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Tweak vector_3::apply_rotation

Scott Lahteine 6 years ago
parent
commit
e10f730478
1 changed files with 4 additions and 4 deletions
  1. 4
    4
      Marlin/src/libs/vector_3.cpp

+ 4
- 4
Marlin/src/libs/vector_3.cpp View File

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 }
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 }
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 void vector_3::apply_rotation(const matrix_3x3 &matrix) {
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 void vector_3::apply_rotation(const matrix_3x3 &matrix) {
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-  const float _x = x * matrix.matrix[3 * 0 + 0] + y * matrix.matrix[3 * 1 + 0] + z * matrix.matrix[3 * 2 + 0],
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-              _y = x * matrix.matrix[3 * 0 + 1] + y * matrix.matrix[3 * 1 + 1] + z * matrix.matrix[3 * 2 + 1],
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-              _z = x * matrix.matrix[3 * 0 + 2] + y * matrix.matrix[3 * 1 + 2] + z * matrix.matrix[3 * 2 + 2];
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-  x = _x; y = _y; z = _z;
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+  const float _x = x, _y = y;
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+  x = _x * matrix.matrix[3 * 0 + 0] + _y * matrix.matrix[3 * 1 + 0] + z * matrix.matrix[3 * 2 + 0];
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+  y = _x * matrix.matrix[3 * 0 + 1] + _y * matrix.matrix[3 * 1 + 1] + z * matrix.matrix[3 * 2 + 1];
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+  z = _x * matrix.matrix[3 * 0 + 2] + _y * matrix.matrix[3 * 1 + 2] + z * matrix.matrix[3 * 2 + 2];
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 }
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 }
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 void vector_3::debug(const char * const title) {
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 void vector_3::debug(const char * const title) {

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