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Add nextMenu, nextEncoderPosition to change menus after handler loop

Scott Lahteine 9 роки тому
джерело
коміт
dc2281d2f4
1 змінених файлів з 30 додано та 50 видалено
  1. 30
    50
      Marlin/ultralcd.cpp

+ 30
- 50
Marlin/ultralcd.cpp Переглянути файл

@@ -262,7 +262,7 @@ static void lcd_status_screen();
262 262
   uint8_t currentMenuViewOffset;              /* scroll offset in the current menu */
263 263
   millis_t next_button_update_ms;
264 264
   uint8_t lastEncoderBits;
265
-  uint32_t encoderPosition;
265
+  uint32_t encoderPosition, nextEncoderPosition;
266 266
   #if PIN_EXISTS(SD_DETECT)
267 267
     uint8_t lcd_sd_status;
268 268
   #endif
@@ -277,6 +277,7 @@ typedef struct {
277 277
 } menuPosition;
278 278
 
279 279
 menuFunc_t currentMenu = lcd_status_screen; // pointer to the currently active menu handler
280
+menuFunc_t nextMenu = NULL; // the next menu handler to activate
280 281
 
281 282
 menuPosition menu_history[10];
282 283
 uint8_t menu_history_depth = 0;
@@ -311,21 +312,16 @@ float raw_Ki, raw_Kd;
311 312
  * Remembers the previous position
312 313
  */
313 314
 static void lcd_goto_menu(menuFunc_t menu, const bool feedback = false, const uint32_t encoder = 0) {
314
-  if (currentMenu != menu) {
315
-    currentMenu = menu;
316
-    lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
315
+  if (currentMenu != menu && nextMenu != menu) {
316
+    nextMenu = menu;
317
+    nextEncoderPosition = encoder;
317 318
     #if ENABLED(NEWPANEL)
318
-      encoderPosition = encoder;
319 319
       if (feedback) lcd_quick_feedback();
320 320
     #endif
321 321
     if (menu == lcd_status_screen) {
322 322
       defer_return_to_status = false;
323 323
       menu_history_depth = 0;
324 324
     }
325
-    #if ENABLED(LCD_PROGRESS_BAR)
326
-      // For LCD_PROGRESS_BAR re-initialize custom characters
327
-      lcd_set_custom_characters(menu == lcd_status_screen);
328
-    #endif
329 325
   }
330 326
 }
331 327
 
@@ -918,13 +914,6 @@ void lcd_cooldown() {
918 914
 
919 915
   static void _lcd_level_bed_done() {
920 916
     if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_DONE));
921
-    lcdDrawUpdate =
922
-      #if ENABLED(DOGLCD)
923
-        LCDVIEW_CALL_REDRAW_NEXT
924
-      #else
925
-        LCDVIEW_CALL_NO_REDRAW
926
-      #endif
927
-    ;
928 917
   }
929 918
 
930 919
   /**
@@ -940,13 +929,6 @@ void lcd_cooldown() {
940 929
       NOLESS(current_position[Z_AXIS], 0);
941 930
       NOMORE(current_position[Z_AXIS], MESH_HOME_SEARCH_Z * 2);
942 931
       line_to_current(Z_AXIS);
943
-      lcdDrawUpdate =
944
-        #if ENABLED(DOGLCD)
945
-          LCDVIEW_CALL_REDRAW_NEXT
946
-        #else
947
-          LCDVIEW_REDRAW_NOW
948
-        #endif
949
-      ;
950 932
     }
951 933
     encoderPosition = 0;
952 934
 
@@ -1002,14 +984,6 @@ void lcd_cooldown() {
1002 984
       sprintf_P(msg, PSTR("%i / %u"), (int)(_lcd_level_bed_position + 1), (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS));
1003 985
       lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_NEXT_POINT), msg);
1004 986
     }
1005
-
1006
-    lcdDrawUpdate =
1007
-      #if ENABLED(DOGLCD)
1008
-        LCDVIEW_CALL_REDRAW_NEXT
1009
-      #else
1010
-        LCDVIEW_CALL_NO_REDRAW
1011
-      #endif
1012
-    ;
1013 987
   }
1014 988
 
1015 989
   /**
@@ -1047,15 +1021,9 @@ void lcd_cooldown() {
1047 1021
    */
1048 1022
   static void _lcd_level_bed_homing() {
1049 1023
     if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL);
1050
-    lcdDrawUpdate =
1051
-      #if ENABLED(DOGLCD)
1052
-        LCDVIEW_CALL_REDRAW_NEXT
1053
-      #else
1054
-        LCDVIEW_CALL_NO_REDRAW
1055
-      #endif
1056
-    ;
1057 1024
     if (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS])
1058 1025
       lcd_goto_menu(_lcd_level_bed_homing_done);
1026
+    lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW; // counts as a draw flag during graphical loop
1059 1027
   }
1060 1028
 
1061 1029
   /**
@@ -1197,7 +1165,6 @@ static void _lcd_move(const char* name, AxisEnum axis, float min, float max) {
1197 1165
     if (min_software_endstops) NOLESS(current_position[axis], min);
1198 1166
     if (max_software_endstops) NOMORE(current_position[axis], max);
1199 1167
     line_to_current(axis);
1200
-    lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
1201 1168
   }
1202 1169
   encoderPosition = 0;
1203 1170
   if (lcdDrawUpdate) lcd_implementation_drawedit(name, ftostr31(current_position[axis]));
@@ -1226,7 +1193,6 @@ static void lcd_move_e(
1226 1193
   if (encoderPosition && movesplanned() <= 3) {
1227 1194
     current_position[E_AXIS] += float((int32_t)encoderPosition) * move_menu_scale;
1228 1195
     line_to_current(E_AXIS);
1229
-    lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
1230 1196
   }
1231 1197
   encoderPosition = 0;
1232 1198
   if (lcdDrawUpdate) {
@@ -1717,7 +1683,6 @@ static void lcd_control_volumetric_menu() {
1717 1683
         lcd_contrast &= 0x3F;
1718 1684
       #endif
1719 1685
       encoderPosition = 0;
1720
-      lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
1721 1686
       u8g.setContrast(lcd_contrast);
1722 1687
     }
1723 1688
     if (lcdDrawUpdate) {
@@ -1868,12 +1833,12 @@ static void lcd_control_volumetric_menu() {
1868 1833
   } \
1869 1834
   static void menu_action_setting_edit_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue) { \
1870 1835
     _menu_action_setting_edit_ ## _name(pstr, ptr, minValue, maxValue); \
1871
-    currentMenu = menu_edit_ ## _name; \
1836
+    lcd_goto_menu(menu_edit_ ## _name); \
1872 1837
   }\
1873 1838
   static void menu_action_setting_edit_callback_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue, menuFunc_t callback) { \
1874 1839
     _menu_action_setting_edit_ ## _name(pstr, ptr, minValue, maxValue); \
1875
-    currentMenu = menu_edit_callback_ ## _name; \
1876 1840
     callbackFunc = callback; \
1841
+    lcd_goto_menu(menu_edit_callback_ ## _name); \
1877 1842
   }
1878 1843
 menu_edit_type(int, int3, itostr3, 1);
1879 1844
 menu_edit_type(float, float3, ftostr3, 1);
@@ -1939,7 +1904,6 @@ menu_edit_type(unsigned long, long5, ftostr5, 0.01);
1939 1904
 #endif
1940 1905
 
1941 1906
 void lcd_quick_feedback() {
1942
-  lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
1943 1907
   next_button_update_ms = millis() + 500;
1944 1908
 
1945 1909
   #if ENABLED(LCD_USE_I2C_BUZZER)
@@ -2106,7 +2070,7 @@ bool lcd_blink() {
2106 2070
  *   - Act on RepRap World keypad input
2107 2071
  *   - Update the encoder position
2108 2072
  *   - Apply acceleration to the encoder position
2109
- *   - Set lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT on controller events
2073
+ *   - Set lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NOW on controller events
2110 2074
  *   - Reset the Info Screen timeout if there's any input
2111 2075
  *   - Update status indicators, if any
2112 2076
  *
@@ -2114,17 +2078,21 @@ bool lcd_blink() {
2114 2078
  *   - Call the handler only if lcdDrawUpdate != LCDVIEW_NONE
2115 2079
  *   - Before calling the handler, LCDVIEW_CALL_NO_REDRAW => LCDVIEW_NONE
2116 2080
  *   - Call the menu handler. Menu handlers should do the following:
2117
- *     - If a value changes, set lcdDrawUpdate to LCDVIEW_REDRAW_NOW
2081
+ *     - If a value changes, set lcdDrawUpdate to LCDVIEW_REDRAW_NOW and draw the value
2082
+ *       (Encoder events automatically set lcdDrawUpdate for you.)
2118 2083
  *     - if (lcdDrawUpdate) { redraw }
2119 2084
  *     - Before exiting the handler set lcdDrawUpdate to:
2120
- *       - LCDVIEW_REDRAW_NOW or LCDVIEW_NONE for no callbacks until the next controller event.
2121 2085
  *       - LCDVIEW_CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT.
2122
- *       - LCDVIEW_CALL_NO_REDRAW for a callback with no forced redraw on the next loop.
2123
- *     - NOTE: For some displays, the menu handler may be called 2 or more times per loop.
2086
+ *       - LCDVIEW_REDRAW_NOW or LCDVIEW_NONE to keep drawingm but only in this loop.
2087
+ *       - LCDVIEW_REDRAW_NEXT to keep drawing and draw on the next loop also.
2088
+ *       - LCDVIEW_CALL_NO_REDRAW to keep drawing (or start drawing) with no redraw on the next loop.
2089
+ *     - NOTE: For graphical displays menu handlers may be called 2 or more times per loop,
2090
+ *             so don't change lcdDrawUpdate without considering this.
2124 2091
  *
2125 2092
  *   After the menu handler callback runs (or not):
2093
+ *   - Set lcdDrawUpdate to nextLcdDrawUpdate (usually unchanged)
2126 2094
  *   - Clear the LCD if lcdDrawUpdate == LCDVIEW_CLEAR_CALL_REDRAW
2127
- *   - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually)
2095
+ *   - Transition lcdDrawUpdate to the next state
2128 2096
  *
2129 2097
  * No worries. This function is only called from the main thread.
2130 2098
  */
@@ -2282,6 +2250,18 @@ void lcd_update() {
2282 2250
 
2283 2251
     #endif // ULTIPANEL
2284 2252
 
2253
+    // If a new menu was set, update the pointer, set to clear & redraw
2254
+    if (nextMenu) {
2255
+      currentMenu = nextMenu;
2256
+      encoderPosition = nextEncoderPosition;
2257
+      nextMenu = NULL;
2258
+      lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
2259
+      #if ENABLED(LCD_PROGRESS_BAR)
2260
+        // For LCD_PROGRESS_BAR re-initialize custom characters
2261
+        lcd_set_custom_characters(currentMenu == lcd_status_screen);
2262
+      #endif
2263
+    }
2264
+
2285 2265
     switch (lcdDrawUpdate) {
2286 2266
       case LCDVIEW_CLEAR_CALL_REDRAW:
2287 2267
         lcd_implementation_clear();

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