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🐛 Fix E3V2 (CrealityUI) Tune/Prepare > Zoffset (#23040)

tome9111991 3 years ago
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commit
3b9bea6f80
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1 changed files with 1 additions and 1 deletions
  1. 1
    1
      Marlin/src/lcd/e3v2/creality/dwin.cpp

+ 1
- 1
Marlin/src/lcd/e3v2/creality/dwin.cpp View File

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 }
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 }
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 void Draw_Edit_Signed_Float2(const uint8_t row, const float value, const bool active=false) {
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 void Draw_Edit_Signed_Float2(const uint8_t row, const float value, const bool active=false) {
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-  DWIN_Draw_Signed_Float(font8x16, active ? Select_Color : Color_Bg_Black, 2, UNITFDIGITS, 220 + 8 - UNITFDIGITS * 8, EBASE(row), value);
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+  DWIN_Draw_Signed_Float(font8x16, active ? Select_Color : Color_Bg_Black, 2, UNITFDIGITS + 1, 220 + 8 - UNITFDIGITS * 8, EBASE(row), value);
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 }
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 }
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 void Draw_Edit_Signed_Float3(const uint8_t row, const float value, const bool active=false) {
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 void Draw_Edit_Signed_Float3(const uint8_t row, const float value, const bool active=false) {

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