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@@ -103,6 +103,8 @@
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103
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103
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#define MSG_UBL_LEVEL_BED _UxGT("Unified Bed Leveling")
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104
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104
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#define MSG_LCD_PROBING_MESH _UxGT("Punto sondato")
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105
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105
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#define MSG_LCD_TILTING_MESH _UxGT("Punto inclinaz.")
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106
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+#define MSG_M48_TEST _UxGT("Test sonda M48")
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107
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+#define MSG_M48_DEVIATION _UxGT("Deviazione")
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106
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108
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#define MSG_IDEX_MENU _UxGT("Modo IDEX")
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107
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109
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#define MSG_OFFSETS_MENU _UxGT("Strumenti Offsets")
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108
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110
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#define MSG_IDEX_MODE_AUTOPARK _UxGT("Auto-Park")
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@@ -310,6 +312,7 @@
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310
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312
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#define MSG_CONTROL_RETRACT_RECOVER_SWAPF _UxGT("S UnRet V")
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311
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313
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#define MSG_AUTORETRACT _UxGT("AutoRitrai")
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312
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314
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#define MSG_FILAMENT_SWAP_LENGTH _UxGT("Dist. ritrazione")
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315
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+#define MSG_FILAMENT_PURGE_LENGTH _UxGT("Lunghezza spurgo")
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313
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316
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#define MSG_TOOL_CHANGE _UxGT("Cambio utensile")
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314
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317
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#define MSG_TOOL_CHANGE_ZLIFT _UxGT("Risalita Z")
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315
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318
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#define MSG_SINGLENOZZLE_PRIME_SPD _UxGT("Velocità innesco")
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@@ -484,6 +487,8 @@
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484
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487
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#define MSG_VTOOLS_RESET _UxGT("V-tools ripristin.")
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485
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488
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#define MSG_START_Z _UxGT("Z inizio")
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486
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489
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#define MSG_END_Z _UxGT("Z fine")
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490
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+
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491
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+#define MSG_GAMES _UxGT("Giochi")
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487
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492
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#define MSG_BRICKOUT _UxGT("Brickout")
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488
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493
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#define MSG_INVADERS _UxGT("Invaders")
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489
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494
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#define MSG_SNAKE _UxGT("Sn4k3")
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