Edward Patel 9 years ago
parent
commit
92a27c37b3

+ 1
- 4
Marlin/example_configurations/Felix/Configuration.h View File

501
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
501
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
502
 
502
 
503
 #if ENABLED(MESH_BED_LEVELING)
503
 #if ENABLED(MESH_BED_LEVELING)
504
-  #define MESH_MIN_X 10
505
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
506
-  #define MESH_MIN_Y 10
507
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
504
+  #define MESH_INSET 10        // Mesh inset margin on print area
508
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
505
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
509
   #define MESH_NUM_Y_POINTS 3
506
   #define MESH_NUM_Y_POINTS 3
510
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
507
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/Felix/DUAL/Configuration.h View File

499
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
499
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
500
 
500
 
501
 #if ENABLED(MESH_BED_LEVELING)
501
 #if ENABLED(MESH_BED_LEVELING)
502
-  #define MESH_MIN_X 10
503
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
504
-  #define MESH_MIN_Y 10
505
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
502
+  #define MESH_INSET 10        // Mesh inset margin on print area
506
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
503
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
507
   #define MESH_NUM_Y_POINTS 3
504
   #define MESH_NUM_Y_POINTS 3
508
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
505
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/Hephestos/Configuration.h View File

511
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
511
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
512
 
512
 
513
 #if ENABLED(MESH_BED_LEVELING)
513
 #if ENABLED(MESH_BED_LEVELING)
514
-  #define MESH_MIN_X 10
515
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
516
-  #define MESH_MIN_Y 10
517
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
514
+  #define MESH_INSET 10        // Mesh inset margin on print area
518
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
515
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
519
   #define MESH_NUM_Y_POINTS 3
516
   #define MESH_NUM_Y_POINTS 3
520
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
517
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/Hephestos_2/Configuration.h View File

513
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
513
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
514
 
514
 
515
 #if ENABLED(MESH_BED_LEVELING)
515
 #if ENABLED(MESH_BED_LEVELING)
516
-  #define MESH_MIN_X 10
517
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
518
-  #define MESH_MIN_Y 10
519
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
516
+  #define MESH_INSET 10        // Mesh inset margin on print area
520
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
517
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
521
   #define MESH_NUM_Y_POINTS 3
518
   #define MESH_NUM_Y_POINTS 3
522
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
519
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/K8200/Configuration.h View File

536
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
536
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
537
 
537
 
538
 #if ENABLED(MESH_BED_LEVELING)
538
 #if ENABLED(MESH_BED_LEVELING)
539
-  #define MESH_MIN_X 10
540
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
541
-  #define MESH_MIN_Y 10
542
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
539
+  #define MESH_INSET 10        // Mesh inset margin on print area
543
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
540
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
544
   #define MESH_NUM_Y_POINTS 3
541
   #define MESH_NUM_Y_POINTS 3
545
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
542
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/RepRapWorld/Megatronics/Configuration.h View File

519
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
519
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
520
 
520
 
521
 #if ENABLED(MESH_BED_LEVELING)
521
 #if ENABLED(MESH_BED_LEVELING)
522
-  #define MESH_MIN_X 10
523
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
524
-  #define MESH_MIN_Y 10
525
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
522
+  #define MESH_INSET 10        // Mesh inset margin on print area
526
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
523
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
527
   #define MESH_NUM_Y_POINTS 3
524
   #define MESH_NUM_Y_POINTS 3
528
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
525
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/RigidBot/Configuration.h View File

513
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
513
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
514
 
514
 
515
 #if ENABLED(MESH_BED_LEVELING)
515
 #if ENABLED(MESH_BED_LEVELING)
516
-  #define MESH_MIN_X 10
517
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
518
-  #define MESH_MIN_Y 10
519
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
516
+  #define MESH_INSET 10        // Mesh inset margin on print area
520
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
517
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
521
   #define MESH_NUM_Y_POINTS 3
518
   #define MESH_NUM_Y_POINTS 3
522
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
519
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/SCARA/Configuration.h View File

527
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
527
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
528
 
528
 
529
 #if ENABLED(MESH_BED_LEVELING)
529
 #if ENABLED(MESH_BED_LEVELING)
530
-  #define MESH_MIN_X 10
531
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
532
-  #define MESH_MIN_Y 10
533
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
530
+  #define MESH_INSET 10        // Mesh inset margin on print area
534
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
531
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
535
   #define MESH_NUM_Y_POINTS 3
532
   #define MESH_NUM_Y_POINTS 3
536
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
533
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/TAZ4/Configuration.h View File

540
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
540
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
541
 
541
 
542
 #if ENABLED(MESH_BED_LEVELING)
542
 #if ENABLED(MESH_BED_LEVELING)
543
-  #define MESH_MIN_X 10
544
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
545
-  #define MESH_MIN_Y 10
546
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
543
+  #define MESH_INSET 10        // Mesh inset margin on print area
547
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
544
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
548
   #define MESH_NUM_Y_POINTS 3
545
   #define MESH_NUM_Y_POINTS 3
549
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
546
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/WITBOX/Configuration.h View File

511
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
511
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
512
 
512
 
513
 #if ENABLED(MESH_BED_LEVELING)
513
 #if ENABLED(MESH_BED_LEVELING)
514
-  #define MESH_MIN_X 10
515
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
516
-  #define MESH_MIN_Y 10
517
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
514
+  #define MESH_INSET 10        // Mesh inset margin on print area
518
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
515
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
519
   #define MESH_NUM_Y_POINTS 3
516
   #define MESH_NUM_Y_POINTS 3
520
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
517
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/adafruit/ST7565/Configuration.h View File

519
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
519
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
520
 
520
 
521
 #if ENABLED(MESH_BED_LEVELING)
521
 #if ENABLED(MESH_BED_LEVELING)
522
-  #define MESH_MIN_X 10
523
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
524
-  #define MESH_MIN_Y 10
525
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
522
+  #define MESH_INSET 10        // Mesh inset margin on print area
526
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
523
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
527
   #define MESH_NUM_Y_POINTS 3
524
   #define MESH_NUM_Y_POINTS 3
528
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
525
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/delta/biv2.5/Configuration.h View File

561
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
561
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
562
 
562
 
563
 #if ENABLED(MESH_BED_LEVELING)
563
 #if ENABLED(MESH_BED_LEVELING)
564
-  #define MESH_MIN_X 10
565
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
566
-  #define MESH_MIN_Y 10
567
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
564
+  #define MESH_INSET 10        // Mesh inset margin on print area
568
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
565
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
569
   #define MESH_NUM_Y_POINTS 3
566
   #define MESH_NUM_Y_POINTS 3
570
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
567
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/delta/generic/Configuration.h View File

561
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
561
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
562
 
562
 
563
 #if ENABLED(MESH_BED_LEVELING)
563
 #if ENABLED(MESH_BED_LEVELING)
564
-  #define MESH_MIN_X 10
565
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
566
-  #define MESH_MIN_Y 10
567
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
564
+  #define MESH_INSET 10        // Mesh inset margin on print area
568
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
565
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
569
   #define MESH_NUM_Y_POINTS 3
566
   #define MESH_NUM_Y_POINTS 3
570
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
567
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/delta/kossel_mini/Configuration.h View File

561
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
561
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
562
 
562
 
563
 #if ENABLED(MESH_BED_LEVELING)
563
 #if ENABLED(MESH_BED_LEVELING)
564
-  #define MESH_MIN_X 10
565
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
566
-  #define MESH_MIN_Y 10
567
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
564
+  #define MESH_INSET 10        // Mesh inset margin on print area
568
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
565
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
569
   #define MESH_NUM_Y_POINTS 3
566
   #define MESH_NUM_Y_POINTS 3
570
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
567
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/delta/kossel_pro/Configuration.h View File

550
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
550
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
551
 
551
 
552
 #if ENABLED(MESH_BED_LEVELING)
552
 #if ENABLED(MESH_BED_LEVELING)
553
-  #define MESH_MIN_X 10
554
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
555
-  #define MESH_MIN_Y 10
556
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
553
+  #define MESH_INSET 10        // Mesh inset margin on print area
557
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
554
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
558
   #define MESH_NUM_Y_POINTS 3
555
   #define MESH_NUM_Y_POINTS 3
559
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
556
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/delta/kossel_xl/Configuration.h View File

559
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
559
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
560
 
560
 
561
 #if ENABLED(MESH_BED_LEVELING)
561
 #if ENABLED(MESH_BED_LEVELING)
562
-  #define MESH_MIN_X 10
563
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
564
-  #define MESH_MIN_Y 10
565
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
562
+  #define MESH_INSET 10        // Mesh inset margin on print area
566
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
563
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
567
   #define MESH_NUM_Y_POINTS 3
564
   #define MESH_NUM_Y_POINTS 3
568
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
565
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/makibox/Configuration.h View File

522
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
522
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
523
 
523
 
524
 #if ENABLED(MESH_BED_LEVELING)
524
 #if ENABLED(MESH_BED_LEVELING)
525
-  #define MESH_MIN_X 10
526
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
527
-  #define MESH_MIN_Y 10
528
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
525
+  #define MESH_INSET 10        // Mesh inset margin on print area
529
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
526
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
530
   #define MESH_NUM_Y_POINTS 3
527
   #define MESH_NUM_Y_POINTS 3
531
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
528
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

+ 1
- 4
Marlin/example_configurations/tvrrug/Round2/Configuration.h View File

509
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
509
 //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
510
 
510
 
511
 #if ENABLED(MESH_BED_LEVELING)
511
 #if ENABLED(MESH_BED_LEVELING)
512
-  #define MESH_MIN_X 10
513
-  #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
514
-  #define MESH_MIN_Y 10
515
-  #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
512
+  #define MESH_INSET 10        // Mesh inset margin on print area
516
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
513
   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
517
   #define MESH_NUM_Y_POINTS 3
514
   #define MESH_NUM_Y_POINTS 3
518
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
515
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.

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