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Keep SIMULATE_ROMFONT only language.h

Scott Lahteine 8 年之前
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aa30550b21

+ 2
- 1
Marlin/language.h 查看文件

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 #include "MarlinConfig.h"
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 #include "MarlinConfig.h"
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-//#define SIMULATE_ROMFONT //Comment in to see what is seen on the character based displays
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+// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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+//#define SIMULATE_ROMFONT
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 // Fallback if no language is set. DON'T CHANGE
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 // Fallback if no language is set. DON'T CHANGE
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 #ifndef LCD_LANGUAGE
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 #ifndef LCD_LANGUAGE

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Marlin/language_an.h 查看文件

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 #ifndef LANGUAGE_AN_H
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 #ifndef LANGUAGE_AN_H
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 #define LANGUAGE_AN_H
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 #define LANGUAGE_AN_H
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " parada."
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 #define WELCOME_MSG                         MACHINE_NAME " parada."

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Marlin/language_bg.h 查看文件

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 #define LANGUAGE_BG_H
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 #define LANGUAGE_BG_H
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 #define MAPPER_D0D1                // For Cyrillic
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 #define MAPPER_D0D1                // For Cyrillic
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_5
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 #define DISPLAY_CHARSET_ISO10646_5
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 #define WELCOME_MSG                         MACHINE_NAME " Готов."
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 #define WELCOME_MSG                         MACHINE_NAME " Готов."

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Marlin/language_ca.h 查看文件

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 #define LANGUAGE_CA_H
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 #define LANGUAGE_CA_H
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 #define MAPPER_C2C3  // because of "ó"
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 #define MAPPER_C2C3  // because of "ó"
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " preparada."
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 #define WELCOME_MSG                         MACHINE_NAME " preparada."

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Marlin/language_cz.h 查看文件

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 #ifndef LANGUAGE_CZ_H
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 #ifndef LANGUAGE_CZ_H
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 #define LANGUAGE_CZ_H
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 #define LANGUAGE_CZ_H
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " pripraven."
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 #define WELCOME_MSG                         MACHINE_NAME " pripraven."

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Marlin/language_da.h 查看文件

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 #define LANGUAGE_DA_H
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 #define LANGUAGE_DA_H
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 #define MAPPER_C2C3
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 #define MAPPER_C2C3
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " er klar"
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 #define WELCOME_MSG                         MACHINE_NAME " er klar"

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Marlin/language_de.h 查看文件

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 #define LANGUAGE_DE_H
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 #define LANGUAGE_DE_H
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 #define MAPPER_C2C3
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 #define MAPPER_C2C3
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " bereit"
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 #define WELCOME_MSG                         MACHINE_NAME " bereit"

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Marlin/language_el-gr.h 查看文件

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 #ifndef LANGUAGE_EL_GR_H
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 #ifndef LANGUAGE_EL_GR_H
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 #define LANGUAGE_EL_GR_H
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 #define LANGUAGE_EL_GR_H
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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-
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 //#define MAPPER_CECF
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 //#define MAPPER_CECF
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 //#define DISPLAY_CHARSET_ISO10646_GREEK
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 //#define DISPLAY_CHARSET_ISO10646_GREEK
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Marlin/language_el.h 查看文件

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 #ifndef LANGUAGE_EL_H
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 #ifndef LANGUAGE_EL_H
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 #define LANGUAGE_EL_H
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 #define LANGUAGE_EL_H
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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-
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 #define MAPPER_CECF
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 #define MAPPER_CECF
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 #define DISPLAY_CHARSET_ISO10646_GREEK
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 #define DISPLAY_CHARSET_ISO10646_GREEK
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Marlin/language_es.h 查看文件

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 #ifndef LANGUAGE_ES_H
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 #ifndef LANGUAGE_ES_H
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 #define LANGUAGE_ES_H
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 #define LANGUAGE_ES_H
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " lista."
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 #define WELCOME_MSG                         MACHINE_NAME " lista."

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Marlin/language_eu.h 查看文件

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 #ifndef LANGUAGE_EU_H
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 #ifndef LANGUAGE_EU_H
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 #define LANGUAGE_EU_H
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 #define LANGUAGE_EU_H
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " prest."
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 #define WELCOME_MSG                         MACHINE_NAME " prest."

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Marlin/language_fi.h 查看文件

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 #define LANGUAGE_FI_H
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 #define LANGUAGE_FI_H
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 #define MAPPER_C2C3
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 #define MAPPER_C2C3
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " valmis."
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 #define WELCOME_MSG                         MACHINE_NAME " valmis."

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Marlin/language_fr.h 查看文件

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 #ifndef LANGUAGE_FR_H
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 #ifndef LANGUAGE_FR_H
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 #define LANGUAGE_FR_H
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 #define LANGUAGE_FR_H
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " prete."
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 #define WELCOME_MSG                         MACHINE_NAME " prete."

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Marlin/language_gl.h 查看文件

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 #define LANGUAGE_GL_H
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 #define LANGUAGE_GL_H
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 #define MAPPER_C2C3
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 #define MAPPER_C2C3
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " lista."
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 #define WELCOME_MSG                         MACHINE_NAME " lista."

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Marlin/language_hr.h 查看文件

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 #ifndef LANGUAGE_HR_H
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 #ifndef LANGUAGE_HR_H
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 #define LANGUAGE_HR_H
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 #define LANGUAGE_HR_H
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-
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1 // use the better font on full graphic displays.
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 #define DISPLAY_CHARSET_ISO10646_1 // use the better font on full graphic displays.
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 #define WELCOME_MSG                         MACHINE_NAME " spreman."
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 #define WELCOME_MSG                         MACHINE_NAME " spreman."

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Marlin/language_it.h 查看文件

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 #ifndef LANGUAGE_IT_H
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 #ifndef LANGUAGE_IT_H
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 #define LANGUAGE_IT_H
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 #define LANGUAGE_IT_H
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " pronto."
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 #define WELCOME_MSG                         MACHINE_NAME " pronto."

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Marlin/language_kana_utf8.h 查看文件

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 #define LANGUAGE_KANA_UTF_H
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 #define LANGUAGE_KANA_UTF_H
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 #define MAPPER_E382E383
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 #define MAPPER_E382E383
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_KANA
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 #define DISPLAY_CHARSET_ISO10646_KANA
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 // This just to show the potential benefit of unicode.
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 // This just to show the potential benefit of unicode.

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Marlin/language_nl.h 查看文件

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 #ifndef LANGUAGE_NL_H
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 #ifndef LANGUAGE_NL_H
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 #define LANGUAGE_NL_H
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 #define LANGUAGE_NL_H
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " gereed."
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 #define WELCOME_MSG                         MACHINE_NAME " gereed."

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Marlin/language_pl.h 查看文件

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 #ifndef LANGUAGE_PL_H
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 #ifndef LANGUAGE_PL_H
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 #define LANGUAGE_PL_H
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 #define LANGUAGE_PL_H
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " gotowy."
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 #define WELCOME_MSG                         MACHINE_NAME " gotowy."

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Marlin/language_pt-br.h 查看文件

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 #ifndef LANGUAGE_PT_BR_H
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 #ifndef LANGUAGE_PT_BR_H
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 #define LANGUAGE_PT_BR_H
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 #define LANGUAGE_PT_BR_H
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " pronto."
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 #define WELCOME_MSG                         MACHINE_NAME " pronto."

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Marlin/language_pt-br_utf8.h 查看文件

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 #ifndef LANGUAGE_PT_BR_UTF_H
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 #ifndef LANGUAGE_PT_BR_UTF_H
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 #define LANGUAGE_PT_BR_UTF_H
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 #define LANGUAGE_PT_BR_UTF_H
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " pronto."
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 #define WELCOME_MSG                         MACHINE_NAME " pronto."

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Marlin/language_pt.h 查看文件

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 #ifndef LANGUAGE_PT_H
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 #ifndef LANGUAGE_PT_H
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 #define LANGUAGE_PT_H
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 #define LANGUAGE_PT_H
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " pronto."
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 #define WELCOME_MSG                         MACHINE_NAME " pronto."

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Marlin/language_pt_utf8.h 查看文件

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 #ifndef LANGUAGE_PT_UTF_H
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 #ifndef LANGUAGE_PT_UTF_H
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 #define LANGUAGE_PT_UTF_H
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 #define LANGUAGE_PT_UTF_H
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define DISPLAY_CHARSET_ISO10646_1
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 #define WELCOME_MSG                         MACHINE_NAME " pronto."
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 #define WELCOME_MSG                         MACHINE_NAME " pronto."

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Marlin/language_ru.h 查看文件

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 #define LANGUAGE_RU_H
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 #define LANGUAGE_RU_H
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 #define MAPPER_D0D1                // For Cyrillic
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 #define MAPPER_D0D1                // For Cyrillic
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_5
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 #define DISPLAY_CHARSET_ISO10646_5
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 #define WELCOME_MSG                         MACHINE_NAME " Готов."
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 #define WELCOME_MSG                         MACHINE_NAME " Готов."

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Marlin/language_test.h 查看文件

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 //#define MAPPER_E382E383    // For Katakana
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 //#define MAPPER_E382E383    // For Katakana
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 //#define MAPPER_NON         // For direct ascii codes. Fall back mapper - if no other is defined.
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 //#define MAPPER_NON         // For direct ascii codes. Fall back mapper - if no other is defined.
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-// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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-//#define SIMULATE_ROMFONT
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 // Select the better font for full graphic displays.
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 // Select the better font for full graphic displays.
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 //#define DISPLAY_CHARSET_ISO10646_1
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 //#define DISPLAY_CHARSET_ISO10646_1

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