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SCARA_SEGMENTS_PER_SECOND

Scott Lahteine hace 10 años
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Marlin/Marlin_main.cpp Ver fichero

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 #endif
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 #endif
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 #ifdef SCARA
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 #ifdef SCARA
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+  float delta_segments_per_second = SCARA_SEGMENTS_PER_SECOND;
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   static float delta[3] = { 0 };
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   static float delta[3] = { 0 };
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   float axis_scaling[3] = { 1, 1, 1 };    // Build size scaling, default to 1
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   float axis_scaling[3] = { 1, 1, 1 };    // Build size scaling, default to 1
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 #endif
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 #endif

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Marlin/example_configurations/SCARA/Configuration.h Ver fichero

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 // You might need Z-Min endstop on SCARA-Printer to use this feature. Actually untested!
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 // You might need Z-Min endstop on SCARA-Printer to use this feature. Actually untested!
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 // Uncomment to use Morgan scara mode
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 // Uncomment to use Morgan scara mode
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 #define SCARA  
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 #define SCARA  
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-#define scara_segments_per_second 200 //careful, two much will decrease performance...
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+#define SCARA_SEGMENTS_PER_SECOND 200 // If movement is choppy try lowering this value
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 // Length of inner support arm
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 // Length of inner support arm
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 #define Linkage_1 150 //mm      Preprocessor cannot handle decimal point...
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 #define Linkage_1 150 //mm      Preprocessor cannot handle decimal point...
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 // Length of outer support arm     Measure arm lengths precisely and enter 
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 // Length of outer support arm     Measure arm lengths precisely and enter 

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