Scott Lahteine 7 лет назад
Родитель
Сommit
5837f067cf
30 измененных файлов: 59 добавлений и 59 удалений
  1. 2
    2
      Marlin/Configuration_adv.h
  2. 2
    2
      Marlin/example_configurations/AlephObjects/TAZ4/Configuration_adv.h
  3. 2
    2
      Marlin/example_configurations/Anet/A6/Configuration_adv.h
  4. 2
    2
      Marlin/example_configurations/Anet/A8/Configuration_adv.h
  5. 2
    2
      Marlin/example_configurations/BQ/Hephestos/Configuration_adv.h
  6. 2
    2
      Marlin/example_configurations/BQ/Hephestos_2/Configuration_adv.h
  7. 2
    2
      Marlin/example_configurations/BQ/WITBOX/Configuration_adv.h
  8. 2
    2
      Marlin/example_configurations/Cartesio/Configuration_adv.h
  9. 1
    1
      Marlin/example_configurations/Creality/CR-10/Configuration_adv.h
  10. 2
    2
      Marlin/example_configurations/Felix/Configuration_adv.h
  11. 2
    2
      Marlin/example_configurations/FolgerTech/i3-2020/Configuration_adv.h
  12. 2
    2
      Marlin/example_configurations/Infitary/i3-M508/Configuration_adv.h
  13. 2
    2
      Marlin/example_configurations/Malyan/M150/Configuration_adv.h
  14. 2
    2
      Marlin/example_configurations/Micromake/C1/enhanced/Configuration_adv.h
  15. 2
    2
      Marlin/example_configurations/RigidBot/Configuration_adv.h
  16. 2
    2
      Marlin/example_configurations/SCARA/Configuration_adv.h
  17. 2
    2
      Marlin/example_configurations/Sanguinololu/Configuration_adv.h
  18. 2
    2
      Marlin/example_configurations/TinyBoy2/Configuration_adv.h
  19. 2
    2
      Marlin/example_configurations/Velleman/K8200/Configuration_adv.h
  20. 2
    2
      Marlin/example_configurations/Velleman/K8400/Configuration_adv.h
  21. 2
    2
      Marlin/example_configurations/delta/FLSUN/auto_calibrate/Configuration_adv.h
  22. 2
    2
      Marlin/example_configurations/delta/FLSUN/kossel_mini/Configuration_adv.h
  23. 2
    2
      Marlin/example_configurations/delta/generic/Configuration_adv.h
  24. 2
    2
      Marlin/example_configurations/delta/kossel_mini/Configuration_adv.h
  25. 2
    2
      Marlin/example_configurations/delta/kossel_pro/Configuration_adv.h
  26. 2
    2
      Marlin/example_configurations/delta/kossel_xl/Configuration_adv.h
  27. 2
    2
      Marlin/example_configurations/gCreate/gMax1.5+/Configuration_adv.h
  28. 2
    2
      Marlin/example_configurations/makibox/Configuration_adv.h
  29. 2
    2
      Marlin/example_configurations/tvrrug/Round2/Configuration_adv.h
  30. 2
    2
      Marlin/example_configurations/wt150/Configuration_adv.h

+ 2
- 2
Marlin/Configuration_adv.h Просмотреть файл

350
 #define X_HOME_BUMP_MM 5
350
 #define X_HOME_BUMP_MM 5
351
 #define Y_HOME_BUMP_MM 5
351
 #define Y_HOME_BUMP_MM 5
352
 #define Z_HOME_BUMP_MM 2
352
 #define Z_HOME_BUMP_MM 2
353
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
354
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
353
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
354
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
355
 
355
 
356
 // When G28 is called, this option will make Y home before X
356
 // When G28 is called, this option will make Y home before X
357
 //#define HOME_Y_BEFORE_X
357
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/AlephObjects/TAZ4/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 4
395
 #define Z_HOME_BUMP_MM 4
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+#define QUICK_HOME                       // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/Anet/A6/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 2
395
 #define Z_HOME_BUMP_MM 2
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/Anet/A8/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 2
395
 #define Z_HOME_BUMP_MM 2
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/BQ/Hephestos/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 2
395
 #define Z_HOME_BUMP_MM 2
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/BQ/Hephestos_2/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 2
395
 #define Z_HOME_BUMP_MM 2
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+#define QUICK_HOME                       // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 #define HOME_Y_BEFORE_X
400
 #define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/BQ/WITBOX/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 2
395
 #define Z_HOME_BUMP_MM 2
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/Cartesio/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 2
395
 #define Z_HOME_BUMP_MM 2
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 #define HOME_Y_BEFORE_X
400
 #define HOME_Y_BEFORE_X

+ 1
- 1
Marlin/example_configurations/Creality/CR-10/Configuration_adv.h Просмотреть файл

394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 2
395
 #define Z_HOME_BUMP_MM 2
396
 #define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
396
 #define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
397
+#define QUICK_HOME                       // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/Felix/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 3
395
 #define Z_HOME_BUMP_MM 3
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/FolgerTech/i3-2020/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 2
395
 #define Z_HOME_BUMP_MM 2
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/Infitary/i3-M508/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 1
395
 #define Z_HOME_BUMP_MM 1
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+#define QUICK_HOME                       // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/Malyan/M150/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 2
395
 #define Z_HOME_BUMP_MM 2
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/Micromake/C1/enhanced/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 2
395
 #define Z_HOME_BUMP_MM 2
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/RigidBot/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 2
395
 #define Z_HOME_BUMP_MM 2
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/SCARA/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 3
393
 #define X_HOME_BUMP_MM 3
394
 #define Y_HOME_BUMP_MM 3
394
 #define Y_HOME_BUMP_MM 3
395
 #define Z_HOME_BUMP_MM 3
395
 #define Z_HOME_BUMP_MM 3
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/Sanguinololu/Configuration_adv.h Просмотреть файл

382
 #define X_HOME_BUMP_MM 5
382
 #define X_HOME_BUMP_MM 5
383
 #define Y_HOME_BUMP_MM 5
383
 #define Y_HOME_BUMP_MM 5
384
 #define Z_HOME_BUMP_MM 2
384
 #define Z_HOME_BUMP_MM 2
385
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
386
-#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
385
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
386
+#define QUICK_HOME                       // If homing includes X and Y, do a diagonal move initially
387
 
387
 
388
 // When G28 is called, this option will make Y home before X
388
 // When G28 is called, this option will make Y home before X
389
 //#define HOME_Y_BEFORE_X
389
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/TinyBoy2/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 2
395
 #define Z_HOME_BUMP_MM 2
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/Velleman/K8200/Configuration_adv.h Просмотреть файл

406
 #define X_HOME_BUMP_MM 5
406
 #define X_HOME_BUMP_MM 5
407
 #define Y_HOME_BUMP_MM 5
407
 #define Y_HOME_BUMP_MM 5
408
 #define Z_HOME_BUMP_MM 2
408
 #define Z_HOME_BUMP_MM 2
409
-#define HOMING_BUMP_DIVISOR {4, 4, 8}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
410
-#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
409
+#define HOMING_BUMP_DIVISOR { 4, 4, 8 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
410
+#define QUICK_HOME                       // If homing includes X and Y, do a diagonal move initially
411
 
411
 
412
 // When G28 is called, this option will make Y home before X
412
 // When G28 is called, this option will make Y home before X
413
 //#define HOME_Y_BEFORE_X
413
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/Velleman/K8400/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 10
393
 #define X_HOME_BUMP_MM 10
394
 #define Y_HOME_BUMP_MM 10
394
 #define Y_HOME_BUMP_MM 10
395
 #define Z_HOME_BUMP_MM 3
395
 #define Z_HOME_BUMP_MM 3
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+#define QUICK_HOME                       // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/delta/FLSUN/auto_calibrate/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
395
 #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
396
-#define HOMING_BUMP_DIVISOR {10, 10, 10}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 10, 10, 10 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/delta/FLSUN/kossel_mini/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
395
 #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
396
-#define HOMING_BUMP_DIVISOR {10, 10, 10}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 10, 10, 10 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/delta/generic/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
395
 #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
396
-#define HOMING_BUMP_DIVISOR {10, 10, 10}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 10, 10, 10 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/delta/kossel_mini/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
395
 #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
396
-#define HOMING_BUMP_DIVISOR {10, 10, 10}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 10, 10, 10 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/delta/kossel_pro/Configuration_adv.h Просмотреть файл

398
 #define X_HOME_BUMP_MM 5
398
 #define X_HOME_BUMP_MM 5
399
 #define Y_HOME_BUMP_MM 5
399
 #define Y_HOME_BUMP_MM 5
400
 #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
400
 #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
401
-#define HOMING_BUMP_DIVISOR {10, 10, 10}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
402
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
401
+#define HOMING_BUMP_DIVISOR { 10, 10, 10 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
402
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
403
 
403
 
404
 // When G28 is called, this option will make Y home before X
404
 // When G28 is called, this option will make Y home before X
405
 //#define HOME_Y_BEFORE_X
405
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/delta/kossel_xl/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 2
393
 #define X_HOME_BUMP_MM 2
394
 #define Y_HOME_BUMP_MM 2
394
 #define Y_HOME_BUMP_MM 2
395
 #define Z_HOME_BUMP_MM 2 // deltas need the same for all three axes
395
 #define Z_HOME_BUMP_MM 2 // deltas need the same for all three axes
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/gCreate/gMax1.5+/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 2
395
 #define Z_HOME_BUMP_MM 2
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/makibox/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 2
395
 #define Z_HOME_BUMP_MM 2
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/tvrrug/Round2/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 1
395
 #define Z_HOME_BUMP_MM 1
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

+ 2
- 2
Marlin/example_configurations/wt150/Configuration_adv.h Просмотреть файл

393
 #define X_HOME_BUMP_MM 5
393
 #define X_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
394
 #define Y_HOME_BUMP_MM 5
395
 #define Z_HOME_BUMP_MM 2
395
 #define Z_HOME_BUMP_MM 2
396
-#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
-//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
396
+#define HOMING_BUMP_DIVISOR { 2, 2, 4 }  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
397
+//#define QUICK_HOME                     // If homing includes X and Y, do a diagonal move initially
398
 
398
 
399
 // When G28 is called, this option will make Y home before X
399
 // When G28 is called, this option will make Y home before X
400
 //#define HOME_Y_BEFORE_X
400
 //#define HOME_Y_BEFORE_X

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