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@@ -554,22 +554,22 @@ void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop
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554
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554
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#if EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
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555
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555
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556
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556
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const unsigned char cw_bmp[] PROGMEM = {
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557
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- B00000011,B11111000,B00000000,
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558
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- B00001111,B11111110,B00000000,
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559
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- B00011110,B00001111,B00000000,
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560
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- B00111000,B00000111,B00000000,
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561
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- B00111000,B00000011,B10000000,
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562
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- B01110000,B00000011,B10000000,
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563
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- B01110000,B00001111,B11100000,
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564
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- B01110000,B00000111,B11000000,
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565
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- B01110000,B00000011,B10000000,
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566
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- B01110000,B00000001,B00000000,
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567
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- B01110000,B00000000,B00000000,
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568
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- B00111000,B00000000,B00000000,
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569
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- B00111000,B00000111,B00000000,
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570
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- B00011110,B00001111,B00000000,
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571
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- B00001111,B11111110,B00000000,
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572
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- B00000011,B11111000,B00000000
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557
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+ B00000001,B11111100,B00000000,
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558
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+ B00000111,B11111111,B00000000,
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559
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+ B00001111,B00000111,B10000000,
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560
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+ B00001110,B00000001,B11000000,
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561
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+ B00000000,B00000001,B11000000,
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562
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+ B00000000,B00000000,B11100000,
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563
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+ B00001000,B00000000,B11100000,
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564
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+ B00011100,B00000000,B11100000,
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565
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+ B00111110,B00000000,B11100000,
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566
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+ B01111111,B00000000,B11100000,
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567
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+ B00011100,B00000000,B11100000,
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568
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+ B00001110,B00000000,B11100000,
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569
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+ B00001110,B00000001,B11000000,
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570
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+ B00000111,B10000011,B11000000,
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571
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+ B00000011,B11111111,B10000000,
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572
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+ B00000000,B11111110,B00000000
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573
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573
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};
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574
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574
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575
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575
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const unsigned char ccw_bmp[] PROGMEM = {
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@@ -669,10 +669,10 @@ void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop
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669
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669
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670
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670
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// Draw cw/ccw indicator and up/down arrows.
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671
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671
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if (PAGE_CONTAINS(47, 62)) {
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672
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- u8g.drawBitmapP(left + 0, 47, 3, 16, rot_down);
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673
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- u8g.drawBitmapP(right + 0, 47, 3, 16, rot_up);
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674
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- u8g.drawBitmapP(right + 20, 48 - dir, 2, 13, up_arrow_bmp);
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675
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- u8g.drawBitmapP(left + 20, 49 - dir, 2, 13, down_arrow_bmp);
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672
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+ u8g.drawBitmapP(right + 0, 48 - dir, 2, 13, up_arrow_bmp);
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673
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+ u8g.drawBitmapP(left + 0, 49 - dir, 2, 13, down_arrow_bmp);
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674
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+ u8g.drawBitmapP(left + 13, 47, 3, 16, rot_down);
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675
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+ u8g.drawBitmapP(right + 13, 47, 3, 16, rot_up);
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676
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}
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677
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677
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}
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678
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678
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