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Change G26 circle angles

To prevent the nozzle from colliding with the printed pattern.
Scott Lahteine 7 years ago
parent
commit
e6cdc438fd
1 changed files with 45 additions and 60 deletions
  1. 45
    60
      Marlin/src/gcode/bedlevel/G26.cpp

+ 45
- 60
Marlin/src/gcode/bedlevel/G26.cpp View File

@@ -46,11 +46,11 @@
46 46
 #define PRIME_LENGTH 10.0
47 47
 #define OOZE_AMOUNT 0.3
48 48
 
49
-#define SIZE_OF_INTERSECTION_CIRCLES 5
50
-#define SIZE_OF_CROSSHAIRS 3
49
+#define INTERSECTION_CIRCLE_RADIUS 5
50
+#define CROSSHAIRS_SIZE 3
51 51
 
52
-#if SIZE_OF_CROSSHAIRS >= SIZE_OF_INTERSECTION_CIRCLES
53
-  #error "SIZE_OF_CROSSHAIRS must be less than SIZE_OF_INTERSECTION_CIRCLES."
52
+#if CROSSHAIRS_SIZE >= INTERSECTION_CIRCLE_RADIUS
53
+  #error "CROSSHAIRS_SIZE must be less than INTERSECTION_CIRCLE_RADIUS."
54 54
 #endif
55 55
 
56 56
 #define G26_OK false
@@ -305,7 +305,7 @@ void print_line_from_here_to_there(const float &sx, const float &sy, const float
305 305
 
306 306
   // If the end point of the line is closer to the nozzle, flip the direction,
307 307
   // moving from the end to the start. On very small lines the optimization isn't worth it.
308
-  if (dist_end < dist_start && (SIZE_OF_INTERSECTION_CIRCLES) < FABS(line_length))
308
+  if (dist_end < dist_start && (INTERSECTION_CIRCLE_RADIUS) < FABS(line_length))
309 309
     return print_line_from_here_to_there(ex, ey, ez, sx, sy, sz);
310 310
 
311 311
   // Decide whether to retract & bump
@@ -345,8 +345,8 @@ inline bool look_for_lines_to_connect() {
345 345
             // We found two circles that need a horizontal line to connect them
346 346
             // Print it!
347 347
             //
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-            sx = _GET_MESH_X(  i  ) + (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // right edge
349
-            ex = _GET_MESH_X(i + 1) - (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // left edge
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+            sx = _GET_MESH_X(  i  ) + (INTERSECTION_CIRCLE_RADIUS - (CROSSHAIRS_SIZE)); // right edge
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+            ex = _GET_MESH_X(i + 1) - (INTERSECTION_CIRCLE_RADIUS - (CROSSHAIRS_SIZE)); // left edge
350 350
 
351 351
             sx = constrain(sx, X_MIN_POS + 1, X_MAX_POS - 1);
352 352
             sy = ey = constrain(_GET_MESH_Y(j), Y_MIN_POS + 1, Y_MAX_POS - 1);
@@ -378,8 +378,8 @@ inline bool look_for_lines_to_connect() {
378 378
               // We found two circles that need a vertical line to connect them
379 379
               // Print it!
380 380
               //
381
-              sy = _GET_MESH_Y(  j  ) + (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // top edge
382
-              ey = _GET_MESH_Y(j + 1) - (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // bottom edge
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+              sy = _GET_MESH_Y(  j  ) + (INTERSECTION_CIRCLE_RADIUS - (CROSSHAIRS_SIZE)); // top edge
382
+              ey = _GET_MESH_Y(j + 1) - (INTERSECTION_CIRCLE_RADIUS - (CROSSHAIRS_SIZE)); // bottom edge
383 383
 
384 384
               sx = ex = constrain(_GET_MESH_X(i), X_MIN_POS + 1, X_MAX_POS - 1);
385 385
               sy = constrain(sy, Y_MIN_POS + 1, Y_MAX_POS - 1);
@@ -551,9 +551,6 @@ float valid_trig_angle(float d) {
551 551
  */
552 552
 void GcodeSuite::G26() {
553 553
   SERIAL_ECHOLNPGM("G26 command started. Waiting for heater(s).");
554
-  float tmp, start_angle, end_angle;
555
-  int   i, xi, yi;
556
-  mesh_index_pair location;
557 554
 
558 555
   // Don't allow Mesh Validation without homing first,
559 556
   // or if the parameter parsing did not go OK, abort
@@ -726,17 +723,18 @@ void GcodeSuite::G26() {
726 723
   //debug_current_and_destination(PSTR("Starting G26 Mesh Validation Pattern."));
727 724
 
728 725
   /**
729
-   * Declare and generate a sin() & cos() table to be used during the circle drawing. This will lighten
730
-   * the CPU load and make the arc drawing faster and more smooth
726
+   * Pre-generate radius offset values at 30 degree intervals to reduce CPU load.
727
+   * All angles are offset by 15 degrees to allow for a smaller table.
731 728
    */
732
-  float sin_table[360 / 30 + 1], cos_table[360 / 30 + 1];
733
-  for (i = 0; i <= 360 / 30; i++) {
734
-    cos_table[i] = SIZE_OF_INTERSECTION_CIRCLES * cos(RADIANS(valid_trig_angle(i * 30.0)));
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-    sin_table[i] = SIZE_OF_INTERSECTION_CIRCLES * sin(RADIANS(valid_trig_angle(i * 30.0)));
736
-  }
729
+  #define A_CNT ((360 / 30) / 2)
730
+  #define _COS(A) (trig_table[((N + A_CNT * 8) % A_CNT)] * (A >= A_CNT ? -1 : 1))
731
+  #define _SIN(A) (-_COS((A + A_CNT / 2) % (A_CNT * 2)))
732
+  float trig_table[A_CNT];
733
+  for (uint8_t i = 0; i < A_CNT; i++)
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+    trig_table[i] = INTERSECTION_CIRCLE_RADIUS * cos(RADIANS(i * 30 + 15));
737 735
 
738 736
   do {
739
-    location = g26_continue_with_closest
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+    const mesh_index_pair location = g26_continue_with_closest
740 738
       ? find_closest_circle_to_print(current_position[X_AXIS], current_position[Y_AXIS])
741 739
       : find_closest_circle_to_print(g26_x_pos, g26_y_pos); // Find the closest Mesh Intersection to where we are now.
742 740
 
@@ -745,12 +743,29 @@ void GcodeSuite::G26() {
745 743
                   circle_y = _GET_MESH_Y(location.y_index);
746 744
 
747 745
       // If this mesh location is outside the printable_radius, skip it.
748
-
749 746
       if (!position_is_reachable(circle_x, circle_y)) continue;
750 747
 
751
-      xi = location.x_index;  // Just to shrink the next few lines and make them easier to understand
752
-      yi = location.y_index;
753
-
748
+      // Determine where to start and end the circle,
749
+      // which is always drawn counter-clockwise.
750
+      const uint8_t xi = location.x_index, yi = location.y_index;
751
+      const bool f = yi == 0, r = xi == GRID_MAX_POINTS_X - 1, b = yi == GRID_MAX_POINTS_Y - 1;
752
+      int8_t start_ind = -2, end_ind = 10;  // Assume a full circle (from 4:30 to 4:30)
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+      if (xi == 0) {                        // Left edge? Just right half.
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+        start_ind = f ?  0 : -3;            // 05:30 (02:30 for front-left)
755
+        end_ind   = b ? -1 :  2;            // 12:30 (03:30 for back-left)
756
+      }
757
+      else if (r) {                         // Right edge? Just left half.
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+        start_ind = f ? 5 : 3;              // 11:30 (09:30 for front-right)
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+        end_ind   = b ? 6 : 8;              // 06:30 (08:30 for back-right)
760
+      }
761
+      else if (f) {                         // Front edge? Just back half.
762
+        start_ind = 0;                      // 02:30
763
+        end_ind   = 5;                      // 09:30
764
+      }
765
+      else if (b) {                         // Back edge? Just front half.
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+        start_ind =  6;                     // 08:30
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+        end_ind   = 11;                     // 03:30
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+      }
754 769
       if (g26_debug_flag) {
755 770
         SERIAL_ECHOPAIR("   Doing circle at: (xi=", xi);
756 771
         SERIAL_ECHOPAIR(", yi=", yi);
@@ -758,47 +773,17 @@ void GcodeSuite::G26() {
758 773
         SERIAL_EOL();
759 774
       }
760 775
 
761
-      start_angle = 0.0;    // assume it is going to be a full circle
762
-      end_angle   = 360.0;
763
-      if (xi == 0) {       // Check for bottom edge
764
-        start_angle = -90.0;
765
-        end_angle   =  90.0;
766
-        if (yi == 0)        // it is an edge, check for the two left corners
767
-          start_angle = 0.0;
768
-        else if (yi == GRID_MAX_POINTS_Y - 1)
769
-          end_angle = 0.0;
770
-      }
771
-      else if (xi == GRID_MAX_POINTS_X - 1) { // Check for top edge
772
-        start_angle =  90.0;
773
-        end_angle   = 270.0;
774
-        if (yi == 0)                  // it is an edge, check for the two right corners
775
-          end_angle = 180.0;
776
-        else if (yi == GRID_MAX_POINTS_Y - 1)
777
-          start_angle = 180.0;
778
-      }
779
-      else if (yi == 0) {
780
-        start_angle =   0.0;         // only do the top   side of the cirlce
781
-        end_angle   = 180.0;
782
-      }
783
-      else if (yi == GRID_MAX_POINTS_Y - 1) {
784
-        start_angle = 180.0;         // only do the bottom side of the cirlce
785
-        end_angle   = 360.0;
786
-      }
787
-
788
-      for (tmp = start_angle; tmp < end_angle - 0.1; tmp += 30.0) {
776
+      for (int8_t ind = start_ind; ind < end_ind; ind++) {
789 777
 
790 778
         #if ENABLED(NEWPANEL)
791
-          if (user_canceled()) goto LEAVE;              // Check if the user wants to stop the Mesh Validation
779
+          if (user_canceled()) goto LEAVE;          // Check if the user wants to stop the Mesh Validation
792 780
         #endif
793 781
 
794
-        int tmp_div_30 = tmp / 30.0;
795
-        if (tmp_div_30 < 0) tmp_div_30 += 360 / 30;
796
-        if (tmp_div_30 > 11) tmp_div_30 -= 360 / 30;
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+        float rx = circle_x + _COS(ind),            // For speed, these are now a lookup table entry
783
+              ry = circle_y + _SIN(ind),
784
+              xe = circle_x + _COS(ind + 1),
785
+              ye = circle_y + _SIN(ind + 1);
797 786
 
798
-        float rx = circle_x + cos_table[tmp_div_30],    // for speed, these are now a lookup table entry
799
-              ry = circle_y + sin_table[tmp_div_30],
800
-              xe = circle_x + cos_table[tmp_div_30 + 1],
801
-              ye = circle_y + sin_table[tmp_div_30 + 1];
802 787
         #if IS_KINEMATIC
803 788
           // Check to make sure this segment is entirely on the bed, skip if not.
804 789
           if (!position_is_reachable(rx, ry) || !position_is_reachable(xe, ye)) continue;

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