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Games, for fun (and stress-testing) (#13464)

Scott Lahteine 6 anos atrás
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78 arquivos alterados com 1434 adições e 0 exclusões
  1. 5
    0
      Marlin/Configuration_adv.h
  2. 1
    0
      Marlin/src/inc/Conditionals_LCD.h
  3. 12
    0
      Marlin/src/lcd/language/language_en.h
  4. 1028
    0
      Marlin/src/lcd/menu/menu_game.cpp
  5. 23
    0
      Marlin/src/lcd/menu/menu_main.cpp
  6. 5
    0
      config/default/Configuration_adv.h
  7. 5
    0
      config/examples/3DFabXYZ/Migbot/Configuration_adv.h
  8. 5
    0
      config/examples/AlephObjects/TAZ4/Configuration_adv.h
  9. 5
    0
      config/examples/AliExpress/UM2pExt/Configuration_adv.h
  10. 5
    0
      config/examples/Anet/A2/Configuration_adv.h
  11. 5
    0
      config/examples/Anet/A2plus/Configuration_adv.h
  12. 5
    0
      config/examples/Anet/A6/Configuration_adv.h
  13. 5
    0
      config/examples/Anet/A8/Configuration_adv.h
  14. 5
    0
      config/examples/AnyCubic/i3/Configuration_adv.h
  15. 5
    0
      config/examples/ArmEd/Configuration_adv.h
  16. 5
    0
      config/examples/BIBO/TouchX/cyclops/Configuration_adv.h
  17. 5
    0
      config/examples/BIBO/TouchX/default/Configuration_adv.h
  18. 5
    0
      config/examples/BQ/Hephestos/Configuration_adv.h
  19. 5
    0
      config/examples/BQ/Hephestos_2/Configuration_adv.h
  20. 5
    0
      config/examples/BQ/WITBOX/Configuration_adv.h
  21. 5
    0
      config/examples/Cartesio/Configuration_adv.h
  22. 5
    0
      config/examples/Creality/CR-10/Configuration_adv.h
  23. 5
    0
      config/examples/Creality/CR-10S/Configuration_adv.h
  24. 5
    0
      config/examples/Creality/CR-10_5S/Configuration_adv.h
  25. 5
    0
      config/examples/Creality/CR-10mini/Configuration_adv.h
  26. 5
    0
      config/examples/Creality/CR-8/Configuration_adv.h
  27. 5
    0
      config/examples/Creality/Ender-2/Configuration_adv.h
  28. 5
    0
      config/examples/Creality/Ender-3/Configuration_adv.h
  29. 5
    0
      config/examples/Creality/Ender-4/Configuration_adv.h
  30. 5
    0
      config/examples/Einstart-S/Configuration_adv.h
  31. 5
    0
      config/examples/Felix/Configuration_adv.h
  32. 5
    0
      config/examples/FlashForge/CreatorPro/Configuration_adv.h
  33. 5
    0
      config/examples/FolgerTech/i3-2020/Configuration_adv.h
  34. 5
    0
      config/examples/Formbot/Raptor/Configuration_adv.h
  35. 5
    0
      config/examples/Formbot/T_Rex_2+/Configuration_adv.h
  36. 5
    0
      config/examples/Formbot/T_Rex_3/Configuration_adv.h
  37. 5
    0
      config/examples/Geeetech/A10M/Configuration_adv.h
  38. 5
    0
      config/examples/Geeetech/A20M/Configuration_adv.h
  39. 5
    0
      config/examples/Geeetech/MeCreator2/Configuration_adv.h
  40. 5
    0
      config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h
  41. 5
    0
      config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h
  42. 5
    0
      config/examples/Infitary/i3-M508/Configuration_adv.h
  43. 5
    0
      config/examples/JGAurora/A5/Configuration_adv.h
  44. 5
    0
      config/examples/MakerParts/Configuration_adv.h
  45. 5
    0
      config/examples/Malyan/M150/Configuration_adv.h
  46. 5
    0
      config/examples/Malyan/M200/Configuration_adv.h
  47. 5
    0
      config/examples/Micromake/C1/enhanced/Configuration_adv.h
  48. 5
    0
      config/examples/Mks/Robin/Configuration_adv.h
  49. 5
    0
      config/examples/Mks/Sbase/Configuration_adv.h
  50. 5
    0
      config/examples/RapideLite/RL200/Configuration_adv.h
  51. 5
    0
      config/examples/RigidBot/Configuration_adv.h
  52. 5
    0
      config/examples/SCARA/Configuration_adv.h
  53. 5
    0
      config/examples/Sanguinololu/Configuration_adv.h
  54. 5
    0
      config/examples/TheBorg/Configuration_adv.h
  55. 5
    0
      config/examples/TinyBoy2/Configuration_adv.h
  56. 5
    0
      config/examples/Tronxy/X3A/Configuration_adv.h
  57. 5
    0
      config/examples/Tronxy/X5S-2E/Configuration_adv.h
  58. 5
    0
      config/examples/UltiMachine/Archim1/Configuration_adv.h
  59. 5
    0
      config/examples/UltiMachine/Archim2/Configuration_adv.h
  60. 5
    0
      config/examples/VORONDesign/Configuration_adv.h
  61. 5
    0
      config/examples/Velleman/K8200/Configuration_adv.h
  62. 5
    0
      config/examples/Velleman/K8400/Configuration_adv.h
  63. 5
    0
      config/examples/WASP/PowerWASP/Configuration_adv.h
  64. 5
    0
      config/examples/Wanhao/Duplicator 6/Configuration_adv.h
  65. 5
    0
      config/examples/delta/Anycubic/Kossel/Configuration_adv.h
  66. 5
    0
      config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h
  67. 5
    0
      config/examples/delta/FLSUN/kossel/Configuration_adv.h
  68. 5
    0
      config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h
  69. 5
    0
      config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h
  70. 5
    0
      config/examples/delta/MKS/SBASE/Configuration_adv.h
  71. 5
    0
      config/examples/delta/Tevo Little Monster/Configuration_adv.h
  72. 5
    0
      config/examples/delta/generic/Configuration_adv.h
  73. 5
    0
      config/examples/delta/kossel_mini/Configuration_adv.h
  74. 5
    0
      config/examples/delta/kossel_xl/Configuration_adv.h
  75. 5
    0
      config/examples/gCreate/gMax1.5+/Configuration_adv.h
  76. 5
    0
      config/examples/makibox/Configuration_adv.h
  77. 5
    0
      config/examples/tvrrug/Round2/Configuration_adv.h
  78. 5
    0
      config/examples/wt150/Configuration_adv.h

+ 5
- 0
Marlin/Configuration_adv.h Ver arquivo

960
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
960
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
961
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
961
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
962
 
962
 
963
+  // Frivolous Game Options
964
+  //#define MARLIN_BRICKOUT
965
+  //#define MARLIN_INVADERS
966
+  //#define MARLIN_SNAKE
967
+
963
 #endif // HAS_GRAPHICAL_LCD
968
 #endif // HAS_GRAPHICAL_LCD
964
 
969
 
965
 // @section safety
970
 // @section safety

+ 1
- 0
Marlin/src/inc/Conditionals_LCD.h Ver arquivo

519
 #define Z_MULTI_STEPPER_DRIVERS EITHER(Z_DUAL_STEPPER_DRIVERS, Z_TRIPLE_STEPPER_DRIVERS)
519
 #define Z_MULTI_STEPPER_DRIVERS EITHER(Z_DUAL_STEPPER_DRIVERS, Z_TRIPLE_STEPPER_DRIVERS)
520
 #define Z_MULTI_ENDSTOPS EITHER(Z_DUAL_ENDSTOPS, Z_TRIPLE_ENDSTOPS)
520
 #define Z_MULTI_ENDSTOPS EITHER(Z_DUAL_ENDSTOPS, Z_TRIPLE_ENDSTOPS)
521
 #define HAS_EXTRA_ENDSTOPS (EITHER(X_DUAL_ENDSTOPS, Y_DUAL_ENDSTOPS) || Z_MULTI_ENDSTOPS)
521
 #define HAS_EXTRA_ENDSTOPS (EITHER(X_DUAL_ENDSTOPS, Y_DUAL_ENDSTOPS) || Z_MULTI_ENDSTOPS)
522
+#define HAS_GAME_MENU (1 < ENABLED(MARLIN_BRICKOUT) + ENABLED(MARLIN_INVADERS) + ENABLED(MARLIN_SNAKE))
522
 
523
 
523
 #define IS_SCARA     EITHER(MORGAN_SCARA, MAKERARM_SCARA)
524
 #define IS_SCARA     EITHER(MORGAN_SCARA, MAKERARM_SCARA)
524
 #define IS_KINEMATIC (ENABLED(DELTA) || IS_SCARA)
525
 #define IS_KINEMATIC (ENABLED(DELTA) || IS_SCARA)

+ 12
- 0
Marlin/src/lcd/language/language_en.h Ver arquivo

1277
 #ifndef MSG_END_Z
1277
 #ifndef MSG_END_Z
1278
   #define MSG_END_Z                           _UxGT("  End Z")
1278
   #define MSG_END_Z                           _UxGT("  End Z")
1279
 #endif
1279
 #endif
1280
+#ifndef MSG_BRICKOUT
1281
+  #define MSG_BRICKOUT                        _UxGT("Brickout")
1282
+#endif
1283
+#ifndef MSG_INVADERS
1284
+  #define MSG_INVADERS                        _UxGT("Invaders")
1285
+#endif
1286
+#ifndef MSG_SNAKE
1287
+  #define MSG_SNAKE                           _UxGT("Sn4k3")
1288
+#endif
1289
+#ifndef MSG_MAZE
1290
+  #define MSG_MAZE                            _UxGT("Maze")
1291
+#endif
1280
 
1292
 
1281
 //
1293
 //
1282
 // Filament Change screens show up to 3 lines on a 4-line display
1294
 // Filament Change screens show up to 3 lines on a 4-line display

+ 1028
- 0
Marlin/src/lcd/menu/menu_game.cpp
Diferenças do arquivo suprimidas por serem muito extensas
Ver arquivo


+ 23
- 0
Marlin/src/lcd/menu/menu_main.cpp Ver arquivo

138
   #endif
138
   #endif
139
 #endif
139
 #endif
140
 
140
 
141
+#if HAS_GAME_MENU
142
+  void menu_game();
143
+#elif ENABLED(MARLIN_BRICKOUT)
144
+  void lcd_goto_brickout();
145
+#elif ENABLED(MARLIN_INVADERS)
146
+  void lcd_goto_invaders();
147
+#elif ENABLED(MARLIN_SNAKE)
148
+  void lcd_goto_snake();
149
+#endif
150
+
141
 void menu_main() {
151
 void menu_main() {
142
   START_MENU();
152
   START_MENU();
143
   MENU_BACK(MSG_WATCH);
153
   MENU_BACK(MSG_WATCH);
276
     #endif
286
     #endif
277
   #endif
287
   #endif
278
 
288
 
289
+  #if ANY(MARLIN_BRICKOUT, MARLIN_INVADERS, MARLIN_SNAKE)
290
+    MENU_ITEM(submenu, "Game", (
291
+      #if HAS_GAME_MENU
292
+        menu_game
293
+      #elif ENABLED(MARLIN_BRICKOUT)
294
+        lcd_goto_brickout
295
+      #elif ENABLED(MARLIN_INVADERS)
296
+        lcd_goto_invaders
297
+      #elif ENABLED(MARLIN_SNAKE)
298
+        lcd_goto_snake
299
+    ));
300
+  #endif
301
+
279
   END_MENU();
302
   END_MENU();
280
 }
303
 }
281
 
304
 

+ 5
- 0
config/default/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/3DFabXYZ/Migbot/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/AlephObjects/TAZ4/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/AliExpress/UM2pExt/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Anet/A2/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Anet/A2plus/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Anet/A6/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Anet/A8/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/AnyCubic/i3/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/ArmEd/Configuration_adv.h Ver arquivo

967
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
967
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
968
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
968
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
969
 
969
 
970
+  // Frivolous Game Options
971
+  //#define MARLIN_BRICKOUT
972
+  //#define MARLIN_INVADERS
973
+  //#define MARLIN_SNAKE
974
+
970
 #endif // HAS_GRAPHICAL_LCD
975
 #endif // HAS_GRAPHICAL_LCD
971
 
976
 
972
 // @section safety
977
 // @section safety

+ 5
- 0
config/examples/BIBO/TouchX/cyclops/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/BIBO/TouchX/default/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/BQ/Hephestos/Configuration_adv.h Ver arquivo

960
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
960
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
961
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
961
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
962
 
962
 
963
+  // Frivolous Game Options
964
+  //#define MARLIN_BRICKOUT
965
+  //#define MARLIN_INVADERS
966
+  //#define MARLIN_SNAKE
967
+
963
 #endif // HAS_GRAPHICAL_LCD
968
 #endif // HAS_GRAPHICAL_LCD
964
 
969
 
965
 // @section safety
970
 // @section safety

+ 5
- 0
config/examples/BQ/Hephestos_2/Configuration_adv.h Ver arquivo

968
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
968
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
969
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
969
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
970
 
970
 
971
+  // Frivolous Game Options
972
+  //#define MARLIN_BRICKOUT
973
+  //#define MARLIN_INVADERS
974
+  //#define MARLIN_SNAKE
975
+
971
 #endif // HAS_GRAPHICAL_LCD
976
 #endif // HAS_GRAPHICAL_LCD
972
 
977
 
973
 // @section safety
978
 // @section safety

+ 5
- 0
config/examples/BQ/WITBOX/Configuration_adv.h Ver arquivo

960
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
960
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
961
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
961
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
962
 
962
 
963
+  // Frivolous Game Options
964
+  //#define MARLIN_BRICKOUT
965
+  //#define MARLIN_INVADERS
966
+  //#define MARLIN_SNAKE
967
+
963
 #endif // HAS_GRAPHICAL_LCD
968
 #endif // HAS_GRAPHICAL_LCD
964
 
969
 
965
 // @section safety
970
 // @section safety

+ 5
- 0
config/examples/Cartesio/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Creality/CR-10/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Creality/CR-10S/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Creality/CR-10_5S/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Creality/CR-10mini/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Creality/CR-8/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Creality/Ender-2/Configuration_adv.h Ver arquivo

960
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
960
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
961
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
961
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
962
 
962
 
963
+  // Frivolous Game Options
964
+  //#define MARLIN_BRICKOUT
965
+  //#define MARLIN_INVADERS
966
+  //#define MARLIN_SNAKE
967
+
963
 #endif // HAS_GRAPHICAL_LCD
968
 #endif // HAS_GRAPHICAL_LCD
964
 
969
 
965
 // @section safety
970
 // @section safety

+ 5
- 0
config/examples/Creality/Ender-3/Configuration_adv.h Ver arquivo

960
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
960
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
961
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
961
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
962
 
962
 
963
+  // Frivolous Game Options
964
+  //#define MARLIN_BRICKOUT
965
+  //#define MARLIN_INVADERS
966
+  //#define MARLIN_SNAKE
967
+
963
 #endif // HAS_GRAPHICAL_LCD
968
 #endif // HAS_GRAPHICAL_LCD
964
 
969
 
965
 // @section safety
970
 // @section safety

+ 5
- 0
config/examples/Creality/Ender-4/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Einstart-S/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Felix/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/FlashForge/CreatorPro/Configuration_adv.h Ver arquivo

959
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
959
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
960
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
960
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
961
 
961
 
962
+  // Frivolous Game Options
963
+  //#define MARLIN_BRICKOUT
964
+  //#define MARLIN_INVADERS
965
+  //#define MARLIN_SNAKE
966
+
962
 #endif // HAS_GRAPHICAL_LCD
967
 #endif // HAS_GRAPHICAL_LCD
963
 
968
 
964
 // @section safety
969
 // @section safety

+ 5
- 0
config/examples/FolgerTech/i3-2020/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Formbot/Raptor/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Formbot/T_Rex_2+/Configuration_adv.h Ver arquivo

967
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
967
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
968
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
968
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
969
 
969
 
970
+  // Frivolous Game Options
971
+  //#define MARLIN_BRICKOUT
972
+  //#define MARLIN_INVADERS
973
+  //#define MARLIN_SNAKE
974
+
970
 #endif // HAS_GRAPHICAL_LCD
975
 #endif // HAS_GRAPHICAL_LCD
971
 
976
 
972
 // @section safety
977
 // @section safety

+ 5
- 0
config/examples/Formbot/T_Rex_3/Configuration_adv.h Ver arquivo

967
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
967
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
968
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
968
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
969
 
969
 
970
+  // Frivolous Game Options
971
+  //#define MARLIN_BRICKOUT
972
+  //#define MARLIN_INVADERS
973
+  //#define MARLIN_SNAKE
974
+
970
 #endif // HAS_GRAPHICAL_LCD
975
 #endif // HAS_GRAPHICAL_LCD
971
 
976
 
972
 // @section safety
977
 // @section safety

+ 5
- 0
config/examples/Geeetech/A10M/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Geeetech/A20M/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Geeetech/MeCreator2/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Infitary/i3-M508/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/JGAurora/A5/Configuration_adv.h Ver arquivo

960
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
960
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
961
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
961
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
962
 
962
 
963
+  // Frivolous Game Options
964
+  //#define MARLIN_BRICKOUT
965
+  //#define MARLIN_INVADERS
966
+  //#define MARLIN_SNAKE
967
+
963
 #endif // HAS_GRAPHICAL_LCD
968
 #endif // HAS_GRAPHICAL_LCD
964
 
969
 
965
 // @section safety
970
 // @section safety

+ 5
- 0
config/examples/MakerParts/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Malyan/M150/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Malyan/M200/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Micromake/C1/enhanced/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Mks/Robin/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Mks/Sbase/Configuration_adv.h Ver arquivo

964
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
965
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
966
 
966
 
967
+  // Frivolous Game Options
968
+  //#define MARLIN_BRICKOUT
969
+  //#define MARLIN_INVADERS
970
+  //#define MARLIN_SNAKE
971
+
967
 #endif // HAS_GRAPHICAL_LCD
972
 #endif // HAS_GRAPHICAL_LCD
968
 
973
 
969
 // @section safety
974
 // @section safety

+ 5
- 0
config/examples/RapideLite/RL200/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/RigidBot/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/SCARA/Configuration_adv.h Ver arquivo

960
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
960
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
961
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
961
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
962
 
962
 
963
+  // Frivolous Game Options
964
+  //#define MARLIN_BRICKOUT
965
+  //#define MARLIN_INVADERS
966
+  //#define MARLIN_SNAKE
967
+
963
 #endif // HAS_GRAPHICAL_LCD
968
 #endif // HAS_GRAPHICAL_LCD
964
 
969
 
965
 // @section safety
970
 // @section safety

+ 5
- 0
config/examples/Sanguinololu/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/TheBorg/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/TinyBoy2/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Tronxy/X3A/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Tronxy/X5S-2E/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/UltiMachine/Archim1/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/UltiMachine/Archim2/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/VORONDesign/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Velleman/K8200/Configuration_adv.h Ver arquivo

976
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
976
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
977
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
977
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
978
 
978
 
979
+  // Frivolous Game Options
980
+  //#define MARLIN_BRICKOUT
981
+  //#define MARLIN_INVADERS
982
+  //#define MARLIN_SNAKE
983
+
979
 #endif // HAS_GRAPHICAL_LCD
984
 #endif // HAS_GRAPHICAL_LCD
980
 
985
 
981
 // @section safety
986
 // @section safety

+ 5
- 0
config/examples/Velleman/K8400/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/WASP/PowerWASP/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/Wanhao/Duplicator 6/Configuration_adv.h Ver arquivo

962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
 
964
 
965
+  // Frivolous Game Options
966
+  //#define MARLIN_BRICKOUT
967
+  //#define MARLIN_INVADERS
968
+  //#define MARLIN_SNAKE
969
+
965
 #endif // HAS_GRAPHICAL_LCD
970
 #endif // HAS_GRAPHICAL_LCD
966
 
971
 
967
 // @section safety
972
 // @section safety

+ 5
- 0
config/examples/delta/Anycubic/Kossel/Configuration_adv.h Ver arquivo

962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
 
964
 
965
+  // Frivolous Game Options
966
+  //#define MARLIN_BRICKOUT
967
+  //#define MARLIN_INVADERS
968
+  //#define MARLIN_SNAKE
969
+
965
 #endif // HAS_GRAPHICAL_LCD
970
 #endif // HAS_GRAPHICAL_LCD
966
 
971
 
967
 // @section safety
972
 // @section safety

+ 5
- 0
config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h Ver arquivo

962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
 
964
 
965
+  // Frivolous Game Options
966
+  //#define MARLIN_BRICKOUT
967
+  //#define MARLIN_INVADERS
968
+  //#define MARLIN_SNAKE
969
+
965
 #endif // HAS_GRAPHICAL_LCD
970
 #endif // HAS_GRAPHICAL_LCD
966
 
971
 
967
 // @section safety
972
 // @section safety

+ 5
- 0
config/examples/delta/FLSUN/kossel/Configuration_adv.h Ver arquivo

962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
 
964
 
965
+  // Frivolous Game Options
966
+  //#define MARLIN_BRICKOUT
967
+  //#define MARLIN_INVADERS
968
+  //#define MARLIN_SNAKE
969
+
965
 #endif // HAS_GRAPHICAL_LCD
970
 #endif // HAS_GRAPHICAL_LCD
966
 
971
 
967
 // @section safety
972
 // @section safety

+ 5
- 0
config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h Ver arquivo

962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
 
964
 
965
+  // Frivolous Game Options
966
+  //#define MARLIN_BRICKOUT
967
+  //#define MARLIN_INVADERS
968
+  //#define MARLIN_SNAKE
969
+
965
 #endif // HAS_GRAPHICAL_LCD
970
 #endif // HAS_GRAPHICAL_LCD
966
 
971
 
967
 // @section safety
972
 // @section safety

+ 5
- 0
config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h Ver arquivo

962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
 
964
 
965
+  // Frivolous Game Options
966
+  //#define MARLIN_BRICKOUT
967
+  //#define MARLIN_INVADERS
968
+  //#define MARLIN_SNAKE
969
+
965
 #endif // HAS_GRAPHICAL_LCD
970
 #endif // HAS_GRAPHICAL_LCD
966
 
971
 
967
 // @section safety
972
 // @section safety

+ 5
- 0
config/examples/delta/MKS/SBASE/Configuration_adv.h Ver arquivo

962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
 
964
 
965
+  // Frivolous Game Options
966
+  //#define MARLIN_BRICKOUT
967
+  //#define MARLIN_INVADERS
968
+  //#define MARLIN_SNAKE
969
+
965
 #endif // HAS_GRAPHICAL_LCD
970
 #endif // HAS_GRAPHICAL_LCD
966
 
971
 
967
 // @section safety
972
 // @section safety

+ 5
- 0
config/examples/delta/Tevo Little Monster/Configuration_adv.h Ver arquivo

962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
 
964
 
965
+  // Frivolous Game Options
966
+  //#define MARLIN_BRICKOUT
967
+  //#define MARLIN_INVADERS
968
+  //#define MARLIN_SNAKE
969
+
965
 #endif // HAS_GRAPHICAL_LCD
970
 #endif // HAS_GRAPHICAL_LCD
966
 
971
 
967
 // @section safety
972
 // @section safety

+ 5
- 0
config/examples/delta/generic/Configuration_adv.h Ver arquivo

962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
 
964
 
965
+  // Frivolous Game Options
966
+  //#define MARLIN_BRICKOUT
967
+  //#define MARLIN_INVADERS
968
+  //#define MARLIN_SNAKE
969
+
965
 #endif // HAS_GRAPHICAL_LCD
970
 #endif // HAS_GRAPHICAL_LCD
966
 
971
 
967
 // @section safety
972
 // @section safety

+ 5
- 0
config/examples/delta/kossel_mini/Configuration_adv.h Ver arquivo

961
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
961
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
962
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
962
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
963
 
963
 
964
+  // Frivolous Game Options
965
+  //#define MARLIN_BRICKOUT
966
+  //#define MARLIN_INVADERS
967
+  //#define MARLIN_SNAKE
968
+
964
 #endif // HAS_GRAPHICAL_LCD
969
 #endif // HAS_GRAPHICAL_LCD
965
 
970
 
966
 // @section safety
971
 // @section safety

+ 5
- 0
config/examples/delta/kossel_xl/Configuration_adv.h Ver arquivo

962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
962
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
963
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
 
964
 
965
+  // Frivolous Game Options
966
+  //#define MARLIN_BRICKOUT
967
+  //#define MARLIN_INVADERS
968
+  //#define MARLIN_SNAKE
969
+
965
 #endif // HAS_GRAPHICAL_LCD
970
 #endif // HAS_GRAPHICAL_LCD
966
 
971
 
967
 // @section safety
972
 // @section safety

+ 5
- 0
config/examples/gCreate/gMax1.5+/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/makibox/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/tvrrug/Round2/Configuration_adv.h Ver arquivo

963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
963
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
964
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
 
965
 
966
+  // Frivolous Game Options
967
+  //#define MARLIN_BRICKOUT
968
+  //#define MARLIN_INVADERS
969
+  //#define MARLIN_SNAKE
970
+
966
 #endif // HAS_GRAPHICAL_LCD
971
 #endif // HAS_GRAPHICAL_LCD
967
 
972
 
968
 // @section safety
973
 // @section safety

+ 5
- 0
config/examples/wt150/Configuration_adv.h Ver arquivo

964
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
964
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
965
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
965
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
966
 
966
 
967
+  // Frivolous Game Options
968
+  //#define MARLIN_BRICKOUT
969
+  //#define MARLIN_INVADERS
970
+  //#define MARLIN_SNAKE
971
+
967
 #endif // HAS_GRAPHICAL_LCD
972
 #endif // HAS_GRAPHICAL_LCD
968
 
973
 
969
 // @section safety
974
 // @section safety

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