|
@@ -269,12 +269,13 @@ static inline void _lcd_level_bed_corners_get_next_position() {
|
269
|
269
|
do {
|
270
|
270
|
ui.refresh(LCDVIEW_REDRAW_NOW);
|
271
|
271
|
_lcd_draw_probing(); // update screen with # of good points
|
272
|
|
- do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP); // clearance
|
|
272
|
+ do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP + TERN0(BLTOUCH_HS_MODE, 7)); // clearance
|
273
|
273
|
|
274
|
274
|
_lcd_level_bed_corners_get_next_position(); // Select next corner coordinates
|
275
|
275
|
current_position -= probe.offset_xy; // Account for probe offsets
|
276
|
276
|
do_blocking_move_to_xy(current_position); // Goto corner
|
277
|
277
|
|
|
278
|
+ TERN_(BLTOUCH_HS_MODE, bltouch.deploy()); // Deploy in HIGH SPEED MODE
|
278
|
279
|
if (!_lcd_level_bed_corners_probe()) { // Probe down to tolerance
|
279
|
280
|
if (_lcd_level_bed_corners_raise()) { // Prompt user to raise bed if needed
|
280
|
281
|
#if ENABLED(LEVEL_CORNERS_VERIFY_RAISED) // Verify
|
|
@@ -295,6 +296,9 @@ static inline void _lcd_level_bed_corners_get_next_position() {
|
295
|
296
|
|
296
|
297
|
} while (good_points < nr_edge_points); // loop until all points within tolerance
|
297
|
298
|
|
|
299
|
+ TERN_(BLTOUCH_HS_MODE, do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP)); // Do clearance in HIGH SPEED MODE at the very end
|
|
300
|
+ TERN_(BLTOUCH_HS_MODE, bltouch.stow()); // Stow in HIGH SPEED MODE at the very end
|
|
301
|
+
|
298
|
302
|
ui.goto_screen(_lcd_draw_level_prompt); // prompt for bed leveling
|
299
|
303
|
ui.set_selection(true);
|
300
|
304
|
}
|