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Expand encoder value range

Scott Lahteine 5 年之前
父節點
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f00b48f9a8

+ 4
- 4
Marlin/src/lcd/menu/menu.cpp 查看文件

@@ -132,7 +132,7 @@ void MenuItem_gcode::action(PGM_P const, PGM_P const pgcode) { queue.inject_P(pg
132 132
  *
133 133
  *   bool MenuItem_int3::_edit();
134 134
  *   void MenuItem_int3::edit(); // edit int16_t (interactively)
135
- *   void MenuItem_int3::action(PGM_P const pstr, int16_t * const ptr, const int16_t minValue, const int16_t maxValue, const screenFunc_t callback = null, const bool live = false);
135
+ *   void MenuItem_int3::action(PGM_P const pstr, int16_t * const ptr, const int32_t minValue, const int32_t maxValue, const screenFunc_t callback = null, const bool live = false);
136 136
  *
137 137
  * You can then use one of the menu macros to present the edit interface:
138 138
  *   EDIT_ITEM(int3, MSG_SPEED, &feedrate_percentage, 10, 999)
@@ -148,8 +148,8 @@ void MenuEditItemBase::edit(strfunc_t strfunc, loadfunc_t loadfunc) {
148 148
   #if ENABLED(TOUCH_BUTTONS)
149 149
     ui.repeat_delay = BUTTON_DELAY_EDIT;
150 150
   #endif
151
-  if (int16_t(ui.encoderPosition) < 0) ui.encoderPosition = 0;
152
-  if (int16_t(ui.encoderPosition) > maxEditValue) ui.encoderPosition = maxEditValue;
151
+  if (int32_t(ui.encoderPosition) < 0) ui.encoderPosition = 0;
152
+  if (int32_t(ui.encoderPosition) > maxEditValue) ui.encoderPosition = maxEditValue;
153 153
   if (ui.should_draw())
154 154
     draw_edit_screen(editLabel, strfunc(ui.encoderPosition + minEditValue));
155 155
   if (ui.lcd_clicked || (liveEdit && ui.should_draw())) {
@@ -341,7 +341,7 @@ void MarlinUI::synchronize(PGM_P const msg/*=nullptr*/) {
341 341
 void scroll_screen(const uint8_t limit, const bool is_menu) {
342 342
   ui.encoder_direction_menus();
343 343
   ENCODER_RATE_MULTIPLY(false);
344
-  if (ui.encoderPosition > 0x8000) ui.encoderPosition = 0;
344
+  if (int32_t(ui.encoderPosition) < 0) ui.encoderPosition = 0;
345 345
   if (ui.first_page) {
346 346
     encoderLine = ui.encoderPosition / (ENCODER_STEPS_PER_MENU_ITEM);
347 347
     screen_changed = false;

+ 2
- 2
Marlin/src/lcd/menu/menu_bed_leveling.cpp 查看文件

@@ -121,7 +121,7 @@
121 121
     // Encoder knob or keypad buttons adjust the Z position
122 122
     //
123 123
     if (ui.encoderPosition) {
124
-      const float z = current_position.z + float(int16_t(ui.encoderPosition)) * (MESH_EDIT_Z_STEP);
124
+      const float z = current_position.z + float(int32_t(ui.encoderPosition)) * (MESH_EDIT_Z_STEP);
125 125
       line_to_z(constrain(z, -(LCD_PROBE_Z_RANGE) * 0.5f, (LCD_PROBE_Z_RANGE) * 0.5f));
126 126
       ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
127 127
       ui.encoderPosition = 0;
@@ -142,7 +142,7 @@
142 142
   void _lcd_level_bed_moving() {
143 143
     if (ui.should_draw()) {
144 144
       char msg[10];
145
-      sprintf_P(msg, PSTR("%i / %u"), (int)(manual_probe_index + 1), total_probe_points);
145
+      sprintf_P(msg, PSTR("%i / %u"), int(manual_probe_index + 1), total_probe_points);
146 146
       draw_edit_screen(GET_TEXT(MSG_LEVEL_BED_NEXT_POINT), msg);
147 147
     }
148 148
     ui.refresh(LCDVIEW_CALL_NO_REDRAW);

+ 3
- 3
Marlin/src/lcd/menu/menu_mixer.cpp 查看文件

@@ -43,7 +43,7 @@
43 43
     ui.defer_status_screen();
44 44
     ENCODER_RATE_MULTIPLY(true);
45 45
     if (ui.encoderPosition != 0) {
46
-      mixer.gradient.start_z += float(int16_t(ui.encoderPosition)) * 0.1;
46
+      mixer.gradient.start_z += float(int32_t(ui.encoderPosition)) * 0.1;
47 47
       ui.encoderPosition = 0;
48 48
       NOLESS(mixer.gradient.start_z, 0);
49 49
       NOMORE(mixer.gradient.start_z, Z_MAX_POS);
@@ -68,7 +68,7 @@
68 68
     ui.defer_status_screen();
69 69
     ENCODER_RATE_MULTIPLY(true);
70 70
     if (ui.encoderPosition != 0) {
71
-      mixer.gradient.end_z += float(int16_t(ui.encoderPosition)) * 0.1;
71
+      mixer.gradient.end_z += float(int32_t(ui.encoderPosition)) * 0.1;
72 72
       ui.encoderPosition = 0;
73 73
       NOLESS(mixer.gradient.end_z, 0);
74 74
       NOMORE(mixer.gradient.end_z, Z_MAX_POS);
@@ -187,7 +187,7 @@ void lcd_mixer_mix_edit() {
187 187
   #elif DUAL_MIXING_EXTRUDER
188 188
 
189 189
     if (ui.encoderPosition != 0) {
190
-      mixer.mix[0] += int16_t(ui.encoderPosition);
190
+      mixer.mix[0] += int32_t(ui.encoderPosition);
191 191
       ui.encoderPosition = 0;
192 192
       if (mixer.mix[0] < 0) mixer.mix[0] += 101;
193 193
       if (mixer.mix[0] > 100) mixer.mix[0] -= 101;

+ 4
- 4
Marlin/src/lcd/menu/menu_motion.cpp 查看文件

@@ -127,16 +127,16 @@ static void _lcd_move_xyz(PGM_P name, AxisEnum axis) {
127 127
     #endif
128 128
 
129 129
     // Get the new position
130
-    const float diff = float(int16_t(ui.encoderPosition)) * move_menu_scale;
130
+    const float diff = float(int32_t(ui.encoderPosition)) * move_menu_scale;
131 131
     #if IS_KINEMATIC
132 132
       manual_move_offset += diff;
133
-      if (int16_t(ui.encoderPosition) < 0)
133
+      if (int32_t(ui.encoderPosition) < 0)
134 134
         NOLESS(manual_move_offset, min - current_position[axis]);
135 135
       else
136 136
         NOMORE(manual_move_offset, max - current_position[axis]);
137 137
     #else
138 138
       current_position[axis] += diff;
139
-      if (int16_t(ui.encoderPosition) < 0)
139
+      if (int32_t(ui.encoderPosition) < 0)
140 140
         NOLESS(current_position[axis], min);
141 141
       else
142 142
         NOMORE(current_position[axis], max);
@@ -169,7 +169,7 @@ void lcd_move_z() { _lcd_move_xyz(GET_TEXT(MSG_MOVE_Z), Z_AXIS); }
169 169
     if (ui.use_click()) return ui.goto_previous_screen_no_defer();
170 170
     if (ui.encoderPosition) {
171 171
       if (!ui.processing_manual_move) {
172
-        const float diff = float(int16_t(ui.encoderPosition)) * move_menu_scale;
172
+        const float diff = float(int32_t(ui.encoderPosition)) * move_menu_scale;
173 173
         #if IS_KINEMATIC
174 174
           manual_move_offset += diff;
175 175
         #else

+ 1
- 1
Marlin/src/lcd/menu/menu_ubl.cpp 查看文件

@@ -462,7 +462,7 @@ void _lcd_ubl_output_map_lcd() {
462 462
   if (ui.use_click()) return _lcd_ubl_map_lcd_edit_cmd();
463 463
 
464 464
   if (ui.encoderPosition) {
465
-    step_scaler += int16_t(ui.encoderPosition);
465
+    step_scaler += int32_t(ui.encoderPosition);
466 466
     x_plot += step_scaler / (ENCODER_STEPS_PER_MENU_ITEM);
467 467
     ui.encoderPosition = 0;
468 468
     ui.refresh(LCDVIEW_REDRAW_NOW);

+ 1
- 1
Marlin/src/lcd/ultralcd.cpp 查看文件

@@ -137,7 +137,7 @@ millis_t MarlinUI::next_button_update_ms; // = 0
137 137
 
138 138
 // Encoder Handling
139 139
 #if HAS_ENCODER_ACTION
140
-  uint16_t MarlinUI::encoderPosition;
140
+  uint32_t MarlinUI::encoderPosition;
141 141
   volatile int8_t encoderDiff; // Updated in update_buttons, added to encoderPosition every LCD update
142 142
 #endif
143 143
 

+ 1
- 1
Marlin/src/lcd/ultralcd.h 查看文件

@@ -552,7 +552,7 @@ public:
552 552
       static void wait_for_release();
553 553
     #endif
554 554
 
555
-    static uint16_t encoderPosition;
555
+    static uint32_t encoderPosition;
556 556
 
557 557
     #if ENABLED(REVERSE_ENCODER_DIRECTION)
558 558
       #define ENCODERBASE -1

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