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Use 'ui.' where possible

Scott Lahteine 5 years ago
parent
commit
66f1da762f
1 changed files with 1 additions and 1 deletions
  1. 1
    1
      Marlin/src/lcd/extensible_ui/lib/dgus/DGUSDisplayDefinition.cpp

+ 1
- 1
Marlin/src/lcd/extensible_ui/lib/dgus/DGUSDisplayDefinition.cpp View File

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   VPHELPER(VP_ZPos, &current_position[2], nullptr, DGUSScreenVariableHandler::DGUSLCD_SendFloatAsLongValueToDisplay<2>),
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   VPHELPER(VP_ZPos, &current_position[2], nullptr, DGUSScreenVariableHandler::DGUSLCD_SendFloatAsLongValueToDisplay<2>),
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   // Print Progress.
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   // Print Progress.
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-  VPHELPER(VP_PrintProgress_Percentage, &MarlinUI::progress_bar_percent, nullptr, DGUSScreenVariableHandler::DGUSLCD_SendWordValueToDisplay ),
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+  VPHELPER(VP_PrintProgress_Percentage, &ui.progress_bar_percent, nullptr, DGUSScreenVariableHandler::DGUSLCD_SendWordValueToDisplay ),
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   // Print Time
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   // Print Time
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   VPHELPER_STR(VP_PrintTime, nullptr, VP_PrintTime_LEN, nullptr, DGUSScreenVariableHandler::DGUSLCD_SendPrintTimeToDisplay ),
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   VPHELPER_STR(VP_PrintTime, nullptr, VP_PrintTime_LEN, nullptr, DGUSScreenVariableHandler::DGUSLCD_SendPrintTimeToDisplay ),

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