Quellcode durchsuchen

Fix some whitespace

Scott Lahteine vor 6 Jahren
Ursprung
Commit
693865a649

+ 1
- 3
Marlin/src/config/examples/Formbot/Raptor/Configuration.h Datei anzeigen

@@ -1217,12 +1217,10 @@
1217 1217
 
1218 1218
   #define MESH_EDIT_GFX_OVERLAY   // Display a graphics overlay while editing the mesh
1219 1219
 
1220
-  #define MESH_INSET 35              // Set Mesh bounds as an inset region of the bed
1220
+  #define MESH_INSET 35             // Set Mesh bounds as an inset region of the bed
1221 1221
   #define GRID_MAX_POINTS_X 10      // Don't use more than 15 points per axis, implementation limited.
1222 1222
   #define GRID_MAX_POINTS_Y GRID_MAX_POINTS_X
1223 1223
 
1224
-  
1225
-
1226 1224
   #define UBL_MESH_EDIT_MOVES_Z     // Sophisticated users prefer no movement of nozzle
1227 1225
   #define UBL_SAVE_ACTIVE_ON_M500   // Save the currently active mesh in the current slot on M500
1228 1226
 

+ 2
- 2
Marlin/src/config/examples/Formbot/Raptor/Configuration_adv.h Datei anzeigen

@@ -263,7 +263,7 @@
263 263
  */
264 264
 #define CASE_LIGHT_ENABLE
265 265
 #if ENABLED(CASE_LIGHT_ENABLE)
266
-  #define CASE_LIGHT_PIN 5                  
266
+  #define CASE_LIGHT_PIN 5
267 267
   #define INVERT_CASE_LIGHT false             // Set true if Case Light is ON when pin is LOW
268 268
   #define CASE_LIGHT_DEFAULT_ON true          // Set default power-up state on
269 269
   #define CASE_LIGHT_DEFAULT_BRIGHTNESS 255   // Set default power-up brightness (0-255, requires PWM pin)
@@ -1580,7 +1580,7 @@
1580 1580
 
1581 1581
     #define USER_DESC_1 "UBL Commission Step 1"
1582 1582
   #define USER_GCODE_1 "M502 \n M500 \n M501 \n M190 S75 \n G28 \n G29 P1 \n G29 S1 \n M117 Run Step 2 \n"
1583
- 
1583
+
1584 1584
   #define USER_DESC_2 "UBL Commission Step 2"
1585 1585
   #define USER_GCODE_2 "G29 S1 \n G29 S0 \n G29 F 10.0 \n G29 A \n M500 \n G28 \n G29 L1 \n M109 S225 \n G1 X150 Y 150 \n G1 Z0 \n M117 Set Z Offset \n"
1586 1586
 

+ 9
- 9
Marlin/src/config/examples/Formbot/Raptor/_Statusscreen.h Datei anzeigen

@@ -67,7 +67,7 @@
67 67
       B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110000,B11111100,B00011000,
68 68
       B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111001,B11111000,B00111000,
69 69
       B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000,
70
-      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 
70
+      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
71 71
     };
72 72
     const unsigned char status_screen1_bmp[] PROGMEM = {
73 73
       B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000,
@@ -88,7 +88,7 @@
88 88
       B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110111,B00000011,B11011000,
89 89
       B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111000,B00000011,B00111000,
90 90
       B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000010,B11111000,
91
-      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 
91
+      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
92 92
     };
93 93
 
94 94
   #elif FAN_ANIM_FRAMES == 3
@@ -112,7 +112,7 @@
112 112
       B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110000,B11111100,B00011000,
113 113
       B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111001,B11111000,B00111000,
114 114
       B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000,
115
-      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 
115
+      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
116 116
     };
117 117
     const unsigned char status_screen1_bmp[] PROGMEM = {
118 118
       B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000,
@@ -133,7 +133,7 @@
133 133
       B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110111,B11110000,B01011000,
134 134
       B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111001,B11100000,B00111000,
135 135
       B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000,
136
-      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 
136
+      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
137 137
     };
138 138
     const unsigned char status_screen2_bmp[] PROGMEM = {
139 139
       B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000,
@@ -154,7 +154,7 @@
154 154
       B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110111,B00000011,B11011000,
155 155
       B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111000,B00000011,B00111000,
156 156
       B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000010,B11111000,
157
-      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 
157
+      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
158 158
     };
159 159
 
160 160
   #elif FAN_ANIM_FRAMES == 4
@@ -178,7 +178,7 @@
178 178
       B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110000,B11111100,B00011000,
179 179
       B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111001,B11111000,B00111000,
180 180
       B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000,
181
-      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 
181
+      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
182 182
     };
183 183
     const unsigned char status_screen1_bmp[] PROGMEM = {
184 184
       B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000,
@@ -199,7 +199,7 @@
199 199
       B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110111,B11110000,B01011000,
200 200
       B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111001,B11100000,B00111000,
201 201
       B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000,
202
-      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 
202
+      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
203 203
     };
204 204
     const unsigned char status_screen2_bmp[] PROGMEM = {
205 205
       B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000,
@@ -220,7 +220,7 @@
220 220
       B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110111,B00000011,B11011000,
221 221
       B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111000,B00000011,B00111000,
222 222
       B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000010,B11111000,
223
-      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 
223
+      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
224 224
     };
225 225
     const unsigned char status_screen3_bmp[] PROGMEM = {
226 226
       B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000,
@@ -241,7 +241,7 @@
241 241
       B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110000,B00001111,B00011000,
242 242
       B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111000,B00011111,B00111000,
243 243
       B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000,
244
-      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 
244
+      B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
245 245
     };
246 246
 
247 247
   #endif

Laden…
Abbrechen
Speichern