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Cleanup file formatting

Scott Lahteine 10 years ago
parent
commit
cffb2d457e

+ 1
- 1
Marlin/language_an.h View File

81
 #define MSG_TEMPERATURE                     "Temperatura"
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 #define MSG_TEMPERATURE                     "Temperatura"
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 #define MSG_MOTION                          "Movimiento"
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 #define MSG_MOTION                          "Movimiento"
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 #define MSG_VOLUMETRIC                      "Filament"
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 #define MSG_VOLUMETRIC                      "Filament"
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-#define MSG_VOLUMETRIC_ENABLED		        "E in mm3"
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+#define MSG_VOLUMETRIC_ENABLED              "E in mm3"
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 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
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 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
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 #define MSG_CONTRAST                        "Contrast"
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 #define MSG_CONTRAST                        "Contrast"
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 #define MSG_STORE_EPROM                     "Alzar Memoria"
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 #define MSG_STORE_EPROM                     "Alzar Memoria"

+ 4
- 4
Marlin/language_bg.h View File

7
  */
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  */
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 #ifndef LANGUAGE_BG_H
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 #ifndef LANGUAGE_BG_H
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 #define LANGUAGE_BG_H
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 #define LANGUAGE_BG_H
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- 
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+
11
 #define MAPPER_D0D1                // For Cyrillic
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 #define MAPPER_D0D1                // For Cyrillic
12
 // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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 // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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 //#define SIMULATE_ROMFONT
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 //#define SIMULATE_ROMFONT
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 #define DISPLAY_CHARSET_ISO10646_5
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 #define DISPLAY_CHARSET_ISO10646_5
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- 
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+
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 #define WELCOME_MSG                         MACHINE_NAME " Готов."
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 #define WELCOME_MSG                         MACHINE_NAME " Готов."
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 #define MSG_SD_INSERTED                     "Картата е поставена"
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 #define MSG_SD_INSERTED                     "Картата е поставена"
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 #define MSG_SD_REMOVED                      "Картата е извадена"
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 #define MSG_SD_REMOVED                      "Картата е извадена"
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 #define MSG_ENDSTOP_ABORT                   "Стоп Кр.Изключватели"
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 #define MSG_ENDSTOP_ABORT                   "Стоп Кр.Изключватели"
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 #define MSG_END_HOUR                        "часа"
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 #define MSG_END_HOUR                        "часа"
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 #define MSG_END_MINUTE                      "минути"
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 #define MSG_END_MINUTE                      "минути"
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- 
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+
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 #if ENABLED(DELTA_CALIBRATION_MENU)
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 #if ENABLED(DELTA_CALIBRATION_MENU)
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     #define MSG_DELTA_CALIBRATE             "Делта Калибровка"
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     #define MSG_DELTA_CALIBRATE             "Делта Калибровка"
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     #define MSG_DELTA_CALIBRATE_X           "Калибровка X"
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     #define MSG_DELTA_CALIBRATE_X           "Калибровка X"
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     #define MSG_DELTA_CALIBRATE_Z           "Калибровка Z"
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     #define MSG_DELTA_CALIBRATE_Z           "Калибровка Z"
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     #define MSG_DELTA_CALIBRATE_CENTER      "Калибровка Център"
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     #define MSG_DELTA_CALIBRATE_CENTER      "Калибровка Център"
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 #endif // DELTA_CALIBRATION_MENU
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 #endif // DELTA_CALIBRATION_MENU
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- 
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+
136
 #endif // LANGUAGE_BG_H
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 #endif // LANGUAGE_BG_H

+ 1
- 1
Marlin/language_ca.h View File

8
 #ifndef LANGUAGE_CA_H
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 #ifndef LANGUAGE_CA_H
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 #define LANGUAGE_CA_H
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 #define LANGUAGE_CA_H
10
 
10
 
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-//#define MAPPER_NON 
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+//#define MAPPER_NON
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 #define MAPPER_C2C3  // because of "ó"
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 #define MAPPER_C2C3  // because of "ó"
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 // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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 // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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 //#define SIMULATE_ROMFONT
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 //#define SIMULATE_ROMFONT

+ 1
- 1
Marlin/language_es.h View File

81
 #define MSG_TEMPERATURE                     "Temperatura"
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 #define MSG_TEMPERATURE                     "Temperatura"
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 #define MSG_MOTION                          "Movimiento"
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 #define MSG_MOTION                          "Movimiento"
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 #define MSG_VOLUMETRIC                      "Filamento"
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 #define MSG_VOLUMETRIC                      "Filamento"
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-#define MSG_VOLUMETRIC_ENABLED		        "E in mm3"
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+#define MSG_VOLUMETRIC_ENABLED              "E in mm3"
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 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
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 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
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 #define MSG_CONTRAST                        "Contraste"
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 #define MSG_CONTRAST                        "Contraste"
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 #define MSG_STORE_EPROM                     "Guardar memoria"
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 #define MSG_STORE_EPROM                     "Guardar memoria"

+ 1
- 1
Marlin/language_eu.h View File

81
 #define MSG_TEMPERATURE                     "Tenperatura"
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 #define MSG_TEMPERATURE                     "Tenperatura"
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 #define MSG_MOTION                          "Mugimendua"
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 #define MSG_MOTION                          "Mugimendua"
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 #define MSG_VOLUMETRIC                      "Filament"
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 #define MSG_VOLUMETRIC                      "Filament"
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-#define MSG_VOLUMETRIC_ENABLED		        "E in mm3"
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+#define MSG_VOLUMETRIC_ENABLED              "E in mm3"
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 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
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 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
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 #define MSG_CONTRAST                        "LCD kontrastea"
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 #define MSG_CONTRAST                        "LCD kontrastea"
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 #define MSG_STORE_EPROM                     "Gorde memoria"
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 #define MSG_STORE_EPROM                     "Gorde memoria"

+ 1
- 1
Marlin/language_it.h View File

81
 #define MSG_TEMPERATURE                     "Temperatura"
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 #define MSG_TEMPERATURE                     "Temperatura"
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 #define MSG_MOTION                          "Movimento"
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 #define MSG_MOTION                          "Movimento"
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 #define MSG_VOLUMETRIC                      "Filament"
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 #define MSG_VOLUMETRIC                      "Filament"
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-#define MSG_VOLUMETRIC_ENABLED		          "E in mm³"
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+#define MSG_VOLUMETRIC_ENABLED              "E in mm³"
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 #define MSG_FILAMENT_DIAM                   "Diam. filo"
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 #define MSG_FILAMENT_DIAM                   "Diam. filo"
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 #define MSG_CONTRAST                        "Contrasto LCD"
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 #define MSG_CONTRAST                        "Contrasto LCD"
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 #define MSG_STORE_EPROM                     "Salva in EEPROM"
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 #define MSG_STORE_EPROM                     "Salva in EEPROM"

+ 1
- 1
Marlin/language_kana.h View File

5
  * See also documentation/LCDLanguageFont.md
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  * See also documentation/LCDLanguageFont.md
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  *
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  *
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  */
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  */
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- 
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+
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 #ifndef LANGUAGE_KANA_H
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 #ifndef LANGUAGE_KANA_H
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 #define LANGUAGE_KANA_H
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 #define LANGUAGE_KANA_H
11
 
11
 

+ 2
- 2
Marlin/language_kana_utf8.h View File

5
  * See also documentation/LCDLanguageFont.md
5
  * See also documentation/LCDLanguageFont.md
6
  *
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  *
7
  */
7
  */
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- 
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+
9
 #ifndef LANGUAGE_KANA_UTF_H
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 #ifndef LANGUAGE_KANA_UTF_H
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 #define LANGUAGE_KANA_UTF_H
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 #define LANGUAGE_KANA_UTF_H
11
 
11
 
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 #define DISPLAY_CHARSET_ISO10646_KANA
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 #define DISPLAY_CHARSET_ISO10646_KANA
16
 
16
 
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 // This is very crude replacement of the codes used in language_kana.h from somebody who really does not know what he is doing.
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 // This is very crude replacement of the codes used in language_kana.h from somebody who really does not know what he is doing.
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-// Just to show the potential benefit of unicode. 
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+// Just to show the potential benefit of unicode.
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 // This translation can be improved by using the full charset of unicode codeblock U+30A0 to U+30FF.
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 // This translation can be improved by using the full charset of unicode codeblock U+30A0 to U+30FF.
20
 
20
 
21
 // 片仮名表示定義
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 // 片仮名表示定義

+ 1
- 1
Marlin/language_nl.h View File

81
 #define MSG_TEMPERATURE                     "Temperatuur"
81
 #define MSG_TEMPERATURE                     "Temperatuur"
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 #define MSG_MOTION                          "Beweging"
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 #define MSG_MOTION                          "Beweging"
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 #define MSG_VOLUMETRIC                      "Filament"
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 #define MSG_VOLUMETRIC                      "Filament"
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-#define MSG_VOLUMETRIC_ENABLED		        "E in mm3"
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+#define MSG_VOLUMETRIC_ENABLED              "E in mm3"
85
 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
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 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
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 #define MSG_CONTRAST                        "LCD contrast"
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 #define MSG_CONTRAST                        "LCD contrast"
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 #define MSG_STORE_EPROM                     "Geheugen opslaan"
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 #define MSG_STORE_EPROM                     "Geheugen opslaan"

+ 1
- 1
Marlin/language_pl.h View File

81
 #define MSG_TEMPERATURE                     "Temperatura"
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 #define MSG_TEMPERATURE                     "Temperatura"
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 #define MSG_MOTION                          "Ruch"
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 #define MSG_MOTION                          "Ruch"
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 #define MSG_VOLUMETRIC                      "Filament"
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 #define MSG_VOLUMETRIC                      "Filament"
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-#define MSG_VOLUMETRIC_ENABLED		        "E in mm3"
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+#define MSG_VOLUMETRIC_ENABLED              "E in mm3"
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 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
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 #define MSG_FILAMENT_DIAM                   "Fil. Dia."
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 #define MSG_CONTRAST                        "Kontrast LCD"
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 #define MSG_CONTRAST                        "Kontrast LCD"
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 #define MSG_STORE_EPROM                     "Zapisz w pamieci"
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 #define MSG_STORE_EPROM                     "Zapisz w pamieci"

+ 10
- 10
Marlin/language_test.h View File

8
 #ifndef LANGUAGE_TEST_H
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 #ifndef LANGUAGE_TEST_H
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 #define LANGUAGE_TEST_H
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 #define LANGUAGE_TEST_H
10
 
10
 
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-// Select ONE of the following Mappers. 
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-// They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point 
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+// Select ONE of the following Mappers.
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+// They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point
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 // into an array with 128 cells, where they'll find the place of the symbol of the font in use.
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 // into an array with 128 cells, where they'll find the place of the symbol of the font in use.
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 //
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 //
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-// a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed. 
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+// a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed.
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 //   If such a symbol appears it is mapped directly into the font. This is the case for the language files we used until now, with all the STR_XX or
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 //   If such a symbol appears it is mapped directly into the font. This is the case for the language files we used until now, with all the STR_XX or
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 //   "\xxx" symbols. All Symbols are only one byte long.
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 //   "\xxx" symbols. All Symbols are only one byte long.
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 // b.) For Unicoded Language_xx.h files (currently ru, de and kana_utf8 ) the non ASCII [0x00-0x7F] symbols are represented by more then one byte.
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 // b.) For Unicoded Language_xx.h files (currently ru, de and kana_utf8 ) the non ASCII [0x00-0x7F] symbols are represented by more then one byte.
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 //   In the case of two bytes the first is pointing to a 'codepage' and the second to a place in the codepage. These codepages contain 64 symbols.
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 //   In the case of two bytes the first is pointing to a 'codepage' and the second to a place in the codepage. These codepages contain 64 symbols.
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-//   So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0 
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+//   So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0
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 //   and D1.
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 //   and D1.
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 // c.) For katakana (one of the Japanese symbol sets) Unicode uses 3 bytes. Here the second byte also points to a codepage and byte 3 to the symbol.
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 // c.) For katakana (one of the Japanese symbol sets) Unicode uses 3 bytes. Here the second byte also points to a codepage and byte 3 to the symbol.
23
 //   I hope the pages E282 and E283 are sufficient to write katakana.
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 //   I hope the pages E282 and E283 are sufficient to write katakana.
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   #define MSG_COOLDOWN                        STRG_C3_9
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   #define MSG_COOLDOWN                        STRG_C3_9
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   #define MSG_SWITCH_PS_OFF                   STRG_C3_a
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   #define MSG_SWITCH_PS_OFF                   STRG_C3_a
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   #define MSG_MOVE_AXIS                       STRG_C3_b
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   #define MSG_MOVE_AXIS                       STRG_C3_b
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-  
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+
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   #define MSG_MAIN                            STRG_OKTAL_2
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   #define MSG_MAIN                            STRG_OKTAL_2
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   #define MSG_TEMPERATURE                     STRG_OKTAL_3
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   #define MSG_TEMPERATURE                     STRG_OKTAL_3
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   #define MSG_MOTION                          STRG_OKTAL_4
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   #define MSG_MOTION                          STRG_OKTAL_4
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   #define MSG_VOLUMETRIC                      STRG_OKTAL_5
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   #define MSG_VOLUMETRIC                      STRG_OKTAL_5
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   #define MSG_CONTRAST                        STRG_OKTAL_6
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   #define MSG_CONTRAST                        STRG_OKTAL_6
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   #define MSG_RESTORE_FAILSAFE                STRG_OKTAL_7
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   #define MSG_RESTORE_FAILSAFE                STRG_OKTAL_7
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-  
134
+
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   #define MSG_NOZZLE                          STRG_OKTAL_8
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   #define MSG_NOZZLE                          STRG_OKTAL_8
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   #define MSG_FAN_SPEED                       STRG_OKTAL_9
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   #define MSG_FAN_SPEED                       STRG_OKTAL_9
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   #define MSG_AUTOTEMP                        STRG_OKTAL_a
137
   #define MSG_AUTOTEMP                        STRG_OKTAL_a
159
   #define MSG_COOLDOWN                        STRG_D1_9
159
   #define MSG_COOLDOWN                        STRG_D1_9
160
   #define MSG_SWITCH_PS_OFF                   STRG_D1_a
160
   #define MSG_SWITCH_PS_OFF                   STRG_D1_a
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   #define MSG_MOVE_AXIS                       STRG_D1_b
161
   #define MSG_MOVE_AXIS                       STRG_D1_b
162
-  
162
+
163
   #define MSG_MAIN                            STRG_OKTAL_2
163
   #define MSG_MAIN                            STRG_OKTAL_2
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   #define MSG_TEMPERATURE                     STRG_OKTAL_3
164
   #define MSG_TEMPERATURE                     STRG_OKTAL_3
165
   #define MSG_MOTION                          STRG_OKTAL_4
165
   #define MSG_MOTION                          STRG_OKTAL_4
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   #define MSG_VOLUMETRIC                      STRG_OKTAL_5
166
   #define MSG_VOLUMETRIC                      STRG_OKTAL_5
167
   #define MSG_CONTRAST                        STRG_OKTAL_6
167
   #define MSG_CONTRAST                        STRG_OKTAL_6
168
   #define MSG_RESTORE_FAILSAFE                STRG_OKTAL_7
168
   #define MSG_RESTORE_FAILSAFE                STRG_OKTAL_7
169
-  
169
+
170
   #define MSG_NOZZLE                          STRG_OKTAL_8
170
   #define MSG_NOZZLE                          STRG_OKTAL_8
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   #define MSG_FAN_SPEED                       STRG_OKTAL_9
171
   #define MSG_FAN_SPEED                       STRG_OKTAL_9
172
   #define MSG_AUTOTEMP                        STRG_OKTAL_a
172
   #define MSG_AUTOTEMP                        STRG_OKTAL_a
194
   #define MSG_COOLDOWN                        STRG_E383_9
194
   #define MSG_COOLDOWN                        STRG_E383_9
195
   #define MSG_SWITCH_PS_OFF                   STRG_E383_a
195
   #define MSG_SWITCH_PS_OFF                   STRG_E383_a
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   #define MSG_MOVE_AXIS                       STRG_E383_b
196
   #define MSG_MOVE_AXIS                       STRG_E383_b
197
-  
197
+
198
   #define MSG_MAIN                            STRG_OKTAL_2
198
   #define MSG_MAIN                            STRG_OKTAL_2
199
   #define MSG_TEMPERATURE                     STRG_OKTAL_3
199
   #define MSG_TEMPERATURE                     STRG_OKTAL_3
200
   #define MSG_MOTION                          STRG_OKTAL_4
200
   #define MSG_MOTION                          STRG_OKTAL_4
201
   #define MSG_VOLUMETRIC                      STRG_OKTAL_5
201
   #define MSG_VOLUMETRIC                      STRG_OKTAL_5
202
   #define MSG_CONTRAST                        STRG_OKTAL_6
202
   #define MSG_CONTRAST                        STRG_OKTAL_6
203
   #define MSG_RESTORE_FAILSAFE                STRG_OKTAL_7
203
   #define MSG_RESTORE_FAILSAFE                STRG_OKTAL_7
204
-  
204
+
205
   #define MSG_NOZZLE                          STRG_OKTAL_8
205
   #define MSG_NOZZLE                          STRG_OKTAL_8
206
   #define MSG_FAN_SPEED                       STRG_OKTAL_9
206
   #define MSG_FAN_SPEED                       STRG_OKTAL_9
207
   #define MSG_AUTOTEMP                        STRG_OKTAL_a
207
   #define MSG_AUTOTEMP                        STRG_OKTAL_a

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