Browse Source

delta[3] is used with SCARA

Shoot in the dark.
AnHardt 10 years ago
parent
commit
f8c4d43886
1 changed files with 1 additions and 0 deletions
  1. 1
    0
      Marlin/Marlin_main.cpp

+ 1
- 0
Marlin/Marlin_main.cpp View File

357
 
357
 
358
 #ifdef SCARA
358
 #ifdef SCARA
359
   float axis_scaling[3] = { 1, 1, 1 };    // Build size scaling, default to 1
359
   float axis_scaling[3] = { 1, 1, 1 };    // Build size scaling, default to 1
360
+  static float delta[3] = { 0, 0, 0 };		
360
 #endif        
361
 #endif        
361
 
362
 
362
 bool cancel_heatup = false;
363
 bool cancel_heatup = false;

Loading…
Cancel
Save