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Tweak CW/CCW bitmaps

Scott Lahteine před 5 roky
rodič
revize
d5c1c72a76
2 změnil soubory, kde provedl 28 přidání a 24 odebrání
  1. 24
    24
      Marlin/src/lcd/dogm/ultralcd_DOGM.cpp
  2. 4
    0
      Marlin/src/lcd/menu/menu.h

+ 24
- 24
Marlin/src/lcd/dogm/ultralcd_DOGM.cpp Zobrazit soubor

@@ -578,20 +578,20 @@ void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop
578 578
   #if EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
579 579
 
580 580
     const unsigned char cw_bmp[] PROGMEM = {
581
-      B00000001,B11111100,B00000000,
582
-      B00000111,B11111111,B00000000,
583
-      B00001111,B00000111,B10000000,
584
-      B00001110,B00000001,B11000000,
585
-      B00000000,B00000001,B11000000,
581
+      B00000000,B11111110,B00000000,
582
+      B00000011,B11111111,B10000000,
583
+      B00000111,B11000111,B11000000,
584
+      B00000111,B00000001,B11100000,
586 585
       B00000000,B00000000,B11100000,
587
-      B00001000,B00000000,B11100000,
588
-      B00011100,B00000000,B11100000,
589
-      B00111110,B00000000,B11100000,
590
-      B01111111,B00000000,B11100000,
591
-      B00011100,B00000000,B11100000,
586
+      B00000000,B00000000,B11110000,
587
+      B00000000,B00000000,B01110000,
588
+      B00000100,B00000000,B01110000,
589
+      B00001110,B00000000,B01110000,
590
+      B00011111,B00000000,B01110000,
591
+      B00111111,B10000000,B11110000,
592 592
       B00001110,B00000000,B11100000,
593
-      B00001110,B00000001,B11000000,
594
-      B00000111,B10000011,B11000000,
593
+      B00001111,B00000001,B11100000,
594
+      B00000111,B11000111,B11000000,
595 595
       B00000011,B11111111,B10000000,
596 596
       B00000000,B11111110,B00000000
597 597
     };
@@ -599,20 +599,20 @@ void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop
599 599
     const unsigned char ccw_bmp[] PROGMEM = {
600 600
       B00000000,B11111110,B00000000,
601 601
       B00000011,B11111111,B10000000,
602
-      B00000111,B10000011,B11000000,
603
-      B00001110,B00000001,B11000000,
602
+      B00000111,B11000111,B11000000,
603
+      B00001111,B00000001,B11100000,
604 604
       B00001110,B00000000,B11100000,
605
-      B00011100,B00000000,B11100000,
606
-      B01111111,B00000000,B11100000,
607
-      B00111110,B00000000,B11100000,
608
-      B00011100,B00000000,B11100000,
609
-      B00001000,B00000000,B11100000,
605
+      B00111111,B10000000,B11110000,
606
+      B00011111,B00000000,B01110000,
607
+      B00001110,B00000000,B01110000,
608
+      B00000100,B00000000,B01110000,
609
+      B00000000,B00000000,B01110000,
610
+      B00000000,B00000000,B11110000,
610 611
       B00000000,B00000000,B11100000,
611
-      B00000000,B00000001,B11000000,
612
-      B00001110,B00000001,B11000000,
613
-      B00001111,B00000111,B10000000,
614
-      B00000111,B11111111,B00000000,
615
-      B00000001,B11111100,B00000000
612
+      B00000111,B00000001,B11100000,
613
+      B00000111,B11000111,B11000000,
614
+      B00000011,B11111111,B10000000,
615
+      B00000000,B11111110,B00000000
616 616
     };
617 617
 
618 618
     const unsigned char up_arrow_bmp[] PROGMEM = {

+ 4
- 0
Marlin/src/lcd/menu/menu.h Zobrazit soubor

@@ -423,6 +423,10 @@ void _lcd_draw_homing();
423 423
   void lcd_enqueue_one_now_P(PGM_P const cmd);
424 424
 #endif
425 425
 
426
+#if HAS_GRAPHICAL_LCD && EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
427
+  void _lcd_zoffset_overlay_gfx(const float zvalue);
428
+#endif
429
+
426 430
 #if ENABLED(LEVEL_BED_CORNERS)
427 431
   void _lcd_level_bed_corners();
428 432
 #endif

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