// mode: 0, circle shift; 1, translation
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+// dir: 0=left, 1=right, 2=up, 3=down
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+// dis: Distance
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+// color: Fill color
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+// xStart/yStart: upper left point
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+// xEnd/yEnd: bottom right point
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void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
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uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
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size_t i = 0;
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@@ -181,14 +207,21 @@ void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
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DWIN_Send(i);
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}
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-/*----------------------------------------------文本相关函数----------------------------------------------*/
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-/*画面显示字符串 widthAdjust:true,自调整字符宽度;false,不调整字符宽度 bShow:true,显示背景色;false,不显示背景色 size:字号大小
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- color:字符颜色 bColor:背景颜色 x/y:字符串左上坐标 *string:字符串*/
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+/*---------------------------------------- Text related functions ----------------------------------------*/
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+
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+// Draw a string
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+// widthAdjust: true=self-adjust character width; false=no adjustment
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+// bShow: true=display background color; false=don't display background color
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+// size: Font size
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+// color: Character color
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+// bColor: Background color
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+// x/y: Upper-left coordinate of the string
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+// *string: The string
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void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size,
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uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string) {
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size_t i = 0;
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DWIN_Byte(i, 0x11);
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- DWIN_Byte(i, (widthAdjust? 0x80:0x00) | (bShow? 0x40:0x00) | size);
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+ DWIN_Byte(i, (widthAdjust * 0x80) | (bShow * 0x40) | size);
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DWIN_Word(i, color);
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DWIN_Word(i, bColor);
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DWIN_Word(i, x);
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@@ -197,13 +230,34 @@ void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size,
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DWIN_Send(i);
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}
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-/*画面显示正整数 bShow:true,显示背景色;false,不显示背景色 zeroFill:true,补零;false,不补零 zeroMode:1,无效0显示为0; 0,无效0显示为空格 size:字号大小
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- color:字符颜色 bColor:背景颜色 iNum:位数 x/y:变量左上坐标 value:整型变量*/
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+void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size,
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+ uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *string) {
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+ size_t i = 0;
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+ DWIN_Byte(i, 0x11);
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+ DWIN_Byte(i, (widthAdjust * 0x80) | (bShow * 0x40) | size);
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+ DWIN_Word(i, color);
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+ DWIN_Word(i, bColor);
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+ DWIN_Word(i, x);
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+ DWIN_Word(i, y);
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+ DWIN_String(i, string);
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+ DWIN_Send(i);
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+}
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+
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+// Draw a positive integer
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+// bShow: true=display background color; false=don't display background color
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+// zeroFill: true=zero fill; false=no zero fill
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+// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
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+// size: Font size
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+// color: Character color
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+// bColor: Background color
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+// iNum: Number of digits
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+// x/y: Upper-left coordinate
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+// value: Integer value
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void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
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uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value) {
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size_t i = 0;
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DWIN_Byte(i, 0x14);
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- DWIN_Byte(i, (bShow? 0x80:0x00) | (zeroFill? 0x20:0x00) | (zeroMode? 0x10:0x00) | size);
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+ DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
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DWIN_Word(i, color);
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DWIN_Word(i, bColor);
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DWIN_Byte(i, iNum);
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@@ -214,7 +268,7 @@ void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t
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for (char count = 0; count < 8; count++) {
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DWIN_Byte(i, value);
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value >>= 8;
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- if ((value&0xFF) == 0x00) break;
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+ if (!(value & 0xFF)) break;
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}
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#else
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// Write a big-endian 64 bit integer
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@@ -229,14 +283,23 @@ void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t
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DWIN_Send(i);
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}
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-/*画面显示浮点数 bShow:true,显示背景色;false,不显示背景色 zeroFill:true,补零;false,不补零 zeroMode:1,无效0显示为0; 0,无效0显示为空格 size:字号大小
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- color:字符颜色 bColor:背景颜色 iNum:整数位数 fNum:小数位数 x/y:变量左上坐标 value:浮点数变量*/
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+// Draw a floating point number
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+// bShow: true=display background color; false=don't display background color
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+// zeroFill: true=zero fill; false=no zero fill
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+// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
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+// size: Font size
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+// color: Character color
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+// bColor: Background color
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+// iNum: Number of whole digits
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+// fNum: Number of decimal digits
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+// x/y: Upper-left point
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+// value: Float value
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void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
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uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value) {
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//uint8_t *fvalue = (uint8_t*)&value;
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size_t i = 0;
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DWIN_Byte(i, 0x14);
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- DWIN_Byte(i, (bShow? 0x80:0x00) | (zeroFill? 0x20:0x00) | (zeroMode? 0x10:0x00) | size);
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+ DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
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DWIN_Word(i, color);
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DWIN_Word(i, bColor);
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DWIN_Byte(i, iNum);
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@@ -253,16 +316,21 @@ void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_
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DWIN_Send(i);
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}
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-/*----------------------------------------------图片相关函数----------------------------------------------*/
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-/*jpg图片显示并缓存在#0虚拟显示区 id:图片ID*/
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+/*---------------------------------------- Picture related functions ----------------------------------------*/
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+
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+// Draw JPG and cached in #0 virtual display area
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+// id: Picture ID
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void DWIN_JPG_ShowAndCache(const uint8_t id) {
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size_t i = 0;
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DWIN_Word(i, 0x2200);
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DWIN_Byte(i, id);
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- DWIN_Send(i); //AA 23 00 00 00 00 08 00 01 02 03 CC 33 C3 3C
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+ DWIN_Send(i); // AA 23 00 00 00 00 08 00 01 02 03 CC 33 C3 3C
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}
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-/*图标显示 libID:图标库ID picID:图标ID x/y:图标左上坐标*/
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+// Draw an Icon
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+// libID: Icon library ID
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+// picID: Icon ID
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+// x/y: Upper-left point
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void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
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NOMORE(x, DWIN_WIDTH - 1);
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NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl
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@@ -275,7 +343,8 @@ void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
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343
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DWIN_Send(i);
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344
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}
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277
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345
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-/*jpg图片解压到#1虚拟显示区 id:图片ID*/
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+// Unzip the JPG picture to virtual display area #1
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+// id: picture ID
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void DWIN_JPG_CacheToN(uint8_t n, uint8_t id) {
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size_t i = 0;
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350
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DWIN_Byte(i, 0x25);
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@@ -284,7 +353,11 @@ void DWIN_JPG_CacheToN(uint8_t n, uint8_t id) {
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353
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DWIN_Send(i);
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354
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}
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286
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355
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287
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-/*从虚拟显示区复制区域至当前画面 cacheID:虚拟区号 xStart/yStart:虚拟区左上坐标 xEnd/yEnd:虚拟区右下坐标 x/y:当前画面粘贴坐标*/
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356
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+// Copy area from virtual display area to current screen
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357
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+// cacheID: virtual area number
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+// xStart/yStart: Upper-left of virtual area
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+// xEnd/yEnd: Lower-right of virtual area
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+// x/y: Screen paste point
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361
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void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart,
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362
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uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) {
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363
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size_t i = 0;
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